Desto-tank7

Build Title:
Desto-tank7

Class:
N7 Destroyer

Power Evolutions:

Devastator Mode: Shield Recharge Delay (4), Magazine Size (5), Max Shields (6)
Missile Launcher: N/A
Multi-Frag Grenade: Force & Damage (4), Max Grenades (5), Grenade Count (6)
T5-V Battlesuit: Weapon Damage (4), Power Damage (5), Weapon Damage (6)
T5-V Internal Systems: Durability (4), Shield Recharge (5), Fitness Expert (6)

Weapons:
Recommended N7 Typhoon (w/ Piercing Mod and Extended Barrel) and N7 Piranha (w/ Shredder Mod and High Caliber Barrel). Veteran players may choose other types of weapon and customation if see fit.

Gear:
For permanent gear, please choose either Stronghold Package or Shield Booster. Other gears such as ammo and armor may vary based on your play style and situation.

Strategy:

Remember this phrase —> BETTER SAFE THAN SORRY <— Remember this phrase

The plan is simple, soldier. Activate Devastator Mode, find a weapon crate and refill your ammo, and follow someone (recommended those that stick to their covers – these people are smart S.O.B.). Once in position and enemies are approaching, get to cover and start firing at them…. Strip them dry from afar via assault rifle and blow them close via shotgun… Only use Grenade when enemy is close enough… Keep an eye on your ammunition and grenade count… If you got overrun, fall back to a new cover… You all know the drill, I think.

Fighting Cerberus… Get to cover close to someone, wait for enemies to show up, and nail them down one by one starting from the weakest (except Phantoms and Engineers AKA Turrets). If blinded by smoke, move to a new cover.

Fighting Geth… Same as Fighting Cerberus… Primary targets are Pyros and Hunters (NEVER allow these two *******s to get near you).

Fighting Reapers… Again, same as Fighting Cerberus and Geth… Primary targets are Revengers, Banshees and Brutes respectively… If Husks approach near, use Heavy Melee… If a Banshee grabs your ally, fire Grenades at its foots IMMEDIATELY… Also if a Banshee approaches you, RUN until it stops "teleporting" toward you.

Play smart, play safe, play together.

N00b Rating: (scale 1-5, 1 is easy for everybody!)
1.

Appearance: A16 B16 A16 2:B1 B1

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Demo-Girl – By Jackethan

Build Title:
Demo-Girl – By Jackethan

Class:
N7 Demolisher Engineer

Power Evolutions:
Supply Pylon: Resupply Frequency (4), Weapon Damage (5), Extra Grenade (6)
Arc Grenade: Radius (4), Electrical Damage (5), Shield Overload (6)
Homing Grenade: Damage (4), Fire Damage (5), Armor Damage (6)
N7 Demolisher: Damage & Grenades (4), Power Damage (5), Damage & Grenades (6)
Fitness: N/A

Weapons:
Cerberus Harrier, or any preferred loadout. Recharge time is not an issue with this build, as Supply Pylon is the only Cooldown.

Gear:
Either Warfighter Package or Grenade Capacity. You really want to be tossing grenades a lot.

Strategy:
The Demo-Girl. She’ll blow anything up. This build is centered around alternating Arc Grenade and Homing Grenade ad nauseam for lots of tech bursts and points-whoring. On standard infantry units an arc grenade and a burst from the Harrier should be able to take down most enemies. On large armored enemies the one-two-punch of Arc Grenade and Homing Grenade is called for. Experiment with the damage of a tech burst from Arc/Homing vs just sending a bunch of homing on armored targets, and play as you prefer here. I found that homing grenade does more single target damage to armored units per grenade but an intermittent use of Arc Grenade will kill smaller units around the target.

Pylon Placement is thekey to a successful strategy with this class. Ideally (i.e.: Geth Farming) you stick it down in one place behind cover, stand on it, and suck up all the grenades it spits out, lobbing them like a crazy woman. But on some maps this is impossible. Communication with your group is key here, find out where they would like to hunker down, and keep it there. In some cases on PUGs I have noticed that the group will act more defensively and stick around a pylon if they see one, much more so than groups did with the Justicar Bubble. People really like the shield bonus the pylon gives.

It may seem counterintuitive to place the pylon directly next to an ammo crate, however creates have 1 to 2 grenades in them at most, and at best your pylon will spit out 2 at a time. With a capacity of 6 grenades just from class points alone you’ll be using them much faster than they spawn.

