Combat Software – by CoreyImperia

Build Title: Combat Software

Class: Geth Trooper Soldier

Map Difficulty Rating: This build has the potential for Platinum gameplay

Power Evolutions:
Fortification: (4) Durability, (5) Power Synergy
Flamer: (4) Reach, (5) Damage, (6) Shield Damage
Hunter Mode: (4) Weapon Accuracy, (5) Power Damage, (6) Damage
Networked AI: (4) Damage & Capacity, (5) Power Damage
Advanced Hardware: (4) Durability

 

Weapons:
My recommendations are the N7 Hurricane or the Geth Plasma Shotgun. I myself take the Hurricane, but if you do, you may need to bring the Scorpion with you to deal with Phantoms in particular. The Geth Plasma Shotgun staggers so it doesn’t need a sidearm. Use SMG Recoil Systems and High Velocity Barrel for the Hurricane, Extended Magazine/Ultralight Pistol Materials and High Caliber Barrel for the Scorpion and High Caliber Barrel and Spare Thermal Clip for the Geth Plasma Shotgun. Recharge Speed isn’t a necessity on this class, as canceling Flamer early has a quick recharge but you still don’t want anything too low or negative.

 

Gear:
I recommend Warp, Incendiary or Armor-Piercing Rounds unless you are facing Geth, to which I recommend Disruptor. If you use the Geth Plasma Shotgun, do not use Armor-Piercing Rounds as it already ignores armor. Use the respective rail amp to which weapon you are using as a Primary Weapon (SMG Rail Amp or Shotgun Rail Amp). I would suggest Cyclonic Modulator unless you are confident with Geth, then Power Amplifier Module to boost Flamer. And for the gear bonus, I suggest SMG Amp or Shotgun Amp for more damage, or Stronghold Package if you feel too squishy.

 

