Archive for salarian

Salarian Winfiltrator – by Barfwak

Posted in INFILTRATOR, MULTIPLAYER BUILDS, Salarian Infiltrator with tags , , , , , , , on March 15, 2012 by Lucien Midnight

Build Title:

Salarian Winfiltrator – by Barfwak

Power Evolutions:
Tactical Cloak: Damage (4), Recharge Speed (5), Sniper Damage (6)
Proximity Mine: N/A
Energy Drain: Damage (4), Shield Restoration (5), Damage Reduction (6)
Salarian Operative: Damage (4), Headshot Damage (5), Damage (6)
Fitness: Health & Shield (4), Shield Charge Delay (5), Health & Shield (6)

Weapons:
Any single-shot sniper rifle will work.  I prefer the Widow, as the build deals damage almost exclusively via the rifle.  The black widow should also work, although I do not have one in the multiplayer.  I would recommend using either a cyclonic modulator or adrenaline booster on gold difficulty; the cyclonic modulator synergizes with energy drain extremely well and makes this build almost unkillable.

Strategy: (for geth)
The central idea of the build is to maximize tactical cloak sniper damage while also maximizing survivibility.  In practice, this is very simple:  use the third-person camera to acquire a target, activate tactical cloak, scope the target, activate energy drain, and fire.  There is enough time to ED (energy drain) one target and attempt a rifle shot on another, but this can easily cause you to miss the shot if the targets are not adequetly grouped or are too close to your firing position to be able to pull your mouse between them fast enough.  You should try to execute your shot volleys as fast as possible, as firing outside of cloak is not going to deal sufficient damage to do what you want to do in almost all cases; however, if you have to deal with a spastic enemy or random screen shake don’t feel like you’re a bad player for hesitating to make sure you land that shot.  It’s always slower if you miss and have to reload.  Tactical cloak still provides all of its utility and mobility benefits, and does not need to be explained.

The effect this tractic has, overall, is that you can continue firing on the enemy when other classes ordinarily could not.  You can afford to soak hits and even bleed your entire shield while taking a shot or repositioning as long as you are ready to land an ED in your next shot cycle.  Not only are you harder to kill, but your overall damage output increases dramatically.

Try to avoid using energy drain while uncloaked.  The cooldown will be very long, especially if you are using any of the heavier sniper rifles.  There will be times when all you have time to do is cloak, drain and run (or, cloak, run and drain), but learning when it’s time to retreat is something that will make you a much, much better player.

It should also be obvious that this build is intended for use against the geth.  I have not tried using it against cerberus or reaper forces, but I expect it to not work very well.  Keeping the ED shield up as close to 100% of the time as possible is very crucial.

Note: after the [03.13.2012 multiplayer balance update] buff to the geth hunters I was unable to kill them with a single TC=>ED=>Widow headshot, as their shield was just barely high enough to absorb the ED.  It’s highly recommended that you play with someone using chain overload, both for the shield softening as well as the potential tech burst spam – remember, energy drain has a small AoE (area of effect, a.k.a. splash damage) by default.  The QI (Quarian Infiltrator) also synergizes well, as does the human soldier, krogan sentinel, and salarian engineer.  classes with lots of screen shaking biotic power spam are hard to play with unless you can afford to position yourself away from them; these classes aren’t the best against the geth anyway, so it should be a moot point.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

4.5. I’d say something along the lines of 4-5.  Every missed shot is an enormous damage loss, and faster twitch reflexes will mean more accurate shots (and therefore more total damage and fewer active threats) over time.  You can play safely at a lower skill level, but the overall effectiveness is going to be reduced if you do not use ED to keep yourself in the fight and continue firing when other classes would be forced to take cover.  Practice makes perfect, though, so if you feel like you aren’t contributing just keep playing.  Any class that puts a high emphasis on making snap judgements and quick headshots has a wide range of effectiveness based on individual player skill, but it’s a range anyone willing to to spend some time playing can improve along.

