Archive for offense

My Ex-Girlfriend – by P4NCH0theD0G

Posted in ADEPT, Human Adept, MULTIPLAYER BUILDS with tags , , , , , , , , , on March 16, 2012 by Lucien Midnight

Build Title:

My Ex-Girlfriend – by P4NCH0theD0G

Power Evolutions:

Singularity: Duration (4), Recharge Speed (5)
Warp: Detonate (4), Lasting Damage (5), Recharge Speed (6)
Shockwave: Radius (4), Reach (5), Lifting (6)
Alliance Training: Damage & Capacity. (4)
Fitness: Melee Damage (4), Shield Recharge (5)

Weapon: 
Locust with Heavy Barrel and Clip Extension; Recharge Speed: +194%

Strategy:
Role: Support, Crowd Control, Biotic Boom, Let ‘em Fly.
Offense:

  • On unshielded enemies (especially crowds): short to medium distance: Singularity + Shockwave: Biotic Boom; + any non-dead enemies will hang helpless in the air for a second or two.
  • On unshielded enemies (especially crowds): long distance: Singularity + Warp: Biotic Boom.
  • On shielded/armored enemies: Warp + Shockwave: Biotic Boom; with weapon fire in between.
  • Going Solo on shielded/armored enemies (Nemesis, Centurion, Marauder):Warp+Heavy Melee+Shockwave: Biotic Boom
  • On Big Enemies (Atlas, Brute, Banshee, Prime, Ravager): Warp+Weapon Fire+Shockwave: Biotic Boom and Stagger from Shockwave
  • To Show Off: Unshielded Enemy: Shockwave+Heavy Melee: Shockwave leaves them hanging in the air, Melee knocks them out of the ballpark (or just kills them with a Melee Upgrade) – but you need to look/aim at them before melee-ing.

The Radius and Reach upgrades for Shockwave make it easier to hit even distant warped or floating targets, the Lasting Damage on Warp gives you more DPS and more time to trigger Biotic Boom. The Locust is basically an assault rifle, just smaller with less weight and does a decent job against everything, preferably at a distance.

Support:

  • Singularity+Shockwave for Crowd Control
  • Shockwave to Stagger the Big Enemies
  • Shockwave to give a second for revives or stop stompers
  • Shockwave to open up guardians
  • Singularity BEHIND a guardian for easy kills
  • Biotic Booms to take down shields, Big Enemies and for the AoE effect
  • Warp against Barriers and Armor
  • Setup or detonate Combos for Teammates

Generally engage from medium to long distance, make smart use of Biotic Booms (that’s why the Recharge Speed Upgrades) and support your team. Close Quarters is possible, but not advisable against more than two enemies.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

1. You have a power for almost any situation and can spam in a pinch!

-edits by Lucien Midnight

Krogan Panzer – by clerkenwell

Posted in Krogan Sentinel, MULTIPLAYER BUILDS, SENTINEL with tags , , , , , , , on March 14, 2012 by Lucien Midnight

Build Title:

Krogan Panzer – by clerkenwell

Power Evolutions:

Tech Armor: Durability (4), Melee Damage (5), Durability (6)
Lift Grenade: Radius (4), Max Grenades (5), Damage and Radius (6)
Incinerate: N/A
Krogan Berserker: Weapon Damage (4), Headshots (5), Weapon Damage (6)
Rage: Durability (4), Martial Artist (5), Fitness Expert (6)

Weapons:

Primary: A big, heavy shotgun. I like to stick to my Krogan roots and carry the Claymore. Put a Blade Attachment on it.

Secondary: A big, heavy sniper. I like the Widow.

Strategy:

Obviously your recharge speed is going to suffer horribly with this weapon loadout, but that’s why you ignore cooldown powers completely (just Incinerate for this class). The spec emphasizes durability, and with 1600 shields, 1200 health, and 40% damage reduction (70% while raging) this is the most durable build in the game. It also emphasizes increased weapon damage giving your heavy hitting weapons a significant boost. With a sniper and a shotgun you’re deadly at any range, but the build is most fun when you’re smacking things around. Take the time to carefully build yourself into a rage, picking off lone, weaker enemies. Husks are especially great for this. Once you’re in Rage mode, you can take a ridiculous amount of punishment. I haven’t tried it on Gold yet, but on Silver, you can easily charge a pack of Geth that includes 3 Pyros and multiple Troopers and come out with your shield intact. You can charge a turret, eat missiles, one-shot Centurions, Marauders, etc. with a heavy melee. The toughest part is recognizing when you’re finally outmatched and should beat a quick retreat and start thinning the ranks with your Widow. Always keep in mind that you can wreak havok at any range, don’t be too eager to rush into melee.