Strategy:
I was very excited to hear of a new Geth character being released, and after seeing his powers I couldn’t wait for BioWare to release him. A Geth that finally has Flamer! It also is a bit more tanky than other Geth… well, from first glance, but we’ll talk about that later. It is a powerful class, able to succeed at all difficulties.
For its powers, You want Durability and Power Synergy from Fortification. I’m sure many players will see Fortification and think “Melee Build!” immediately. But no, the Geth have one of the weakest heavy melee in the game, dealing 375 damage at base and it drains their shields, which is a double sin for a Geth using Hunter Mode. Having 4 ranks in Advanced Hardware provides more protection in my opinion that Durability at rank 6 of Fortification. If you disagree, only put 3 in Advanced Hardware and test it out. For Flamer, you want Reach. You’ll be close, but not 10 meters close always. The extra 5 meters is handy, especially if your enemies are on lower-ground beneath you. I get Damage at rank 5 because I hardly ever have Flamer constantly going for 5 seconds and I’d never have it going for 8 seconds. That in my opinion, is too much vulnerability on Gold and Platinum. You’ll be cancelling Flamer lots so your load-out is a little more forgiving. Finally, Shield Damage to take out minions. If you want to be more of a boss killer, go for Armor Damage but as it is a Fire power, it does 50% less damage to Shields/Barriers. But if you want Flamer to be more versatile, go for Shield Damage. As for Hunter Mode, take Weapon Accuracy at rank 4. This is more so to help with the N7 Hurricane. But considering you’ll be cancelling Flamer early often, you don’t need Power Recharge either way unless you are carrying a very heavy shotgun with you (the Geth Plasma Shotgun is not heavy nor is it inaccurate). At Rank 5, you don’t need Rate of Fire because the Hurricane shoots fast anyhow. Rate of Fire is nice on the Geth Plasma Shotgun, but you get more out of that +15% Power Damage. Finally, the Damage. You’re Flamer is insanely powerful and so will whichever weapon you carry with you. Lastly for the passive you want maximum Power Damage. This is what makes the Geth Trooper so deadly, an unsurpassed Flamer.
Remember that Hunter Mode gives its penalty from your base shields, meaning the Geth Trooper loses 500 shields. He gains 400 with Rank 4 Advanced Hardware, as that is also off of base shields. Which gives him a total of 900 shields. This isn’t too squishy if you are a confident and consistent Gold/Platinum player. If not, use Cyclonic Modulators and the Stronghold Package. Cyclonic Modulator II yields 1,000 bonus shiels, Cyclonic IV gives 1,500 shields and Stronghold Package V gives 200 extra shields. For those who are fine with 900 or 1,100 if using Stronghold Package V, use the Power Amplifier Module. You putting an extra 10%/20%/30%/50% damage on Flamer! This build really shines on those higher difficulties.
Your main strategy is run off to find enemies and burn them with Flamer. Shields also shouldn’t be an issue with Shield Damage Flamer. If playing with a friend, make sure they or someone on your team has Overload to detonate your Fire Explosions. And Flamer is best detonated with Overload.
With Shield Damage on Flamer, all trooper-level enemies are easy prey. If anything gives you grief, shoot. Phantoms, Nemeses and other slippery troopers can be disposed of easily with the Scorpion if need be. If you chose to take the Geth Plasma Shotgun with you, use that instead as it reliably staggers most targets. For those pesky Guardians which block your Flamer, if taking the Hurricane, they should fall pretty quickly. Dragoons and Pyros and Bombers shouldn’t cause too much trouble either, especially with Flamer. But don’t try and beat a Pyro in a Firefight, their flamethrowers cheat. Shoot them, and Flamer if you feel it’s safe enough.
Ravagers, Brutes and Scions don’t like Flamer either. It’ll burn through a Ravager and any Swarmers they spawn, you can also take them out from afar with the Hurricane, and as long as you use Incendiary/Armor-Piercing/Warp Rounds, it won’t take long at all. You can shoot Brutes from afar and Flamer when they get close. You can also hop out of the way of their charges in the middle of your Flamer animation; this also cancels Flamer, shortening its Recharge to a minimum of a second or so. That extra 5m on Flamer will help you against Scions. You don’t want to get too close to them so they can smack your head into the pavement but you don’t want to be too far away from them so they can rail you with their Geth Prime accurate cannon that strips your shields and slows their recharge. Aim for their tumours, it lowers the armor and its effectiveness.
For the bosses, shoot them. If applicable, Flamer them from a relatively safe distance. You have little defence against their sync-kill animations if you have the Hurricane (aside from the Scorpion, but it takes time to switch weapons). The Geth Trooper will better at boss killing with a teammate or two, unless you chose Armor Damage for Flamer (which compromises its effectiveness against the minions). But can still kill them single handely with a powerful weapon. Using Flamer to strip the shields, you can then combine it with your Hurricane to tear through armor.
This build is tailored to killing enemies. As for objectives, the Geth Trooper lacks Tactical Cloak and Geth Turret to do the 4-Device objective, but still can do the others. While it isn’t as frail as other Geth, it isn’t tanky, so be aware of its shields at all times; if they go down and you’re in the open, good luck to you.

 

N00b Rating:
3.5 – The Geth Trooper is a powerful class, but he is frail like any other Hunter Mode Geth. He may have more shields, but this yields a bigger Hunter Mode penalty. Abuse Flamer as much as possible as it is your best feature and your team’s saving grace. Play him like you would other Geth, but remeber you lack Tactical Cloak or Geth Turret to get you out of sticky situations, so you need to play just as intelligently, making smart decisions. This class, like other Geth, has little room for error.
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Geth Combat Medic – by CoreyImperia

Build Title: Geth Combat Medic

Class: Geth Engineer

Map Difficulty Rating: This build has the potential for Platinum gameplay

Power Evolutions:
Geth Turret: (4) Shield Restore, (5) Restore Range
Hunter Mode: (4) Power Recharge, (5) Power Damage, (6) Damage
Overload: (4) Damage, (5) Neural Shock, (6) Chain Overload
Networked AI: (4) Damage & Capacity, (5) Power Damage, (6) Weapon Damage
Advanced Hardware: (1), (2), (3)

 

Weapons:
[UPDATE]: I’ve since revised my Geth Engineer, still keeping most things the same, aside from viable weapons. The Geth Plasma Shotgun with Spare Thermal Clip and High Caliber Barrel, Geth Plasma SMG with High Velocity Barrel and Heat Sink, M-11 Wraith with Smart Choke and High Velocity Barrel (or M-22 Eviscerator if you lack the Wraith), N7 Hurricane with SMG Recoil Systems and High Velocity Barrel and Cerberus Harrier with Piercing Mod and Extended Barrel. All of these weapons will work wonders on Gold; with the M-11 Wraith, Cerberus Harrier, N7 Hurricane and Geth Plasma Shotgun working more efficiently on Platinum.

