Flash of Greatness – by CoreyImperia

Build Title: Flash of Greatness

Class: Alliance Infiltration Unit Infiltrator

Map Difficulty Rating: This build has the potential for Platinum gameplay

Power Evolutions:
Tactical Cloak: (4) Damage, (5) Recharge Speed, (6) Shotgun Damage
Snap Freeze: (4) Reach, (5) Cryo Explosion, (6) Damage & Weakness
Repair Matrix: (4) Survivability, (5) Duration, (6) Enhanced Repair
Unshackled A.I: (4) Weapon Damage, (5) Headshots, (6) Weapon Damage
Fitness: N/A

 

Weapons:
You’ll want to utilize the M-300 Claymore, M-11 Wraith or the AT-12 Raider. For each of them, you’ll want High Velocity Barrel and Smart Choke. Recharge Speeds aren’t a pressing concern on this character. My personal favourite is the M-300 Claymore, but any are acceptable. The M-22 Eviscerator is a suitable substitute provided you don’t have any of these weapons.

 

Gear:
Armor-Piercing or Warp Rounds for your ammo bonus. Both apply high damage and either ignore or weaken armor. Shotgun Rail Amp for weapon bonus, Adrenaline Module or Cyclonic Modulator for armor bonus. Use Grenade Capacity or Shock Trooper Upgrade for gear. The choice comes down to how many Repair Matrices you think you’ll need.

 

Strategy:
I wasn’t impressed with EDI in the single player mode… but this Alliance Infiltration Unit is incredible. Finally! An infiltrator tailored to shotguns! This makes her so unbelievably powerful but we have to skip out on Fitness because of her talents. Fortunately, with Repair Matrix, she has so high survivability that a lack of fitness is normally not an issue, but you still shouldn’t be careless. She isn’t a Geth Juggernaut after all. I’ll go over the powers, then the enemies and then some issues you may experience.
I adore her Tactical Cloak; we final have Shotgun Damage which skyrockets her damage output. With Shotgun Rail Amp III, M-300 Claymore X with High Velocity Barrel V and a cloaked point-blank shot, you’ll cause a massive 6,081.12 damage! Rank 4 for Damage, recharge at 5 to mitigate the lack of weight and Shotgun Damage at rank 6. If you PuG a lot, perhaps Duration is better but without Damage you’ll deal 40.00% less damage. This is how I normally use Snap Freeze, it’s basically just for weakening targets. So many people argue about whether or not Tech Combo is bugged so I play it safe and choose Damage & Weakness at Rank 6 which, I swear is better. Especially since you’re focusing on weakening and not explosons. Reach allows you to maintain some distance (and your shotgun will still deal high damage due to Smart Choke), and Cryo Explosion weakens enemies you have used Snap Freeze on. Win and win. Repair Matrix is like Stimulant Pack, but in my personal opinion, much better. In addition to massive and constant shield regeneration, if you’re down while it’s active, it’ll revive you too! Survivability at rank 4 is handier than the shield option, as it gives you a chance to flee with the movement speed bonus and that damage reduction is great as long as you can keep those shields up during it. Duration is superior at rank 5 as security in case you get downed and Enhanced Repair Matrix gives you better bonuses in this case because you’re not focusing on it being a second medi-gel, you’re focusing on not going down when it’s attack. Standard weapon’s platform spec for the class passive and no points for fitness.
The class itself has little trouble against any faction because the strategy doesn’t change regardless. Snap Freeze is your tool for disabling annoy minions like abominations, husks, cannibals, collector troopers and so on. It’s other utilization is armor weakening which is specifically for any boss-tier enemy. Tactical Cloak is your key to getting around undetected and skyrockets the damage of your weapon. If you’re quick, you can pull of a Snap Freeze and a shotgun shot during the second it takes Tactical Cloak to fade. Repair Matrix is your backup, use it generously but remember to keep stock. If possible, play grenade maps. On Hazard Ghost, Repair Matrix will completely mitigate the damage from the acid rain. She has the most difficulty with minions and flanking, so don’t bite of more than you can chew. In saying this, her cloaked shotgun strike should kill most minions, usually including Phantoms or armored minions (Pyros or Dragoons) and bosses will take only a few shots. Be cautious of sync-kills also, that’s why we’ve got Smart Choke so you can maintain some distance and still be effective.
The Alliance Infiltration Unit is tailored to killing, not objectives. Her functionality with Escorts and Uploads improves as long as you can keep Defence Matrix up just purely because she is frail. Her better objectives are Devices because of Tactical Cloak and Delivery because of the movement speed bonus Repair Matrix supplies. The only issues you may face are been surrounded by umpteen Mauraders so the damage output is strong enough to overcome Repair Matrix, and having Repair Matrix revive you, only to be sync-killed a second later (trust me, Phantoms are evil). Take care to ensure her health stays high, as Repair Matrix won’t save you from much if you’re surrounded on low shields and low health. Overall she is a powerful and versatile class but if she’s caught in the wrong place at the wrong time or you bite of more than you can chew, she will go down and its then you’ll hope you’ve got Repair Matrix. After all, this is no Geth Juggernaut.