-edits by Lucien Midnight

Decoy Tank – by Systmfalur

Posted in ENGINEER, MULTIPLAYER BUILDS, Salarian Engineer with tags , , , , , , , , , , , on March 14, 2012 by Lucien Midnight

Build Title:

Decoy Tank – by Systmfalur

Power Evolutions:

Energy Drain: Radius (4), Drain (5), Damage (6)
Decoy: Durability (4), Shock (5), Exploding Decoy(6)
Incinerate: Damage (4), Burning Damage (5)
Salarian Operative: Damage & Capacity (4), Power Damage (5), Weapon Damage (6)
Fitness: (1), (2), (3)

Weapons: 

Primary: 
Heavy pistol with Scope and Damage Mod.
Carnifex > Paladin > Phalanx > Predator
*Scorpion is an excellent choice and would be ranked the same as a Carnifex.. but it’s a black unlock.

Low weight shotgun with Accuracy and Damage Mod.
Disciple > Katana > Scimitar > Eviscerator > Wraith

Secondary: 
*Optional slot

SMG with SMG Ultralight Mod and Damage
Locust > Hornet > Tempest > Shuriken

Strategy:

The idea is to take this build into gold Geth farming runs. You use decoy on main chokepoints to funnel geth. Any geth that gets too close to decoy will start to get spam shocked by decoy. You will have to maintain a close proximity of decoy preferaby around a corner and out of LoS (Line of Sight) and spam decoy every 10 – 15s to refresh it and keep it up. while sneak peeking around corners and spamming energy drain for the AoE (Area Of Effect, a.k.a. splash) damage. Incinerate the tougher armored mobs. Decoy for some reason allows most damage to pass through it and will survive much longer than expected even though it has shielding. Direct rocket hits will impact it and can kill it. It also appears to be melee and flame thrower resistant. The energy drain and spam shocking decoy can keep most enemies in a constant state of semi-stuns which is incredible so your teammates can back you up and kill the enemies quickly.

Noob rating: (scale 1-5, 1 is easy for everybody!)

4.5 This is not for the faint of heart. If matched with a good Quarian Infiltrator and team can make Gold seem like an easy farm. However, on quick matches with everyone doing their own thing like John Rambo it can be frustrating due to the lack of coordination.

-edits by Lucien Midnight

Salarian Ninja – by clerkenwell

Posted in INFILTRATOR, MULTIPLAYER BUILDS, Salarian Infiltrator with tags , , , , , , , , , on March 14, 2012 by Lucien Midnight

Build Title:

Salarian Ninja – by clerkenwell

Power Evolutions:

Tactical Cloak: Damage (4), Recharge Speed (5), Bonus Power (6)
Proximity Mine: Damage (4), Damage Taken (5), Damage (6)
Energy Drain: Damage (4), Drain (5), Damage (6)
Salarian Operative: Damage & Capacity (4), Power Damage (5), Weapon Damage (6)
Fitness: N/A

Weapons:

This is primarily a shotgun build. Personally, I prefer the Scimitar as it lets you sustain fire for more or less the entire time that you’re out of stealth. A secondary weapon is a good option, and helpful especially for taking down large, armored targets more efficiently or for situations when you want to kill something at range. Something like the Carnifex or the Paladin works very well, especially if it’s leveled up a bit and not quite so heavy. If you’d rather have the shortest possible Cloak cooldown, rolling with just the Scimitar is certainly viable.

Strategy:

This is not your typical sniper Salarian Infiltrator. This is an up-close-and-personal build. The basic idea is this: Use your cloak to close in on the enemy, dispatch one or more with Proximity Mine, and then open up with your shotgun. Once your cloak is off cooldown, activate it and repeat. Most Salarian Infiltrators tend to ignore Proximity Mine, and it’s completely understandable; it’s very difficult to use effectively at range. This build is about getting close to your enemy, however, and that makes it much easier to use effectively. It’s also a very effective build for taking down larger enemies like an Atlas, Brute, or Banshee. The massive damage of Proximity Mine really shines against these enemies.

Note: If you want a little extra durability, drop Rank 6 of Salarian Operative and pick up the first 3 ranks of Fitness.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

3.5. Proximity Mine does carry a bit of a learning curve. And, like the Vanguard, a small miscalculation can cause things to go bad quickly. Cloak may make you invisible but it doesn’t make the enemies stop firing.

