Archive for carnifex

Floatilla Guardian – by Keenblade

Posted in ENGINEER, MULTIPLAYER BUILDS, Quarian Engineer with tags , , , , , , , , on March 20, 2012 by Lucien Midnight

Build Title: 

Floatilla Guardian – by Keenblade
Power Evolutions:
Sentry Turret: shields&damage (4), cryo ammo (5), rockets (6)
Incinerate: radius (4), recharge (5), freeze combo (6)
Cryoblast: radius (4), cryo explosion (5), recharge (6)
Quarian Defender: damage & capacity (4), power damage (5)
Fitness: (1), (2), (3)

Weapons:
Carnifex or Scorpion, if you don’t have those, then I recommend any SMG that gives +200% recharge speed.  Must have a pistol scope mod, or SMG scope mod for best results.  Alternative weapon choice for power sniping would be a Mantis, though you’ll want the Mantis X for the reduced weight.  Note that the Mantis will be much heavier than any pistol option, but hit far harder.

Strategy:
Depending on your weapon choice, you’ll do AoE damage with each shot.  Be sure to place these shots with the Scorpion carefully since it’s a relatively slow projectile and rather easily dodged, but can hit behind cover if properly placed.  Your primary use of weapon is to increase the distance at which you auto-target enemies with your powers by aiming through the scope mod.  Lob cryoblasts into large groups and follow with pyroblast for large tech bursts.  If you find your team is camping your targets, cryoblast anything that you can target, then start sniping with the carnifex after lobbing a pyroblast.  *I fondly call the missile upgrade my “stupid turret” since it fires the long-range missile at the nearest enemy, but will indicate the direction of an enemy it CAN target before they are found…  Even if that enemy is on the other side of a wall.  The cryo ammo can set up your own kills for sniping with a heavy pistol, or support your squad while you hunt on your own with cryo/pyro tech bursts.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

3. It is important to note that the more aggressively you play this, the greater your risk of death, but the greater you score is if you don’t get executed or bleed to death early in the round.  If you want to rank above 3rd, you’ll need to learn to be good without allies near you, otherwise you simply set-up all of their kills.  You may well be camped by your own team.  If this happens, switch to a more support role of freezing anything that moves and tech-bursting it for the kills you can get.  The more assists you get with this build, the lower you’ll rank in the match.  You have been warned.  :)

-edits by Lucien Midnight

Biotic Ninja – by Collin

Posted in Drell Vanguard, MULTIPLAYER BUILDS, VANGUARD with tags , , , , , , , , , , on March 18, 2012 by Lucien Midnight

Build Title:

Biotic Ninja

Power Evoultions:

Charge:  Radius (4)

Pull:  Radius (4), Expose (5), Duration and Combo (6)

Cluster Grenade:  Radius (4), Max Grenades (5), Force & Damage (6)

Drell Assassin:  Damage & Capacity (4), Power Damage (5), Pistols (6)

Fitness: (1), (2), (3)

Weapons:

I’m of two minds here.  If you use my above build, I would say go with the Carnifex.  The capacity and pistols modifiers should keep you light.  If you want to play more conservatively (my preference) I would change out the final evolution from Pistols to Weapon Damage and rock an SMG.

Strategy:

There are actually two strategies with this build.  The primary function is to serve and a mobile, close range biotic assassin.  You would set up your initial attack preferably from a flank and fire off a Pull, followed up by Charge to trigger the biotic explosion.  The pull evolutions should enable you to decimate a tightly clumped group of enemies within one attack.  If there are still enemies standing, end them with a point blank cluster grenade.  Speaking of grenades, use these liberally.  You have more movement speed than any other race and you should exploit this.  Use grenades as long range novas and use them on protected enemies.  A charge + grenade can do some serious damage to a Banshee or Phantom.

The other strategy is a bit more conservative.  As I alluded to in my weapons brief, if you want to play more conservatively, instead of pistols for Drell Assassin, take damage and use an SMG.  Just as in previous games, SMGs are high rate of fire guns that are ideal for stripping shields and barriers if you lack an overload-like ability.  Once you’ve dropped their shields/barriers, follow through with your Pull > Charge > Grenade combo.  For this, I’d run with a Locust.


N00b Rating: (scale 1-5, 1 is easy for everybody!)

