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Build Title:
Quarian Lookout
Class:
Male Quarian Engineer
Power Evolutions:
Tactical Scan: Weapon damage (4), Movement speed (5), Area scan (6)
Incinerate: N/A
Arc grenade: Damage (4), Electrical damage (5), Armor piercing (6)
Quarian defender: Weapon damage (4), Headshots (5), Weapon damage (6)
Fitness: Durability (4), Shield recharge (5), Fitness expert (6)
Weapons/Gear
1: Medium Range Assault Rifle with scope and damage mod. Talon with clip size and damage mod. Warfighter package gear.
2: Sniper rifle that’s good against armor with damage and any other mod. Hornet smg with damage and any other mod. Grenade capacity
Strategy:
Your job is to pick a point with a nice open view of about mid range and camp there. Preferably one near an ammo dump and near your team. The bunker on fire base hydra works great.
Your tactical scan is specced so it will act as a radar around your target. A 20m radius is a huge area, so you will pick up lots of bad guys, and your team can see them too. Think of it as a team hunter vision. Spam tactical scan about every 5 or 6 seconds. This will ensure your team constantly knows where the enemy squad is. Most helpful, you can see those sneaky phantoms who flank your squad. Very helpful on firebase reactor. Use it on everyone, even common enemies. The 15% movement speed penalty allows the use of the scan on bosses to slow their pushes.
Arc grenade is mega powerful. Because your tactical scan lets you know where the enemy squad is, the level 4 radius upgrade is unnecessary as you know exactly where to throw. This allows for mega damage instead. It is specced for armor mainly to deal with geth pyros. If some pyros, hunters, phantoms, or husks sneak up on you, throw a couple grenades at your feet an get out of there. In addition, throw it on groups on enemies below your position or if your nest has been overrun and you want it back.
Incinerate has no points because it’s cool down detracts from what you should be doing: tactical scan spamming.
Quarian defender is specced towards weapon damage. Because you aren’t relying on incinerate like a lowly human engineer, most of your damage will be coming from your weapons.
Fitness is specced for survivability because if you are out of cover and use tactical scan, it will be a good while before you can get back into cover. Also, it helps you not die when enemies sneak up on you. In addition, with the extra durability you can do assaults of necessary and can complete the hack or escort missions without being slaughtered.
Keep close to ammo boxes to refill grenades. Feel free to play a bit more aggressive when you have grenades, but when you run out, play conservatively as your dps goes down a lot when you’re out of them. Stick close to your team, as tactical scanning enemies acts as a focuser for your squad’s fire. It’s the closest thing you can get to commanding your squad without a mic.
TL;DR: Camp, spam tactical scan, don’t be a hero.
N00b Rating: (scale 1-5, 1 is easy for everybody!)
2. By the time you get MQE you will be way past this point. Also, you have to remember to activate tactical scan every few seconds. Remember, it’s not Quarian hero, it’s Quarian lookout. Live to fight another day soldier.
Build Title: The Flotilla Marine
Class: Male Quarian Engineer
Map Difficulty Rating: This build has the potential for Gold gameplay
*If playing on a higher difficulty alongside other players with Tech abilities, then taking the Electrical Damage modification for #5 will be preferable in order to create more tech explosions. If playing either on lower difficulties or with teammates not playing tech classes (or if, like me, the player simply prefers not to have to run to an ammo box as often), then upgrading Max Grenades will be preferable.
Build Title: Quarian Mechanic – by Calibr886\
Class: Quarian Male Engineer
Power Evolutions:
Tactical Scan: Weapon Damage (4), Headshots (5), Damage (6)
Incinerate: (1), (2), (3)
Arc Grenade: Damage (4), Max Grenades (5), Shield Overload (6)
Quarian Defender: Weapon Damage (4), Headshots (5), Weapon Damage (6)
Fitness: Durability (4), Shield Recharge (5)
Weapons: Load out 1: - M-8 Avenger X (Mag Upgrade + Piercing Mod) - M-25 Hornet X (Mag Upgrade + Ultralight Materials/Heat Sin Load out 2:
- M-90 Indra X (Spare Thermal Clip + Piercing Mod) Load out 3:
- M-8 Avenger X (Mag Upgrade + Precision Scope/Stability Dampener)
- M-6 Carnifex X (Piercing Mod + High-Caliber Barrel/Mag Upgrade)
Gear: This build has a more difficult time with Armor than shields, so Armor-Piercing/Incendiary/Warp ammo is recommended to help you deal with armored opponents more easily.
Your armor bonus will depend on your play style: if you have trouble dying on higher difficulty settings, you may want a shield boost, otherwise it is recommended to pack a stabilization module to aid in getting headshots.
Weapon bonuses all depend on the weapon load out you are currently using – match that with your preferred load out.
Ideally you want your gear bonus to either give you an edge on your weapon damage depending on your load out or give you more grenades. I tend to like the grenade package because I abuse Arc Grenade, although the warfighter package is extremely useful when using an assault rifle.
Strategy: This build is called the “Quarian Mechanic” because it is designed to troubleshoot and deal with problem opponents (Phantom, Atlas, Geth Prime, etc.). Paint the target with your Tactical Scan, using Arc Grenade to bypass its shields, then shoot the hell out of it. On lower difficulties, abuse Arc Grenade for crowd control. On higher difficulties, use Arc Grenades as a utility to bypass shields and use Incinerate to stun enemies, giving you a chance to light them up with your weapons. Use Tactical Scan generously, as it has a lightning fast recharge speed, to up your weapon damage. This is especially useful on troublesome mid-level enemies, like Geth Pyros and Centurions. Finally, you can use Arc Grenade as a Panic Button if enemies begin to overwhelm you. You may not win the points standings all the time, but you will be a vital utility on any team to counter virtually any threat opposing you.
N00b Rating: 3. While this build may not be the squishiest character (i.e. Geth Infiltrator/Drell anything), it is still on the low end of health and shields. Be wary on higher difficulties that if you get caught out in the open, it doesn’t take much to put you down. This build has utility for just about anything, however, and is very balanced. You have answers to virtually every threat, and the hardest part about learning this build may very well be unlocking the weapons you want to use for it
Appearance: N/A
-Edits by Bryan