Invisi-Sniper – by Cookiegobbler

Posted in Human Infiltrator, INFILTRATOR, MULTIPLAYER BUILDS with tags , , , , , , , , , , on March 18, 2012 by Lucien Midnight

Build Title: 
Invisi-Sniper – by Cookiegobbler
Power Evolutions:
Tactical Cloak: Damage (4), Recharge Speed (5), Sniper Damage (6)
Cryo Blast: (1), (2), (3)
Sticky Grenade: Radius (4), Armor Piercing (5)
Alliance Training: Weapon Damage (4), Headshots (5), Weapon Damage (6)
Fitness: Durability (4), Shield Recharge (5), Durability (6)

Any one-hit-kill weapon. Preferably of the highest level to minimize cooldowns combined with the Sniper Rifle Extended Barrel for extra damage.

M-92 Mantis
Your starter weapon. Any level will do since it already has a low weight value. I would recommend putting the Piercing Module on it till you get one of the better weapons so you can deal with enemies in cover and Cerberus Guardians.
M-98 Widow X
I recommend not using it till it is upgraded to level “X”. The reason for that will be explained in the strategy section below. Since this gun can pierce through cover and Cerberus Guardians, I would suggest using an Enhanced Scope for when you need to deal with fog while fighting Cerberus.
Black Widow X (Extremely rare!)
The Black Widow only improves upon the M-98 Widow. Although it has a lower damage rate (which is compensated by the Sniper Rifle Extended Barrel), it does have 3 bullets per clip. It is likely you can get all 3 shots off before the cloak “buff” wear off.
Javelin X (Extremely rare!)
I use this gun personally cause it’s just superior to all the other in terms of usefulness. It’s not the most damaging, but it does have the most perks. Not only can the Javelin pierce through cover, it also has a build in Enhanced Scope. Meaning that with this gun you can (theoretically) have ALL the modules on one Sniper Rifle.
The strategy is based around being a durable and devastating sniper and is build utilizing Cloak to maximize your damage done. You will want to do the most amount of damage possible in a single shot while being cloaked ~50% of the match, that’s why it’s wise to use the weapon that’s the most upgraded. 
Being a sniper also means you’ll want to keep your distance, but don’t worry you have a nifty CC ability in hand just in case. Use your Cryo Blast when an enemy tries to get close. Rank 3 should suffice.
When the enemy is grouped up, use your Sticky Grenade. The Sticky Grenade is the most accurate of all the nades since you can throw it against a wall near you enemy and it’ll stick (obviously), so even if you miss you can still hit (instead of bouncing of the wall and landing 700 miles away from him -_-).
N00b Rating: (scale 1-5, 1 being the easiest.)
Newcomers: 3
The sniper’s learning curve takes time to get used to, especially if you’re a newcomer to shooters. Best thing to do is to disable Enhanced Pointer Precision in the Windows Mouse Configurations menu, disable in-game Mouse Dampening and disable in-game Mouse Smoothing(*). Play around with the in-game Mouse Sensitivity until you’re satisfied. Your sensitivity should be low enough to be able to “track” your opponent while also be high enough for you to be able to turn 180° quickly. Mine for example is set to 15.
Experienced Player: 2
Knowing when to use and how to combine your abilities is crucial!
For example; If your cloaked and you throw a Sticky Grenade, it’ll do more damage.
Javelin Users: 3-4
3. If you’re an experienced player. The reason for this being is that the Javelin “builds up” it’s shot. Meaning when you press the mouse button you need to keep it pressed for ~0.5 seconds before the gun actually fires, this can cause enemies to jump away/turn around cover/suddenly change direction resulting in you missing the shot.
4. If you’re a newcomer. Since this gun “Builds up” it’s shots it has a steeper learning curve then the other Sniper Rifles. It’s crucial that you know how to “track” your enemy till the gun actually fires.
Infiltrator, Female Human C10 A16 A16 3:A16 C1 
(this makes for an awesome looking Digital Camouflage look)
(*) IMPORTANT! (for the tentative reader)
Enhanced Pointer Precision is a build-in windows feature that makes the mouse pointer react to the speed of the mouse. Meaning a slight, quick jab with your hand will result in the mouse pointer being from one end of the screen to the other. Now in Windows or an RTS game that doesn’t sound like that big of a deal. In a shooter however it can screw with your sensitivity. In a shooter, you want consistent aiming!
Mouse Dampening is a feature in Mass Effect 3 that’s basically the opposite of Enhanced Pointer Precision. What it does is lower your sensitivity the slower you move your mouse, the slower your camera movement will be. Meaning if you’re trying to track your enemy he can actually move faster than you move your reticule. This feature can seriously screw with your aiming. In a shooter, you want consistent aiming!
Mouse Smoothing is a feature that is present in most games that makes the mouse sensitivity react to your computer’s performance. What it does is it actively adjusts your in-game mouse sensitivity on the fly based on your current FPS (Frames Per Second) rating. Meaning the lower your Framerate, the higher the sensitivity and because framerates change constantly that also means your sensitivity will change constantly. This is a very, very bad feature to have on if you’re looking to improve your aiming skills. However the only way to disable this in Mass Effect 3 is to use the Coalesced.Bin editing tool and change its value from “True” to “False”.