5, no question.  This is a close range vanguard for optimum damage.  You have the grenades for a mid to close range nova but let’s be frank, Drell are squishy.  Learn to dodge, ESPECIALLY backwards.  Once you’ve fired off your combo DO NOT CHARGE AGAIN, backflip out of there and duck into cover.  You MUST capitalize on hit and run tactics, you can’t ‘tank’ like a human vanguard or asari.


-edits by Lucien Midnight


Color Scheme:

Be a stylish ninja, I like this color scheme:

PrimaryColor – A 16

HighlightColor – B 9

By using black (A 16) as the primary color, any highlight colors will show up much darker.  This will net you a nice dark red, perfect for the blood you will spill (hopefully more of your enemy’s!)

Cash Money – by Lucien Midnight

Posted in Drell Vanguard, MULTIPLAYER BUILDS, VANGUARD with tags , , , , , , , on March 16, 2012 by Lucien Midnight

Build Title:

Cash Money – by Lucien Midnight

Power Evolutions:

Biotic Charge: Radius (4), Power Synergy (5), Barrier (6)
Pull: Radius (4), Expose (5), Duration & Combo (6)
Cluster Grenade: N/A
Drell Assassin: Damage & Capacity (4), Power Damage(5), Pistols (6)
Fitness: Durability (4), Shield Recharge (5), Fitness Expert (6)

Weapons:

Use your favorite pistol. I like the Carnifex which is why i’ve selected Pistols (6) for the final rank in Drell Assassin. If you use a lighter pistol you could most likely afford to drop that evolution and spend the point on the first three ranks of Cluster Grenade for some backup damage in case you get stuck with your shields down. This class can also be spec’d to use a shotgun such as the Katana but perhaps i’ll add that build later. ;)

Strategy:

First you need to find group of enemies that are within 2 meters of each other. This happens most frequently when enemies first begin to spawn at the beginning of each wave, at certain choke points created by the map or your teammates, and in small rooms where hack objectives are located. When you see such a scenario it’s time for you to make that money…

I’ve spec’d pull and biotic charge to affect multiple enemies. The combination of these powers causes a biotic explosion, so hit multiple enemies with pull, then those same enemies with your biotic charge and viola! You’ve bio-blasted the crap out of them. This is very difficult to achieve, so make sure you aim and time your powers carefully. Don’t charge in, for example, on a good looking group of troopers if they are in front of two engineers, a turret, and an Atlas. You will certainly perish.

The Carnifex is excellent for headshots, but more importantly, it will help you remove shields from enemies. If you have a ton of ammo power upgrades, I’d definitely recommend disruptor ammo. Shoot at the head, take down those shields, pull, charge, BOOM. You will seriously mess up some enemies if you do it right.

N00B Rating: (scale 1-5, 1 is easy for everybody)

5. I’ve maxed out fitness to give the Drell a slightly better chance but his shields are only at 450 even with the upgrades. This class can do massive damage but you’ll probably end up bleeding out on the floor as a hot mess of guts quite often. Please post here and let me know if it’s even possible to use this class on a Gold run. Enjoy!

Appearance:

A8 A16 (Green Primary, Black Highlight)

-Lucien Midnight

Human Sentinel Caster (The Poor Man’s Asari Adept)

Posted in Human Sentinel, MULTIPLAYER BUILDS, SENTINEL with tags , , , , , , , , on March 15, 2012 by Lucien Midnight

Build Title:

Human Sentinel Caster (The Poor Man’s Asari Adept)

Power Evolutions:

Tech Armor: N/A* (*need to acquire a respec card to achieve this)
Warp: detonate (4), expose(5), recharge speed(6)
Throw: force (4), detonate(5), damage(6)
Alliance Training: weight reduction(4), power damage(5), weight reduction(6)
Fitness: durability(4), shields(5), durability(6)

Weapons:
Carnifex, I dont recomend using anything else.

Strategy:
Playstyle? Spam throw!  I’ll just note a few important things: Phantoms will own you but reapers are pretty easy with this build. While you don’t have stasis, you will be more durable than an asari adept and also have stronger biotic explosions.

Noob Rating: (scale 1-5, 1 is easy for everybody!)

3. The focus of the build is the powers which generally require less aim which allows you to do huge damage very easily with the explosions. However, if you want to take full advantage of this class you will need to hit your explosions around corners and over cover. The carnifex also requires head shots to be a good weapon.

