Archive for quarian

Floatilla Guardian – by Keenblade

Posted in ENGINEER, MULTIPLAYER BUILDS, Quarian Engineer with tags , , , , , , , , on March 20, 2012 by Lucien Midnight

Build Title: 

Floatilla Guardian – by Keenblade
Power Evolutions:
Sentry Turret: shields&damage (4), cryo ammo (5), rockets (6)
Incinerate: radius (4), recharge (5), freeze combo (6)
Cryoblast: radius (4), cryo explosion (5), recharge (6)
Quarian Defender: damage & capacity (4), power damage (5)
Fitness: (1), (2), (3)

Weapons:
Carnifex or Scorpion, if you don’t have those, then I recommend any SMG that gives +200% recharge speed.  Must have a pistol scope mod, or SMG scope mod for best results.  Alternative weapon choice for power sniping would be a Mantis, though you’ll want the Mantis X for the reduced weight.  Note that the Mantis will be much heavier than any pistol option, but hit far harder.

Strategy:
Depending on your weapon choice, you’ll do AoE damage with each shot.  Be sure to place these shots with the Scorpion carefully since it’s a relatively slow projectile and rather easily dodged, but can hit behind cover if properly placed.  Your primary use of weapon is to increase the distance at which you auto-target enemies with your powers by aiming through the scope mod.  Lob cryoblasts into large groups and follow with pyroblast for large tech bursts.  If you find your team is camping your targets, cryoblast anything that you can target, then start sniping with the carnifex after lobbing a pyroblast.  *I fondly call the missile upgrade my “stupid turret” since it fires the long-range missile at the nearest enemy, but will indicate the direction of an enemy it CAN target before they are found…  Even if that enemy is on the other side of a wall.  The cryo ammo can set up your own kills for sniping with a heavy pistol, or support your squad while you hunt on your own with cryo/pyro tech bursts.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

3. It is important to note that the more aggressively you play this, the greater your risk of death, but the greater you score is if you don’t get executed or bleed to death early in the round.  If you want to rank above 3rd, you’ll need to learn to be good without allies near you, otherwise you simply set-up all of their kills.  You may well be camped by your own team.  If this happens, switch to a more support role of freezing anything that moves and tech-bursting it for the kills you can get.  The more assists you get with this build, the lower you’ll rank in the match.  You have been warned.  :)

-edits by Lucien Midnight

Flotilla Pyro – by N2narcosis

Posted in ENGINEER, MULTIPLAYER BUILDS, Quarian Engineer with tags , , , , , , on March 14, 2012 by Lucien Midnight

Build Title: 
Flotilla Pyro – by N2narcosis

Power Evolutions:

Turret: Damage & Shields (4), AP (5), Flamthrower (6)
Incinerate: Damage (4), Burning Damage (5), Armor Damage (6)
Cryo Blast: N/A *
Quarian Defender: Damage & Capacity (4), Power Damage (5), Weapon Damage (6)*
Fitness: Durability (4), Shield Recharge (5), Durability (6)

* Alt. build: skip rank 6 defender for the first three ranks of cryo.

Weapons:
To taste with a 200% recharge bonus. I use Avenger X.

Strategy:

Turret position is key, with the flamethrower and AP upgrades it provides respectable damage soloing a cerb turret. Spam incinerate from cover on “heavy” targets, while letting your turret mop up the “weaklings”. One should always have the turret up, using it as almost a grenade.

N00b Rating: (scale 1-5, 1 is easy for anyone!)
2.5. Turret positing can take a while to get used to, also the lack of an effective shield removal skill make reliance on teammate paramount. However, the ability to lockdown an area and destroy armor makes up for this.

-edits by Lucien Midnight

Basic Quarian Infiltrator

Posted in INFILTRATOR, MULTIPLAYER BUILDS, Quarian Infiltrator with tags , , , , , , , , on March 13, 2012 by Lucien Midnight
mass effect 3 multiplayer quarian infiltrator build

Reaver 102's Basic Quarian Infiltrator

Build Title:

Basic Quarian Infiltrator

Powers:
Tactical Cloak: Damage(4), Recharge Speed (5), Sniper Damage (6)
Sticky Grenade: (1), (2), (3)
Sabotage: Duration (4), Recharge Speed (5), Berserk (6)
Quarian Defender: Damage & Capacity (4), Headshots (5), Weapon Damage (6)
Fitness: Durability (4), Shield Recharge (5)

Weapons:

Sniper Rifle of your choice and optionally an smg with light weight materials modification if you feel you need a sidearm.

Strategy:

The Quarian Infiltrator is probably the hardest of the infiltrators to play as you lack any ability to assist in lining up head shots or stripping defenses.  You rely on cloak to provide the extra damage to power through defenses on silver and bronze for clean kills, be prepared to have to fire multiple shots on gold to strip defenses. Sticky grenades are just extra damage but they still pack a punch so don’t forget about them, use them to kill dangerous targets such as brutes, phantoms, atlas, and ravagers.

Where the Quarian Infiltrator differentiates its self from the other infiltrators is that it has an ability called sabotage.  Sabotage either causes weapons to backfire, stunning enemies who fire upon a target and dealing a small amount of damage, or hacking, which temporarily converts synthetic enemies to fight for you.  Usage of this power will vary depending on the enemy you face.  For reapers only the cannibals are affected by the backfire making this faction the hardest of the three to face, to beat the reapers you will be relying on cloak and your sniper rifle to see you through.  Against Cerberus everything is affected but avoid wasting it on shielded humanoids as they ignore the backfire if the defenses are up, highly recommend allowing engineers to set up their turrets and then hacking them.  Hacking an atlas is also useful but it lasts for half the duration and will become immune after 3 hacking attempts, use it sparingly to either buy you time or when the moment is right and there are enemies in front of the atlas that is approaching you.  Against Geth everything becomes hacked by this skill, trivializing the faction, hack everything and often but beware of diminishing returns, usually though the enemies should be cleared before this ever becomes a problem just remember what you have hacked do not ignore them for long.

I consider it an all comers build capable of handling Geth on any difficultly.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

4. While its a bit harder to use on Cerberus and Reapers compared to the other infiltrators, the quarian infiltrator trivializes the Geth.  This class requires the ability to headshot consistantly.

- Thanks to Reaver102 for write up!

-edits by Lucien Midnight

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