Cash Money – by Lucien Midnight

Posted in Drell Vanguard, MULTIPLAYER BUILDS, VANGUARD with tags , , , , , , , on March 16, 2012 by Lucien Midnight

Build Title:

Cash Money – by Lucien Midnight

Power Evolutions:

Biotic Charge: Radius (4), Power Synergy (5), Barrier (6)
Pull: Radius (4), Expose (5), Duration & Combo (6)
Cluster Grenade: N/A
Drell Assassin: Damage & Capacity (4), Power Damage(5), Pistols (6)
Fitness: Durability (4), Shield Recharge (5), Fitness Expert (6)


Use your favorite pistol. I like the Carnifex which is why i’ve selected Pistols (6) for the final rank in Drell Assassin. If you use a lighter pistol you could most likely afford to drop that evolution and spend the point on the first three ranks of Cluster Grenade for some backup damage in case you get stuck with your shields down. This class can also be spec’d to use a shotgun such as the Katana but perhaps i’ll add that build later. ;)


First you need to find group of enemies that are within 2 meters of each other. This happens most frequently when enemies first begin to spawn at the beginning of each wave, at certain choke points created by the map or your teammates, and in small rooms where hack objectives are located. When you see such a scenario it’s time for you to make that money…

I’ve spec’d pull and biotic charge to affect multiple enemies. The combination of these powers causes a biotic explosion, so hit multiple enemies with pull, then those same enemies with your biotic charge and viola! You’ve bio-blasted the crap out of them. This is very difficult to achieve, so make sure you aim and time your powers carefully. Don’t charge in, for example, on a good looking group of troopers if they are in front of two engineers, a turret, and an Atlas. You will certainly perish.

The Carnifex is excellent for headshots, but more importantly, it will help you remove shields from enemies. If you have a ton of ammo power upgrades, I’d definitely recommend disruptor ammo. Shoot at the head, take down those shields, pull, charge, BOOM. You will seriously mess up some enemies if you do it right.

N00B Rating: (scale 1-5, 1 is easy for everybody)

5. I’ve maxed out fitness to give the Drell a slightly better chance but his shields are only at 450 even with the upgrades. This class can do massive damage but you’ll probably end up bleeding out on the floor as a hot mess of guts quite often. Please post here and let me know if it’s even possible to use this class on a Gold run. Enjoy!