-write up by woah_geez

-edits by Lucien Midnight

Decoy Tank – by Systmfalur

Posted in ENGINEER, MULTIPLAYER BUILDS, Salarian Engineer with tags , , , , , , , , , , , on March 14, 2012 by Lucien Midnight

Build Title:

Decoy Tank – by Systmfalur

Power Evolutions:

Energy Drain: Radius (4), Drain (5), Damage (6)
Decoy: Durability (4), Shock (5), Exploding Decoy(6)
Incinerate: Damage (4), Burning Damage (5)
Salarian Operative: Damage & Capacity (4), Power Damage (5), Weapon Damage (6)
Fitness: (1), (2), (3)

Weapons: 

Primary: 
Heavy pistol with Scope and Damage Mod.
Carnifex > Paladin > Phalanx > Predator
*Scorpion is an excellent choice and would be ranked the same as a Carnifex.. but it’s a black unlock.

Low weight shotgun with Accuracy and Damage Mod.
Disciple > Katana > Scimitar > Eviscerator > Wraith

Secondary: 
*Optional slot

SMG with SMG Ultralight Mod and Damage
Locust > Hornet > Tempest > Shuriken

Strategy:

The idea is to take this build into gold Geth farming runs. You use decoy on main chokepoints to funnel geth. Any geth that gets too close to decoy will start to get spam shocked by decoy. You will have to maintain a close proximity of decoy preferaby around a corner and out of LoS (Line of Sight) and spam decoy every 10 – 15s to refresh it and keep it up. while sneak peeking around corners and spamming energy drain for the AoE (Area Of Effect, a.k.a. splash) damage. Incinerate the tougher armored mobs. Decoy for some reason allows most damage to pass through it and will survive much longer than expected even though it has shielding. Direct rocket hits will impact it and can kill it. It also appears to be melee and flame thrower resistant. The energy drain and spam shocking decoy can keep most enemies in a constant state of semi-stuns which is incredible so your teammates can back you up and kill the enemies quickly.

Noob rating: (scale 1-5, 1 is easy for everybody!)

4.5 This is not for the faint of heart. If matched with a good Quarian Infiltrator and team can make Gold seem like an easy farm. However, on quick matches with everyone doing their own thing like John Rambo it can be frustrating due to the lack of coordination.

-edits by Lucien Midnight

Glassari – by Dee V3

Posted in ADEPT, Asari Adept, MULTIPLAYER BUILDS with tags , , , , , , , , , , on March 14, 2012 by Lucien Midnight

Build Title:
Glassari – by Dee V3

Power Evolutions:
Stasis: Strength (4), Bonus Power (5), Bubble (6)
Warp: Detonate (4), Lasting Damage (5), Pierce (6)
Throw: Force (4), Detonate (5), Force & Damage (6)
Asari Justicar: Damage & Capacity (4), Power Damage (5), Pistols (6)
Fitness: N/A

Weapons:

Carnifex/Phalanx/M-3 Predator(Scope & High Caliber Barrel or Piercing Mod)

Strategy:

Biotic Combos is your best friend here. Stasis is used as backup with this build and with the 30% chance of not triggering cooldown it can be really helpful to trigger instant Biotic Explosion. You wanna use cover as often as possible. With 500/500 in life a shot from anything will be really damaging.

N00b Rating:

3. It’s not the easiest of builds for most people because of the lack of health. If you’re not good when it comes to running and dodging you will go down a lot with this build. But its very fun once you get the handle on it. Wrecks reapers, murders cerberus and destroys Geth.

-edits by Lucien Midnight

Warlord – by Baerdface

Posted in Krogan Soldier, MULTIPLAYER BUILDS, SOLDIER with tags , , , , , , , , on March 13, 2012 by Lucien Midnight

Build Title:

Warlord – by Baerdface

Power Evolutions:

Fortification: Durability (4), Synergy (5), Durability (6)
Carnage: Radius (4), Incapacitate (5), Damage (6)
Inferno Grenade: N/A (had it maxed out on first roll, but didn’t find all that useful)
Krogan Berserker: Weapon Damage (4), Power Damage (5), Weapon Damage (6)
Rage: Melee Damage (4), Martial Artist (5), Fitness Expert (6)

Weapons:

Prefered shotgun is Geth Plasma shotty (any rare shotty you prefer, actually), since it has decent range. Got Carnifex with melee attachment as backup aswell. Or might use the lightest assault rifle I have as backup.  Katana is fine instead of plasma shotty, but then an assault rifle is must-have (again, if you have something rare that might work well with it, use it).

