Archive for sniper

Salarian Winfiltrator – by Barfwak

Posted in INFILTRATOR, MULTIPLAYER BUILDS, Salarian Infiltrator with tags , , , , , , , on March 15, 2012 by Lucien Midnight

Build Title:

Salarian Winfiltrator – by Barfwak

Power Evolutions:
Tactical Cloak: Damage (4), Recharge Speed (5), Sniper Damage (6)
Proximity Mine: N/A
Energy Drain: Damage (4), Shield Restoration (5), Damage Reduction (6)
Salarian Operative: Damage (4), Headshot Damage (5), Damage (6)
Fitness: Health & Shield (4), Shield Charge Delay (5), Health & Shield (6)

Weapons:
Any single-shot sniper rifle will work.  I prefer the Widow, as the build deals damage almost exclusively via the rifle.  The black widow should also work, although I do not have one in the multiplayer.  I would recommend using either a cyclonic modulator or adrenaline booster on gold difficulty; the cyclonic modulator synergizes with energy drain extremely well and makes this build almost unkillable.

Strategy: (for geth)
The central idea of the build is to maximize tactical cloak sniper damage while also maximizing survivibility.  In practice, this is very simple:  use the third-person camera to acquire a target, activate tactical cloak, scope the target, activate energy drain, and fire.  There is enough time to ED (energy drain) one target and attempt a rifle shot on another, but this can easily cause you to miss the shot if the targets are not adequetly grouped or are too close to your firing position to be able to pull your mouse between them fast enough.  You should try to execute your shot volleys as fast as possible, as firing outside of cloak is not going to deal sufficient damage to do what you want to do in almost all cases; however, if you have to deal with a spastic enemy or random screen shake don’t feel like you’re a bad player for hesitating to make sure you land that shot.  It’s always slower if you miss and have to reload.  Tactical cloak still provides all of its utility and mobility benefits, and does not need to be explained.

The effect this tractic has, overall, is that you can continue firing on the enemy when other classes ordinarily could not.  You can afford to soak hits and even bleed your entire shield while taking a shot or repositioning as long as you are ready to land an ED in your next shot cycle.  Not only are you harder to kill, but your overall damage output increases dramatically.

Try to avoid using energy drain while uncloaked.  The cooldown will be very long, especially if you are using any of the heavier sniper rifles.  There will be times when all you have time to do is cloak, drain and run (or, cloak, run and drain), but learning when it’s time to retreat is something that will make you a much, much better player.

It should also be obvious that this build is intended for use against the geth.  I have not tried using it against cerberus or reaper forces, but I expect it to not work very well.  Keeping the ED shield up as close to 100% of the time as possible is very crucial.

Note: after the [03.13.2012 multiplayer balance update] buff to the geth hunters I was unable to kill them with a single TC=>ED=>Widow headshot, as their shield was just barely high enough to absorb the ED.  It’s highly recommended that you play with someone using chain overload, both for the shield softening as well as the potential tech burst spam – remember, energy drain has a small AoE (area of effect, a.k.a. splash damage) by default.  The QI (Quarian Infiltrator) also synergizes well, as does the human soldier, krogan sentinel, and salarian engineer.  classes with lots of screen shaking biotic power spam are hard to play with unless you can afford to position yourself away from them; these classes aren’t the best against the geth anyway, so it should be a moot point.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

4.5. I’d say something along the lines of 4-5.  Every missed shot is an enormous damage loss, and faster twitch reflexes will mean more accurate shots (and therefore more total damage and fewer active threats) over time.  You can play safely at a lower skill level, but the overall effectiveness is going to be reduced if you do not use ED to keep yourself in the fight and continue firing when other classes would be forced to take cover.  Practice makes perfect, though, so if you feel like you aren’t contributing just keep playing.  Any class that puts a high emphasis on making snap judgements and quick headshots has a wide range of effectiveness based on individual player skill, but it’s a range anyone willing to to spend some time playing can improve along.

-edits by Lucien Midnight

Salarian Engie – by gadna13

Posted in ENGINEER, MULTIPLAYER BUILDS, Salarian Engineer with tags , , , , , , , , on March 14, 2012 by Lucien Midnight

Build Title:
Salarian Engie – by gadna13

Power Evolutions:
Energy Drain: Damage (4), Drain (5), Armor Boost (6)
Decoy: (1), (2), (3)
Incinerate: Damage (4), Burning Damage (5), Armor Damage (6)
Salarian Operative: Damage & Capacity (4), Headshots (5), Sniper Rifles (6)
Fitness: Durability (4), Shield Recharge (5)
Weapons:
I’d recommend a faster firing sniper rifle here although any will do. A powerful hand-cannon also gets the job done (Carnifex or Paladin) though change Sniper Rifles in Salarian Op for Weapon Damage if you’re not doing the sniper rifles. Only take one weapon though as you’re gonna be power spamming and using the weapon for cleanup.