N00b Rating (scale 1-5, 1 is easy for everybody!)

2. This is, quite simply, the most durable build in the game. The only difficulty comes in mastering your chosen weapons and learning to recognize when you need to retreat. It’s very easy to get carried away!

-edits by Lucien Midnight

Invisible Cryo – by Draelexia

Posted in Human Infiltrator, INFILTRATOR, MULTIPLAYER BUILDS with tags , , , , , , , , , , , on March 14, 2012 by Lucien Midnight

Build Title:

Invisible Cryo – by Draelexia
Power Evolutions:
Cryo Blast: Radius (4), Cryo Explosion (5), Frozen Vulnerability (6)
Tactical Cloak: Duration (4), Recharge (5), Bonus Power (6)
Sticky Grenade: N/A
Alliance Training: Weapon Damage (4), Headshots (5), Weapon Damage (6)
Fitness: Durability (4), Shield Recharge (5), Durability (6)

Weapons:

My weapon of choice is the mattock. I prefer this weapon because if you can tap fast you can shoot fast and it has awesome stability so almost every shot can be a headshot. Even at long range it still is almost dead on.

Strategy:

Your main objective is to cloak and use Cryo Blast. With the skills you took in the tactical cloak tree, you can use one power and remain cloaked. Your cryo blast is spec’d to be useful against enemies with armor and health. It will freeze health enemies, so you can break them, and it will sometimes slow armored enemies, but it will always weaken them so they will take more damage.

Banshees – When it comes to these enemies, i suggest staying back and letting the big guys take the brunt of the damage as you spam Cryo blast and DPS her head as fast as possible. If she teleports to you and there are other teammates around, be sure to cloak and run. You want to make sure that their is always a ncie distance between you and a banshee.

Brute – Basically the same approach as the banshee because brutes are fast and hit hard. Cryo blast and aim for the head. If you are not in a good position to hit their head just hit their flesh. Make sure not to be to0 close as they will damage you when they die.

Atlas – These enemies are generally easy to take down. Find good cover, Pop up throw Cryo blast and Shoot with Mattock. No real skill involved with them because they move slow and are easy to dodge.

Phantom – These are pests. Always look for them cloaked if you spot them break their barrier and then hit them with Cryo blast. If you have a someone with overload or energy drain on your team they are 10x easier. Remember to keep your distance and keep hitting them with Cryo Blast.

Geth Prime – Try to stay at a ncie distance from this big guys. They have a big head so you can get easy headshots on them. Break their shield, hit them with cryo blast, and unload with mattock on their face. Try to watch for the rockets as they will hurt. I try to always be on the look out for the sentries also, because you cna drop them in a couple of shots.

Geth Pyro – Ugh. When it comes to fighting them stay very far away and basically snipe them with the mattock. Hit them with cryo blast so you can damage them more and hope they die before they burns you to ashes.

Bronze Note:

On bronze this build can stand alone pretty well. When it comes to armored enemies hit them with Cryo blast. Cryo blast will make them weaker to damage. Cryo blast is an amazing ability if you have someone with energy drain or overload on your team. They can remove shields/barriers and you can freeze/slow nearly everything without armor. With a good team on your side you will rip through bronze enemies.

Silver Note:

When it comes to silver you have to be a bit more cautious and take cover when it is necessary. Avoid being shot and think quicker on your feet. Cloak is very useful when saving your life or anyone elses. You can easily cloak run into a mob and rescue a fallen teammate. Most of your “kills” will be assists. remember you have a very powerful skill at your hands that will help you and your teammates survive to a full extraction.

Gold Note:

Gold is a different story… all I can suggest is don’t get shot and cloak often. You will be able to hit enemies with cryo even when cloaked because you have the bonus from Cryo Blast level 6 so stealth will be the key to your survival.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

3. Because you are not generally a top player but you contribute to the team a lot.

-edits by Lucien Midnight

Demo-Dude the Phantom Hunter – by mysticforce42

Posted in Human Soldier, MULTIPLAYER BUILDS, SOLDIER with tags , , , , , , , , , on March 14, 2012 by Lucien Midnight

Build Title:

