Kung Fu Panda – by JayneCobb88

Build Title: Kung Fu Panda

 

Class: Volus Protector Vanguard

 

Map Difficulty Rating: This build has the potential for Silver gameplay, Gold if you’re good

 

Power Evolutions:
Biotic Charge: Radius (4), Weapon Synergy (5), Barrier (6)
Biotic Orbs: (1), (2), (3)
Shield Boost: Shields (4), Recharge Speed (5), Protection (6)
Volus Training: Damage & Capacity (4), Power Damage (5)
Fitness: Melee Damage (4), Martial Artist (5), Power Synergy (6)

 

Weapons:
Primary: Acoylte with Melee Stunner and Ultralight Materials
Secondary: Light shotgun of your choice with Omni-Blade and Shredder Mods

 

Gear:
The Kung-Fu Panda is built around Batarian Gauntlets.
Despite having both Biotic Charge and Shield Boost the volus needs a higher base shield, equipping a cyclonic modulator is necessary with how much our diminutive hero will be in the mix.

 

Strategy:
This little ball of fury is an amazing mook wrecking ball. Biotic Charge and immediately flow into heavy melee to crush the head of any foot soldier, phantoms and collector captains included. The Panda keeps himself protected during this long wind up falcon punch attack utilizing damage reduction from both the melee animation and the post biotic charge bonus for a total of 75% damage blocked. Pick a new target and charge again to refill shields and keep your melee spree going. Kung-Fu Panda is essentially a stunted, less durable Batarian Brawler with Shield Boost to support teammates. While fighting large enemies capable of sync killing your diminutive ass I recommend Biotic Charging them and backing off as you shoot. Don’t try punching a banshee. And remember you still have your cloak. It’s not a bad plan to light melee cloak and immediately fly across the map to punch a dude while cloaked as it tends to keep you that much safer from weapons fire while charging your heavy melee. Our Panda Hero is a grade A medic too.

 

N00b Rating:
3.5 – This tiny guy is effective and easy but you’re gonna need your teammates to take down the big bosses for you. And something has to be said about the perverse pleasure to be taken in flying about the battlefield as an little bitty ball of fat, judo chopping baddies in the nuts.
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A Volus with 4 (Biotic) Balls – by WadeVox

Build Title: A Volus with 4 (Biotic) Balls

 

Class: Volus Protector Vanguard

 

Map Difficulty Rating: This build has the potential for Gold gameplay

 

Power Evolutions:
Biotic Charge: (4) Force and Damage, (5) Weapon Synergy, (6) Barrier
Shield Boost: (4) Shields, (5) Recharge Speed, (6) Protection
Biotic Orbs: (4) Damage, (5) Recharge Speed, (6) Orb Count
Volus Training*: (4) Damage and Capacity, (5) Power Damage
Fitness*: (1), (2), (3)

 

*If you need the comfort of additional shields, spec out of Volus Training and max out Fitness; also Shield Boost at rank 5 of Volus Training is ok, but not recommended

 

Weapons:
Anything that keeps power recharge close to 200%. I like the N7 Eagle with piercing and barrel mods; use whatever you want but keep the power recharge as close to 200% as possible.

 

Gear:
Juggernaut Shield, Adaptive War Amp, Commando package, Responder Loadout, Shield Booster, Stronghold Package, Survival Loadout; any of these work, I suggest using something to boost shields since you are frail. For Ammo, weapon and armor use whatever you are most comfortable with and whatever you have to use.

 

