The Undefeated Quarian – by WadeVox

Build Title: The Undefeated Quarian
Class: Male Quarian Infiltrator
Map Difficulty Rating: This build has the potential for Gold gameplay (Platinum is doable with the right team)
Power Evolutions:
Tactical Cloak: (4) Damage, (5) Recharge Speed, (6) Sniper Damage
Tactical Scan: (4) Weapon damage, (5) Headshots, (6) Damage
Arc Grenades: (4) Damage, (5) Electrical Damage*
Quarian Defender: (4) Weapon Damage, (5) Headshots, (6) Weapon Damage
Fitness: First three ranks
(*Either is appropriate here, max grenades or electrical damage. It all depends on your personal play style)

 

Weapons: Black Widow with extended barrel and piercing mods.

 

Gear: Juggernaut Shield, Guerilla Upgrade, Operative Package, Shield Booster, Sniper Rifle Amp, Survivor Loadout, Vulnerability (If you are GREAT at getting headshots). I strongly recommend whatever you have to give you the most shield strength or the most sniper rifle damage boost. My personal preference is the Operative Package. For Ammo, weapon and armor use whatever you are most comfortable with and whatever you have to use.

 

Strategy:
First a little about me, then my thoughts about the character, then the powers, then how to play him; I don’t have any friends that play this game any more so most of my builds are constructed around playing as the lone wolf on a team of randoms and surviving without relying on others to detonate my combos or deal damage after I prime something; If you want to play with me sometime my gamertag on XBOX Live is Pecos McCleod.
This is probably my favorite character in the whole game. I named him as a nod to Crixus from the television show Spartacus on Starz and because this guy is incredibly powerful and has gotten me kicked from several games by people who can’t handle his awesomeness. His powers are evolved for maximum damage at every possible point. Tactical cloak takes damage at 4, recharge speed at 5 (I always take recharge speed here), and sniper damage at 6. This is pretty standard evolution for tactical cloak; although if you like to do objectives and like to have extra time to line up the perfect headshot take duration and deal a bit less damage. Tactical scan is evolved similarly to Quarian Defender, weapon damage at 4, headshots at 5, and damage at 6. Scan EVERYTHING to get assist points and assist medals by the end of the game. Arc grenades are only there for controlling and stunning mobs, or as a panic escape from a crowd. I take damage at 4, and either max grenades or electrical damage at 5; either is appropriate, these aren’t for killing the enemy, only as small crowd control devices and panic buttons to escape situations. Quarian Defender is evolved for weapon damage at 4, headshots at 5 and weapon damage at 6. Everything is about boosting the damage for your rifle off the map. I only take the first 3 ranks of fitness; however if you like the extra comfort of shields, lose the arc grenades and max out fitness. Always remember, his health and shields are crap and even with them maxed out you will still die very easily; not worth giving up grenades for in my opinion.
The theory behind this build is to take the Black Widow sniper rifle, apply the damage from his tactical scan to your first two shots against an enemy, cloak, and then shoot your last shot dealing an insane amount of damage (this build and weapon combo demolishes armor). Your last cloaked shot is almost like a Widow shot with the damage it does. Even with a low level Black Widow (I only have a rank 3) your power recharge speed stays healthy enough to have your tactical cloak at a respectable 5.8 seconds and your tactical scan at 2.4 seconds. The longer cool down of the cloak allows for easy reload cancels, and the quick cool down of the scan lets you scan, then cloak for extra damage. I can’t stress enough how important it is to SCAN EVERYTHING! Even scan the base, low level enemies for additional assist points and medals. Your tactical scan helps out everyone by not only boosting weapon damage and movement speed penalties against the target, but highlights where a target is at which is useful against pesky Phantoms and other cloaked individuals. Like most other infiltrators this guy is not a front line warrior. Maintaining distance between enemies is vital, with no secondary or close quarters weapon if someone gets close you will be chewed up. When enemies get close to you, back away while firing and if necessary use the tactical cloak to make a retreat in any direction and reestablish proper distance for your Black Widow shots. Don’t be afraid to constantly move and change positions to maintain the distance from an enemy. When playing with random teammates everyone may die leaving you as the only player left in the wave; no matter what they are saying make sure you keep your distance from enemies and slowly take them down one at a time then work on the bosses. Remember that the arc grenade is a useful tool to briefly stun an enemy or flash stun a mob giving you precious seconds to escape or line up the crucial headshot. It is also effective for taking down or weakening enemy shields. Always remember the usual order of operations, tactical scan, fire 2 shots (this will normally take down most enemies), cloak, fire the last shot, reload cancel, and then start over. Remember to tactical scan every enemy, especially boss enemies, and get those free assist points. Tactical scan also won’t remove you from cover so use this power often.