 

Gear:
I will recommend equipment for each equipment slot. You’ll want to use Incendiary Rounds, especially on Gold or Platinum because this allows you to detonate Fire Explosions with Overload. This also further improves the damage the weapons do to armor. For weapon bonuses, use the rail amp respective to the weapon you are using. For armor bonus, I recommend Cyclonic Modulator because it gives you a percentage shield bonus based off of your base shields. This means your Geth Engineer will receive 750 additional shields (with Cyclonic Modulator III) giving it a total of 1,688 shields and 313 health. I would recommend using the new Responder Loadout gear, which at V gives you +10% Shield Recharge Speed and +3 Medi-Gel Capacity, hence Geth “Medic”; alternatively, use Stronghold Package for bonus Shields (+20%) and Shield Recharge Speed (+12%) at V.

 

Strategy:
With the title of Geth Medic, you’d assume this is a support class but it is a bit more complex than that. The Geth Engineer is an incredible class that can play the role of support and aggression at the same time with amazing efficiency. Personally, this is probably my favourite Engineer in the game and this is my favourite way to play it. I’ll touch on the power evolutions first and then get into the gameplay for the enemies before the complications of this build.
Before the match begins, turn on Hunter Mode. This will increase your Power recharge, Power damage and Damage in general. This gives the Geth Engineer the strongest Overload in the game. You are sacrificing half of your shields in the process however so you need to play smartly. Never turn Hunter Mode off unless you are soloing a wave with many boss-tier enemies remaining as this increases the survivability you have that most players need when soloing especially on Gold or Platinum. Your Geth Turret should always be near either you or your teammates to periodically restore shields. Restore Frequency is redundant, as you can just set down a new turret when you need to and this allows you to have the little extra amount of shields. The Geth Turret receives all passive power bonuses from Networked AI and Hunter Mode, so it is multi-functional but you’ll be using it as more of a safeguard. Overload allows the Geth Engineer to stun every enemy in the game because of Neural Shock and cause maximum damage possible while still affecting two targets. Coupled with Incendiary Rounds, Overload can detonate powerful Fire Explosions which shred armor and have a respectable radius and damage output.
The beauty of the way the class’s powers are evolved is that the Geth Engineer is viable for Unknown/Unknown because its Overload damages all targets and you can give your team support they may lack. Trooper level enemies with shields/barriers (Nemesis, Centurion, Phantoms, Geth Hunter, Geth Pyro, Geth Rocket Trooper, Geth Bomber, Marauder and Collector Captain even) will loses their protection very quickly. You can then proceed to ignite them with your weapon and explode the Incendiary effect with Overload. This is more effective with fast-firing weapons, as there is a higher chance for the ammo power to take effect.
Against boss-tier enemies (Atlas, Banshee, Geth Prime, Scion and Praetorian), the Geth Engineer has a little more trouble. Their shields/barriers can be stripped quickly but the armor possesses a problem. Your ammo and the mod (if using Geth Plasma SMG) allows extra armor damage but stick with teammates to take out these enemies. Brutes, Ravagers, Husks, Cannibals, Assault Troopers, Dragoons, Geth Troopers, Abominations and Collector Troopers should not be a issue but for the three armored units: be careful of Ravager poison which will down you very fast; be wary of the speed Dragoons possess and its easy to get overwhelmed by them on Gold, Platinum and even Silver; and be cautious of Brutes staggering moves and its sync-kill move. In fact, be careful of all sync-kill possessing enemies, losing an effective Geth Engineer can ruin entire teams.
There are a few things to get used to with this class. The main two are the balance of support and damage, and the lack of shielding. The Geth Engineer is a useful tool on Objective waves. Upload/Hack objectives can be smoothed out with the use of Geth Turret, healing everyone’s shields; and on the 4-Hack objective, can place a Turret nearby and do the objective or protect a teammate while they do it. Your healing advantages make you a great team medic and provided a downed teammate is isolated or sparsely guard, a Geth Enigneer can easily go and revive them. Your lack of shields is somewhat off-set by the Cyclonic Modulator (if you choose to use it). Without it, your shields will only be 938 and with Hunter Mode active, that becomes 563. With Cyclonic Modulator III (which Gold/Platinum Geth Engineers should be using), your shields are 1,688 and 1,313 with Hunter Mode active. Notice the difference? Nearly twice the shields with a Cyclonic Modulator III. (Edit: Hunter Mode’s shield penalty affects the class’s base shields not total shields, meaning the Geth only lose 375 shields.)

