Archive for aggressive

Biotic Ninja – by Collin

Posted in Drell Vanguard, MULTIPLAYER BUILDS, VANGUARD with tags , , , , , , , , , , on March 18, 2012 by Lucien Midnight

Build Title:

Biotic Ninja

Power Evoultions:

Charge:  Radius (4)

Pull:  Radius (4), Expose (5), Duration and Combo (6)

Cluster Grenade:  Radius (4), Max Grenades (5), Force & Damage (6)

Drell Assassin:  Damage & Capacity (4), Power Damage (5), Pistols (6)

Fitness: (1), (2), (3)

Weapons:

I’m of two minds here.  If you use my above build, I would say go with the Carnifex.  The capacity and pistols modifiers should keep you light.  If you want to play more conservatively (my preference) I would change out the final evolution from Pistols to Weapon Damage and rock an SMG.

Strategy:

There are actually two strategies with this build.  The primary function is to serve and a mobile, close range biotic assassin.  You would set up your initial attack preferably from a flank and fire off a Pull, followed up by Charge to trigger the biotic explosion.  The pull evolutions should enable you to decimate a tightly clumped group of enemies within one attack.  If there are still enemies standing, end them with a point blank cluster grenade.  Speaking of grenades, use these liberally.  You have more movement speed than any other race and you should exploit this.  Use grenades as long range novas and use them on protected enemies.  A charge + grenade can do some serious damage to a Banshee or Phantom.

The other strategy is a bit more conservative.  As I alluded to in my weapons brief, if you want to play more conservatively, instead of pistols for Drell Assassin, take damage and use an SMG.  Just as in previous games, SMGs are high rate of fire guns that are ideal for stripping shields and barriers if you lack an overload-like ability.  Once you’ve dropped their shields/barriers, follow through with your Pull > Charge > Grenade combo.  For this, I’d run with a Locust.


N00b Rating: (scale 1-5, 1 is easy for everybody!)

5, no question.  This is a close range vanguard for optimum damage.  You have the grenades for a mid to close range nova but let’s be frank, Drell are squishy.  Learn to dodge, ESPECIALLY backwards.  Once you’ve fired off your combo DO NOT CHARGE AGAIN, backflip out of there and duck into cover.  You MUST capitalize on hit and run tactics, you can’t ‘tank’ like a human vanguard or asari.


-edits by Lucien Midnight


Color Scheme:

Be a stylish ninja, I like this color scheme:

PrimaryColor – A 16

HighlightColor – B 9

By using black (A 16) as the primary color, any highlight colors will show up much darker.  This will net you a nice dark red, perfect for the blood you will spill (hopefully more of your enemy’s!)

Krogan Panzer – by clerkenwell

Posted in Krogan Sentinel, MULTIPLAYER BUILDS, SENTINEL with tags , , , , , , , on March 14, 2012 by Lucien Midnight

Build Title:

Krogan Panzer – by clerkenwell

Power Evolutions:

Tech Armor: Durability (4), Melee Damage (5), Durability (6)
Lift Grenade: Radius (4), Max Grenades (5), Damage and Radius (6)
Incinerate: N/A
Krogan Berserker: Weapon Damage (4), Headshots (5), Weapon Damage (6)
Rage: Durability (4), Martial Artist (5), Fitness Expert (6)

Weapons:

Primary: A big, heavy shotgun. I like to stick to my Krogan roots and carry the Claymore. Put a Blade Attachment on it.

Secondary: A big, heavy sniper. I like the Widow.

Strategy:

Obviously your recharge speed is going to suffer horribly with this weapon loadout, but that’s why you ignore cooldown powers completely (just Incinerate for this class). The spec emphasizes durability, and with 1600 shields, 1200 health, and 40% damage reduction (70% while raging) this is the most durable build in the game. It also emphasizes increased weapon damage giving your heavy hitting weapons a significant boost. With a sniper and a shotgun you’re deadly at any range, but the build is most fun when you’re smacking things around. Take the time to carefully build yourself into a rage, picking off lone, weaker enemies. Husks are especially great for this. Once you’re in Rage mode, you can take a ridiculous amount of punishment. I haven’t tried it on Gold yet, but on Silver, you can easily charge a pack of Geth that includes 3 Pyros and multiple Troopers and come out with your shield intact. You can charge a turret, eat missiles, one-shot Centurions, Marauders, etc. with a heavy melee. The toughest part is recognizing when you’re finally outmatched and should beat a quick retreat and start thinning the ranks with your Widow. Always keep in mind that you can wreak havok at any range, don’t be too eager to rush into melee.

N00b Rating (scale 1-5, 1 is easy for everybody!)

2. This is, quite simply, the most durable build in the game. The only difficulty comes in mastering your chosen weapons and learning to recognize when you need to retreat. It’s very easy to get carried away!

-edits by Lucien Midnight

Invisible Commando – by Giwigiwigiwigiwi

Posted in Human Infiltrator, INFILTRATOR, MULTIPLAYER BUILDS with tags , , , , , , , , on March 14, 2012 by Lucien Midnight

Build Title: 
Invisible Commando – by Giwigiwigiwigiwi

Power Evolutions:
Tactical Cloak: Damage (4), Recharge Speed (5), Bonus Power (6)
Cryo Blast: Radius (4), Cryo Explosion (5), Frozen Vulnerability (6)
Sticky Grenade: N/A
Alliance Training: Weapon Damage (4), Headshots (5), Weapon Weight (6)
Fitness: Durability (4), Shield Recharge (5), Durability (6)

Weapons:
M-23 Katana/M-27 Scimitar. Why not claymore, like the cloaky claymore mentioned above? 1st, weight; 2nd, claymore has only one shot, if you lost it in a close combat (in case of a serious lag) it’ll be too dangerous for you to reload.

Strategy:
This invisible commando is similar to the cloaky claymore mentioned above, but more flexible. Tactics? Cloak, go find an enemy and use Cryo Blast, and afterwards with a instant shot into the heads, find some cover, wait for another round. If you killed an enemy and cause a cryo explosion, keep your rampage, either with shotgun or melee. There’s one thing I would like to mention, that cloak is not only a way getting close to your enemy, but also a way to easily achieve the “grab”. As you know, gold grab achievement only requires 5 grabs (silver 3 and bronze 1).
This build is for those who love close combat and hate camping somewhere with a sniper, scoping shooting and reloading. Also it explains how a infiltrator infiltrates. But of course you’re often surrounded by a bunch of enemies, so it is a little bit dangerous for players who’re not familiar with enemies and maps. Anyway, there is always some enemy difficult to handle, like Banshee, Phantom, Atlas, etc. This class lacks effective ways against armor, so you will need the help of armor-piercing ammo in certain situations.

N00b Rating: (scale 1-5, 1 is easy for anyone!)
4. This class can hardly get a team No.1 score, and requires a good understanding of cooldown, of maps and enemies. Once you get used to sniping this class will dominate. Blast the fragile world into pieces, do some damage!

-edits by Lucien Midnight

They’re Dead! – by Tyrf

Posted in Krogan Sentinel, MULTIPLAYER BUILDS, SENTINEL with tags , , , , , on March 14, 2012 by Lucien Midnight

Build Title:

They’re Dead! – by Tyrf

 Power Evolutions:

Tech Armor: Durability (4), Melee Damage (5), Durability (6)
Incinerate: Damage (4), Burning Damage (5), Armored Damage (6)
Lift Grenade: N/A
Krogan Berserker: Weapon Damage (4), Headshot (5), Weapon Damage (6)
Rage: Melee Damage (4), Martial Artist (5), Fitness Expert (6)

Weapons:

Primary: Falcon Assault Rifle to stagger enemies as you approach to melee (also good for groups you can’t approach at all) with clip size attachment. Alternatively, you can use the spike thrower or Geth plasma shotgun instead of the Falcon AR.

Secondary: Backup Pistol, with melee attachment

 Strategy:

Basically, most of the enemies with Armor probably shouldn’t be melee’d (Banshees, Atlas, Brute, Turrets, Primes, Pyros…okay, all enemies with Armor probably shouldn’t be melee’d), so keep your distance and use incinerate on their armor when it comes up.

Avoid running into groups of more than two enemies. Use an AR shot + Heavy Melee combo to kill stragglers or any enemy that gets too close.

N00b Rating: (scale 1-5, 1 is easy for everyone!)

3.5.

Asari Warrior – by eschaeron

Posted in ADEPT, Asari Adept, MULTIPLAYER BUILDS with tags , , , , , , , , , on March 13, 2012 by Lucien Midnight

Build Title:

Asari Battle Adept – by eschaeron

Power Evolutions:

Stasis: strength (4), recharge speed (5), bubble (6)
Warp: detonate (4), damage (5), recharge (6)
Throw: force (4), detonate (5)
Asari Justicar: damage & capacity (4), damage (5)
Fitness: shields (4)

Weapons:
Phalanx with damage and ammo mods. It gives you 200% cooldown, is a perfect ‘oh ****’ weapon as it is quite accurate even without a scope and can fire a lot of bullets in a short time, and is ideal (for a pistol) to strip shields and barriers. Aim for the head.

Strategy:

Biotic detonations, mainly. You’re a bit more sturdy than the standard adept, so when encountering lone troopers, just gun them down. Be wary that your warp cooldown is somewhat long (compared to throw), but the damage upgrade allows you to use it as a primary attack.

Never take cover, use line of sight instead (unless faced with atlases, rocket troopers or ravagers). Your biotic dodge allows you to avoid their projectiles (harder against ravagers).

N00b Rating:

3.  This build does a bit less damage than other Asari Adepts, but you gain that in durability and versatility. You’re still very much squishy, however, so stick to your teammates.

-edits by Lucien Midnight

Asari Glass Cannon – by banthracis

Posted in ADEPT, Asari Adept, MULTIPLAYER BUILDS with tags , , , , on March 13, 2012 by Lucien Midnight

Build Title:

Asari Glass Cannon – by banthracis

Power Evolutions:

Stasis: strength (4), recharge speed (5), bubble (6)
Warp: detonate (4), exposure (5), recharge (6)
Throw: force (4), detonate (5), force (6)
Asari Justicar: damage and capacity (4), damage (5), Pistols*(6)
Fitness: (1), (2), (3)*

* if you have a high level carnifex or paladin (190% or more cooldown) forget pistols and just grab 3 ranks of fitness.

Weapons:

Carnifex or Paladin if you have them. If not, any heavy pistol that will keep you over 180% recharge speed. Dmg + scope mods.

Strategy:

Designed mainly for gold. Strategy is to just cause detonations non stop. For non-armored targets, stasis bubble throw/warp detonate, for armored, warp into throw detonate.
Stasis strength over duration as I’ve found this to be more useful. Better chance of having stasis affect still around for detonates, rather than target having fallen over by time CD is up.
For warp, recharge over pierce since warp is just to setup explosions and is only up for ~2 seconds anyway.

During power CD if you don’t need to hide, you can do 2-3 headshots to remove protection before a detonate.

Build works well regardless of enemy type.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

4. Takes a bit of practice getting used to the power, hide playstyle and having very little HP/barriers. Also need a higher level of carnifex or Paladin for this build to really shine, but once you get to the point of biotic explosions every 2 seconds, it’s worth it.

 

-edits by Lucien Midnight

Cloaky Claymore – by OblivionDawn

Posted in Human Infiltrator, INFILTRATOR, MULTIPLAYER BUILDS with tags , , , , , , , , on March 13, 2012 by Lucien Midnight

Build Title:

Cloaky Claymore – by OblivionDawn

Power Evolutions:

Tactical Cloak: Damage (4), Recharge Speed (5), Bonus Power (6)
Cryo Blast: Radius (4), Cryo Explosion: (5), Recharge Speed (6)
Sticky Grenades: N/A (I have no points in Sticky Grenades, I find them fairly useless for this build.)
Alliance Training: Damage & Capacity (4), Power Damage (5), Optional (6)
Fitness: Durability (4), Shield Recharge (5), Fitness Expert (6)
Weapons:

M-300 Claymore

Strategy:

Basically, you use your cloak, run right up to an enemy (preferably one of the tougher ones like the Centurion or Maruader, etc.), put your Claymore in his mouth, and pull the trigger. Then you do some evasive maneuvers until your cloak recharges. Rinse and repeat.

The beauty of this class is that the Claymore has a tendency to one-shot anything human-sized. Although it does take some practice to line up that perfect shot before your cloak runs out.

You can use Energy Drain or Cryo Blast (depending on the race) to stagger your enemy and give you time to line up a good shot. I’ve frequently gotten first place with this build. It takes some getting used to, and you have to be pretty ballsy to get to some of the more protected targets. This build really flourishes in the “High Value Targets” objectives. You just sneak behind enemy lines and blow them away in short order.

N00b Rating:

4.5. You likely won’t be much of a N00b by the time you get your Claymore. But I’d give it a 4 or 5. Like I said, it takes some getting used to and some pretty good situational awareness.

-edits by Lucien Midnight

Asari Assault Sniper – by JerZeyCJ2

Posted in Asari Vanguard, MULTIPLAYER BUILDS, VANGUARD with tags , , , , , , , , , on March 13, 2012 by Lucien Midnight

Build Title:

Asari Assault Sniper – by JerZeyCJ2

Power Evolutions:

Biotic Charge: Force and Damage (4), Weapon Synergy (5), Barrier (6)
Stasis: Stasis Strength (4), Bonus Power (5), Bubble (6)
Lift Grenade: N/A
Asari Justicar: Damage & Capacity (4), Either (5), Weapon Damage (6)
Fitness: Durability (4), Shield Recharge (5), Fitness Expert (6)

Weapons:

M-99 Saber with a damage increase mod and capacity increase mod.
Alternativley, the M-99 can be substituted with a high powered pistol(ex. Carnifex or Paladin) for a decrease in weight. If choosing a pistol, substitute the Asari Justicar: Pistols (6) instead of Weapon Damage (6).

Strategy:

Use stasis to trap enemies and then use either the M-99 or your hand cannon to pull of a headshot. Certain targets may take more than one shot. While a sniper could be used, the M-99 is just as good at taking targets out at a distance(hits exactly where you aim it if you’re in cover) and can still be used up close. The m-99 also has a 8(11+ with mod) round clip and a fast reload time, while snipers have smaller clips and longer reloads. If when you stasis a target and your Bonus Power perk kicks in, Charge in for a biotic combo, provided it is safe to do so(nobody likes a vanguard who charges into a group of enemies and gets downed) if not, just go for a headshot.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

3. Just because the M-99 or a high powered pistol are rare weapons.

-edits by Lucien Midnight

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