Archive for 3

Floatilla Guardian – by Keenblade

Posted in ENGINEER, MULTIPLAYER BUILDS, Quarian Engineer with tags , , , , , , , , on March 20, 2012 by Lucien Midnight

Build Title: 

Floatilla Guardian – by Keenblade
Power Evolutions:
Sentry Turret: shields&damage (4), cryo ammo (5), rockets (6)
Incinerate: radius (4), recharge (5), freeze combo (6)
Cryoblast: radius (4), cryo explosion (5), recharge (6)
Quarian Defender: damage & capacity (4), power damage (5)
Fitness: (1), (2), (3)

Weapons:
Carnifex or Scorpion, if you don’t have those, then I recommend any SMG that gives +200% recharge speed.  Must have a pistol scope mod, or SMG scope mod for best results.  Alternative weapon choice for power sniping would be a Mantis, though you’ll want the Mantis X for the reduced weight.  Note that the Mantis will be much heavier than any pistol option, but hit far harder.

Strategy:
Depending on your weapon choice, you’ll do AoE damage with each shot.  Be sure to place these shots with the Scorpion carefully since it’s a relatively slow projectile and rather easily dodged, but can hit behind cover if properly placed.  Your primary use of weapon is to increase the distance at which you auto-target enemies with your powers by aiming through the scope mod.  Lob cryoblasts into large groups and follow with pyroblast for large tech bursts.  If you find your team is camping your targets, cryoblast anything that you can target, then start sniping with the carnifex after lobbing a pyroblast.  *I fondly call the missile upgrade my “stupid turret” since it fires the long-range missile at the nearest enemy, but will indicate the direction of an enemy it CAN target before they are found…  Even if that enemy is on the other side of a wall.  The cryo ammo can set up your own kills for sniping with a heavy pistol, or support your squad while you hunt on your own with cryo/pyro tech bursts.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

3. It is important to note that the more aggressively you play this, the greater your risk of death, but the greater you score is if you don’t get executed or bleed to death early in the round.  If you want to rank above 3rd, you’ll need to learn to be good without allies near you, otherwise you simply set-up all of their kills.  You may well be camped by your own team.  If this happens, switch to a more support role of freezing anything that moves and tech-bursting it for the kills you can get.  The more assists you get with this build, the lower you’ll rank in the match.  You have been warned.  :)

-edits by Lucien Midnight

Invisi-Sniper – by Cookiegobbler

Posted in Human Infiltrator, INFILTRATOR, MULTIPLAYER BUILDS with tags , , , , , , , , , , on March 18, 2012 by Lucien Midnight

Build Title: 
Invisi-Sniper – by Cookiegobbler
 
Power Evolutions:
Tactical Cloak: Damage (4), Recharge Speed (5), Sniper Damage (6)
Cryo Blast: (1), (2), (3)
Sticky Grenade: Radius (4), Armor Piercing (5)
Alliance Training: Weapon Damage (4), Headshots (5), Weapon Damage (6)
Fitness: Durability (4), Shield Recharge (5), Durability (6)

 
Weapons:
Any one-hit-kill weapon. Preferably of the highest level to minimize cooldowns combined with the Sniper Rifle Extended Barrel for extra damage.


M-92 Mantis
Your starter weapon. Any level will do since it already has a low weight value. I would recommend putting the Piercing Module on it till you get one of the better weapons so you can deal with enemies in cover and Cerberus Guardians.
 
M-98 Widow X
I recommend not using it till it is upgraded to level “X”. The reason for that will be explained in the strategy section below. Since this gun can pierce through cover and Cerberus Guardians, I would suggest using an Enhanced Scope for when you need to deal with fog while fighting Cerberus.
 
Black Widow X (Extremely rare!)
The Black Widow only improves upon the M-98 Widow. Although it has a lower damage rate (which is compensated by the Sniper Rifle Extended Barrel), it does have 3 bullets per clip. It is likely you can get all 3 shots off before the cloak “buff” wear off.
 
Javelin X (Extremely rare!)
I use this gun personally cause it’s just superior to all the other in terms of usefulness. It’s not the most damaging, but it does have the most perks. Not only can the Javelin pierce through cover, it also has a build in Enhanced Scope. Meaning that with this gun you can (theoretically) have ALL the modules on one Sniper Rifle.
 
Strategy:
The strategy is based around being a durable and devastating sniper and is build utilizing Cloak to maximize your damage done. You will want to do the most amount of damage possible in a single shot while being cloaked ~50% of the match, that’s why it’s wise to use the weapon that’s the most upgraded. 
 
