Archive for engineer

Floatilla Guardian – by Keenblade

Posted in ENGINEER, MULTIPLAYER BUILDS, Quarian Engineer with tags , , , , , , , , on March 20, 2012 by Lucien Midnight

Build Title: 

Floatilla Guardian – by Keenblade
Power Evolutions:
Sentry Turret: shields&damage (4), cryo ammo (5), rockets (6)
Incinerate: radius (4), recharge (5), freeze combo (6)
Cryoblast: radius (4), cryo explosion (5), recharge (6)
Quarian Defender: damage & capacity (4), power damage (5)
Fitness: (1), (2), (3)

Weapons:
Carnifex or Scorpion, if you don’t have those, then I recommend any SMG that gives +200% recharge speed.  Must have a pistol scope mod, or SMG scope mod for best results.  Alternative weapon choice for power sniping would be a Mantis, though you’ll want the Mantis X for the reduced weight.  Note that the Mantis will be much heavier than any pistol option, but hit far harder.

Strategy:
Depending on your weapon choice, you’ll do AoE damage with each shot.  Be sure to place these shots with the Scorpion carefully since it’s a relatively slow projectile and rather easily dodged, but can hit behind cover if properly placed.  Your primary use of weapon is to increase the distance at which you auto-target enemies with your powers by aiming through the scope mod.  Lob cryoblasts into large groups and follow with pyroblast for large tech bursts.  If you find your team is camping your targets, cryoblast anything that you can target, then start sniping with the carnifex after lobbing a pyroblast.  *I fondly call the missile upgrade my “stupid turret” since it fires the long-range missile at the nearest enemy, but will indicate the direction of an enemy it CAN target before they are found…  Even if that enemy is on the other side of a wall.  The cryo ammo can set up your own kills for sniping with a heavy pistol, or support your squad while you hunt on your own with cryo/pyro tech bursts.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

3. It is important to note that the more aggressively you play this, the greater your risk of death, but the greater you score is if you don’t get executed or bleed to death early in the round.  If you want to rank above 3rd, you’ll need to learn to be good without allies near you, otherwise you simply set-up all of their kills.  You may well be camped by your own team.  If this happens, switch to a more support role of freezing anything that moves and tech-bursting it for the kills you can get.  The more assists you get with this build, the lower you’ll rank in the match.  You have been warned.  :)

-edits by Lucien Midnight

Decoy Tank – by Systmfalur

Posted in ENGINEER, MULTIPLAYER BUILDS, Salarian Engineer with tags , , , , , , , , , , , on March 14, 2012 by Lucien Midnight

Build Title:

Decoy Tank – by Systmfalur

Power Evolutions:

Energy Drain: Radius (4), Drain (5), Damage (6)
Decoy: Durability (4), Shock (5), Exploding Decoy(6)
Incinerate: Damage (4), Burning Damage (5)
Salarian Operative: Damage & Capacity (4), Power Damage (5), Weapon Damage (6)
Fitness: (1), (2), (3)

Weapons: 

Primary: 
Heavy pistol with Scope and Damage Mod.
Carnifex > Paladin > Phalanx > Predator
*Scorpion is an excellent choice and would be ranked the same as a Carnifex.. but it’s a black unlock.

Low weight shotgun with Accuracy and Damage Mod.
Disciple > Katana > Scimitar > Eviscerator > Wraith

Secondary: 
*Optional slot

SMG with SMG Ultralight Mod and Damage
Locust > Hornet > Tempest > Shuriken

Strategy:

The idea is to take this build into gold Geth farming runs. You use decoy on main chokepoints to funnel geth. Any geth that gets too close to decoy will start to get spam shocked by decoy. You will have to maintain a close proximity of decoy preferaby around a corner and out of LoS (Line of Sight) and spam decoy every 10 – 15s to refresh it and keep it up. while sneak peeking around corners and spamming energy drain for the AoE (Area Of Effect, a.k.a. splash) damage. Incinerate the tougher armored mobs. Decoy for some reason allows most damage to pass through it and will survive much longer than expected even though it has shielding. Direct rocket hits will impact it and can kill it. It also appears to be melee and flame thrower resistant. The energy drain and spam shocking decoy can keep most enemies in a constant state of semi-stuns which is incredible so your teammates can back you up and kill the enemies quickly.