Demo-Dude the Phantom Hunter – by mysticforce42

Power Evolution:
Adrenalin Rush: Damage (4), Duration (5),  Shield Boost (6)
Concussive Shot: N/A
Frag Grenade: Damage (4), + Grenades (5), Armor Piercing (6)
Alliance Training: Weapon Damage (4), Power Damage (5), Weapon Damage (6)
Fitness: Durability (4), Shield Recharge (5), Fitness Expert (6)

Weapon:

M-37 Falcon

Strategy:
See target(s), fire at target(s) at 0.5 seconds per shot unless you are hosting, at which point just mash the button.  Count as you fire.  When you reach 6, hit Adrenaline Rush, then continue to fire until you reload.  Then keep firing >.>

The grenades from the Falcon staggers every hit and has a decent area of effect, which means you can destroy a group of 3-4 phantoms on Gold if you manage to land at least 9 hits on each of them, and during all that time (about 12 seconds) the only thing they can do is stagger in place awaiting their doom.

This also works against any group of enemies that do not contain superheavies – you can stagger them until they die.  When in doubt, toss a Frag Grenade for another 1200 damage AoE – 1800 vs armor.

You can bounce grenades around corners.  You can aim high and airburst.  You can bounce a nade off a wall to hit Guardians in the back/sides.  You can stagger Banshees with every 2-3 shots.

The only downside to this build is the Falcon does not do great damage vs armor – that is where the armor-piercing frags come in.  Between your frags and your Falcon, you can murder entire room full of enemies (or severely damage 2-3 superheavies) within 12 seconds.

May the Reapers help anyone who stands in your way – just make sure to make frequent stops at ammo boxes to resupply.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

2. Mostly because you get bigger bang for your buck if you can aim in such a way that each shot from the Falcon damages multiple enemies, otherwise you are going to be out of ammo really fast.

-edits by Lucien Midnight

Invisible Commando – by Giwigiwigiwigiwi

Posted in Human Infiltrator, INFILTRATOR, MULTIPLAYER BUILDS with tags , , , , , , , , on March 14, 2012 by Lucien Midnight

Build Title: 
Invisible Commando – by Giwigiwigiwigiwi

Power Evolutions:
Tactical Cloak: Damage (4), Recharge Speed (5), Bonus Power (6)
Cryo Blast: Radius (4), Cryo Explosion (5), Frozen Vulnerability (6)
Sticky Grenade: N/A
Alliance Training: Weapon Damage (4), Headshots (5), Weapon Weight (6)
Fitness: Durability (4), Shield Recharge (5), Durability (6)

Weapons:
M-23 Katana/M-27 Scimitar. Why not claymore, like the cloaky claymore mentioned above? 1st, weight; 2nd, claymore has only one shot, if you lost it in a close combat (in case of a serious lag) it’ll be too dangerous for you to reload.

Strategy:
This invisible commando is similar to the cloaky claymore mentioned above, but more flexible. Tactics? Cloak, go find an enemy and use Cryo Blast, and afterwards with a instant shot into the heads, find some cover, wait for another round. If you killed an enemy and cause a cryo explosion, keep your rampage, either with shotgun or melee. There’s one thing I would like to mention, that cloak is not only a way getting close to your enemy, but also a way to easily achieve the “grab”. As you know, gold grab achievement only requires 5 grabs (silver 3 and bronze 1).
This build is for those who love close combat and hate camping somewhere with a sniper, scoping shooting and reloading. Also it explains how a infiltrator infiltrates. But of course you’re often surrounded by a bunch of enemies, so it is a little bit dangerous for players who’re not familiar with enemies and maps. Anyway, there is always some enemy difficult to handle, like Banshee, Phantom, Atlas, etc. This class lacks effective ways against armor, so you will need the help of armor-piercing ammo in certain situations.

N00b Rating: (scale 1-5, 1 is easy for anyone!)
4. This class can hardly get a team No.1 score, and requires a good understanding of cooldown, of maps and enemies. Once you get used to sniping this class will dominate. Blast the fragile world into pieces, do some damage!

-edits by Lucien Midnight

They’re Dead! – by Tyrf

Posted in Krogan Sentinel, MULTIPLAYER BUILDS, SENTINEL with tags , , , , , on March 14, 2012 by Lucien Midnight

Build Title:

They’re Dead! – by Tyrf

 Power Evolutions:

Tech Armor: Durability (4), Melee Damage (5), Durability (6)
Incinerate: Damage (4), Burning Damage (5), Armored Damage (6)
Lift Grenade: N/A
Krogan Berserker: Weapon Damage (4), Headshot (5), Weapon Damage (6)
Rage: Melee Damage (4), Martial Artist (5), Fitness Expert (6)

Weapons:

Primary: Falcon Assault Rifle to stagger enemies as you approach to melee (also good for groups you can’t approach at all) with clip size attachment. Alternatively, you can use the spike thrower or Geth plasma shotgun instead of the Falcon AR.