Being a sniper also means you’ll want to keep your distance, but don’t worry you have a nifty CC ability in hand just in case. Use your Cryo Blast when an enemy tries to get close. Rank 3 should suffice.
 
When the enemy is grouped up, use your Sticky Grenade. The Sticky Grenade is the most accurate of all the nades since you can throw it against a wall near you enemy and it’ll stick (obviously), so even if you miss you can still hit (instead of bouncing of the wall and landing 700 miles away from him -_-).
 
N00b Rating: (scale 1-5, 1 being the easiest.)
Newcomers: 3
The sniper’s learning curve takes time to get used to, especially if you’re a newcomer to shooters. Best thing to do is to disable Enhanced Pointer Precision in the Windows Mouse Configurations menu, disable in-game Mouse Dampening and disable in-game Mouse Smoothing(*). Play around with the in-game Mouse Sensitivity until you’re satisfied. Your sensitivity should be low enough to be able to “track” your opponent while also be high enough for you to be able to turn 180° quickly. Mine for example is set to 15.
 
Experienced Player: 2
Knowing when to use and how to combine your abilities is crucial!
For example; If your cloaked and you throw a Sticky Grenade, it’ll do more damage.
 
Javelin Users: 3-4
3. If you’re an experienced player. The reason for this being is that the Javelin “builds up” it’s shot. Meaning when you press the mouse button you need to keep it pressed for ~0.5 seconds before the gun actually fires, this can cause enemies to jump away/turn around cover/suddenly change direction resulting in you missing the shot.
4. If you’re a newcomer. Since this gun “Builds up” it’s shots it has a steeper learning curve then the other Sniper Rifles. It’s crucial that you know how to “track” your enemy till the gun actually fires.
 
 
Appearance:
Infiltrator, Female Human C10 A16 A16 3:A16 C1 
(this makes for an awesome looking Digital Camouflage look)
 
(*) IMPORTANT! (for the tentative reader)
Enhanced Pointer Precision is a build-in windows feature that makes the mouse pointer react to the speed of the mouse. Meaning a slight, quick jab with your hand will result in the mouse pointer being from one end of the screen to the other. Now in Windows or an RTS game that doesn’t sound like that big of a deal. In a shooter however it can screw with your sensitivity. In a shooter, you want consistent aiming!
 
Mouse Dampening is a feature in Mass Effect 3 that’s basically the opposite of Enhanced Pointer Precision. What it does is lower your sensitivity the slower you move your mouse, the slower your camera movement will be. Meaning if you’re trying to track your enemy he can actually move faster than you move your reticule. This feature can seriously screw with your aiming. In a shooter, you want consistent aiming!
 
Mouse Smoothing is a feature that is present in most games that makes the mouse sensitivity react to your computer’s performance. What it does is it actively adjusts your in-game mouse sensitivity on the fly based on your current FPS (Frames Per Second) rating. Meaning the lower your Framerate, the higher the sensitivity and because framerates change constantly that also means your sensitivity will change constantly. This is a very, very bad feature to have on if you’re looking to improve your aiming skills. However the only way to disable this in Mass Effect 3 is to use the Coalesced.Bin editing tool and change its value from “True” to “False”.

Human Sentinel Hybrid – by woah_geez

Posted in Human Sentinel, MULTIPLAYER BUILDS, SENTINEL with tags , , , , , on March 15, 2012 by Lucien Midnight

Build Title:

Human Sentinel Hybrid – by woah_geez

Power Evolutions:

Tech Armor: damage and radius (4)
Warp: detonate (4), expose (5), recharge speed (6)
Throw: force (4), detonate (5), damage (6)
Alliance Training: weight reduction (4),power damage (5), weight reduction (6)
Fitness: durability(4)

Weapons:
Carnifex is what I prefer but I think using a lighter pistol or an smg would work.

Strategy:
With the boost to tech armor on [3/13/2012 multiplayer balance update] this build is a little better but your casting time is going to be bad and you are going to be squishier than the caster build. However the tech armor ability lets you deal with some of your weaknesses better like phantoms or geth hunters.

When leveling these up prioritize throw and warp but don’t start running silver until you have some points in fitness.

Noob Rating: (scale 1-5, 1 is easy for everybody!)

3. This build relies Heavily upon biotic explosions like the caster build so doing huge damage is a given. However just like the other class carnifex is the best weapon and to make use of your tech armor you will need to be close to your enemies which is dangerous.

