Archive for biotic

Cash Money – by Lucien Midnight

Posted in Drell Vanguard, MULTIPLAYER BUILDS, VANGUARD with tags , , , , , , , on March 16, 2012 by Lucien Midnight

Build Title:

Cash Money – by Lucien Midnight

Power Evolutions:

Biotic Charge: Radius (4), Power Synergy (5), Barrier (6)
Pull: Radius (4), Expose (5), Duration & Combo (6)
Cluster Grenade: N/A
Drell Assassin: Damage & Capacity (4), Power Damage(5), Pistols (6)
Fitness: Durability (4), Shield Recharge (5), Fitness Expert (6)


Use your favorite pistol. I like the Carnifex which is why i’ve selected Pistols (6) for the final rank in Drell Assassin. If you use a lighter pistol you could most likely afford to drop that evolution and spend the point on the first three ranks of Cluster Grenade for some backup damage in case you get stuck with your shields down. This class can also be spec’d to use a shotgun such as the Katana but perhaps i’ll add that build later. ;)


First you need to find group of enemies that are within 2 meters of each other. This happens most frequently when enemies first begin to spawn at the beginning of each wave, at certain choke points created by the map or your teammates, and in small rooms where hack objectives are located. When you see such a scenario it’s time for you to make that money…

I’ve spec’d pull and biotic charge to affect multiple enemies. The combination of these powers causes a biotic explosion, so hit multiple enemies with pull, then those same enemies with your biotic charge and viola! You’ve bio-blasted the crap out of them. This is very difficult to achieve, so make sure you aim and time your powers carefully. Don’t charge in, for example, on a good looking group of troopers if they are in front of two engineers, a turret, and an Atlas. You will certainly perish.

The Carnifex is excellent for headshots, but more importantly, it will help you remove shields from enemies. If you have a ton of ammo power upgrades, I’d definitely recommend disruptor ammo. Shoot at the head, take down those shields, pull, charge, BOOM. You will seriously mess up some enemies if you do it right.

N00B Rating: (scale 1-5, 1 is easy for everybody)

5. I’ve maxed out fitness to give the Drell a slightly better chance but his shields are only at 450 even with the upgrades. This class can do massive damage but you’ll probably end up bleeding out on the floor as a hot mess of guts quite often. Please post here and let me know if it’s even possible to use this class on a Gold run. Enjoy!


A8 A16 (Green Primary, Black Highlight)

-Lucien Midnight

My Ex-Girlfriend – by P4NCH0theD0G

Posted in ADEPT, Human Adept, MULTIPLAYER BUILDS with tags , , , , , , , , , on March 16, 2012 by Lucien Midnight

Build Title:

My Ex-Girlfriend – by P4NCH0theD0G

Power Evolutions:

Singularity: Duration (4), Recharge Speed (5)
Warp: Detonate (4), Lasting Damage (5), Recharge Speed (6)
Shockwave: Radius (4), Reach (5), Lifting (6)
Alliance Training: Damage & Capacity. (4)
Fitness: Melee Damage (4), Shield Recharge (5)

Locust with Heavy Barrel and Clip Extension; Recharge Speed: +194%

Role: Support, Crowd Control, Biotic Boom, Let ‘em Fly.

  • On unshielded enemies (especially crowds): short to medium distance: Singularity + Shockwave: Biotic Boom; + any non-dead enemies will hang helpless in the air for a second or two.
  • On unshielded enemies (especially crowds): long distance: Singularity + Warp: Biotic Boom.
  • On shielded/armored enemies: Warp + Shockwave: Biotic Boom; with weapon fire in between.
  • Going Solo on shielded/armored enemies (Nemesis, Centurion, Marauder):Warp+Heavy Melee+Shockwave: Biotic Boom
  • On Big Enemies (Atlas, Brute, Banshee, Prime, Ravager): Warp+Weapon Fire+Shockwave: Biotic Boom and Stagger from Shockwave
  • To Show Off: Unshielded Enemy: Shockwave+Heavy Melee: Shockwave leaves them hanging in the air, Melee knocks them out of the ballpark (or just kills them with a Melee Upgrade) – but you need to look/aim at them before melee-ing.

The Radius and Reach upgrades for Shockwave make it easier to hit even distant warped or floating targets, the Lasting Damage on Warp gives you more DPS and more time to trigger Biotic Boom. The Locust is basically an assault rifle, just smaller with less weight and does a decent job against everything, preferably at a distance.


