Archive for sentinel

Turian Blademaster – by PD ORTA

Posted in MULTIPLAYER BUILDS, SENTINEL, Turian Sentinel with tags , , , , , , on March 21, 2012 by Lucien Midnight

Build:
Turian Blademaster  - by PD ORTA

Power Evolutions:
Tech Armor:(4)Durability, (5)Melee Damage, (6)Durability
Warp:N/A
Overload:(4)Chain, (5)Recharge, (6)Shield Damage
Turian Veteran:(4)Damage+Capacity, (5)Headshots, (6)Fitness Expert
Fitness:(4)Melee Damage, (5)Martial Artist, (6)Fitness Expert

Weapons:
Since you’ll be upclose and personal alot of the time a shotgun is probably your best choice of weapon. While this is a Melee class, use of overload is important for dropping shields/barriers for quick Melee kills, so staying reasonably light is a good thing. The Disciple or Katana are good choices for this class, you can also add a blade to strengthen your melee even more.
As a back-up and so you can fight at all distances, go with a scoped heavy pistol (with the headshot bonus enemies go down quick).

Strategy:
Basically you’re the tank for the team. But don’t go “Full Krogan” and charge into a group of enemies solo Melee’ing away, while you may get out in one piece… you probably won’t. With a team backing you, you’re the spearhead destroying everything with your Overload, Shotgun and Twin blades (make sure to get a melee kill in early so the bonus kicks in).

Play the way your team does if you’re on an offensive team, lead from the front and take advantage of your close range abilties. If you’re on a defensive team hang back and use your pistol and wait for the enemy to come to you. Once they’re in range break out the shotgun and melee away. If you get swarmed by enemies and need to make a run for it explode your tech armor, it may buy you the time you need to escape.

Noob Rating: (scale 1-5, 1 is easy for everybody!)

2.5. This class is as easy or as hard as you make. It’s all about about knowing when to fight and when to take flight.

Human Sentinel Hybrid – by woah_geez

Posted in Human Sentinel, MULTIPLAYER BUILDS, SENTINEL with tags , , , , , on March 15, 2012 by Lucien Midnight

Build Title:

Human Sentinel Hybrid – by woah_geez

Power Evolutions:

Tech Armor: damage and radius (4)
Warp: detonate (4), expose (5), recharge speed (6)
Throw: force (4), detonate (5), damage (6)
Alliance Training: weight reduction (4),power damage (5), weight reduction (6)
Fitness: durability(4)

Weapons:
Carnifex is what I prefer but I think using a lighter pistol or an smg would work.

Strategy:
With the boost to tech armor on [3/13/2012 multiplayer balance update] this build is a little better but your casting time is going to be bad and you are going to be squishier than the caster build. However the tech armor ability lets you deal with some of your weaknesses better like phantoms or geth hunters.

When leveling these up prioritize throw and warp but don’t start running silver until you have some points in fitness.

Noob Rating: (scale 1-5, 1 is easy for everybody!)

3. This build relies Heavily upon biotic explosions like the caster build so doing huge damage is a given. However just like the other class carnifex is the best weapon and to make use of your tech armor you will need to be close to your enemies which is dangerous.

-edits by Lucien Midnight

Human Sentinel Caster (The Poor Man’s Asari Adept)

Posted in Human Sentinel, MULTIPLAYER BUILDS, SENTINEL with tags , , , , , , , , on March 15, 2012 by Lucien Midnight

Build Title:

Human Sentinel Caster (The Poor Man’s Asari Adept)

Power Evolutions:

Tech Armor: N/A* (*need to acquire a respec card to achieve this)
Warp: detonate (4), expose(5), recharge speed(6)
Throw: force (4), detonate(5), damage(6)
Alliance Training: weight reduction(4), power damage(5), weight reduction(6)
Fitness: durability(4), shields(5), durability(6)

Weapons:
Carnifex, I dont recomend using anything else.

Strategy:
Playstyle? Spam throw!  I’ll just note a few important things: Phantoms will own you but reapers are pretty easy with this build. While you don’t have stasis, you will be more durable than an asari adept and also have stronger biotic explosions.

Noob Rating: (scale 1-5, 1 is easy for everybody!)

3. The focus of the build is the powers which generally require less aim which allows you to do huge damage very easily with the explosions. However, if you want to take full advantage of this class you will need to hit your explosions around corners and over cover. The carnifex also requires head shots to be a good weapon.

-write up by woah_geez

-edits by Lucien Midnight

Krogan Panzer – by clerkenwell

Posted in Krogan Sentinel, MULTIPLAYER BUILDS, SENTINEL with tags , , , , , , , on March 14, 2012 by Lucien Midnight

Build Title:

Krogan Panzer – by clerkenwell

Power Evolutions:

Tech Armor: Durability (4), Melee Damage (5), Durability (6)
Lift Grenade: Radius (4), Max Grenades (5), Damage and Radius (6)
Incinerate: N/A
Krogan Berserker: Weapon Damage (4), Headshots (5), Weapon Damage (6)
Rage: Durability (4), Martial Artist (5), Fitness Expert (6)

Weapons:

Primary: A big, heavy shotgun. I like to stick to my Krogan roots and carry the Claymore. Put a Blade Attachment on it.

Secondary: A big, heavy sniper. I like the Widow.

