Captain Kaboom – by PunxsatownyPhil

Build Title:
Captain Kaboom – by PunxsatownyPhil

Class:
Batarian Soldier

Power Evolutions:
Ballistic Blades: Cone spread (4), Recharge speed (5), Explosive blades (6)
Blade Armor: Durability (4), Recharge speed (5), Power recharge (6)
Inferno Grenade: (1), (2), (3)
Batarian Enforcer: Damage and capacity (4), Power damage (5)
Fitness: Durability (4), Shield recharge (5), Fitness Expert (6)

Weapons:
I reccomend the good old, reliable, vanilla, Avenger X with a magazine upgrade and the armor-piercing mod. That way, you can fight effectively at range and still have excellent cooldown on your ballistic blades.

Gear:
Warfighter package works best here, in my opinion. Grenade capacity isn’t bad either. Power bonuses are also always nice.

Strategy:
You’re going to be able to take out anything that isn’t an Atlas, Prime, or Banshee quite easily. Basically, run right up to an enemy or near a group, pump exploding razors into their faces, get into cover, get a few Avenger headshots, and repeat as soon as the cooldown is finished. When you’re only threatened by one enemy, just fire your blades and use a heavy melee while they’re staggered. This will insta-kill most weaker enemies even on silver (Haven’t tested this on gold yet, as I’m only at level 18). The spread of your blades is pretty wide, as you’ll notice when you shoot an assault trooper, turn, and see a centurion outside of your field of vision stagger and explode into a fountain of blood. You’re pretty durable, but remember to take cover. Have Blade Armor on at all times, it will save your life when a Geth Hunter melees you and gets staggered before he can finish you off. Work with teammates on the boss enemies, because you’re not very well equipped to take them down unless you can refill your grenades quickly.

N00b Rating: (scale 1-5, 1 is easy for everybody!)
3. It’s pretty average in difficulty.

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Sneaky-Stab Girl by PunxsatownyPhil

Build Title:
Sneaky-Stab Girl by PunxsatownyPhil

Class:
N7 Shadow Infiltrator

Power Evolutions:

Tactical Cloak: (4) Duration, (5) Melee Damage, (6) Bonus Power
Electric Slash: (4) Damage, (5) Detonate, (6) Range
Shadow Strike: (4) Damage Protection, (5) Electric Damage, (6) Damage
N7 Shadow:
Sword Mastery: (4) Sword Damage, (5) Martial Artist, (6) Armor Damage

Weapons:
A light SMG, the lighter the better, because you won’t be using it much. Geth Plasma with Ultralight Materials has served me well.

Gear:
Ammo bonuses aren’t particularly necessary, strength makes a good weapon bonus, and whatever you want for armor is fine. Structural Ergonomics makes a good gear bonus.

Strategy:

On lower difficulties, you’re going to go into tactical cloak and shadow strike everything. Attack a weaker enemy first, because it will be stronger the second time thanks to Martial Artist. You’ll usually be able to get away easily if you play smart, because you’re not that squishy and you get the damage reduction. On higher difficulties, especially geth gold runs, you’ll mostly want to spam electric slash, which has a really low cooldown and goes through walls. It works especially well in conjunction with a Slayer using the same specs on Biotic Slash. Together, you can grind down a Prime in seconds flat. A good strategy against boss enemies in general, even Banshees, is to cloak, shadow strike, and then run away and use electric slash to get a nice tech burst. Of note is the fact that you cannot miss with shadow strike, so use it on a brute as it charges or on a banshee as it teleports to do damage but appear far behind them.

N00b Rating: (scale 1-5, 1 is easy for everybody!)
I’ll say 3. It doesn’t take much getting used to but if you stay in the open for long you’ll die. Oddly, it’s easier on harder difficulties when you’re spamming your slash through the wall in the corner of a room.

Appearance: I go for an electric blue and yellow look, which I achieve with A10 B10 B4 etc.

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There Will Be Bloodlust – by Elan D.

Build Title:
There Will Be Bloodlust – by Elan D.  Credit to No Snakes Alive

Class:
Vorcha Sentinel

Power Evolutions:
Bloodlust: Regeneration (4), Power (5), Regeneration (6)
Flamer: Damage (4), Damage (5), Armor (6)
Cluster Grenades: Damage (4)
Resilience: Damage and Capacity (4), Power and Force (5)

Fitness: Health and Shields (4), Martial Artist (5)

Weapons:

I only feel that one weapon truly fits with this build, and that is the wonderful Reegar Carbine. Any other heavy shotgun would work as well. What this means is that while you won’t have a lot of long-distance viability, you’ll rip in CQC. And, as an additional bonus, being in range to use the Reegar means you are also in range to use Flamer, which is really what makes the Vorcha Sentinel rip at a whole new level, as you can shred shields and barriers with the Reegar and then immediately melt armor with Flamer. This advantage is compounded by outfitting the Reeger with the Shredder mod, which will literally rip through guardians.

If you want a bit more versatility, I’ve had good results with a scoped high-level Carnifex.

Strategy:

This build has a real close-quarters survivability that few can match. Basically, the strategy is to get your three stacked kills right away, which usually mean running up and heavy meleeing some enemies you can kill in one hit. Husks are best. Once you’ve got that one kill, your heavy melee can take out any level 1 enemies in a single shot (geth troopers, assault troopers, cannibals). You can blast anything with a shield (centurions, marauders, rocket troopers) with the Reeger to nearly instantly drain their shields, and then to save that precious ammo, just heavy melee them for the kill.

As far as upper level and boss enemies go, they don’t stand a chance. Flamer can take out Ravagers in less than 3 seconds, Brutes in just a second more. A single Reegar clip will de-barrier a Banshee, and then it’s just a matter of staying in that sweet spot beyond her reach but where you can still hit her. Atlases take a bit more, but if you can hop out from a corner, blast with Reegar or Flamer, and dive back, and you’ll be just fine.

The only thing you CAN’T handle with this build is burst damage, such as several Ravagers firing on you at once. It doesn’t matter how awesome your health regeneration is if all your health gets wiped in a second.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

3. The build has amazing survivability, but you really have to know how far you can be from enemies to hit, especially when eating armor with Flamer, it’s VERY easy to get caught in a Brute’s path, or to have a Banshee teleport behind you and grab you up. The Vorcha’s dodge gives you all the tools you need to stay out of the line of fire, so learn to use them well and you’ll be tearing things up in no time!

-edits by PunxsatownyPhil

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Resilient Fury – by T.C.

Build Title:
Resilient Fury – by T.C.

Class:
N7 Fury Adept

Power Evolutions:
Annihilation Field: Impact Radius (4), Damage Taken (5), Drain (6)
Dark Channel: Damage (4), Recharge Speed (5), Damage (6)
Throw: Force (4), Detonate (5), Force & Damage (6)
N7 Fury: Damage & Capacity (4), Power Damage (5)
Fitness: (1), (2), (3)

Weapons:
Carnifex X with Scope and Damage mods, or any other weapon that will keep your Power Recharge Speed at +200%. If you’re playing this class well, you’ll barely be using your weapon.

Gear:
Structural Ergonomics Gear for additional Power Recharge Speed bonus.

Strategy:
This build can take more punishment from enemies than most adepts, but that doesn’t mean you should break from cover. Use cover always and hit enemies with Dark Channel, followed up by Throw to create biotic explosions. Dark Channel will transfer to one nearby enemy after your primary target is destroyed, which will allow you to simply toss Throw on them for another biotic explosion. If the new target isn’t who you want to blow up, just toss another Dark Channel to select your next victim.

I recommend keeping up your Annihilation Field as much as possible since the Drain ability will restore your shields and will allow you to detonate enemies that get too close to you by way of tossing Throw on them. Keep an eye out for the visual glow effect on your enemies from Dark Channel and Annihilation Field and detonate them with Throw. When you’re surrounded you can detonate your Annihilation Field to regain full shields more quickly, and also to detonate any enemies who have a biotic effect on them.

This build is effective on its own, but will also work great with any other biotic powered class that can toss out powers such as Warp, Throw, etc. The high recharge rate on powers means you’ll be pumping out biotic explosions very quickly. The Annihilation Field is also a great way to keep you in the fight since it restores your shields when damaging enemies who get too close to you.

N00b Rating: (scale 1-5, 1 is easy for everybody!)
3. If you don’t know how biotic explosions work and prefer to run and gun, you’re in for some punishment. If you take cover and play smartly this build is very easy to excel with.

-edits by Lucien Midnight

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Demo-Girl – By Jackethan

Build Title:
Demo-Girl – By Jackethan

Class:
N7 Demolisher Engineer

Power Evolutions:
Supply Pylon: Resupply Frequency (4), Weapon Damage (5), Extra Grenade (6)
Arc Grenade: Radius (4), Electrical Damage (5), Shield Overload (6)
Homing Grenade: Damage (4), Fire Damage (5), Armor Damage (6)
N7 Demolisher: Damage & Grenades (4), Power Damage (5), Damage & Grenades (6)
Fitness: N/A

Weapons:
Cerberus Harrier, or any preferred loadout. Recharge time is not an issue with this build, as Supply Pylon is the only Cooldown.

Gear:
Either Warfighter Package or Grenade Capacity. You really want to be tossing grenades a lot.

Strategy:
The Demo-Girl. She’ll blow anything up. This build is centered around alternating Arc Grenade and Homing Grenade ad nauseam for lots of tech bursts and points-whoring. On standard infantry units an arc grenade and a burst from the Harrier should be able to take down most enemies. On large armored enemies the one-two-punch of Arc Grenade and Homing Grenade is called for. Experiment with the damage of a tech burst from Arc/Homing vs just sending a bunch of homing on armored targets, and play as you prefer here. I found that homing grenade does more single target damage to armored units per grenade but an intermittent use of Arc Grenade will kill smaller units around the target.

Pylon Placement is thekey to a successful strategy with this class. Ideally (i.e.: Geth Farming) you stick it down in one place behind cover, stand on it, and suck up all the grenades it spits out, lobbing them like a crazy woman. But on some maps this is impossible. Communication with your group is key here, find out where they would like to hunker down, and keep it there. In some cases on PUGs I have noticed that the group will act more defensively and stick around a pylon if they see one, much more so than groups did with the Justicar Bubble. People really like the shield bonus the pylon gives.

It may seem counterintuitive to place the pylon directly next to an ammo crate, however creates have 1 to 2 grenades in them at most, and at best your pylon will spit out 2 at a time. With a capacity of 6 grenades just from class points alone you’ll be using them much faster than they spawn.

N00b Rating: (scale 1-5, 1 is easy for everybody!)
3. It’s not quite as OP as Salarian Winfiltrator, or Vorcha Flamer builds, but it does hog the points. Bronze and Silver are a cakewalk. On Gold you will need to use cover effectively. This is also one of the few builds I consider viable for Platinum, though as with any platinum game, much skill is required.

-edits by Lucien Midnight

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