Strategy:
First a little about me, then my thoughts about the character, then the powers, then how to play him; I don’t have any friends that play this game any more so most of my builds are constructed around playing as the lone wolf on a team of randoms and surviving without relying on others to detonate my combos or deal damage after I prime something; If you want to play with me sometime my gamertag on XBOX Live is Pecos McCleod.
Ah, the Volus Vanguard; a powerful biotic bowling ball with shield boost to be the perfect teammate. Like all Volus this little guy can’t take cover, isn’t especially dangerous with weapon or power damage but gets the nice mini tactical cloak and biotic balls of fury. The biotic balls give him good recharge speed bonuses and combined with Volus training do some good damage themselves. For his biotic charge I take force and damage at rank 4 (if you want to choose hitting multiple targets that’s alright too), weapon synergy at 5 and barrier at 6. Since he can’t spam powers without affecting his recharge speeds, weapon damage allows him to fill the spaces between charges with lots and lots of bullets. Barrier allows each charge to restore your shields/barrier completely giving you great survivability. I evolved shield boost by taking shields at rank 4, recharge speed at 5 (since I don’t like the long recharge time and I am not a big fan of boosted shield restore rate) and protection at rank 6; when you shield boost to save a teammate you want max shield recharge and some damage protection. Since you will be spamming this to save yourself a lot having the quick recharge time is very necessary. The biotic orbs are evolved for damage at rank 4, recharge speed boost at rank 5 and additional orb at rank 6. These can do quite a nice bit of damage by themselves, but having 4 orbs all giving 15% recharge speed bonus lets you use biotic charge and shield boost very liberally; at your best moment you should be constantly charging and popping shield boost, saving teammates where appropriate and knocking enemies around. For Volus Training I took the power damage and capacity route through rank 5, but if you want a more powerful shield recharge choose shield boost at rank 5 at the expense of biotic damage. I think the damage outweighs 30% more shields recharged, especially when your shield boost is already so powerful (and gets a little help from the power damage tree too). Fitness is just three ranks; between the biotic charge and shield boost you can get away with less health and shields, however random teammates are stupid and having extra health at the expense of Volus training can keep you alive when they all go down on wave 3.
The strategy for the biotic bowling ball is to summon the biotic orbs at the beginning of the map then charge, fire, and shield boost until everything is dead. You can also stay behind teammates who work as a pair, healing shields and charging the stragglers. You are the consummate team player, or devastating lone wolf; your shields and health are small, but biotic charge completely restores barriers (while doing 860 damage and 1397.50 force) and improves your weapon damage too. It takes your favorite weapon and makes it more deadly while the power recharge boost from the biotic orbs lets you use shield boost and biotic charge with impunity since the recharge times are now next to nothing. It is very common to charge an enemy, stagger him, empty your weapon, and then charge again all before he gets a shot off. Since your weapon does extra damage after a successful charge you may not need to charge again allowing you to pop a shield boost to save yourself if surrounded, or find the next target to knock down and kill. The biotic orbs can be launched to do damage against barriers and armor along with detonating biotic primed enemies (which your charge does as well), but these are evolved for power recharge boost and with their slow recharge rate should only be launched as a last resort, or if you are very bored and want to spice up the battle. DO NOT CHARGE INTO GROUPS OF ENEMIES! On gold you will die very quickly. Against high DPS enemies (Geth Pyros) charge only when safe and empty weapon at every moment you aren’t shield boosting or charging; it is more prudent to cloak and escape to a safe distance while emptying your weapon. Against major boss enemies (Primes, Brutes, Banshee’s, Praetorian’s, Atlases) always be shooting and if possible move behind the enemy to biotic charge without the danger of being grab killed (the tactical cloak works wonders for this). If you face an enemy by yourself, use shield boost and keep firing while backing up, being mindful of not backing up into larger groups of enemies. Biotic chargers are always in danger of being grab or sync killed, this is especially true against Phantoms. Be careful, use shield boost a LOT, biotic charge smartly and know when to stick with the group or charge off by yourself and you should easily handle any enemy (except Collectors, I can’t seem to find other teammates who can stay alive versus Collectors).

 

N00b Rating:
4 – While you are very frail, your biotic charge and shield boost make you much more difficult to kill. It is tempting to biotic charge all the time, but when not careful you can easily end up in a situation not even endless shields and biotic charges can get you out of. Volus, in my opinion, aren’t suited for dominating and topping the scoreboard. They are team players and deadly warriors but work best when around stronger characters, or on well played teams.

 

Appearance: 
A16 A16 B16 3:C16 B1 A nice black, white and gray camo with red lights. ANGRY VOLUS!
Alternate design:  B4 A16 B9 1:B9 B1 Red, Yellow, and White; I call him McVolus!
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This is my boomstick – by Beleghost

Build Title:

This is my boomstick – by Beleghost

Class:

Krogan Vanguard

Power Evolutions:

Biotic Charge: Force and Damage (4), Shotgun Synergy (5), Barrier (6)
Carnage: N/A
Barrier: Barrier Strength (4), Shield Recharge (5), Barrier Strength (6)
Krogan Battlemaster:  Damage and Capacity (4), Power Damage (5), *Personal Preference*(6)
Rage: Shields (4), Martial Artist (5), Fitness Expert (6)

Weapons:

Reegar Carbine or Piranha. Don’t consider anything else or you’re a quad-less Krogan. Take a shredder mod and whatever else you want to punch through Guardian Shields.

Gear:

Anything that gets you 20% or more to shield bonus is recommended. Shield Bonus itself is more useful as you’re a Vanguard and could care less about shield regen. I will note that with the Reegar some friends of mine prefer shotgun gear.

Strategy:

You’re a Krogan, if you’re playing Geth charge right into their faces and start unloading into Pyros and Hunters first and then focus on Primes or whatever else is nearby. The reason for this is Pyros and Hunters are the only geth capable of producing enough damage to overcome your barrier before you can charge again.

Now, if playing Reaper or Cerberus the class must be conservatively played. Charge, shoot, and melee anything that can’t instant kill you is fine. However, the moment an atlas, phantom, brute, or banshee is nearby, focus fire on them while moving backwards. This requires know your surroundings very well and also when they are going to get to close and running far before you’re too close and getting KOed (they seriously need to nerf those damn banshees or let Krogan stagger them, it’s annoying as hell). Remember Ravengers CANNOT shoot you at point blank so feel free to warp right into their ugly little faces. It takes time and patience not to just get up close and personal but floating between medium and short range is exactly where you want to be.

For the Piranha you won’t have to worry about weight as much as Kro-guards with Reegars. You guys will need to watch out as your charge with be a lot slower but at the benefit of much higher damage output.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

2.5 because honestly if you’re a decent player and can follow my instructions I doubt you’ll almost ever get downed. Just watch those damn banshees!

Appearance:

I highly recommend some form of camouflage and matching lights. This guy has the most badass camouflage in the game. I use light blue, white, and light blue lights for mine.

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I’m The Juggernaut B**** – By Reanimated Eggs

Build Title:

I’m The Juggernaut B**** – By Reanimated Eggs

Class:

Krogan Vanguard

Power Evolutions:

Biotic Charge – Radius(4), Melee Synergy(5), Barrier(6)
Carnage – N/A
Barrier – Barrier Strength(4), Shield Recharge(5), Power Recharge(6)
Krogan Battlemaster – Damage & Capacity(4), Power Damage(5), N/A(6)
Rage – Durability(4), Martial Artist(5), Fitness Expert(6)

Weapons:

Any shotgun that will keep you at 200%. I personally use the Eviscerator but i get like 3 kills with a gun in any given gold anyway.Any shotgun that will keep you at 200%. I personally use the Eviscerator but i get like 3 kills with a gun in any given gold anyway.

Gear:

Anything that provides bonuses to Shield Total/Recharge Speed and/or Melee damage (especially melee damage mods on the shotty).

Strategy:

As with most vaguard classes it is vital you do not encounter our signature glitch to ensure this host your own match.

I chose radius in Biotic Charge because it helps with the crowd control as your meleeing guy #1 in the face guys 2 and 3 are still dazed and will be served in a minute. I chose Power Recharge in Barrier because maintaining 200% recharge and constant shield regeneration is key. I left the last skill in Battlemaster open b/c the bonuses they provide are useless to this build and up for personal choice.

The entire point of this build is to CONSTANTLY use Biotic Charge and get kills via melee. At the start of the game hit barrier and never take it off. For any enemy save for the ones with the capability to instakill you are to biotic charge to them for easy travel / melee bonus and keep (heavy) meleeing until the enemy is well tenderized. Always keep biotic charge on cooldown to ensure shields stay up and you will be fine, regardless of how many enemies are in one spot. Now if you encounter a Guardian with a shield BC to expose him and blast away with the shotgun. Now the only thing i haven’t covered are those with instakill capability, there are a few such as the Phantom, Atlas, or Brute where if done correctly can keep you from being skewered or stomped. But if you see a Banshee I personally suggest staying away and taking her down slowly with a shotgun unless she is currently impaling one of your teammates like a doll guarantee-ing she wont (cant) do the same to you.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

Eh, I’ll give ita 3.5, Just make sure BC is constantly used and to be VERY careful next to Instakill units( You may have 1850 Health/Shields but instakills dont care about that) and you will be running through enemies like a Juggernaut.

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Brawlguard – by Invaderone

Build Title:
Brawlguard – by Invaderone

Class:
Batarian Brawler Vanguard

Power Evolutions:

Biotic Charge: Radius (4), Weapon Synergy (5), Barrier (6)
Lash: N/A
Blade Armor: Melee Damage (4), Damage Returned (5), Durability (6)
Batarian Enforcer: Damage & Capacity (4), Power Damage (5), Damage & Ammo (6)
Fitness: Melee Damage (4), Martial Artist (5), Melee Synergy (6)

Weapons:
Wraith, Reegar, Harrier, Talon, Carnifex, Paladin, Piranha, Geth Plasma Shotgun, Graal.

In general all shotguns can work on this guy, if you want something a lit bit more long range you can try the harrier, or the talon, carnifex or paladin. Try to keep your cooldowns high, since you’ll be charging a lot.

Gear:

Juggernaut Shields for a boost in shields and more boost of melee damage. Also, in the weapon you are using always use melee upgrader such as the melee stunter or the omni-blade. You can use any ammo you want, but i would recommend incendiary ammo, and when they are burning, try charge and they’ll explode. Also, go for efficiency module, you want that recharge to go as fast as possible.

Strategy:

This character has a very easy strategy. Charge and melee, charge and melee. That’s it. With the insane ammount of melee damage this guy produces you will kill (almost) everything in one shot. Only banshees, brutes, scions or pretorians will resist your falcon punch, the rest, as soon as you are charging the punch they are as good as death.

Your precautions should be on insta-kills. Watch out on charging those banshees or phantoms. Also use caution when you are charging a group, on higher difficulties they can surround you and kill you, your weapon of choice should get you out of that situation. Stay mobile and you will do fine.

N00b Rating: (scale 1-5, 1 is easy for everybody!)
2. This is easy and deadly.

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