N00b Rating: (scale 1-5, 1 is easy for everybody!)
3. It’s not quite as OP as Salarian Winfiltrator, or Vorcha Flamer builds, but it does hog the points. Bronze and Silver are a cakewalk. On Gold you will need to use cover effectively. This is also one of the few builds I consider viable for Platinum, though as with any platinum game, much skill is required.

-edits by Lucien Midnight

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Double Bubble Justicar – by micah3sixty

Build Title:
Double Bubble Justicar – by micah3sixty

Class:
Asari Justicar Adept

Power Evolutions:
Biotic Sphere: Radius (4), Damage Reduction (5), Warp (6)
Reave: Radius (4), Recharge (5), Damage, Duration & Reduction (6)
Pull: (1), (2), (3)
Asari Justicar: Duration & Capacity (4), Headshot (5)
Fitness: Durability (4), Shield Recharge (5), Fitness Expert (6)

Weapons:
As far as weapons go, the higher cooldown rate % the better. A mid to high Carnifex, Paladin, Talon or Phalanx should keep your cooldown above 120% and give you plenty of stopping power with extended barrel and pierce mods. Your favorite shotgun or assault rifle can also work if you keep cooldown at or above 100%. Justicars depend on their weapon a bit more than Asari Adepts so max damage per shot while maintaining 100% or higher cool down seems to be a nice compromise.

Strategy:
This build gives you the most utility out of your unique Biotic Sphere, providing a large enough radius to encapsulate your squad with 30% reduced damage for hacking objectives or hunkering down, while still armed with warp and 10% increased damage/weakening to enemies who venture into your bubble, trap, or choke point. Thus the “Double Bubble” build name. Your maxed out health becomes essential when you take your bubble on the offense by spamming a mob with Reave, stacking it if distance to close is great enough, and then dropping your bubble on the Reaved (or Pulled) targets to detonate them.

On low level mobs (non armor/barrier/shield enemies), you can use Pull to lift a central mobster and then Reave them quickly to explode the lifted enemy which damages or kills him while also damaging and reaving the nearby mob which will then likely die before Reave runs out. Stack reave again for double measure if you want. On shielded enemies (non armor/barrier), Reave them, bring down shields with your weapon during cooldown and then Reave again and move on to next target as they will die from the stacked Reave. You could also use a Pull > Reave combo once you bring their shields down or drop your bubble on reaved/pulled mobs to explode up to 3 of them at once.

On Boss enemies (Banshees, Brutes, Primes, Atlases, Ravagers, Phantoms and Pyros) keep spamming Reave while using your weapon during cooldown and if it looks safe enough to charge in, drop your bubble and retreat, you can then detonate them once or sometimes twice depending on whether they get staggered out of the bubble and then enter it again getting warped, and then reave again for more biotic explosions. You can also drop your bubble in a choke point where they will have to go through it to get to you and then fall back to spam reave as the armored target moves through your bubble. If you can keep them in the bubble by circling them so they don’t immediately charge/walk out of it, your team can profit from the 10% damage weakening affect for all of their powers, combos, weapons and such. This tends to bring down the Bosses pretty quickly.

When you see one or more Phantoms, spam Reave while bringing down their barrier with your weapon during cooldown. The reave Radius evolution is very helpful at bringing down Phantom mobs who often travel in packs of 3 or more in Gold waves. As their barriers come down, they sometimes hide or cloak to recharge their barriers, which won’t happen as your stacked reaves continue to eat their life away, while increasing your damage reduction bonus 15% with this build. This is also a good tactic on Pyros who while moving slowly, are always advancing and travel in packs. Keep stacking reave until their health/armor is below 50% and then if distance to target is great enough, move on to other pressing targets. The greater the distance you begin this strategy, the less likely for them to ever reach you.

Defensively, drop your bubble anytime you’re not in a position to charge mobs or bosses to keep your damage reduction as high as 45% when stacked with active Reaves munching on enemies. On Gold, this gives you the luxury and time to duck and cover before Ravagers, Phantoms, Primes, Nemesis’ or Atlases drop you. Ravagers and rockets won’t drop your shields all the way or as quickly but you’ll still want to take cover before being overwhelmed. Having tried the both small and increased radius bubble, I can tell you your team will appreciate the breathing room to hold an objective/location while still being protected. It also allows for more enemies to fit in the bubble-of-death for increased damage and warp combos.