-edits by Lucien Midnight

Human Sentinel Caster (The Poor Man’s Asari Adept)

Posted in Human Sentinel, MULTIPLAYER BUILDS, SENTINEL with tags , , , , , , , , on March 15, 2012 by Lucien Midnight

Build Title:

Human Sentinel Caster (The Poor Man’s Asari Adept)

Power Evolutions:

Tech Armor: N/A* (*need to acquire a respec card to achieve this)
Warp: detonate (4), expose(5), recharge speed(6)
Throw: force (4), detonate(5), damage(6)
Alliance Training: weight reduction(4), power damage(5), weight reduction(6)
Fitness: durability(4), shields(5), durability(6)

Weapons:
Carnifex, I dont recomend using anything else.

Strategy:
Playstyle? Spam throw!  I’ll just note a few important things: Phantoms will own you but reapers are pretty easy with this build. While you don’t have stasis, you will be more durable than an asari adept and also have stronger biotic explosions.

Noob Rating: (scale 1-5, 1 is easy for everybody!)

3. The focus of the build is the powers which generally require less aim which allows you to do huge damage very easily with the explosions. However, if you want to take full advantage of this class you will need to hit your explosions around corners and over cover. The carnifex also requires head shots to be a good weapon.

-write up by woah_geez

-edits by Lucien Midnight

Turian Support Gunner – by DarkKnightCuron

Posted in MULTIPLAYER BUILDS, SOLDIER, Turian Soldier with tags , , , , , , , on March 14, 2012 by Lucien Midnight

Build Title:

Turian Support Gunner – by DarkKnightCuron
Power Evolutions:
Marksman: Firing Rate (4), Duration (5), Accuracy & Firing Rate (6)

Concussive Shot: N/A

Proximity Mine: Damage (4), Damage Taken (5), Damage (6)

Turian Veteran: Damage & Stability (4), Power Damage (5), Damage & Stability (6)

Fitness: Durability (4), Shield Recharge (5), Fitness Expert (6)

Weapons:
Primary:

Revenant + Assault Rifle Stability Dampener + Assault Rifle Extended Barrel
Alternate 1 Revenant + Assault Rifle Stability Dampener + Assault Rifle Magazine Upgrade
Alternate 2 Phaeston + Assault Rifle Extended Barrel + Assault Rifle Magazine Upgrade
Alternate 3 Raptor + Sniper Rifle Extended Barrel + Sniper Rifle Spare Thermal Clip

Secondary:

Weapon M-9 Tempest + SMG Heat Sink + SMG Ultralight Materials

Strategy:

The Support Gunnery relies on practically every advantage one can obtain for stability, accuracy, and firing rate. Focusing primarily on the Revenant Machine Gun, this build emphasizes on volume of firepower in order to suppress enemies and draw attention while allowing the rest of the squad to move and reposition unchallenged.

The Support Gunner is probably at its forte in defensive positions and situations. For instance, during missions where hacking only a single terminal for a set amount of time allows the Support Gunner to choose an optimal defensive position and start unloading flak at incoming enemies. This class is also very good in situations where the enemy can only advance in one or two directions, and/or if there is a significant choke point.

The point of this class isn’t to get all the enemy kills, but rather, it’s to support your teammates by doing some bits of damage to a large group of enemies, effectively drawing their attention immediately. While the Revenant cannot kill enemies very quickly (unless at close range), its engagement abilities are superb against large groups of enemies, and the Revenant tends to shine against large targets (Atlas, Primes, Banshees, Brutes). It can lay down a sustained volley of fire against a group (especially when taking the Magazine upgrade as opposed to the Extended Barrel), whittling down health, barriers, shields, and armor.

However, that’s not to say this configuration is ineffective up close. At close quarters, the Revenant truly proves that quantity beats quality (with a few exceptions, such as the Spike Thrower or the Widow) as it chews through enemies like a lawn-mower. Slap on an ‘Assault Rifle Rail Amp’ temporary upgrade and some sort of alternate ammunition, and the Revenant becomes downright scary.

Armor-Piercing Rounds: Becomes VERY effective against the bigger targets, as well as Pyros and Guardians. Also enhances its ability to mow down waves of enemies.

Cryo Rounds: With its dispersal effect, the Revenant armed with Cryo rounds has the potential to freeze a lot of enemies, leaving them open for follow up shots.

Disruptor Rounds: What shields?

Incendiary Rounds: As with Armor-Piercing rounds, except more effective against regular targets.

The variant weapons allow for changes in playstyle. The Raptor and Phaeston allow the Support Gunnery to be more of a Medium-Range marksman, not quite to the surgical effectiveness of, say, an accuracy focused Turian or an Infiltrator, but it performs very well.