Strategy:

Build might seem silly, but I’ve never died with it on Silver, and doing fine when played carefully on Gold.  The tactic is to stick to your team and melee everything, especially stuff that gets close to them. Use carnage on groups of weaker enemies, Geth Plasma shotty on shielded ones and finish them off with melee.

Didn’t go for full survivability (durability, martial artist, fitness expert), cause 15% boost to health isn’t as much as 30% boost to nonrage melee and 30% to rage.

Noob rating: (scale 1-5, 1 is easy for everybody!)

2.5. If got enough credits to unlock enough spectre packs to get Krogan Soldier, I don’t think you’re much of a noob anymore. But anyway, it would be like 2-3, cause all you need is half a braincell to realize that you shouldn’t charge off alone. This krogan has quite a bit of HP/shields to stay alive.

-edits by Lucien Midnight

Turian Specialist – by Drummernate

Posted in MULTIPLAYER BUILDS, SOLDIER, Turian Soldier with tags , , , , , , , , on March 13, 2012 by Lucien Midnight

Build Title:

Turian Specialist – by Drummernate

Powers:

Marksman: Firing Rate (4), Headshots (5), Accuracy and Firing Rate (6)
Concussive Shot: N/A
Proximity Mine: N/A
Turian Veteran: Damage & Stability (4), Headshots (5), Damage & Stability (6)
Fitness: Durability (4), Shield Recharge (5), Fitness Expert (6)

Weapons:
Primary: A fast firing, high capacity assault rifle such as the Geth Rifle, or Phaeston

Secondary: A slow, hard hitting sidearm like the Carnifex or Paladin.

Strategy:

Headshots are vital to this class, and you have to be an excellent shot, but the high difficulty is rewarded if a headshot is achieved with the Carnifex. Usually a one-shot kill will follow if a headshot finds its mark on any non-shielded target. Use the assault rifle as a backup for when you run out of pistol, and against any large enemies such as the Atlas or Geth Primes as it takes down the shields very quickly. Switch to the pistol and activate Marksman when the shields go down, and aim for the head! This will dispatch a Geth Prime in one 10 round magainze of Carnifex if all shots hit the head.

If there is a corridor of 5 + infantry you can clear the whole thing in about 4 seconds if you can land all the shots. Works great on any difficulty, and gets you the gold headshot medal every game, guaranteed!

The Geth Rifle and Phaseton work great as well because they already have high accuracy, combined with increased fire rate means that you can get all of the shots as critical hits!

N00b rating:  (scale of 1-5, 1 is easy for everyone!)

5. Most people have a hard time getting consistent headshots on moving targets, but master it and Gold seems like a cake-walk!

-edits by Lucien Midnight

Asari Assault Sniper – by JerZeyCJ2

Posted in Asari Vanguard, MULTIPLAYER BUILDS, VANGUARD with tags , , , , , , , , , on March 13, 2012 by Lucien Midnight

Build Title:

Asari Assault Sniper – by JerZeyCJ2

Power Evolutions:

Biotic Charge: Force and Damage (4), Weapon Synergy (5), Barrier (6)
Stasis: Stasis Strength (4), Bonus Power (5), Bubble (6)
Lift Grenade: N/A
Asari Justicar: Damage & Capacity (4), Either (5), Weapon Damage (6)
Fitness: Durability (4), Shield Recharge (5), Fitness Expert (6)

Weapons:

M-99 Saber with a damage increase mod and capacity increase mod.
Alternativley, the M-99 can be substituted with a high powered pistol(ex. Carnifex or Paladin) for a decrease in weight. If choosing a pistol, substitute the Asari Justicar: Pistols (6) instead of Weapon Damage (6).

Strategy:

Use stasis to trap enemies and then use either the M-99 or your hand cannon to pull of a headshot. Certain targets may take more than one shot. While a sniper could be used, the M-99 is just as good at taking targets out at a distance(hits exactly where you aim it if you’re in cover) and can still be used up close. The m-99 also has a 8(11+ with mod) round clip and a fast reload time, while snipers have smaller clips and longer reloads. If when you stasis a target and your Bonus Power perk kicks in, Charge in for a biotic combo, provided it is safe to do so(nobody likes a vanguard who charges into a group of enemies and gets downed) if not, just go for a headshot.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

3. Just because the M-99 or a high powered pistol are rare weapons.

-edits by Lucien Midnight

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