-edits by Lucien Midnight

Salarian Engie – by gadna13

Posted in ENGINEER, MULTIPLAYER BUILDS, Salarian Engineer with tags , , , , , , , , on March 14, 2012 by Lucien Midnight

Build Title:
Salarian Engie – by gadna13

Power Evolutions:
Energy Drain: Damage (4), Drain (5), Armor Boost (6)
Decoy: (1), (2), (3)
Incinerate: Damage (4), Burning Damage (5), Armor Damage (6)
Salarian Operative: Damage & Capacity (4), Headshots (5), Sniper Rifles (6)
Fitness: Durability (4), Shield Recharge (5)
Weapons:
I’d recommend a faster firing sniper rifle here although any will do. A powerful hand-cannon also gets the job done (Carnifex or Paladin) though change Sniper Rifles in Salarian Op for Weapon Damage if you’re not doing the sniper rifles. Only take one weapon though as you’re gonna be power spamming and using the weapon for cleanup.

Strategy:
This class is great support as you have the ability to take out any form of defense. You’re main priority should be taking out shielded targets with Energy Drain as that increases your shields and gives you some damage reduction.  Incinerate is maxed for damage as most of the heavies (and those pesky pyros) are armor based.  A hefty amount of Decoy usage to move yourself around the map along with providing a distraction is a must on high levels. Dropping a decoy while you and your team retreat can save your behinds quite a bit. This class is deadly in the right hands and should net anyone with quite a few assists per match.

N00b Rating: (scale 1-5, 1 is easy for anyone!)
4. You’re a good team player using this, however, you won’t score high on the boards. Also, some good aim is needed to take down targets quickly.

-edits by Lucien Midnight

Double Vision – by TheStratovarian

Posted in ENGINEER, MULTIPLAYER BUILDS, Salarian Engineer with tags , , , , , on March 14, 2012 by Lucien Midnight

Build Title:

Double Vision by TheStratovarian

Power Evolutions:

Energy Drain: Damage (4), Drain (5), Armor Boost (6)
Decoy: Durability (4), Shock (5), Shields & Duration (6)
Incinerate: Radius (4), Burning Damage (5), Armor Damage (6)
Salarian Operator: Damage & Capacity (4), Power Damage (5), Sniper Rifles (6)
Fitness: N/A

Weapons:

I recommend the M-13 Raptor, a high level Viper, or another burst fire/Semi-Auto Sniper Rifle.

Strategy:

Energy drain is how you stay alive despite 0 ranks in fitness, the 40% boost to resistance in damage means you can survive briefly if someone fires on you, the damage isnt super, but its a guarenteed 100% shields back if your in cover, and in 95% of the time you want to be.

Decoy, is built to handle anything thrown at it from any difficulty, your looking at the best possible health for it, and longest time for its cost, it will be nearly thirty seconds of time, with only a 2.5-2.75 second cooldown. That adds up time for powers like energy drain and incinerate. It is a hard power to master well, but used well, this can net you a complete and utter shutdown of one avenue of attack. Letting your team focus where it matters as you hold the fort against banshee’s, primes, and phantoms and atlas’s. Shock is there to stop swarmers, and make sure that you catch geth hunters that you might have missed, or ensure a husk isn’t trying to grab you, which can easily lead to death when you couple them with swarmers.

Incinerate: This is both your anti-cerebus power, and your anti-reaper bread and butter. It helps burn down the geth pyro’s, since this power has a travel time, always try to shoot at your target with your weapon as it travel, so often you can land both a tech burst, and then leave them to die of the extra burn damage.

Salarian Operator: This is to prioritize the semi-auto/burst fire snipers, so you have a mattock-like rifle, that is capable at any range, it wont be as strong as the infiltrator, but because you can afford to body shot with it, or headshot as needed. It opens options for you, but you need a high level semi-auto to do this. The viper can do in a pinch, but it does leave you much more vulnerable early on to melee.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

4.5. This build is very high risk, you are very fragile, and because you are using just one weapon, a semi-auto sniper at usually close to medium range (Map depending), scoped and not, that you need both high awareness, and very good dodge skills to hit the fastest cover possible when anything so much as starts firing at you. If someone gets into melee range with you, you have few options, and are very likely to be tasting concrete. Lacking fitness, is painfull for a while, and takes alot of getting used to. Decoy’s range is short, so if your not carefull, you can be easily shot if your decoy drops unexpectly, or you are moving up when you start taking fire.