Why max out fitness?: As the Support Gunner, you’re going to be drawing a lot of attention. A LOT of it. As such, you’ll be required to keep your head above cover to lay down long bursts of suppressing fire against the enemy, so you’ll have to be able to take some punishment. In addition, the health and shields allow you to perform a secondary task: Team medic. Due to your shields and health, you have a better chance of rushing towards danger to revive a teammate, where an Infiltrator or Adept might get butchered alive.

Why Proximity Mine?: As a Support Gunnery, unless you have someone constantly watching your back, you’ll typically be VERY focused on a particular 90-degree window. As such, you’ll be vulnerable to flanking attacks and rear attacks. The Proximity Mine allows you to, at the very least, leave a small surprise and warning system for enemies that try to flank you.

Why not Concussive Shot?: Concussive shot is nice and useful, however, Proximity Mine performs largely the exact same function, just at a higher recharge rate. Proximity mine does more damage, and it is also a LOT more effective against Guardians and groups of enemies (since you can just fire it at an enemy’s feet, causing it to explode, doing damage directly to the Guardian and his buddies) instead of the Concussive shot (which will largely just stun the Guardian). Proximity Mine is also a lot more effective in damaging enemies around corners and behind cover.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

3.

-edits by Lucien Midnight

Invisible Cryo – by Draelexia

Posted in Human Infiltrator, INFILTRATOR, MULTIPLAYER BUILDS with tags , , , , , , , , , , , on March 14, 2012 by Lucien Midnight

Build Title:

Invisible Cryo – by Draelexia
Power Evolutions:
Cryo Blast: Radius (4), Cryo Explosion (5), Frozen Vulnerability (6)
Tactical Cloak: Duration (4), Recharge (5), Bonus Power (6)
Sticky Grenade: N/A
Alliance Training: Weapon Damage (4), Headshots (5), Weapon Damage (6)
Fitness: Durability (4), Shield Recharge (5), Durability (6)

Weapons:

My weapon of choice is the mattock. I prefer this weapon because if you can tap fast you can shoot fast and it has awesome stability so almost every shot can be a headshot. Even at long range it still is almost dead on.

Strategy:

Your main objective is to cloak and use Cryo Blast. With the skills you took in the tactical cloak tree, you can use one power and remain cloaked. Your cryo blast is spec’d to be useful against enemies with armor and health. It will freeze health enemies, so you can break them, and it will sometimes slow armored enemies, but it will always weaken them so they will take more damage.

Banshees – When it comes to these enemies, i suggest staying back and letting the big guys take the brunt of the damage as you spam Cryo blast and DPS her head as fast as possible. If she teleports to you and there are other teammates around, be sure to cloak and run. You want to make sure that their is always a ncie distance between you and a banshee.

Brute – Basically the same approach as the banshee because brutes are fast and hit hard. Cryo blast and aim for the head. If you are not in a good position to hit their head just hit their flesh. Make sure not to be to0 close as they will damage you when they die.

Atlas – These enemies are generally easy to take down. Find good cover, Pop up throw Cryo blast and Shoot with Mattock. No real skill involved with them because they move slow and are easy to dodge.

Phantom – These are pests. Always look for them cloaked if you spot them break their barrier and then hit them with Cryo blast. If you have a someone with overload or energy drain on your team they are 10x easier. Remember to keep your distance and keep hitting them with Cryo Blast.

Geth Prime – Try to stay at a ncie distance from this big guys. They have a big head so you can get easy headshots on them. Break their shield, hit them with cryo blast, and unload with mattock on their face. Try to watch for the rockets as they will hurt. I try to always be on the look out for the sentries also, because you cna drop them in a couple of shots.

Geth Pyro – Ugh. When it comes to fighting them stay very far away and basically snipe them with the mattock. Hit them with cryo blast so you can damage them more and hope they die before they burns you to ashes.

Bronze Note:

On bronze this build can stand alone pretty well. When it comes to armored enemies hit them with Cryo blast. Cryo blast will make them weaker to damage. Cryo blast is an amazing ability if you have someone with energy drain or overload on your team. They can remove shields/barriers and you can freeze/slow nearly everything without armor. With a good team on your side you will rip through bronze enemies.

Silver Note:

When it comes to silver you have to be a bit more cautious and take cover when it is necessary. Avoid being shot and think quicker on your feet. Cloak is very useful when saving your life or anyone elses. You can easily cloak run into a mob and rescue a fallen teammate. Most of your “kills” will be assists. remember you have a very powerful skill at your hands that will help you and your teammates survive to a full extraction.