Strategy:
This class is great support as you have the ability to take out any form of defense. You’re main priority should be taking out shielded targets with Energy Drain as that increases your shields and gives you some damage reduction.  Incinerate is maxed for damage as most of the heavies (and those pesky pyros) are armor based.  A hefty amount of Decoy usage to move yourself around the map along with providing a distraction is a must on high levels. Dropping a decoy while you and your team retreat can save your behinds quite a bit. This class is deadly in the right hands and should net anyone with quite a few assists per match.

N00b Rating: (scale 1-5, 1 is easy for anyone!)
4. You’re a good team player using this, however, you won’t score high on the boards. Also, some good aim is needed to take down targets quickly.

-edits by Lucien Midnight

Double Vision – by TheStratovarian

Posted in ENGINEER, MULTIPLAYER BUILDS, Salarian Engineer with tags , , , , , on March 14, 2012 by Lucien Midnight

Build Title:

Double Vision by TheStratovarian

Power Evolutions:

Energy Drain: Damage (4), Drain (5), Armor Boost (6)
Decoy: Durability (4), Shock (5), Shields & Duration (6)
Incinerate: Radius (4), Burning Damage (5), Armor Damage (6)
Salarian Operator: Damage & Capacity (4), Power Damage (5), Sniper Rifles (6)
Fitness: N/A

Weapons:

I recommend the M-13 Raptor, a high level Viper, or another burst fire/Semi-Auto Sniper Rifle.

Strategy:

Energy drain is how you stay alive despite 0 ranks in fitness, the 40% boost to resistance in damage means you can survive briefly if someone fires on you, the damage isnt super, but its a guarenteed 100% shields back if your in cover, and in 95% of the time you want to be.

Decoy, is built to handle anything thrown at it from any difficulty, your looking at the best possible health for it, and longest time for its cost, it will be nearly thirty seconds of time, with only a 2.5-2.75 second cooldown. That adds up time for powers like energy drain and incinerate. It is a hard power to master well, but used well, this can net you a complete and utter shutdown of one avenue of attack. Letting your team focus where it matters as you hold the fort against banshee’s, primes, and phantoms and atlas’s. Shock is there to stop swarmers, and make sure that you catch geth hunters that you might have missed, or ensure a husk isn’t trying to grab you, which can easily lead to death when you couple them with swarmers.

Incinerate: This is both your anti-cerebus power, and your anti-reaper bread and butter. It helps burn down the geth pyro’s, since this power has a travel time, always try to shoot at your target with your weapon as it travel, so often you can land both a tech burst, and then leave them to die of the extra burn damage.

Salarian Operator: This is to prioritize the semi-auto/burst fire snipers, so you have a mattock-like rifle, that is capable at any range, it wont be as strong as the infiltrator, but because you can afford to body shot with it, or headshot as needed. It opens options for you, but you need a high level semi-auto to do this. The viper can do in a pinch, but it does leave you much more vulnerable early on to melee.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

4.5. This build is very high risk, you are very fragile, and because you are using just one weapon, a semi-auto sniper at usually close to medium range (Map depending), scoped and not, that you need both high awareness, and very good dodge skills to hit the fastest cover possible when anything so much as starts firing at you. If someone gets into melee range with you, you have few options, and are very likely to be tasting concrete. Lacking fitness, is painfull for a while, and takes alot of getting used to. Decoy’s range is short, so if your not carefull, you can be easily shot if your decoy drops unexpectly, or you are moving up when you start taking fire.

-edits by Lucien Midnight

Invisible Commando – by Giwigiwigiwigiwi

Posted in Human Infiltrator, INFILTRATOR, MULTIPLAYER BUILDS with tags , , , , , , , , on March 14, 2012 by Lucien Midnight

Build Title: 
Invisible Commando – by Giwigiwigiwigiwi

Power Evolutions:
Tactical Cloak: Damage (4), Recharge Speed (5), Bonus Power (6)
Cryo Blast: Radius (4), Cryo Explosion (5), Frozen Vulnerability (6)
Sticky Grenade: N/A
Alliance Training: Weapon Damage (4), Headshots (5), Weapon Weight (6)
Fitness: Durability (4), Shield Recharge (5), Durability (6)

Weapons:
M-23 Katana/M-27 Scimitar. Why not claymore, like the cloaky claymore mentioned above? 1st, weight; 2nd, claymore has only one shot, if you lost it in a close combat (in case of a serious lag) it’ll be too dangerous for you to reload.