-edits by Lucien Midnight

Salarian Widowmaker – by banthracis

Posted in INFILTRATOR, MULTIPLAYER BUILDS, Salarian Infiltrator with tags , , , , , , , , on March 13, 2012 by Lucien Midnight

Build Title:

Salarian Widowmaker – by banthracis

Power Evolutions: 
Tactical cloak: Damage (4), recharge (5), bonus power (6)
Energy Drain: Damage (4), drain (5), damage (6)
Proximity Mine: N/A
Salarian Operative: Damage & capacity (4), headshot (5), sniper rifle (6)
Fitness: Durability (4), shield recharge (5), fitness expert (6)

Weapons:

Widow or black widow. Mantis if you lack either.

Strategy:

Build is based around widow mainly. Cloak, energy drain t then body shot will kill anything except geth prime, ravager, brute, banshee, atlas and phantom. If you use warp ammo, you can 1 shot phantoms after an energy drain (not sure if bug or working as intended as this is the only ammo power that lets yo do this).

Black Widow is also a great alternative. If you’re good with headshots, you can still 1 shot kill most enemies, but it requires headshots rather than just body shots. FYI, the cloak bonus to shot dmg buff lasts for ~1.5 seconds after the first shot. Depending on lag, you can get 2 or even all 3 shots off with the bonus still applied.

If you’re good , this build really dominates play, and gives asari adepts a run for their money in terms of damage. Plus you have the added benefit of cloak, a ton more hp/shields and an ability that instantly recharges all your shields while doing massive damage and stunning the enemy.

N00b Rating:

2. With Widow based play. Pretty simple honestly, very easy to cloak, energy drain and body shot. Just don’t get tunnel visioned and have a geth pryo or something sneak up and kill you. However, each missed shot you make is a bit error, so does take some practice to be fast.
4. With Black Widow based play. Harder to do headshots, and even harder to line up a second headshot and get if off in <1.5 secs after the first shot. A ton easier if you have an asari with stasis bubble around though.

-edits by Lucien Midnight

Siren Salarian

Posted in INFILTRATOR, MULTIPLAYER BUILDS, Salarian Infiltrator with tags , , , , , , on March 13, 2012 by Lucien Midnight

Build Title:

Siren Salarian

Power Evolutions:

Energy Drain: Radius (4), Recharge Speed (5), Damage (6)
Tactical Cloak: Duration (4), Recharge Speed (5), Bonus Power (6)
Proximity Mine: N/A
Salarian Operative: Damage & Capacity (4), Headshots (5), Sniper Rifles (6)
Fitness: Durability (4), Shield Recharge (5), Durability (6)

Weapons:

I’d recommend your favorite sniper rifle with this bad boy. If you hate sniper rifles, make a different choice for rank 6 of Salarian Operative and rank 6 of Tactical Cloak. You could easily be successful with the carnifax, and actually the reduced weight would allow more Energy Drain spam. Choose one weapon only, no need for two with the powerful Energy Drain and cloaking abilities.

Strategy:

The Siren Salarian is perfect for sniper/infiltrators who enjoy working closely with a team. The radius and quick recharge speed of Energy Drain allows awesome crowd control, especially against the Geth. You’ll want to sit back a ways behind your team and cloak for headshots with a powerful sniper like the widow or a high level mantis. Take out shields for your team with Energy Drain and use the cloak for medic duty as well. If someone on your team goes down, you have the longer duration on your cloak and you can stop an enemy from stomping your friend with energy drain, keep your cloak up because of rank 6 bonus power, and then revive them before the enemy has a clue to what’s going on.

N00b Rating: (scale 1-5, 1 is easy for anyone!)

4. This class requires sniping skill, tactical cloaking, enemy crowd control, and teammate awareness.

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