 

N00b Rating:
4 – This build is like any other Infiltrator sniper build but with one great tool: tactical scan. This power has a low recharge time and takes the Black Widow to new worlds of damage. Tac scan, 2 shots, cloak, shoot, reload cancel, repeat. Maintain your distance from the enemy, change sniping spots when necessary and don’t feel compelled to rush in and protect other teammates when they behave stupidly because you are very frail. Final Note: this build is unfair to play with on silver or bronze, you will only find proper contest on gold.

 

Appearance:  A16 B9 A16 1:B9 A4; Dark red and black with red stripes.
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Quarian HOG – by JayneCobb88

Build Title: Quarian HOG by JayneCobb88

 

Class: Quarian Soldier

 

Map Difficulty Rating: This build has the potential for Gold gameplay.

 

Power Evolutions:
Marksman: Accuracy (4), Headshots (5), Accuracy & Firing Rate (6)
Tactical Scan: Weapon Damage (4), Headshots (5), Damage (6)
Sabotage: N/A
Quarian Defender: Weapon Damage (4), Headshots (5), Weapon Damage (6)
Fitness: Durability (4), Shield Recharge (5), Fitness Expert (6)

 

Weapons:
Primary: Widow – Extended Barrel and Piercing Mod/Spare Thermal Clip depending upon your equipment level
Secondary: Talon – Extended Barrel and Ultralight HP Materials.

 

Gear:
Drill or Phasic Rounds
Anything to increase sniper rifle damage

 

Strategy:
The Quarian Soldier has so many flaws it just isn’t funny. Crap Health/Shields for a soldier class, zero crowd control capability, no way to cause spike damage and a horribly underpowered Sabotage with a god awful recharge time that gimps weapon weight if it is to be used even semi frequently. This class’ main damaging power is Marksman which requires players to expose themselves long enough to fire off hundreds of rounds, a terrible mix for such bad shields.
The solution is the Widow.
Keeping your distance, staying in cover and sniping reduce the need for more Health/Shields and crowd control. The Widow’s powerful single shot provides massive spike damage and also means minimal time exposed from cover vs three shots from the Black Widow. What’s more is since Marksman reloads the Widow instantly, two shots can be put down range while staying on scope and in less than ½ a second, effectively doubling the damage of an already overpowered gun. One shot can drop shields, the second kills. Furthermore, Tactical Scan can be used to reload cancel and doing so doesn’t force you out of cover. Tactical scan has a very fast recharge time and so can be used with every shot which is why Sabotage is avoided entirely because its use would just hamper Tactical Scan, that and the extra scan damage is nice. Tactical Scan also synergizes perfectly with the Widow’s natural cover piercing. Scan the target and headshot through a wall. Phantoms can be killed in a single shot; especially if the drill rounds are swapped out for phasic rounds (phasic rounds allow weapons to ignore shield gating). Keeping drill rounds provides for unparalleled kills through cover with a total of 4.35 meters (2.5m drill rounds, 0.5m widow, 1.35m piercing mod). Headshot damage becomes truly obscene when you add up the Widow’s base 250%, Tac Scan’s 25%, Marksman’s 25% and Quarian Defender’s 20% for a total of 320%.
Boss type enemies are also crushed by headshot damage but it does work a little differently from foot soldiers. Every boss has a weak spot that does 40% extra damage per shot which is turned into 110% by all 3 skills. Brutes
can be shot in the head, tough but doable. Banshees take extra damage when shot dead center in the chest. Ravagers don’t take extra damage from the eye but rather have a soft fleshy portion underneath, behind their front sac. Praetorian is under the beak. It will blow the lower armor plate off exposing the husk heads, you can then land a “headshot” to finish the beast. Scions can be hit in the head but the sac is also an option since doing so will debuff the Scion’s arm cannon and inflict immediate damage upon breaking. Geth Primes get shot in the head, Phantoms too. Atlases are kinda funny as their 40% weak point is the turbine in back but shooting dead center of the cockpit will cause the bullet to strike twice, doing double damage but not counting as a headshot and thus not applying the 70% damage bonuses the Quarian has going for him.
However, not every situation is best handled by a slow firing elephant gun and the lack of Tactical Cloak or grenades means a sidearm is essential and the Talon fills the role perfectly. When enemies get close and it becomes time to displace to a new sniper roost, the Talon hits hard, staggers, and does 50% extra damage to shields and barriers. The Talon’s two biggest drawbacks, magazine size and spread pattern, are solved by Marksman’s accuracy increase and instant reload. The Talon is the best for me but honestly, whatever light sidearm you’re good with works well. Aim to keep recharge between -10% and +10% to maintain a good recharge time on Tactical Scan for that reload canceling. A sidearm is also great for Phantoms as shooting them will make them dodge, giving you time to beat a retreat. Also, since the Phantom was shot there is a good chance she will seek cover for a few seconds and stay stationary. Perfect for Tactical Scan since all you need is a red box lock on, not necessarily a line of sight. Switch back to the Widow and headshot her through cover while she is stationary as a moving phantom only takes 25% damage from all sources.