 

N00b Rating:
3 - This class isn’t difficult to play and you have a lot of survivability but if you do lose your shields in awkward situations and your turret isn’t near, you will go down. The beauty of this class is with Neural Shock Overload, it is effective against all classes but has its niche against the shielded Geth and barrier-using Collectors. You need to remember to have your turret up always and while this class dominates the scoreboard, don’t forget about your team. You aren’t the Geth “Medic” just for show.

 

Appearance:
You can use whatever you’d like, I go: A16, A8, C16, 2:C16, A1.
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Meat Grinder – dcenker

Build Title: Meat Grinder – Unknown

Class: Geth Engineer

Power Evolutions:
Geth Turret: Shield & Damage (4), Armor Damage (5), Flamethrower (6)
Hunter Mode: (3)
Overload: Damage (4), Recharge Speed (5), Chain Overload (6)
Networked AI: Damage & Capacity (4), Power Damage (5)
Advanced Hardware: Durability (4), Shield Recharge (5), Fitness Expert (6)
                                                                                                                                 Weapons:                                                                                                                      Lightest assault rifle you have available (i prefer the M-8 Avenger X with Magazine Upgrade V and Piercing Mod V)

submachine gun of choice (I go with the Geth Plasma SMG with Ultra-light Mats IV (best I have) and Magazine Upgrade V)                                                                                 Alternate:  replace assault rifle with high end sniper rifle (Valiant I worked very well)
                                                                                                                               Equipment: I don’t use any for bronzes or silvers.  in gold, Weapon Rail Amplifier of choice.
Armor I go with Cyclonic (to make up for the Hunter Mode shield loss), Power Amplifier or Power Efficiency

Ammo Disruptor for Geth or Cerberus, Warp or AP for Reapers

Strategy: 
Turn on Hunter Mode ASAP.  Get your turret up into a known crowd area.  if you are sniping, you can pretty much stay stationary with a good observation point – just make sure you watch blind spots.  if you use the assault rifle, get mobile and get in their faces.  your goal is to spread absolute mayhem and chaos around your drone.  move the drone as necessary.  just lead with an Overload, then while he is stunned, snipe in the head or kill with your assault rifle – headshots still count.  use your Overload every time it becomes available.  stun within range of your turret if possible, as the flamethrower will add considerable DPS.
even with a low end assault rifle like the Avenger X, with Disruptor rounds, you can keep a target stunned and helpless.  whatever you do, make sure you have support – do not insert yourself into the middle of a large group of mobs, you have a very low damage tolerance.  on large targets, get cover, get your drone up near the target and continue to pelt it with both assault rifle rounds and Overload.  for Banshees, once you remove their Barrier, keep your drone in range – the same goes for Brutes, but without the Barrier concern.  focus fire on the canopy (atlas) or head (brutes) for maximum efficiency.  for Phantoms, again, range is key – get your turret down between yourself and the Phantom, get the Barrier down and let the flamethrower go to work.  if they kill the drone, get another one up.  whatever you do, with both Banshees and Phantoms, do NOT back yourself into one of the dead end corners – if they corner you, they can kill you very easily.
important to note: keep Hunter mode up at all times.  being able to track and shoot both Phantoms and Geth Hunters is invaluable.  get them uncloaked and vulnerable to your teammates fire ASAP.
                                                                                                                             Appearance:  appearance (this is for a great bronze or brass look, with appropriate lights): 16A, 18A, 18A, 1:18B, 1C
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Geth Weapons Expert – by bladedrummer

Build Title:
Geth Weapons Expert – by bladedrummer

Class:
Geth Infiltrator

Power Evolutions:
Tactical Cloak: damage(4), recharge speed(5)
Proximity Mine: Radius (4), Damage Taken(5), Damage(6)
Hunter Mode: Weapon Accuracy(4), Rate of fire(5), Damage (6)
Networked AI: Weapon Damage(4), Headshots(5), Weapon Damage(6)
Advanced Hardware: (1), (2), (3)

If you feel a bit too squishy, drop TC 5 and put Advanced Hardware 4 into Health and Shields.

