Build Title: Retaliation Adept
Class: Human Adept
Map Difficulty Rating: This build has the potential for Gold gameplay, it may be viable on Platinum as part of a strong team of biotics.
Singularity: (4) Radius, (5) Lift Damage, (6) Damage
Warp: (4) Detonate, (5) Expose, (6) Pierce
Shockwave: (4) Force & Damage*, (5) Detonate, (6) Recharge Speed
Alliance Training: (4) Damage & Capacity, (5) Power Damage
Fitness: (1), (2), (3)
*Radius at Rank 4 Shockwave may also be viable. Refer to the strategy guide below for the details about this option.
M-358 Talon is your best bet. Put Extended Barrel and Piercing on it (if you use Armor-Piercing ammo, put Extended Magazine on instead). If it is a high level (VIII – X), use the new Pistol Heavy Barrel instead of Extended Barrel. It is an excellent close range weapon and despite being an Adept, you’ll be in close-quarters often due to your powers. Enemies will dodge your power more frequently the further away from them you are. The Talon is also great for afflicting enemies with ammo effects which adds to the diversity of this build. If you don’t have the M-358 Talon, I recommend other Heavy Pistols such as the Acolyte, M-6 Carnifex and M-77 Paladin. Out of these three, the Acolyte is probably the best choice. Make up for the lack of armor damage with your biotics.
For ammo bonus, use either Warp, Incendiary, Disruptor or Armor-Piercing Rounds. Each has their niche. Warp will increase the damage the weapons do to enemies affected by Singularity. Armor-Piercing makes the Talon even stronger. Disruptor or Incendiary allow it to set up Tech Bursts and Fire Explosions to be exploded by Warp or Shockwave. Use Pistol Rail Amp and either Power Amplifier Module or Cyclonic Modulator for weapon and armor bonus. You’ll want Adaptive War Amp for Gear Bonus.
The humble Human Adept. Grossly underused and frankly, one of the best Adepts in the game since the Singularity patch. Honestly, I liked Singularity before the massive change it went through and now it is all the more likable. Your main task is to use Singularity, then Warp to create an explosion and then Shockwave to explode Warp with Talon shots in-between. Both Warp and Shockwave set off Tech Bursts, Fire Explosions, Cryo Explosions and Biotic Explosions so there is a large variety to what you can do.
For your powers, this is the only way you should evolve Warp. It is the best way. Hands down. Detonate not only increases the strength of Warp’s biotic explosions but every explosion it detonates: Cryo, Fire, Tech or Biotic. Expose makes Warp one of the best debuffing powers in the game (when you combine it with Pierce at rank 6) as it makes the target sustain more damage for Warp’s duration. Pierce weakens armor as well as adding additional piercing capabilities to Warp itself. Singularity is now incredibly powerful, as its explosions hit every target in its radius and damage them regardless of whether they have shields, barriers or armor. Radius allows more to be affected, Lift Damage can cause additional damage to all targets lifted and Damage increases the Damage per second all targets in its radius get. As for Shockwave, I’m at an impasse here. I like the extra Force & Damage but that extra 60cm makes a bit of a difference. Sometimes 2.00m doesn’t seem to be enough. I still prefer the Force & Damage but the Radius evolution is definitely viable. Detonate on anything is normally the best power evolution choice and of all the biotic powers, Shockwave gets the biggest. A massive 65% power, force and impact radius increase. Take on Recharge Speed so you can explode the explosions faster, as there is no need to set explosions up with Shockwave because you have Singularity and Warp to do that. Standard power-dependant class passive upgrades and 3 ranks in Fitness to bump up those weak human Barriers.
This class is best against Reapers and Collectors; because at base, Warp is stronger against armor and barriers than anything else. Because of this, he (or she) is less effective against Geth and Cerberus but you should select an ammo power to conpensate for this. All trooper-tier enemies and armored enemies (Dragoons, Scions, Brutes, Ravager) will suffer against Singularity, which damages all in its radius and sets them all up for explosions. Singularity may keep Scions, Brutes, Dragoons and Phantoms in place momentarily, while damaging them at the same time. Lifted targets receive 72.50 more damage per second than all other targets and are more susceptible to explosions. Singualrity will also kill those nasty Swarmers and to a lesser extend Seeker Swarms which terrorize low-shield power-based characters and Warp will weaken everything it touches. So, the humble Human Adept is quite capable against the trooper enemies.
Please be wary of Geth Pyros, Geth Hunters and Geth Bombers. I do not recommend this character for Geth as he (or she) faces too much trouble. Pyros and Hunters can be staggered with Shockwave but their staggering shotguns and shiel-stripping flamethrowers will beat you biotics everytime without back up. Geth Bombers have a tendancy to dodge Shockwave, so stick with your Talon and then hopeful explode a tech burst on it with Warp.
The Human Adept has Warp which is amazing for bosses, it not only has a bonus multiplier against armor and to a lesser extend barriers but weakens armor, primes them for an explosion and increase that target’s vulnerability to all attacks. Warp is an amazing power, often underestimated, just like this class. Atlases will causes issues if you’re hit with their rocket, it will down you in one shot I believe, even with the Cyclonic Modulator on (if not 1 with the Cyclonic Modulator, then 2). Banshees and Praetorians are easier becuase of their susceptibility to biotics, but in a Banshee’s second stage, she can block powers and Praetorians can pull up that stupid Spherical Barrier to block powers. Warp is handy, Singularity will keep them in place momentarily, Shockwave should stagger them slightly. Biotic Explosions stagger Atlases and Primes nearly every time as well and have a chance to stagger the other two bosses.
Your main difficulty is you frailty. Objectives aren’t really an issue, you can put Singularity at doors to stop things from coming in and Shockwave passes through walls. But you only have 625/625, and only 1125/625 with Cyclonic III. You’ll likely need to play to cover when swarmed but it’s smartest to stick with another player, especially if they are a biotic too. Above all, just remember that Singularity primes explosions, Warp detonates Singularity and then primes another explosion and Shockwave detonates Warp. Constant explosions make a good Human Adept.
2 - This class isn’t difficult to play and works best with multiple Biotic users on the team. As will all Adepts, they should stick with other Biotics for support. Their explosions deal a lot of damage but this comes at a cost. You only have 625 Health and 625 Shields, so you need to play smartly and be aware of your frailty. Adepts, Human Adepts in particular, are commonly team players and are less effective without another Biotic with them. Exploit this.