The Warp bubble evolution also seems to benefit from deterring enemies from entering or approaching from that path, sometimes routing them a different direction or piling up on the other side for easier Reave/Combo/Weapon spamming. Use this to your advantage to somewhat block or discourage enemies from sneaking up a back entrance behind you, but don’t ignore that flank entirely as sometimes they do still go through the bubble to get to you on a set path.

N00b Rating: (scale 1-5, 1 is easy for everybody!)
3. The Justicar is a Gold/Rare character so she may be difficult to unlock, plus the play style is significantly different from other Adepts that there is a learning curve to playing to her strengths. Going offensive with the bubble also exposes you to a lot more enemy fire, melees and insta-kills which takes practice knowing when your chances of charging in to drop your bubble are safe enough to make it out alive. That said, the high health/barrier of this Justicar build, plus the 30% damage reduction inside the bubble and 15% damage reduction from Reave give you a lot of forgiveness survive-ability to make mistakes with. Practice this build in Silver several rounds if you’re not willing to risk in Gold, or if you don’t have a group of friends to help carry you through Gold while learning the play style.

-edits by Lucien Midnight

 

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Biotic Backup – by Goldensun NL

Build:
Biotic Backup – by Goldensun NL

Class:
Asari Justicar Adept

Power Evolutions:
Biotic Sphere: Radius (4), Damage Reduction (5), Allied Protection (6)
Reave: Radius (4), Recharge (5), Barriers & Armor (6)
Pull: (1), (2), (3)
Asari Justicar: Duration & Capacity (4), Power Damage (5)
Fitness: Durability (4), Shield Recharge (5), Fitness Expert (6)

Weapons:
You can refer to a 200% cooldown (Phalanx, Predator), but you can also take a M-8 Avenger and have a 187% cooldown. My opinion goes with more firepower, that is why I take the M-8 Avenger.

Strategy:
The build is different from the normal Asari Adept, it doesn’t really control the battlefield but with this build you can support your teammates with the Biotic Sphere. As the build says it is supportive, but that doesn’t mean you can’t make the enemy suffer from your attacks. Find a spot where you can cover or camp with your teammates. At this spot you can place a Biotic Sphere so your teammates have the benefits of it. When you are firing at the enemy you can use your weapons to kill the enemy but you can also make a Biotic Explosion with the combination Pull + Reave. The cooldown is very fast even with the M-8 Avenger. And when the Biotic Sphere fades you can make a new one.

At bronze level you might run through the battlefield, but with silver and gold you don’t want to put yourself out there alone, that’s why the multiplayer is cooperative and you can help your teammates. The fitness is for the fact that Asari’s do not have very good health/barrier. With this you make a good support class.

Noob rating: (scale 1-5, 1 is easy for everybody!)
3. You have to be willing to play supportive and don’t want to run across the battlefield and doing damage, there are other classes/builds for that. It has to fit you and at first takes practice, like every other build.

-edits by Lucien Midnight

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Icy Hot – by Draelexia

Build Title:
Icy Hot – by Draelexia

Class:
Quarian Engineer

Power Evolutions:
Incinerate: Radius (4), Recharge Speed (5), Freeze Combo (6)
Cryo Blast: Radius (4), Cryo Explosion (5), Frozen Vulnerability (6)
Sentry Turret: (1), (2), (3)
Quarian Defender: Damage & Capacity (4), Power Damage (5)
Fitness: Durability (4), Shield Recharge (5), Durability (6)

Weapons:
+200% Recharge is recommended. Do not use multiple weapons.

Strategy: 
Your main goal here is to freeze enemies with Cryo Blast and chain a cryo explosion from Incinerate. When it comes to enemies with Shields or Barriers Hit them with incinerate first to burn off their protection and then freeze them. Armored enemies are nothing too hard to handle as you will be doing major damage to them when they are chilled. Remember that you are a Damage Dealer not a Tank. Make sure to use your sentry as a distraction, it is not a major part of this particular build but it can pull some heat off of you.

Just as a warning, remember to play smart. You are not a Krogan Solider or Sentinel and you cannot run into a huge mob of enemies and survive very often.

N00b Rating: (scale 1-5, 1 is easy for everybody!)
2.5. Because all you do is run around Freezing and Burning enemies!

Appearance:
A16 B9 B10 3:B10 B1

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