Noob rating: (scale 1-5, 1 is easy for everybody!)

4.5 This is not for the faint of heart. If matched with a good Quarian Infiltrator and team can make Gold seem like an easy farm. However, on quick matches with everyone doing their own thing like John Rambo it can be frustrating due to the lack of coordination.

-edits by Lucien Midnight

Flotilla Pyro – by N2narcosis

Posted in ENGINEER, MULTIPLAYER BUILDS, Quarian Engineer with tags , , , , , , on March 14, 2012 by Lucien Midnight

Build Title: 
Flotilla Pyro – by N2narcosis

Power Evolutions:

Turret: Damage & Shields (4), AP (5), Flamthrower (6)
Incinerate: Damage (4), Burning Damage (5), Armor Damage (6)
Cryo Blast: N/A *
Quarian Defender: Damage & Capacity (4), Power Damage (5), Weapon Damage (6)*
Fitness: Durability (4), Shield Recharge (5), Durability (6)

* Alt. build: skip rank 6 defender for the first three ranks of cryo.

Weapons:
To taste with a 200% recharge bonus. I use Avenger X.

Strategy:

Turret position is key, with the flamethrower and AP upgrades it provides respectable damage soloing a cerb turret. Spam incinerate from cover on “heavy” targets, while letting your turret mop up the “weaklings”. One should always have the turret up, using it as almost a grenade.

N00b Rating: (scale 1-5, 1 is easy for anyone!)
2.5. Turret positing can take a while to get used to, also the lack of an effective shield removal skill make reliance on teammate paramount. However, the ability to lockdown an area and destroy armor makes up for this.

-edits by Lucien Midnight

Salarian Engie – by gadna13

Posted in ENGINEER, MULTIPLAYER BUILDS, Salarian Engineer with tags , , , , , , , , on March 14, 2012 by Lucien Midnight

Build Title:
Salarian Engie – by gadna13

Power Evolutions:
Energy Drain: Damage (4), Drain (5), Armor Boost (6)
Decoy: (1), (2), (3)
Incinerate: Damage (4), Burning Damage (5), Armor Damage (6)
Salarian Operative: Damage & Capacity (4), Headshots (5), Sniper Rifles (6)
Fitness: Durability (4), Shield Recharge (5)
Weapons:
I’d recommend a faster firing sniper rifle here although any will do. A powerful hand-cannon also gets the job done (Carnifex or Paladin) though change Sniper Rifles in Salarian Op for Weapon Damage if you’re not doing the sniper rifles. Only take one weapon though as you’re gonna be power spamming and using the weapon for cleanup.

Strategy:
This class is great support as you have the ability to take out any form of defense. You’re main priority should be taking out shielded targets with Energy Drain as that increases your shields and gives you some damage reduction.  Incinerate is maxed for damage as most of the heavies (and those pesky pyros) are armor based.  A hefty amount of Decoy usage to move yourself around the map along with providing a distraction is a must on high levels. Dropping a decoy while you and your team retreat can save your behinds quite a bit. This class is deadly in the right hands and should net anyone with quite a few assists per match.

N00b Rating: (scale 1-5, 1 is easy for anyone!)
4. You’re a good team player using this, however, you won’t score high on the boards. Also, some good aim is needed to take down targets quickly.

-edits by Lucien Midnight

Of Fire And Lightning – by nicodeemus327

Posted in ENGINEER, Human Engineer, MULTIPLAYER BUILDS with tags , , , , , , , on March 14, 2012 by Lucien Midnight

Build Title:
Of Fire and Lightning – by nicodeemus327

Power Evolutions:
Combat Drone: (1), (2), (3)
Overload: Damage (4), Recharge Speed (5), Shield Damage (6)
Incinerate: Damage (4), Recharge Speed (5), Armor Damage (6)
Alliance Training: Damage & Capacity (4), Power Damage (5)
Fitness: Durability (4), Shield Recharge (5), Durability (6)

Weapons: 
Go with any weapon that gives you a 200% cooldown bonus. This build isn’t very weapon dependent as you’ll be spamming overload and incinerate a lot. I went with an M-8 Avenger X.