 

N00b Rating:
4 – Not a particularly easy build to play and knowing when it’s time to pull a hasty retreat is essential. When stationary objectives happen, DO NOT perform them. Let your buddies upload data or whatever while you support them by staying out of the line of fire popping headshots. Being in the mix of things as a sniper without cloak will not only get you killed but all of the screen shaking will keep you from killing anything in return, making you worse than useless. Your buddies will have to waste time picking you up instead of shooting back.
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Quarian Lookout

Build Title:
Quarian Lookout

Class:
Male Quarian Engineer

Power Evolutions:

Tactical Scan: Weapon damage (4), Movement speed (5), Area scan (6)
Incinerate: N/A
Arc grenade: Damage (4), Electrical damage (5), Armor piercing (6)
Quarian defender: Weapon damage (4), Headshots (5), Weapon damage (6)
Fitness: Durability (4), Shield recharge (5), Fitness expert (6)

Weapons/Gear
1: Medium Range Assault Rifle with scope and damage mod. Talon with clip size and damage mod. Warfighter package gear.

2: Sniper rifle that’s good against armor with damage and any other mod. Hornet smg with damage and any other mod. Grenade capacity

Strategy:

Your job is to pick a point with a nice open view of about mid range and camp there. Preferably one near an ammo dump and near your team. The bunker on fire base hydra works great.

Your tactical scan is specced so it will act as a radar around your target. A 20m radius is a huge area, so you will pick up lots of bad guys, and your team can see them too. Think of it as a team hunter vision. Spam tactical scan about every 5 or 6 seconds. This will ensure your team constantly knows where the enemy squad is. Most helpful, you can see those sneaky phantoms who flank your squad. Very helpful on firebase reactor. Use it on everyone, even common enemies. The 15% movement speed penalty allows the use of the scan on bosses to slow their pushes.

Arc grenade is mega powerful. Because your tactical scan lets you know where the enemy squad is, the level 4 radius upgrade is unnecessary as you know exactly where to throw. This allows for mega damage instead. It is specced for armor mainly to deal with geth pyros. If some pyros, hunters, phantoms, or husks sneak up on you, throw a couple grenades at your feet an get out of there. In addition, throw it on groups on enemies below your position or if your nest has been overrun and you want it back.

Incinerate has no points because it’s cool down detracts from what you should be doing: tactical scan spamming.

Quarian defender is specced towards weapon damage. Because you aren’t relying on incinerate like a lowly human engineer, most of your damage will be coming from your weapons.