  • Singularity+Shockwave for Crowd Control
  • Shockwave to Stagger the Big Enemies
  • Shockwave to give a second for revives or stop stompers
  • Shockwave to open up guardians
  • Singularity BEHIND a guardian for easy kills
  • Biotic Booms to take down shields, Big Enemies and for the AoE effect
  • Warp against Barriers and Armor
  • Setup or detonate Combos for Teammates

Generally engage from medium to long distance, make smart use of Biotic Booms (that’s why the Recharge Speed Upgrades) and support your team. Close Quarters is possible, but not advisable against more than two enemies.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

1. You have a power for almost any situation and can spam in a pinch!

-edits by Lucien Midnight

The Reaver – by Totally_Mad_Rat

Posted in ADEPT, Drell Adept, MULTIPLAYER BUILDS with tags , , , , , , on March 13, 2012 by Lucien Midnight

Build Title:

The Reaver – by Totally_Mad_Rat

Power Evolutions:
Reave: Radius (4), Recharge Speed (5), Damage & Duration (6)
Pull: Radius (4), Expose (5), Duration & Combo (6)
Cluster Grenade: (1), (2), (3)
Drell Assassin: Damage & Capacity (4), Power Damage (5)
Fitness: Durability (4), Shield Recharge (5), Fitness Expert (6)


Anything with +200% power recharge speed. A light pistol or the Avenger if you need the firepower. You won’t be using it a lot anyway.

Biotic explosions. Reave is a unique power. Just like Warp it can either set up a biotic explosion or trigger it. The main combo is Pull+Reave. It deals an insane amount of damage and is the fastest to spam among all classes in MP. (Reave has faster recharge time than Warp). It works especially well against groups of unprotected enemies. However, you can’t Pull armored targets so whenever possible Pull+Reave against unprotected. Explosions will also hurt armored enemies nearby. Unfortunately, this combo is not always possible. Drell adept lacks the power to detonate Reave (other than Cluster Grenade) but he’s great in the partnership with other adept (not Drell), human sentinel or vanguard. Reave with upgraded radius can hit multiple enemies at once, not only setting up several biotic explosions but also dealing high damage combined. DPS against one target is low though. I don’t like to depend on grenades so I have Cluster Grenade at rank 3. If you want to use more Reave+Cluster Grenade combos, you can invest some more points in it instead of Fintess. Drell adept is extremely fragile regardless of Fitness level so it won’t make much of a difference.

N00b Rating: 
4.5. On the one hand, you really don’t need to aim. On the other hand, you’ll need to use powers tactically, have good enemy awareness, and work in a pair.  Almost any hit removes your barrier.

-edits by Lucien Midnight

Basic Asari Adept

Posted in ADEPT, Asari Adept, MULTIPLAYER BUILDS with tags , , , , , , , on March 13, 2012 by Lucien Midnight

Build Title: 

Basic Asari Adept

Power Evolutions:

Stasis: Duration (4), Recharge (5), Bubble (6)
Warp: Detonate (4), Expose (5), Pierce (6)
Throw: (1), (2), (3)
Asari Justicar: Damage and Capacity (4), Power Damage (5)
Fitness: Durability (4), Barrier Recharge (5), Fitness Expert (6)


Anything that give you near 200% recharge speed. I personally like using an Avanger X since, just comes down to what I want to use since the majority of the same I rarely shoot with my weapon.


Pretty much simple, place your bubble at choke points and you will CC up to 2 targets. Follow up the targets you hit with a warp (if it is a large group) or throw (smaller group just 1 or 2 targets). For single targets if you have room just warp and throw the target to trigger a biotic detonation. Armor targets cannot be cc’ed with stasis so just put distance between you and them and warp/throw spam. Biotic detonation is the bulk of you damage, further more the damage from biotic detonations scale with difficulty. The main thing to worry about running this is that you are squishy (i.e: 1 granade will 100 – 0 you if your within range on gold), don’t try to tank mobs and take cover whenever you can. Always watch your surroundings and be careful not to let things flank you or get too close to you. If enimies get too close and you need to get away, stasis it and move. Further more your roll skill drains your barrier, it’s not much, but if you spam it, it does add up.

Noob Rating: (scale 1-5, 1 is easy for everybody!)
2. Depends how aware you are of your surroundings. 5 if you get tunneled vision, 1 if you know what is going around you. Always keep track of what is around you or you will be spending a good chunk of time on the ground.

- edits by Lucien Midnight
- thanks to kingtrouble for the write up!


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