Secondary: Backup Pistol, with melee attachment

 Strategy:

Basically, most of the enemies with Armor probably shouldn’t be melee’d (Banshees, Atlas, Brute, Turrets, Primes, Pyros…okay, all enemies with Armor probably shouldn’t be melee’d), so keep your distance and use incinerate on their armor when it comes up.

Avoid running into groups of more than two enemies. Use an AR shot + Heavy Melee combo to kill stragglers or any enemy that gets too close.

N00b Rating: (scale 1-5, 1 is easy for everyone!)

3.5.

The Reaver – by Totally_Mad_Rat

Posted in ADEPT, Drell Adept, MULTIPLAYER BUILDS with tags , , , , , , on March 13, 2012 by Lucien Midnight

Build Title:

The Reaver – by Totally_Mad_Rat

Power Evolutions:
Reave: Radius (4), Recharge Speed (5), Damage & Duration (6)
Pull: Radius (4), Expose (5), Duration & Combo (6)
Cluster Grenade: (1), (2), (3)
Drell Assassin: Damage & Capacity (4), Power Damage (5)
Fitness: Durability (4), Shield Recharge (5), Fitness Expert (6)

Weapons:

Anything with +200% power recharge speed. A light pistol or the Avenger if you need the firepower. You won’t be using it a lot anyway.

Strategy: 
Biotic explosions. Reave is a unique power. Just like Warp it can either set up a biotic explosion or trigger it. The main combo is Pull+Reave. It deals an insane amount of damage and is the fastest to spam among all classes in MP. (Reave has faster recharge time than Warp). It works especially well against groups of unprotected enemies. However, you can’t Pull armored targets so whenever possible Pull+Reave against unprotected. Explosions will also hurt armored enemies nearby. Unfortunately, this combo is not always possible. Drell adept lacks the power to detonate Reave (other than Cluster Grenade) but he’s great in the partnership with other adept (not Drell), human sentinel or vanguard. Reave with upgraded radius can hit multiple enemies at once, not only setting up several biotic explosions but also dealing high damage combined. DPS against one target is low though. I don’t like to depend on grenades so I have Cluster Grenade at rank 3. If you want to use more Reave+Cluster Grenade combos, you can invest some more points in it instead of Fintess. Drell adept is extremely fragile regardless of Fitness level so it won’t make much of a difference.

N00b Rating: 
4.5. On the one hand, you really don’t need to aim. On the other hand, you’ll need to use powers tactically, have good enemy awareness, and work in a pair.  Almost any hit removes your barrier.

-edits by Lucien Midnight

Asari Warrior – by eschaeron

Posted in ADEPT, Asari Adept, MULTIPLAYER BUILDS with tags , , , , , , , , , on March 13, 2012 by Lucien Midnight

Build Title:

Asari Battle Adept – by eschaeron

Power Evolutions:

Stasis: strength (4), recharge speed (5), bubble (6)
Warp: detonate (4), damage (5), recharge (6)
Throw: force (4), detonate (5)
Asari Justicar: damage & capacity (4), damage (5)
Fitness: shields (4)

Weapons:
Phalanx with damage and ammo mods. It gives you 200% cooldown, is a perfect ‘oh ****’ weapon as it is quite accurate even without a scope and can fire a lot of bullets in a short time, and is ideal (for a pistol) to strip shields and barriers. Aim for the head.

Strategy:

Biotic detonations, mainly. You’re a bit more sturdy than the standard adept, so when encountering lone troopers, just gun them down. Be wary that your warp cooldown is somewhat long (compared to throw), but the damage upgrade allows you to use it as a primary attack.

Never take cover, use line of sight instead (unless faced with atlases, rocket troopers or ravagers). Your biotic dodge allows you to avoid their projectiles (harder against ravagers).

N00b Rating:

3.  This build does a bit less damage than other Asari Adepts, but you gain that in durability and versatility. You’re still very much squishy, however, so stick to your teammates.

