Archive for 4

Salarian Engie – by gadna13

Posted in ENGINEER, MULTIPLAYER BUILDS, Salarian Engineer with tags , , , , , , , , on March 14, 2012 by Lucien Midnight

Build Title:
Salarian Engie – by gadna13

Power Evolutions:
Energy Drain: Damage (4), Drain (5), Armor Boost (6)
Decoy: (1), (2), (3)
Incinerate: Damage (4), Burning Damage (5), Armor Damage (6)
Salarian Operative: Damage & Capacity (4), Headshots (5), Sniper Rifles (6)
Fitness: Durability (4), Shield Recharge (5)
Weapons:
I’d recommend a faster firing sniper rifle here although any will do. A powerful hand-cannon also gets the job done (Carnifex or Paladin) though change Sniper Rifles in Salarian Op for Weapon Damage if you’re not doing the sniper rifles. Only take one weapon though as you’re gonna be power spamming and using the weapon for cleanup.

Strategy:
This class is great support as you have the ability to take out any form of defense. You’re main priority should be taking out shielded targets with Energy Drain as that increases your shields and gives you some damage reduction.  Incinerate is maxed for damage as most of the heavies (and those pesky pyros) are armor based.  A hefty amount of Decoy usage to move yourself around the map along with providing a distraction is a must on high levels. Dropping a decoy while you and your team retreat can save your behinds quite a bit. This class is deadly in the right hands and should net anyone with quite a few assists per match.

N00b Rating: (scale 1-5, 1 is easy for anyone!)
4. You’re a good team player using this, however, you won’t score high on the boards. Also, some good aim is needed to take down targets quickly.

-edits by Lucien Midnight

Invisible Commando – by Giwigiwigiwigiwi

Posted in Human Infiltrator, INFILTRATOR, MULTIPLAYER BUILDS with tags , , , , , , , , on March 14, 2012 by Lucien Midnight

Build Title: 
Invisible Commando – by Giwigiwigiwigiwi

Power Evolutions:
Tactical Cloak: Damage (4), Recharge Speed (5), Bonus Power (6)
Cryo Blast: Radius (4), Cryo Explosion (5), Frozen Vulnerability (6)
Sticky Grenade: N/A
Alliance Training: Weapon Damage (4), Headshots (5), Weapon Weight (6)
Fitness: Durability (4), Shield Recharge (5), Durability (6)

Weapons:
M-23 Katana/M-27 Scimitar. Why not claymore, like the cloaky claymore mentioned above? 1st, weight; 2nd, claymore has only one shot, if you lost it in a close combat (in case of a serious lag) it’ll be too dangerous for you to reload.

Strategy:
This invisible commando is similar to the cloaky claymore mentioned above, but more flexible. Tactics? Cloak, go find an enemy and use Cryo Blast, and afterwards with a instant shot into the heads, find some cover, wait for another round. If you killed an enemy and cause a cryo explosion, keep your rampage, either with shotgun or melee. There’s one thing I would like to mention, that cloak is not only a way getting close to your enemy, but also a way to easily achieve the “grab”. As you know, gold grab achievement only requires 5 grabs (silver 3 and bronze 1).
This build is for those who love close combat and hate camping somewhere with a sniper, scoping shooting and reloading. Also it explains how a infiltrator infiltrates. But of course you’re often surrounded by a bunch of enemies, so it is a little bit dangerous for players who’re not familiar with enemies and maps. Anyway, there is always some enemy difficult to handle, like Banshee, Phantom, Atlas, etc. This class lacks effective ways against armor, so you will need the help of armor-piercing ammo in certain situations.

N00b Rating: (scale 1-5, 1 is easy for anyone!)
4. This class can hardly get a team No.1 score, and requires a good understanding of cooldown, of maps and enemies. Once you get used to sniping this class will dominate. Blast the fragile world into pieces, do some damage!

-edits by Lucien Midnight

Basic Quarian Infiltrator

Posted in INFILTRATOR, MULTIPLAYER BUILDS, Quarian Infiltrator with tags , , , , , , , , on March 13, 2012 by Lucien Midnight
mass effect 3 multiplayer quarian infiltrator build

Reaver 102's Basic Quarian Infiltrator

Build Title:

Basic Quarian Infiltrator

Powers:
Tactical Cloak: Damage(4), Recharge Speed (5), Sniper Damage (6)
Sticky Grenade: (1), (2), (3)
Sabotage: Duration (4), Recharge Speed (5), Berserk (6)
Quarian Defender: Damage & Capacity (4), Headshots (5), Weapon Damage (6)
Fitness: Durability (4), Shield Recharge (5)

Weapons:

Sniper Rifle of your choice and optionally an smg with light weight materials modification if you feel you need a sidearm.

Strategy:

The Quarian Infiltrator is probably the hardest of the infiltrators to play as you lack any ability to assist in lining up head shots or stripping defenses.  You rely on cloak to provide the extra damage to power through defenses on silver and bronze for clean kills, be prepared to have to fire multiple shots on gold to strip defenses. Sticky grenades are just extra damage but they still pack a punch so don’t forget about them, use them to kill dangerous targets such as brutes, phantoms, atlas, and ravagers.

Where the Quarian Infiltrator differentiates its self from the other infiltrators is that it has an ability called sabotage.  Sabotage either causes weapons to backfire, stunning enemies who fire upon a target and dealing a small amount of damage, or hacking, which temporarily converts synthetic enemies to fight for you.  Usage of this power will vary depending on the enemy you face.  For reapers only the cannibals are affected by the backfire making this faction the hardest of the three to face, to beat the reapers you will be relying on cloak and your sniper rifle to see you through.  Against Cerberus everything is affected but avoid wasting it on shielded humanoids as they ignore the backfire if the defenses are up, highly recommend allowing engineers to set up their turrets and then hacking them.  Hacking an atlas is also useful but it lasts for half the duration and will become immune after 3 hacking attempts, use it sparingly to either buy you time or when the moment is right and there are enemies in front of the atlas that is approaching you.  Against Geth everything becomes hacked by this skill, trivializing the faction, hack everything and often but beware of diminishing returns, usually though the enemies should be cleared before this ever becomes a problem just remember what you have hacked do not ignore them for long.

I consider it an all comers build capable of handling Geth on any difficultly.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

4. While its a bit harder to use on Cerberus and Reapers compared to the other infiltrators, the quarian infiltrator trivializes the Geth.  This class requires the ability to headshot consistantly.

- Thanks to Reaver102 for write up!

-edits by Lucien Midnight

Siren Salarian

Posted in INFILTRATOR, MULTIPLAYER BUILDS, Salarian Infiltrator with tags , , , , , , on March 13, 2012 by Lucien Midnight

Build Title:

Siren Salarian

Power Evolutions:

Energy Drain: Radius (4), Recharge Speed (5), Damage (6)
Tactical Cloak: Duration (4), Recharge Speed (5), Bonus Power (6)
Proximity Mine: N/A
Salarian Operative: Damage & Capacity (4), Headshots (5), Sniper Rifles (6)
Fitness: Durability (4), Shield Recharge (5), Durability (6)

Weapons:

I’d recommend your favorite sniper rifle with this bad boy. If you hate sniper rifles, make a different choice for rank 6 of Salarian Operative and rank 6 of Tactical Cloak. You could easily be successful with the carnifax, and actually the reduced weight would allow more Energy Drain spam. Choose one weapon only, no need for two with the powerful Energy Drain and cloaking abilities.

Strategy:

The Siren Salarian is perfect for sniper/infiltrators who enjoy working closely with a team. The radius and quick recharge speed of Energy Drain allows awesome crowd control, especially against the Geth. You’ll want to sit back a ways behind your team and cloak for headshots with a powerful sniper like the widow or a high level mantis. Take out shields for your team with Energy Drain and use the cloak for medic duty as well. If someone on your team goes down, you have the longer duration on your cloak and you can stop an enemy from stomping your friend with energy drain, keep your cloak up because of rank 6 bonus power, and then revive them before the enemy has a clue to what’s going on.

N00b Rating: (scale 1-5, 1 is easy for anyone!)

4. This class requires sniping skill, tactical cloaking, enemy crowd control, and teammate awareness.

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