Strategy:

Obviously your recharge speed is going to suffer horribly with this weapon loadout, but that’s why you ignore cooldown powers completely (just Incinerate for this class). The spec emphasizes durability, and with 1600 shields, 1200 health, and 40% damage reduction (70% while raging) this is the most durable build in the game. It also emphasizes increased weapon damage giving your heavy hitting weapons a significant boost. With a sniper and a shotgun you’re deadly at any range, but the build is most fun when you’re smacking things around. Take the time to carefully build yourself into a rage, picking off lone, weaker enemies. Husks are especially great for this. Once you’re in Rage mode, you can take a ridiculous amount of punishment. I haven’t tried it on Gold yet, but on Silver, you can easily charge a pack of Geth that includes 3 Pyros and multiple Troopers and come out with your shield intact. You can charge a turret, eat missiles, one-shot Centurions, Marauders, etc. with a heavy melee. The toughest part is recognizing when you’re finally outmatched and should beat a quick retreat and start thinning the ranks with your Widow. Always keep in mind that you can wreak havok at any range, don’t be too eager to rush into melee.

N00b Rating (scale 1-5, 1 is easy for everybody!)

2. This is, quite simply, the most durable build in the game. The only difficulty comes in mastering your chosen weapons and learning to recognize when you need to retreat. It’s very easy to get carried away!

-edits by Lucien Midnight

They’re Dead! – by Tyrf

Posted in Krogan Sentinel, MULTIPLAYER BUILDS, SENTINEL with tags , , , , , on March 14, 2012 by Lucien Midnight

Build Title:

They’re Dead! – by Tyrf

 Power Evolutions:

Tech Armor: Durability (4), Melee Damage (5), Durability (6)
Incinerate: Damage (4), Burning Damage (5), Armored Damage (6)
Lift Grenade: N/A
Krogan Berserker: Weapon Damage (4), Headshot (5), Weapon Damage (6)
Rage: Melee Damage (4), Martial Artist (5), Fitness Expert (6)

Weapons:

Primary: Falcon Assault Rifle to stagger enemies as you approach to melee (also good for groups you can’t approach at all) with clip size attachment. Alternatively, you can use the spike thrower or Geth plasma shotgun instead of the Falcon AR.

Secondary: Backup Pistol, with melee attachment

 Strategy:

Basically, most of the enemies with Armor probably shouldn’t be melee’d (Banshees, Atlas, Brute, Turrets, Primes, Pyros…okay, all enemies with Armor probably shouldn’t be melee’d), so keep your distance and use incinerate on their armor when it comes up.

Avoid running into groups of more than two enemies. Use an AR shot + Heavy Melee combo to kill stragglers or any enemy that gets too close.

N00b Rating: (scale 1-5, 1 is easy for everyone!)

3.5.

Turian Immobilizer – by elecbender

Posted in MULTIPLAYER BUILDS, SENTINEL, Turian Sentinel with tags , , , , , on March 13, 2012 by Lucien Midnight

Build Title:

Turian Immobilizer by elecbender

Power Evolutions:

Tech Armor: N/A
Warp: Damage (4), Expose (5), Pierce (6)
Overload: Chain Overload (4), Neural Shock (5), Chain Overload (6)
Turian Veteran: Damage and Capacity (4), Power Damage (5), Assault Rifles (6)
Fitness: Durability (4), Shield Recharge (5)

Weapons:

A high level Falcon is recommended for reduced cooldown but not required as you can use a power recharge bonus equipment.

Strategy:

The Falcon’s grenades stuns most enemies and this combined with Overload’s neural shock evolution basically makes most enemies not able to even shoot back. It also has the benefit of reducing the amount of grenades needed to kill an enemy such as Centurions, Phantoms, or Geth Rocket Troopers. Warp is there for a single target but most enemies may dodge the first Warp. If you see enemies, use Overload and just spam the Falcon. When the cooldown resets or you need to reload, use Overload again.

N00b rating: (scale 1-5, 1 is easy for everybody!)

2. This build is extremely friendly but works best with the Falcon which is a rare unlock.

-edits by Lucien Midnight

Popular Turian Sentinel

Posted in MULTIPLAYER BUILDS, SENTINEL, Turian Sentinel with tags , , , , , , on March 13, 2012 by Lucien Midnight

Build Title:

Popular Turian Sentinel

Power Evolutions: 

Tech Armor: Durability (4), Power Damage (5), Durability (6)
Warp: N/A
Overload: Chain Overload (4), Recharge Speed (5), Chain Overload (6)
Turian Veteran: Damage & Capacity (4), Power Damage (5), Damage & Stability (6)
Fitness: Durability (4), Shield Recharge (5), Durability (6)

Weapons:

Vindicator is the normal weapon for this build.

Strategy:

A decent rank Vindicator gives you the 200% recharge speed, and you more or less wander the map headshotting mobs and throwing out overload to stun a fair sized portion of the wave. The bonus damage reduction and shield size makes it pretty easy for you to get away from mobs and get to people that need to be rez’ed. Warp would be nice, but the people that are going to use the biotic explosions (Vanguards and Adepts) are going to have higher ranks of warp/stasis than you. Well, assuming you don’t gimp your survivability.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

2. You can take a lot of hits before something kills you, and the stun on overload lets you escape pretty easily.

- Thanks to Varthun for the write up!

-Edited by Lucien Midnight

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