Strategy:
Your top priority should be stripping enemies of their shields/barriers. Second should be planting your combat drone as a distraction. Last should be burning everything in sight. You’ll use incinerate to burn through armor and stun weaker enemies when appropriate.

Also, incinerate curves around corners. A brute / banshee won’t be able to attack you if you lead them the right direction while burning them down.

Gold Note:
You may choose to swap some points from Fitness to Alliance Training or Combat Drone to fit your style. I really like having a high fitness for silver and gold runs.

Noob level: (scale 1-5, 1 is easy for everybody!)

1. It’s a pretty easy build to play. Rip off shields. Burn down armor. Plant a combat drone once in a while. The extra fitness makes it more forgiving and basic weapons work just fine. For those who care your score will be pretty high as well. Ripping off shields contributes a lot and your squad members will love you for it.

-edits by Lucien Midnight

Double Vision – by TheStratovarian

Posted in ENGINEER, MULTIPLAYER BUILDS, Salarian Engineer with tags , , , , , on March 14, 2012 by Lucien Midnight

Build Title:

Double Vision by TheStratovarian

Power Evolutions:

Energy Drain: Damage (4), Drain (5), Armor Boost (6)
Decoy: Durability (4), Shock (5), Shields & Duration (6)
Incinerate: Radius (4), Burning Damage (5), Armor Damage (6)
Salarian Operator: Damage & Capacity (4), Power Damage (5), Sniper Rifles (6)
Fitness: N/A

Weapons:

I recommend the M-13 Raptor, a high level Viper, or another burst fire/Semi-Auto Sniper Rifle.

Strategy:

Energy drain is how you stay alive despite 0 ranks in fitness, the 40% boost to resistance in damage means you can survive briefly if someone fires on you, the damage isnt super, but its a guarenteed 100% shields back if your in cover, and in 95% of the time you want to be.

Decoy, is built to handle anything thrown at it from any difficulty, your looking at the best possible health for it, and longest time for its cost, it will be nearly thirty seconds of time, with only a 2.5-2.75 second cooldown. That adds up time for powers like energy drain and incinerate. It is a hard power to master well, but used well, this can net you a complete and utter shutdown of one avenue of attack. Letting your team focus where it matters as you hold the fort against banshee’s, primes, and phantoms and atlas’s. Shock is there to stop swarmers, and make sure that you catch geth hunters that you might have missed, or ensure a husk isn’t trying to grab you, which can easily lead to death when you couple them with swarmers.

Incinerate: This is both your anti-cerebus power, and your anti-reaper bread and butter. It helps burn down the geth pyro’s, since this power has a travel time, always try to shoot at your target with your weapon as it travel, so often you can land both a tech burst, and then leave them to die of the extra burn damage.

Salarian Operator: This is to prioritize the semi-auto/burst fire snipers, so you have a mattock-like rifle, that is capable at any range, it wont be as strong as the infiltrator, but because you can afford to body shot with it, or headshot as needed. It opens options for you, but you need a high level semi-auto to do this. The viper can do in a pinch, but it does leave you much more vulnerable early on to melee.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

4.5. This build is very high risk, you are very fragile, and because you are using just one weapon, a semi-auto sniper at usually close to medium range (Map depending), scoped and not, that you need both high awareness, and very good dodge skills to hit the fastest cover possible when anything so much as starts firing at you. If someone gets into melee range with you, you have few options, and are very likely to be tasting concrete. Lacking fitness, is painfull for a while, and takes alot of getting used to. Decoy’s range is short, so if your not carefull, you can be easily shot if your decoy drops unexpectly, or you are moving up when you start taking fire.

-edits by Lucien Midnight

Follow

Get every new post delivered to your Inbox.

%d bloggers like this: