Build Title: The Undefeated Quarian
Class: Male Quarian Infiltrator
Map Difficulty Rating: This build has the potential for Gold gameplay (Platinum is doable with the right team)
Power Evolutions:
Tactical Cloak: (4) Damage, (5) Recharge Speed, (6) Sniper Damage
Tactical Scan: (4) Weapon damage, (5) Headshots, (6) Damage
Arc Grenades: (4) Damage, (5) Electrical Damage*
Quarian Defender: (4) Weapon Damage, (5) Headshots, (6) Weapon Damage
Fitness: First three ranks
(*Either is appropriate here, max grenades or electrical damage. It all depends on your personal play style)
Weapons: Black Widow with extended barrel and piercing mods.
Gear: Juggernaut Shield, Guerilla Upgrade, Operative Package, Shield Booster, Sniper Rifle Amp, Survivor Loadout, Vulnerability (If you are GREAT at getting headshots). I strongly recommend whatever you have to give you the most shield strength or the most sniper rifle damage boost. My personal preference is the Operative Package. For Ammo, weapon and armor use whatever you are most comfortable with and whatever you have to use.
Strategy:
First a little about me, then my thoughts about the character, then the powers, then how to play him; I don’t have any friends that play this game any more so most of my builds are constructed around playing as the lone wolf on a team of randoms and surviving without relying on others to detonate my combos or deal damage after I prime something; If you want to play with me sometime my gamertag on XBOX Live is Pecos McCleod.
This is probably my favorite character in the whole game. I named him as a nod to Crixus from the television show Spartacus on Starz and because this guy is incredibly powerful and has gotten me kicked from several games by people who can’t handle his awesomeness. His powers are evolved for maximum damage at every possible point. Tactical cloak takes damage at 4, recharge speed at 5 (I always take recharge speed here), and sniper damage at 6. This is pretty standard evolution for tactical cloak; although if you like to do objectives and like to have extra time to line up the perfect headshot take duration and deal a bit less damage. Tactical scan is evolved similarly to Quarian Defender, weapon damage at 4, headshots at 5, and damage at 6. Scan EVERYTHING to get assist points and assist medals by the end of the game. Arc grenades are only there for controlling and stunning mobs, or as a panic escape from a crowd. I take damage at 4, and either max grenades or electrical damage at 5; either is appropriate, these aren’t for killing the enemy, only as small crowd control devices and panic buttons to escape situations. Quarian Defender is evolved for weapon damage at 4, headshots at 5 and weapon damage at 6. Everything is about boosting the damage for your rifle off the map. I only take the first 3 ranks of fitness; however if you like the extra comfort of shields, lose the arc grenades and max out fitness. Always remember, his health and shields are crap and even with them maxed out you will still die very easily; not worth giving up grenades for in my opinion.
The theory behind this build is to take the Black Widow sniper rifle, apply the damage from his tactical scan to your first two shots against an enemy, cloak, and then shoot your last shot dealing an insane amount of damage (this build and weapon combo demolishes armor). Your last cloaked shot is almost like a Widow shot with the damage it does. Even with a low level Black Widow (I only have a rank 3) your power recharge speed stays healthy enough to have your tactical cloak at a respectable 5.8 seconds and your tactical scan at 2.4 seconds. The longer cool down of the cloak allows for easy reload cancels, and the quick cool down of the scan lets you scan, then cloak for extra damage. I can’t stress enough how important it is to SCAN EVERYTHING! Even scan the base, low level enemies for additional assist points and medals. Your tactical scan helps out everyone by not only boosting weapon damage and movement speed penalties against the target, but highlights where a target is at which is useful against pesky Phantoms and other cloaked individuals. Like most other infiltrators this guy is not a front line warrior. Maintaining distance between enemies is vital, with no secondary or close quarters weapon if someone gets close you will be chewed up. When enemies get close to you, back away while firing and if necessary use the tactical cloak to make a retreat in any direction and reestablish proper distance for your Black Widow shots. Don’t be afraid to constantly move and change positions to maintain the distance from an enemy. When playing with random teammates everyone may die leaving you as the only player left in the wave; no matter what they are saying make sure you keep your distance from enemies and slowly take them down one at a time then work on the bosses. Remember that the arc grenade is a useful tool to briefly stun an enemy or flash stun a mob giving you precious seconds to escape or line up the crucial headshot. It is also effective for taking down or weakening enemy shields. Always remember the usual order of operations, tactical scan, fire 2 shots (this will normally take down most enemies), cloak, fire the last shot, reload cancel, and then start over. Remember to tactical scan every enemy, especially boss enemies, and get those free assist points. Tactical scan also won’t remove you from cover so use this power often.
N00b Rating:
4 – This build is like any other Infiltrator sniper build but with one great tool: tactical scan. This power has a low recharge time and takes the Black Widow to new worlds of damage. Tac scan, 2 shots, cloak, shoot, reload cancel, repeat. Maintain your distance from the enemy, change sniping spots when necessary and don’t feel compelled to rush in and protect other teammates when they behave stupidly because you are very frail. Final Note: this build is unfair to play with on silver or bronze, you will only find proper contest on gold.
Appearance: A16 B9 A16 1:B9 A4; Dark red and black with red stripes.
GD Star Rating
loading...
loading...