Weapons:
First of all: only use 1 weapon!!! The best part of this build is that it supports different weapons with great results.
Claymore X with High Caliber Barrel and Shredder Mod. (This is a classic and possibly the best loadout for this build. It shines on gold and platinum).

Piranha X with High Caliber Barrel and Shredder Mod. (You can tear down an Atlas or a Banshee in two reload cycles).

Hurricane, you need to add stability to this weapon to make it really shine so either have a stability mod consumable, use the new recoil mod on the weapon or the new barrage gear with this is great.

Cerberus Harrier with Extended Magazine and Extended Barrel or Armor Piercing mod.
Krysae Sniper Rifle with Extended barrel and AP mod.

Typhoon: Haven’t tried it yet, but I’m guessing it would be godly as well.
As you can see the possibilities are many. Just use a weapon with high dps and you’ll be rocking!
Remember to combine you mods and consumables so that you have at least one AP component to make it even more awesome.

Gear:
Depending on the weapon you equipped. With shotgun use the Shotgun Amp. With the Harrier use the Assault Rifle Amp or the Densified Ammo mod. With the Hurricane use the Barrage Upgrade or SMG Amp. For consumables anything to amplify your weapon damage. If you don’t have an AP mod on your weapon, use AP ammo, otherwise any ammo will do (incendiary, warp, disruptor, cryo). Good choices for consumables are also Adrenaline modules and Power Amplifiers (you will be getting lots of kills from Proxy Mines alone). If you’re using the Hurricane remember to use a stability consumable if you don’t have enough stability through weapon and gear mods.

Strategy:
Turn your Hunter Mode on first thing in every match. Never turn it off. The advantages of Hunter mode play right into this build so just keep it on and use the visibility to anticipate enemies. Use the movement speed and vision for pizza delivery-type objectives.

No matter the weapon of choice, the main cycle is: cloak, poxy mine at the feet or the body of the target, shoot. Get out of the enemy line of fire and repeat.

Proxy mine is a beautiful tool. It debuffs all the targets it hits so that they take +20% damage from all sources! And it stacks!!! On a big enemy, like a Geth Prime, you can manage to stack it up to 40% or even 60%, depending your cooldown and reload speed. A word to the wise: never ever ever fire a Proxy Mine out of cloak, the cooldown will be painfully long. Tactical Cloak overrides the Proxy Mine cooldown when it is fired from cloak.

Try to aim for the head for extra damage. Stay Mobile, move out of line of sight while you wait for cloak cooldown.

With the Claymore, you can fire a non-cloaked shot every other shot using reload canceling. To make it easier just bind another key to the quick use button 7 (medigel). Personally I bind my medigel to the mouse wheel button so that, as soon as my shot is in the barrel, I press the mouse wheel and cancel the rest of the reload animation for a fast second shot.

When using a rapid fire weapon (Piranha, Hurricane, Harrier) remember that sometimes you’ll need to get to cover before emptying the whole clip.

N00b Rating:
4, the fact that you are squishy takes some getting used to.

-edits by Lucien Midnight

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The Xcal Bot – by Todd L.

Build Title:
The Xcal Bot – by Todd L.

Class:
Geth Infiltrator

Power Evolutions:
Tactical Cloak: Damage (4), Recharge Speed (5)
Proximity Mine: Radius (4), Damage Taken (5), Damage (6)
Hunter Mode: Power Recharge (4), Rate of Fire (5), Speed and Vision (6)
Networked AI: Weapon Damage (4), Power Damage (5), Weapon Damage (6)
Advanced Hardware: (1), (2), (3)

Weapons:
Geth Plasma Shotgun. Preferred mods are: Extended Barrel (damage), and Extra Capacity. If possible, use Incendiary Ammo.

Strategy:
Keep Hunter Mode active at all times. What you want to do here is charge your shotgun BEFORE you cloak. Then cloak, then shoot, then shoot again, then proxy bomb your target…rinse and repeat. If you charge your gun before cloaking, you can shoot twice while cloaked. The proxy bomb is spec’d for targets to take 40% more damage, so don’t skip that step, especially on mini-bosses.

During the objective round, it is up to you as an Infiltrator to get the objectives done.

Build is based around this video gameplay footage here.

N00b Rating: (scale 1-5, 1 is easy for everybody!)
2. Not to hard to use if you pay attention to your surroundings.

Appearance: whatever makes you happy. :)

-edits by Lucien Midnight

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