Gold Note:

Gold is a different story… all I can suggest is don’t get shot and cloak often. You will be able to hit enemies with cryo even when cloaked because you have the bonus from Cryo Blast level 6 so stealth will be the key to your survival.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

3. Because you are not generally a top player but you contribute to the team a lot.

-edits by Lucien Midnight

Glassari – by Dee V3

Posted in ADEPT, Asari Adept, MULTIPLAYER BUILDS with tags , , , , , , , , , , on March 14, 2012 by Lucien Midnight

Build Title:
Glassari – by Dee V3

Power Evolutions:
Stasis: Strength (4), Bonus Power (5), Bubble (6)
Warp: Detonate (4), Lasting Damage (5), Pierce (6)
Throw: Force (4), Detonate (5), Force & Damage (6)
Asari Justicar: Damage & Capacity (4), Power Damage (5), Pistols (6)
Fitness: N/A

Weapons:

Carnifex/Phalanx/M-3 Predator(Scope & High Caliber Barrel or Piercing Mod)

Strategy:

Biotic Combos is your best friend here. Stasis is used as backup with this build and with the 30% chance of not triggering cooldown it can be really helpful to trigger instant Biotic Explosion. You wanna use cover as often as possible. With 500/500 in life a shot from anything will be really damaging.

N00b Rating:

3. It’s not the easiest of builds for most people because of the lack of health. If you’re not good when it comes to running and dodging you will go down a lot with this build. But its very fun once you get the handle on it. Wrecks reapers, murders cerberus and destroys Geth.

-edits by Lucien Midnight

Asari Warrior – by eschaeron

Posted in ADEPT, Asari Adept, MULTIPLAYER BUILDS with tags , , , , , , , , , on March 13, 2012 by Lucien Midnight

Build Title:

Asari Battle Adept – by eschaeron

Power Evolutions:

Stasis: strength (4), recharge speed (5), bubble (6)
Warp: detonate (4), damage (5), recharge (6)
Throw: force (4), detonate (5)
Asari Justicar: damage & capacity (4), damage (5)
Fitness: shields (4)

Weapons:
Phalanx with damage and ammo mods. It gives you 200% cooldown, is a perfect ‘oh ****’ weapon as it is quite accurate even without a scope and can fire a lot of bullets in a short time, and is ideal (for a pistol) to strip shields and barriers. Aim for the head.

Strategy:

Biotic detonations, mainly. You’re a bit more sturdy than the standard adept, so when encountering lone troopers, just gun them down. Be wary that your warp cooldown is somewhat long (compared to throw), but the damage upgrade allows you to use it as a primary attack.

Never take cover, use line of sight instead (unless faced with atlases, rocket troopers or ravagers). Your biotic dodge allows you to avoid their projectiles (harder against ravagers).

N00b Rating:

3.  This build does a bit less damage than other Asari Adepts, but you gain that in durability and versatility. You’re still very much squishy, however, so stick to your teammates.

-edits by Lucien Midnight

Asari Assault Sniper – by JerZeyCJ2

Posted in Asari Vanguard, MULTIPLAYER BUILDS, VANGUARD with tags , , , , , , , , , on March 13, 2012 by Lucien Midnight

Build Title:

Asari Assault Sniper – by JerZeyCJ2

Power Evolutions:

Biotic Charge: Force and Damage (4), Weapon Synergy (5), Barrier (6)
Stasis: Stasis Strength (4), Bonus Power (5), Bubble (6)
Lift Grenade: N/A
Asari Justicar: Damage & Capacity (4), Either (5), Weapon Damage (6)
Fitness: Durability (4), Shield Recharge (5), Fitness Expert (6)

Weapons:

M-99 Saber with a damage increase mod and capacity increase mod.
Alternativley, the M-99 can be substituted with a high powered pistol(ex. Carnifex or Paladin) for a decrease in weight. If choosing a pistol, substitute the Asari Justicar: Pistols (6) instead of Weapon Damage (6).

Strategy:

Use stasis to trap enemies and then use either the M-99 or your hand cannon to pull of a headshot. Certain targets may take more than one shot. While a sniper could be used, the M-99 is just as good at taking targets out at a distance(hits exactly where you aim it if you’re in cover) and can still be used up close. The m-99 also has a 8(11+ with mod) round clip and a fast reload time, while snipers have smaller clips and longer reloads. If when you stasis a target and your Bonus Power perk kicks in, Charge in for a biotic combo, provided it is safe to do so(nobody likes a vanguard who charges into a group of enemies and gets downed) if not, just go for a headshot.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

3. Just because the M-99 or a high powered pistol are rare weapons.

-edits by Lucien Midnight

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