Fitness is specced for survivability because if you are out of cover and use tactical scan, it will be a good while before you can get back into cover. Also, it helps you not die when enemies sneak up on you. In addition, with the extra durability you can do assaults of necessary and can complete the hack or escort missions without being slaughtered.

Keep close to ammo boxes to refill grenades. Feel free to play a bit more aggressive when you have grenades, but when you run out, play conservatively as your dps goes down a lot when you’re out of them. Stick close to your team, as tactical scanning enemies acts as a focuser for your squad’s fire. It’s the closest thing you can get to commanding your squad without a mic.

TL;DR: Camp, spam tactical scan, don’t be a hero.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

2. By the time you get MQE you will be way past this point. Also, you have to remember to activate tactical scan every few seconds. Remember, it’s not Quarian hero, it’s Quarian lookout. Live to fight another day soldier.

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The Flotilla Marine – by Kodiak393

Build Title: The Flotilla Marine

Class: Male Quarian Engineer

Map Difficulty Rating: This build has the potential for Gold gameplay

Power Evolutions:
Tactical Scan: (4) Power Damage, (5) Movement Speed, (6) Damage
Incinerate: N/A
Arc Grenade: (4) Damage, (5) Electrical Damage*, (6) Armor-Piercing
Quarian Defender: (4) Weapon Damage, (5) Power Damage, (6) Weapon Damage
Fitness: (4) Durability, (5) Shield Recharge, (6) Fitness Expert

 

*If playing on a higher difficulty alongside other players with Tech abilities, then taking the Electrical Damage modification for #5 will be preferable in order to create more tech explosions. If playing either on lower difficulties or with teammates not playing tech classes (or if, like me, the player simply prefers not to have to run to an ammo box as often), then upgrading Max Grenades will be preferable.

 

Weapons:
The Cerberus Harrier with Extended Barrel and Extended Magazine and the M-92 Mantis with High Velocity Barrel and Piercing Mod.
The Harrier is, in my opinion, the best all-around assault rifle in multiplayer. It does incredible damage and has great accuracy and fire rate. Its two main drawbacks, its weight and ammo capacity, are offset by the facts that this class already relies heavily on ammo boxes and doesn’t rely on powers with cooldowns. The Harrier is also one of the few fully automatic weapons that benefits from the extended barrel, due to its aforementioned damage and rate of fire. I recommend sticking with the Piercing mod to deal with Guardian shields; however, it is a matter of personal preference when deciding between the two. The Magazine Upgrade is entirely non-negotiable.
As far as a secondary weapon is concerned, just about any high-powered, highly accurate weapon will do, such as the Paladin or Widow. If using a pistol, utilize the Scope and Barrel Extension mods. I prefer using the Mantis over the Widow due to the fact that I make extensive, almost excessive use of Tactical Scan, even scanning such targets as Assault Troopers or Cannibals, and the Widow is simply too heavy for my playstyle.

 

Gear:
Warfighter Package, Increases Assault Rifle damage and Grenade Capacity. One can make an argument for gear that increases Sniper Rifle or Pistol damage, but die to this build’s reliance on grenades and the added Assault Rifle damage bonus of this gear mod, I exclusively use the Warfighter Package. Use Assault Rifle Rail Amps, Cyclonic Modulators and ammo types to compliment your enemies (or Phasic if you focus on using your sniper).

 

Strategy:
Play this class like you would a grenade-specced soldier; unleash suppressive fire with your assault rifle or pick off key targets with your sniper rifle (preferably from cover), and unload your grenades on heavies (Atlases, Phantoms, Dragoons, Primes, Pyros, Banshees, Brutes, Ravagers, Scions, Praetorians) or large groups. The Arc grenade has a much greater blast radius than most grenades, as well as the fact that its explosion travels through most walls or barricades, meaning that haphazardly chucking grenades all over the map will tend to earn some kills, but is still discouraged as your grenades are your primary source of damage against heavies and you don’t want to run out of grenades only to find yourself face to face with an Atlas guarding the ammo box. Due to the Arc grenade’s already considerable amount of damage against shields, I chose the Armor-Piercing evolution, allowing the Quarian Marine to easily dispatch Atlases, Brutes, Ravagers, or Geth single-handedly.
As a side note, the Arc grenade will not penetrate a Guardian’s shield, it will only stagger them. Therefore, I stick with the piercing mod on my Harrier so that I don’t need to waste grenades.
The main difference between this class and a Soldier is that its damage boosting ability (Tactical Scan, rather than Adrenaline Rush or Marksman) affects a single target but benefits the entire team. As soon as you spot a heavy on approach, scan it immediately. This will slow it down, making such enemies as Brutes and Phantoms significantly less of a threat, as well as cause its defenses to plummet under coordinated team assaults.