 

N00b Rating:
2.5This character has an intense amount of survivability especially with the way Repair Matrix is evolved. Her shields restore at an insane pace and the bonuses to movement speed coupled with Adrenaline Module means she can fire her Claymore right in someones face and run off before any of the other enemies realise she’s been there. In saying all this, she is vulnerable to stagger and is weak defensively which is why you can’t be stingy with your Repair Matrices. If you learn the tricks, you can get through gold games easily without using any medi-gel or ops packs.
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Paladin Blackguard – by Gemeril

Build Title: Paladin Blackguard

Class: N7 Paladin Sentinel

Map Difficult Rating: This build has potential for Gold gameplay

Power Evolutions:
Energy Drain: (4) Damage, (5) Drain, (6) Armor Boost*
Incinerate: N/A
Snap Freeze: (4) Reach, (5) Duration & Slow, (6) Damage & Weakness
N7 Paladin: (4) Weapon Damage, (5) Power Damage, (6) Power Damage
Shield Mastery: (4) Durability, (5) Shield Recharge, (6) Cryo Shield

 

*Be aware that Armor Boost does not work off host, if you play off host, get Damage instead

 

Weapons:
M-11 Wraith or to a lesser extent the M-22 Eviscerator are the bread and butter to this build. If you have access to neither, substitute them for a shotgun you are comfortable in using that isn’t too heavy and try to keep your Recharge Speed above 120%. Put the Smart Choke and Shredder (or High Caliber Barrel/High Velocity Barrel) on it.

 

Gear:
Use the Beserker Package, Stronghold Package or Juggernaut Pacakage for your gear bonus. Armor-Piercing ammo is suitable or Incendiary to make Fire Explosions. Use a Shotgun Rail Amp or Strength Enhancer for your weapon bonus. It’s up to you for the armor bonus. Editor’s recommendation: Cyclonic Modulator.

 

Strategy:
Welcome to the Paladin. This build you will be mostly relying on your gun to kill things, but above all this build excels at debuffing and weakening enemies for your teammates to mop up. The shield mastery line I took will ensure you are nice and beefy, even on gold with a respectable 1050/700 that still doesn’t mean you can just sit out in the open though. On an Atlas, or other shielded/armored enemy you’ll want to spam energy drain and unload your shotgun clip while waiting for a recharge. Once you’re down to armor on an Atlas, you then use your Snap Freeze to weaken it by 50%, ensuring that Atlas in front/behind the wall you’re shooting Snap Freeze through melts like it was made of butter. With that said, be aware that your Snap Freeze with its range of 15m can shoot through walls very effectively. The last piece of advice, and this one will take some practice, is use your heavy melee (Omni-Shield) to safely stand your ground on an approaching Phantom. Just do not think you can sit behind your shield forever. Be very careful when a sync-kill boss (Phantom, Banshee, Atlas, Brute, Scion, Praetorian) nears, as they will grab you matter-of-factly and you’ll be a dead, lonely Paladin. The melee is a great Phantom deterrent though as it usually staggers one (or smacks her away and up into the air), especially if she’s down to health from a two Energy Drains.

 

N00b Rating:
3 – With a decent weapon, and decent aim, you can safely play gold with this build and do respectable. I don’t ever play aggressively, as I run with two very aggressive guys already, but this is one of the most fun support builds I’ve played.

 

Appearance:
A16, A16, C16, 1:9B, B1
Black with red highlights, black of any sort is a must for any Blackguard :P

 

Thank you to Gemeril for supplying the feature image below, showing you guys exactly what your “Blackguard” will look like :)

 

Edits by CoreyImperia

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