Strategy:
This invisible commando is similar to the cloaky claymore mentioned above, but more flexible. Tactics? Cloak, go find an enemy and use Cryo Blast, and afterwards with a instant shot into the heads, find some cover, wait for another round. If you killed an enemy and cause a cryo explosion, keep your rampage, either with shotgun or melee. There’s one thing I would like to mention, that cloak is not only a way getting close to your enemy, but also a way to easily achieve the “grab”. As you know, gold grab achievement only requires 5 grabs (silver 3 and bronze 1).
This build is for those who love close combat and hate camping somewhere with a sniper, scoping shooting and reloading. Also it explains how a infiltrator infiltrates. But of course you’re often surrounded by a bunch of enemies, so it is a little bit dangerous for players who’re not familiar with enemies and maps. Anyway, there is always some enemy difficult to handle, like Banshee, Phantom, Atlas, etc. This class lacks effective ways against armor, so you will need the help of armor-piercing ammo in certain situations.

N00b Rating: (scale 1-5, 1 is easy for anyone!)
4. This class can hardly get a team No.1 score, and requires a good understanding of cooldown, of maps and enemies. Once you get used to sniping this class will dominate. Blast the fragile world into pieces, do some damage!

-edits by Lucien Midnight

Basic Quarian Infiltrator

Posted in INFILTRATOR, MULTIPLAYER BUILDS, Quarian Infiltrator with tags , , , , , , , , on March 13, 2012 by Lucien Midnight
mass effect 3 multiplayer quarian infiltrator build

Reaver 102's Basic Quarian Infiltrator

Build Title:

Basic Quarian Infiltrator

Powers:
Tactical Cloak: Damage(4), Recharge Speed (5), Sniper Damage (6)
Sticky Grenade: (1), (2), (3)
Sabotage: Duration (4), Recharge Speed (5), Berserk (6)
Quarian Defender: Damage & Capacity (4), Headshots (5), Weapon Damage (6)
Fitness: Durability (4), Shield Recharge (5)

Weapons:

Sniper Rifle of your choice and optionally an smg with light weight materials modification if you feel you need a sidearm.

Strategy:

The Quarian Infiltrator is probably the hardest of the infiltrators to play as you lack any ability to assist in lining up head shots or stripping defenses.  You rely on cloak to provide the extra damage to power through defenses on silver and bronze for clean kills, be prepared to have to fire multiple shots on gold to strip defenses. Sticky grenades are just extra damage but they still pack a punch so don’t forget about them, use them to kill dangerous targets such as brutes, phantoms, atlas, and ravagers.

Where the Quarian Infiltrator differentiates its self from the other infiltrators is that it has an ability called sabotage.  Sabotage either causes weapons to backfire, stunning enemies who fire upon a target and dealing a small amount of damage, or hacking, which temporarily converts synthetic enemies to fight for you.  Usage of this power will vary depending on the enemy you face.  For reapers only the cannibals are affected by the backfire making this faction the hardest of the three to face, to beat the reapers you will be relying on cloak and your sniper rifle to see you through.  Against Cerberus everything is affected but avoid wasting it on shielded humanoids as they ignore the backfire if the defenses are up, highly recommend allowing engineers to set up their turrets and then hacking them.  Hacking an atlas is also useful but it lasts for half the duration and will become immune after 3 hacking attempts, use it sparingly to either buy you time or when the moment is right and there are enemies in front of the atlas that is approaching you.  Against Geth everything becomes hacked by this skill, trivializing the faction, hack everything and often but beware of diminishing returns, usually though the enemies should be cleared before this ever becomes a problem just remember what you have hacked do not ignore them for long.

I consider it an all comers build capable of handling Geth on any difficultly.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

4. While its a bit harder to use on Cerberus and Reapers compared to the other infiltrators, the quarian infiltrator trivializes the Geth.  This class requires the ability to headshot consistantly.

- Thanks to Reaver102 for write up!

-edits by Lucien Midnight

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