 

N00b Rating:
3 – Once the player learns how to make effective use of their grenades and tactical scan, no enemy is too tough.

 

Appearance:
I have yet to unlock any appearance upgrades for either of my Male Quarians, so I cannot offer any personal suggestions; however, just about any color scheme will do. As made evident by Kal’Reegar’s and Admiral Zaal’Koris’ pink and white suits in Mass Effect 2, male Quarians have been known to wear rather flamboyant attire :P
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Quarian Mechanic – by Calibr886

Build Title: Quarian Mechanic – by Calibr886\

Class: Quarian Male Engineer

Power Evolutions:
Tactical Scan: Weapon Damage (4), Headshots (5), Damage (6)
Incinerate: (1), (2), (3)
Arc Grenade: Damage (4), Max Grenades (5), Shield Overload (6)
Quarian Defender: Weapon Damage (4), Headshots (5), Weapon Damage (6)
Fitness: Durability (4), Shield Recharge (5)

Weapons:                                                                                                                         Load out 1:                                                                                                                                - M-8 Avenger X (Mag Upgrade + Piercing Mod)                                                                     - M-25 Hornet X (Mag Upgrade + Ultralight Materials/Heat Sin                                         Load out 2:
- M-90 Indra X (Spare Thermal Clip + Piercing Mod)                                                        Load out 3:
- M-8 Avenger X (Mag Upgrade + Precision Scope/Stability Dampener)
- M-6 Carnifex X (Piercing Mod + High-Caliber Barrel/Mag Upgrade)

Gear: This build has a more difficult time with Armor than shields, so Armor-Piercing/Incendiary/Warp ammo is recommended to help you deal with armored opponents more easily.
Your armor bonus will depend on your play style: if you have trouble dying on higher difficulty settings, you may want a shield boost, otherwise it is recommended to pack a stabilization module to aid in getting headshots.
Weapon bonuses all depend on the weapon load out you are currently using – match that with your preferred load out.
Ideally you want your gear bonus to either give you an edge on your weapon damage depending on your load out  or give you more grenades. I tend to like the grenade package because I abuse Arc Grenade, although the warfighter package is extremely useful when using an assault rifle.

Strategy: This build is called the “Quarian Mechanic” because it is designed to troubleshoot and deal with problem opponents (Phantom, Atlas, Geth Prime, etc.). Paint the target with your Tactical Scan, using Arc Grenade to bypass its shields, then shoot the hell out of it. On lower difficulties, abuse Arc Grenade for crowd control. On higher difficulties, use Arc Grenades as a utility to bypass shields and use Incinerate to stun enemies, giving you a chance to light them up with your weapons. Use Tactical Scan generously, as it has a lightning fast recharge speed, to up your weapon damage. This is especially useful on troublesome mid-level enemies, like Geth Pyros and Centurions. Finally, you can use Arc Grenade as a Panic Button if enemies begin to overwhelm you. You may not win the points standings all the time, but you will be a vital utility on any team to counter virtually any threat opposing you.

N00b Rating: 3. While this build may not be the squishiest character (i.e. Geth Infiltrator/Drell anything), it is still on the low end of health and shields. Be wary on higher difficulties that if you get caught out in the open, it doesn’t take much to put you down. This build has utility for just about anything, however, and is very balanced. You have answers to virtually every threat, and the hardest part about learning this build may very well be unlocking the weapons you want to use for it

Appearance: N/A

-Edits by Bryan

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