-edits by Lucien Midnight

Safety Dance – by uchimura

Posted in Human Vanguard, MULTIPLAYER BUILDS, VANGUARD with tags , , , , , , , , , , on March 13, 2012 by Lucien Midnight

Build Title:
Safety Dance – by uchimura

Power Evolutions:
Biotic Charge: Radius(4), Power Synergy(5), Barrier(6)
Shockwave: N/A
Nova: Force & Damage (4), Half Blast (5), Pierce (6)
Alliance Training: Damage & Capacity (4), Power Damage (5), Weapon Damage (6)
Fitness: Durability (4), Shield Recharge (5), Fitness Expert (6)

Weapons:
Anything that can keep your cooldowns at 180+ bonus is good, 200 is great. The Predator or Katana standard weapons work fine.

Strategy:
This build offers the most defense while maintaining a strong offense. It allows you to use nova twice in a row, but the main idea is that after the first nova, you’ll still have barriers left to keep from getting killed instantly in dire situations. You don’t necessarily need a weapon, as you’ll be hitting 1 and 3 almost nonstop, but in case a charge or nova doesn’t kill something, you can finish it off quickly with something like a Predator or Katana. It’s also good to have a weapon just for situations where going in might get you stomped. Approach banshees with caution, use nova while moving away from them, save your charge for regaining your barrier. Atlas and Brutes are moderately safe–roll backward after charging them to keep a safe distance. You can destroy Phantoms, but be aware of what they’re doing in case you don’t stagger them.

Skill Breakdown:
Biotic Charge
-Barrier- Increases your survivability and your ability to cast nova
-Radius- I took this for the sake of lessening risk by twitching more enemies
-Power Synergy- Buffs damage of your nova and biotic charge
Nova
-Half Blast- The most important for Nova, increases your survivability and damage output (by not being dead)
-Force & Damage- Chose this over Radius, because Nova’s radius is actually quite large already
-Pierce- Increases damage potential on armor/barrier/etc. Makes Nova a good
opener on strong and shielded opponents. If I’m nearby, I’ll Nova, then Charge something a foot away and
then Nova again.
Alliance Training
-Weapon Damage- Over Weapon Weight, because you really don’t need anything much stronger than standard weapons, but this is ultimately up to you.
Shockwave
-Why no shockwave? In order to get good reach on Shockwave, you need to sacrifice damage points. It’s better instead to just get used to maneuvering with nova.

Gold Tip - by banthracis: Basically for gold, you don’t really want to completely blow up your barriers with 2 nova’s in a row, instead, start the animation for the second nova and then roll right when you’re at the apex of the jump. This prevents the ability from activating and allows you to keep half your barriers while still giving you the full invincibility frames. This plus right spec and 180% + cd and you can just charge+ nova+nova cancel all day nonstop.

This does tend to upset your teammates though…
N00b Rating: (scale 1-5, 1 is easy for anyone!)
1. This build is easily approachable, but that doesn’t mean there isn’t room for finesse.

-edits by Lucien Midnight

Asari Glass Cannon – by banthracis

Posted in ADEPT, Asari Adept, MULTIPLAYER BUILDS with tags , , , , on March 13, 2012 by Lucien Midnight

Build Title:

Asari Glass Cannon – by banthracis

Power Evolutions:

Stasis: strength (4), recharge speed (5), bubble (6)
Warp: detonate (4), exposure (5), recharge (6)
Throw: force (4), detonate (5), force (6)
Asari Justicar: damage and capacity (4), damage (5), Pistols*(6)
Fitness: (1), (2), (3)*

* if you have a high level carnifex or paladin (190% or more cooldown) forget pistols and just grab 3 ranks of fitness.

Weapons:

Carnifex or Paladin if you have them. If not, any heavy pistol that will keep you over 180% recharge speed. Dmg + scope mods.

Strategy:

Designed mainly for gold. Strategy is to just cause detonations non stop. For non-armored targets, stasis bubble throw/warp detonate, for armored, warp into throw detonate.
Stasis strength over duration as I’ve found this to be more useful. Better chance of having stasis affect still around for detonates, rather than target having fallen over by time CD is up.
For warp, recharge over pierce since warp is just to setup explosions and is only up for ~2 seconds anyway.

During power CD if you don’t need to hide, you can do 2-3 headshots to remove protection before a detonate.

Build works well regardless of enemy type.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

4. Takes a bit of practice getting used to the power, hide playstyle and having very little HP/barriers. Also need a higher level of carnifex or Paladin for this build to really shine, but once you get to the point of biotic explosions every 2 seconds, it’s worth it.

 

-edits by Lucien Midnight

Follow

Get every new post delivered to your Inbox.

%d bloggers like this: