Archive for defensive

Invisi-Sniper – by Cookiegobbler

Posted in Human Infiltrator, INFILTRATOR, MULTIPLAYER BUILDS with tags , , , , , , , , , , on March 18, 2012 by Lucien Midnight

Build Title: 
Invisi-Sniper – by Cookiegobbler
 
Power Evolutions:
Tactical Cloak: Damage (4), Recharge Speed (5), Sniper Damage (6)
Cryo Blast: (1), (2), (3)
Sticky Grenade: Radius (4), Armor Piercing (5)
Alliance Training: Weapon Damage (4), Headshots (5), Weapon Damage (6)
Fitness: Durability (4), Shield Recharge (5), Durability (6)

 
Weapons:
Any one-hit-kill weapon. Preferably of the highest level to minimize cooldowns combined with the Sniper Rifle Extended Barrel for extra damage.


M-92 Mantis
Your starter weapon. Any level will do since it already has a low weight value. I would recommend putting the Piercing Module on it till you get one of the better weapons so you can deal with enemies in cover and Cerberus Guardians.
 
M-98 Widow X
I recommend not using it till it is upgraded to level “X”. The reason for that will be explained in the strategy section below. Since this gun can pierce through cover and Cerberus Guardians, I would suggest using an Enhanced Scope for when you need to deal with fog while fighting Cerberus.
 
Black Widow X (Extremely rare!)
The Black Widow only improves upon the M-98 Widow. Although it has a lower damage rate (which is compensated by the Sniper Rifle Extended Barrel), it does have 3 bullets per clip. It is likely you can get all 3 shots off before the cloak “buff” wear off.
 
Javelin X (Extremely rare!)
I use this gun personally cause it’s just superior to all the other in terms of usefulness. It’s not the most damaging, but it does have the most perks. Not only can the Javelin pierce through cover, it also has a build in Enhanced Scope. Meaning that with this gun you can (theoretically) have ALL the modules on one Sniper Rifle.
 
Strategy:
The strategy is based around being a durable and devastating sniper and is build utilizing Cloak to maximize your damage done. You will want to do the most amount of damage possible in a single shot while being cloaked ~50% of the match, that’s why it’s wise to use the weapon that’s the most upgraded. 
 
Being a sniper also means you’ll want to keep your distance, but don’t worry you have a nifty CC ability in hand just in case. Use your Cryo Blast when an enemy tries to get close. Rank 3 should suffice.
 
When the enemy is grouped up, use your Sticky Grenade. The Sticky Grenade is the most accurate of all the nades since you can throw it against a wall near you enemy and it’ll stick (obviously), so even if you miss you can still hit (instead of bouncing of the wall and landing 700 miles away from him -_-).
 
N00b Rating: (scale 1-5, 1 being the easiest.)
Newcomers: 3
The sniper’s learning curve takes time to get used to, especially if you’re a newcomer to shooters. Best thing to do is to disable Enhanced Pointer Precision in the Windows Mouse Configurations menu, disable in-game Mouse Dampening and disable in-game Mouse Smoothing(*). Play around with the in-game Mouse Sensitivity until you’re satisfied. Your sensitivity should be low enough to be able to “track” your opponent while also be high enough for you to be able to turn 180° quickly. Mine for example is set to 15.
 
Experienced Player: 2
Knowing when to use and how to combine your abilities is crucial!
For example; If your cloaked and you throw a Sticky Grenade, it’ll do more damage.
 
Javelin Users: 3-4
3. If you’re an experienced player. The reason for this being is that the Javelin “builds up” it’s shot. Meaning when you press the mouse button you need to keep it pressed for ~0.5 seconds before the gun actually fires, this can cause enemies to jump away/turn around cover/suddenly change direction resulting in you missing the shot.
4. If you’re a newcomer. Since this gun “Builds up” it’s shots it has a steeper learning curve then the other Sniper Rifles. It’s crucial that you know how to “track” your enemy till the gun actually fires.
 
 
Appearance:
Infiltrator, Female Human C10 A16 A16 3:A16 C1 
(this makes for an awesome looking Digital Camouflage look)
 
(*) IMPORTANT! (for the tentative reader)
Enhanced Pointer Precision is a build-in windows feature that makes the mouse pointer react to the speed of the mouse. Meaning a slight, quick jab with your hand will result in the mouse pointer being from one end of the screen to the other. Now in Windows or an RTS game that doesn’t sound like that big of a deal. In a shooter however it can screw with your sensitivity. In a shooter, you want consistent aiming!
 
Mouse Dampening is a feature in Mass Effect 3 that’s basically the opposite of Enhanced Pointer Precision. What it does is lower your sensitivity the slower you move your mouse, the slower your camera movement will be. Meaning if you’re trying to track your enemy he can actually move faster than you move your reticule. This feature can seriously screw with your aiming. In a shooter, you want consistent aiming!
 
Mouse Smoothing is a feature that is present in most games that makes the mouse sensitivity react to your computer’s performance. What it does is it actively adjusts your in-game mouse sensitivity on the fly based on your current FPS (Frames Per Second) rating. Meaning the lower your Framerate, the higher the sensitivity and because framerates change constantly that also means your sensitivity will change constantly. This is a very, very bad feature to have on if you’re looking to improve your aiming skills. However the only way to disable this in Mass Effect 3 is to use the Coalesced.Bin editing tool and change its value from “True” to “False”.

Decoy Tank – by Systmfalur

Posted in ENGINEER, MULTIPLAYER BUILDS, Salarian Engineer with tags , , , , , , , , , , , on March 14, 2012 by Lucien Midnight

Build Title:

Decoy Tank – by Systmfalur

Power Evolutions:

Energy Drain: Radius (4), Drain (5), Damage (6)
Decoy: Durability (4), Shock (5), Exploding Decoy(6)
Incinerate: Damage (4), Burning Damage (5)
Salarian Operative: Damage & Capacity (4), Power Damage (5), Weapon Damage (6)
Fitness: (1), (2), (3)

Weapons: 

Primary: 
Heavy pistol with Scope and Damage Mod.
Carnifex > Paladin > Phalanx > Predator
*Scorpion is an excellent choice and would be ranked the same as a Carnifex.. but it’s a black unlock.

Low weight shotgun with Accuracy and Damage Mod.
Disciple > Katana > Scimitar > Eviscerator > Wraith

Secondary: 
*Optional slot

SMG with SMG Ultralight Mod and Damage
Locust > Hornet > Tempest > Shuriken

Strategy:

The idea is to take this build into gold Geth farming runs. You use decoy on main chokepoints to funnel geth. Any geth that gets too close to decoy will start to get spam shocked by decoy. You will have to maintain a close proximity of decoy preferaby around a corner and out of LoS (Line of Sight) and spam decoy every 10 – 15s to refresh it and keep it up. while sneak peeking around corners and spamming energy drain for the AoE (Area Of Effect, a.k.a. splash) damage. Incinerate the tougher armored mobs. Decoy for some reason allows most damage to pass through it and will survive much longer than expected even though it has shielding. Direct rocket hits will impact it and can kill it. It also appears to be melee and flame thrower resistant. The energy drain and spam shocking decoy can keep most enemies in a constant state of semi-stuns which is incredible so your teammates can back you up and kill the enemies quickly.

Noob rating: (scale 1-5, 1 is easy for everybody!)

4.5 This is not for the faint of heart. If matched with a good Quarian Infiltrator and team can make Gold seem like an easy farm. However, on quick matches with everyone doing their own thing like John Rambo it can be frustrating due to the lack of coordination.

-edits by Lucien Midnight

Flotilla Pyro – by N2narcosis

Posted in ENGINEER, MULTIPLAYER BUILDS, Quarian Engineer with tags , , , , , , on March 14, 2012 by Lucien Midnight

Build Title: 
Flotilla Pyro – by N2narcosis

Power Evolutions:

Turret: Damage & Shields (4), AP (5), Flamthrower (6)
Incinerate: Damage (4), Burning Damage (5), Armor Damage (6)
Cryo Blast: N/A *
Quarian Defender: Damage & Capacity (4), Power Damage (5), Weapon Damage (6)*
Fitness: Durability (4), Shield Recharge (5), Durability (6)

* Alt. build: skip rank 6 defender for the first three ranks of cryo.

Weapons:
To taste with a 200% recharge bonus. I use Avenger X.

Strategy:

Turret position is key, with the flamethrower and AP upgrades it provides respectable damage soloing a cerb turret. Spam incinerate from cover on “heavy” targets, while letting your turret mop up the “weaklings”. One should always have the turret up, using it as almost a grenade.

N00b Rating: (scale 1-5, 1 is easy for anyone!)
2.5. Turret positing can take a while to get used to, also the lack of an effective shield removal skill make reliance on teammate paramount. However, the ability to lockdown an area and destroy armor makes up for this.

-edits by Lucien Midnight

Glassari – by Dee V3

Posted in ADEPT, Asari Adept, MULTIPLAYER BUILDS with tags , , , , , , , , , , on March 14, 2012 by Lucien Midnight

Build Title:
Glassari – by Dee V3

Power Evolutions:
Stasis: Strength (4), Bonus Power (5), Bubble (6)
Warp: Detonate (4), Lasting Damage (5), Pierce (6)
Throw: Force (4), Detonate (5), Force & Damage (6)
Asari Justicar: Damage & Capacity (4), Power Damage (5), Pistols (6)
Fitness: N/A

Weapons:

Carnifex/Phalanx/M-3 Predator(Scope & High Caliber Barrel or Piercing Mod)

Strategy:

Biotic Combos is your best friend here. Stasis is used as backup with this build and with the 30% chance of not triggering cooldown it can be really helpful to trigger instant Biotic Explosion. You wanna use cover as often as possible. With 500/500 in life a shot from anything will be really damaging.

N00b Rating:

3. It’s not the easiest of builds for most people because of the lack of health. If you’re not good when it comes to running and dodging you will go down a lot with this build. But its very fun once you get the handle on it. Wrecks reapers, murders cerberus and destroys Geth.

-edits by Lucien Midnight

Warlord – by Baerdface

Posted in Krogan Soldier, MULTIPLAYER BUILDS, SOLDIER with tags , , , , , , , , on March 13, 2012 by Lucien Midnight

Build Title:

Warlord – by Baerdface

Power Evolutions:

Fortification: Durability (4), Synergy (5), Durability (6)
Carnage: Radius (4), Incapacitate (5), Damage (6)
Inferno Grenade: N/A (had it maxed out on first roll, but didn’t find all that useful)
Krogan Berserker: Weapon Damage (4), Power Damage (5), Weapon Damage (6)
Rage: Melee Damage (4), Martial Artist (5), Fitness Expert (6)

Weapons:

Prefered shotgun is Geth Plasma shotty (any rare shotty you prefer, actually), since it has decent range. Got Carnifex with melee attachment as backup aswell. Or might use the lightest assault rifle I have as backup.  Katana is fine instead of plasma shotty, but then an assault rifle is must-have (again, if you have something rare that might work well with it, use it).

Strategy:

Build might seem silly, but I’ve never died with it on Silver, and doing fine when played carefully on Gold.  The tactic is to stick to your team and melee everything, especially stuff that gets close to them. Use carnage on groups of weaker enemies, Geth Plasma shotty on shielded ones and finish them off with melee.

Didn’t go for full survivability (durability, martial artist, fitness expert), cause 15% boost to health isn’t as much as 30% boost to nonrage melee and 30% to rage.

Noob rating: (scale 1-5, 1 is easy for everybody!)

2.5. If got enough credits to unlock enough spectre packs to get Krogan Soldier, I don’t think you’re much of a noob anymore. But anyway, it would be like 2-3, cause all you need is half a braincell to realize that you shouldn’t charge off alone. This krogan has quite a bit of HP/shields to stay alive.

-edits by Lucien Midnight

Safety Dance – by uchimura

Posted in Human Vanguard, MULTIPLAYER BUILDS, VANGUARD with tags , , , , , , , , , , on March 13, 2012 by Lucien Midnight

Build Title:
Safety Dance – by uchimura

Power Evolutions:
Biotic Charge: Radius(4), Power Synergy(5), Barrier(6)
Shockwave: N/A
Nova: Force & Damage (4), Half Blast (5), Pierce (6)
Alliance Training: Damage & Capacity (4), Power Damage (5), Weapon Damage (6)
Fitness: Durability (4), Shield Recharge (5), Fitness Expert (6)

Weapons:
Anything that can keep your cooldowns at 180+ bonus is good, 200 is great. The Predator or Katana standard weapons work fine.

Strategy:
This build offers the most defense while maintaining a strong offense. It allows you to use nova twice in a row, but the main idea is that after the first nova, you’ll still have barriers left to keep from getting killed instantly in dire situations. You don’t necessarily need a weapon, as you’ll be hitting 1 and 3 almost nonstop, but in case a charge or nova doesn’t kill something, you can finish it off quickly with something like a Predator or Katana. It’s also good to have a weapon just for situations where going in might get you stomped. Approach banshees with caution, use nova while moving away from them, save your charge for regaining your barrier. Atlas and Brutes are moderately safe–roll backward after charging them to keep a safe distance. You can destroy Phantoms, but be aware of what they’re doing in case you don’t stagger them.

Skill Breakdown:
Biotic Charge
-Barrier- Increases your survivability and your ability to cast nova
-Radius- I took this for the sake of lessening risk by twitching more enemies
-Power Synergy- Buffs damage of your nova and biotic charge
Nova
-Half Blast- The most important for Nova, increases your survivability and damage output (by not being dead)
-Force & Damage- Chose this over Radius, because Nova’s radius is actually quite large already
-Pierce- Increases damage potential on armor/barrier/etc. Makes Nova a good
opener on strong and shielded opponents. If I’m nearby, I’ll Nova, then Charge something a foot away and
then Nova again.
Alliance Training
-Weapon Damage- Over Weapon Weight, because you really don’t need anything much stronger than standard weapons, but this is ultimately up to you.
Shockwave
-Why no shockwave? In order to get good reach on Shockwave, you need to sacrifice damage points. It’s better instead to just get used to maneuvering with nova.

Gold Tip - by banthracis: Basically for gold, you don’t really want to completely blow up your barriers with 2 nova’s in a row, instead, start the animation for the second nova and then roll right when you’re at the apex of the jump. This prevents the ability from activating and allows you to keep half your barriers while still giving you the full invincibility frames. This plus right spec and 180% + cd and you can just charge+ nova+nova cancel all day nonstop.

This does tend to upset your teammates though…
N00b Rating: (scale 1-5, 1 is easy for anyone!)
1. This build is easily approachable, but that doesn’t mean there isn’t room for finesse.

-edits by Lucien Midnight

Salarian Widowmaker – by banthracis

Posted in INFILTRATOR, MULTIPLAYER BUILDS, Salarian Infiltrator with tags , , , , , , , , on March 13, 2012 by Lucien Midnight

Build Title:

Salarian Widowmaker – by banthracis

Power Evolutions: 
Tactical cloak: Damage (4), recharge (5), bonus power (6)
Energy Drain: Damage (4), drain (5), damage (6)
Proximity Mine: N/A
Salarian Operative: Damage & capacity (4), headshot (5), sniper rifle (6)
Fitness: Durability (4), shield recharge (5), fitness expert (6)

Weapons:

Widow or black widow. Mantis if you lack either.

Strategy:

Build is based around widow mainly. Cloak, energy drain t then body shot will kill anything except geth prime, ravager, brute, banshee, atlas and phantom. If you use warp ammo, you can 1 shot phantoms after an energy drain (not sure if bug or working as intended as this is the only ammo power that lets yo do this).

Black Widow is also a great alternative. If you’re good with headshots, you can still 1 shot kill most enemies, but it requires headshots rather than just body shots. FYI, the cloak bonus to shot dmg buff lasts for ~1.5 seconds after the first shot. Depending on lag, you can get 2 or even all 3 shots off with the bonus still applied.

If you’re good , this build really dominates play, and gives asari adepts a run for their money in terms of damage. Plus you have the added benefit of cloak, a ton more hp/shields and an ability that instantly recharges all your shields while doing massive damage and stunning the enemy.

N00b Rating:

2. With Widow based play. Pretty simple honestly, very easy to cloak, energy drain and body shot. Just don’t get tunnel visioned and have a geth pryo or something sneak up and kill you. However, each missed shot you make is a bit error, so does take some practice to be fast.
4. With Black Widow based play. Harder to do headshots, and even harder to line up a second headshot and get if off in <1.5 secs after the first shot. A ton easier if you have an asari with stasis bubble around though.

-edits by Lucien Midnight

Basic Quarian Infiltrator

Posted in INFILTRATOR, MULTIPLAYER BUILDS, Quarian Infiltrator with tags , , , , , , , , on March 13, 2012 by Lucien Midnight
mass effect 3 multiplayer quarian infiltrator build

Reaver 102's Basic Quarian Infiltrator

Build Title:

Basic Quarian Infiltrator

Powers:
Tactical Cloak: Damage(4), Recharge Speed (5), Sniper Damage (6)
Sticky Grenade: (1), (2), (3)
Sabotage: Duration (4), Recharge Speed (5), Berserk (6)
Quarian Defender: Damage & Capacity (4), Headshots (5), Weapon Damage (6)
Fitness: Durability (4), Shield Recharge (5)

Weapons:

Sniper Rifle of your choice and optionally an smg with light weight materials modification if you feel you need a sidearm.

Strategy:

The Quarian Infiltrator is probably the hardest of the infiltrators to play as you lack any ability to assist in lining up head shots or stripping defenses.  You rely on cloak to provide the extra damage to power through defenses on silver and bronze for clean kills, be prepared to have to fire multiple shots on gold to strip defenses. Sticky grenades are just extra damage but they still pack a punch so don’t forget about them, use them to kill dangerous targets such as brutes, phantoms, atlas, and ravagers.

Where the Quarian Infiltrator differentiates its self from the other infiltrators is that it has an ability called sabotage.  Sabotage either causes weapons to backfire, stunning enemies who fire upon a target and dealing a small amount of damage, or hacking, which temporarily converts synthetic enemies to fight for you.  Usage of this power will vary depending on the enemy you face.  For reapers only the cannibals are affected by the backfire making this faction the hardest of the three to face, to beat the reapers you will be relying on cloak and your sniper rifle to see you through.  Against Cerberus everything is affected but avoid wasting it on shielded humanoids as they ignore the backfire if the defenses are up, highly recommend allowing engineers to set up their turrets and then hacking them.  Hacking an atlas is also useful but it lasts for half the duration and will become immune after 3 hacking attempts, use it sparingly to either buy you time or when the moment is right and there are enemies in front of the atlas that is approaching you.  Against Geth everything becomes hacked by this skill, trivializing the faction, hack everything and often but beware of diminishing returns, usually though the enemies should be cleared before this ever becomes a problem just remember what you have hacked do not ignore them for long.

I consider it an all comers build capable of handling Geth on any difficultly.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

4. While its a bit harder to use on Cerberus and Reapers compared to the other infiltrators, the quarian infiltrator trivializes the Geth.  This class requires the ability to headshot consistantly.

- Thanks to Reaver102 for write up!

-edits by Lucien Midnight

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