A8 A16 (Green Primary, Black Highlight)

-Lucien Midnight

My Ex-Girlfriend – by P4NCH0theD0G

Posted in ADEPT, Human Adept, MULTIPLAYER BUILDS with tags , , , , , , , , , on March 16, 2012 by Lucien Midnight

Build Title:

My Ex-Girlfriend – by P4NCH0theD0G

Power Evolutions:

Singularity: Duration (4), Recharge Speed (5)
Warp: Detonate (4), Lasting Damage (5), Recharge Speed (6)
Shockwave: Radius (4), Reach (5), Lifting (6)
Alliance Training: Damage & Capacity. (4)
Fitness: Melee Damage (4), Shield Recharge (5)

Locust with Heavy Barrel and Clip Extension; Recharge Speed: +194%

Role: Support, Crowd Control, Biotic Boom, Let ‘em Fly.

  • On unshielded enemies (especially crowds): short to medium distance: Singularity + Shockwave: Biotic Boom; + any non-dead enemies will hang helpless in the air for a second or two.
  • On unshielded enemies (especially crowds): long distance: Singularity + Warp: Biotic Boom.
  • On shielded/armored enemies: Warp + Shockwave: Biotic Boom; with weapon fire in between.
  • Going Solo on shielded/armored enemies (Nemesis, Centurion, Marauder):Warp+Heavy Melee+Shockwave: Biotic Boom
  • On Big Enemies (Atlas, Brute, Banshee, Prime, Ravager): Warp+Weapon Fire+Shockwave: Biotic Boom and Stagger from Shockwave
  • To Show Off: Unshielded Enemy: Shockwave+Heavy Melee: Shockwave leaves them hanging in the air, Melee knocks them out of the ballpark (or just kills them with a Melee Upgrade) – but you need to look/aim at them before melee-ing.

The Radius and Reach upgrades for Shockwave make it easier to hit even distant warped or floating targets, the Lasting Damage on Warp gives you more DPS and more time to trigger Biotic Boom. The Locust is basically an assault rifle, just smaller with less weight and does a decent job against everything, preferably at a distance.


  • Singularity+Shockwave for Crowd Control
  • Shockwave to Stagger the Big Enemies
  • Shockwave to give a second for revives or stop stompers
  • Shockwave to open up guardians
  • Singularity BEHIND a guardian for easy kills
  • Biotic Booms to take down shields, Big Enemies and for the AoE effect
  • Warp against Barriers and Armor
  • Setup or detonate Combos for Teammates

Generally engage from medium to long distance, make smart use of Biotic Booms (that’s why the Recharge Speed Upgrades) and support your team. Close Quarters is possible, but not advisable against more than two enemies.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

1. You have a power for almost any situation and can spam in a pinch!

-edits by Lucien Midnight

Welcome to ME3 MULTIPLAYER BUILD CATALOG! #1 Spot for Mass Effect 3 Multiplayer Builds and Strategy.

Posted in NEWS on March 16, 2012 by Lucien Midnight

This website will soon become a large catalog of character builds for Mass Effect 3′s Co-Op Multiplayer game mode. The webpage is currently under construction.

If you feel you have awesome character builds, ME3 related images, website creation skillz, or general suggestions for the webpage, please do not hesitate to contact me at


-Lucien Midnight

03/22/12 UPDATE: Hope all of you are enjoying the N7 weapons you received from Operation Goliath. I was fortunate enough to get the Valiant sniper rifle and I must say it is definitely my new favorite weapon. Check out our poll and pick which N7 weapon you think is the best! The poll includes the N7 weapons already in the game by default.

Also, don’t forget to take a peek at the Mass Effect 3 Multiplayer balance changes BioWare has recently implemented in our balance changes section.

Salarian Winfiltrator – by Barfwak

Posted in INFILTRATOR, MULTIPLAYER BUILDS, Salarian Infiltrator with tags , , , , , , , on March 15, 2012 by Lucien Midnight

Build Title:

Salarian Winfiltrator – by Barfwak

Power Evolutions:
Tactical Cloak: Damage (4), Recharge Speed (5), Sniper Damage (6)
Proximity Mine: N/A
Energy Drain: Damage (4), Shield Restoration (5), Damage Reduction (6)
Salarian Operative: Damage (4), Headshot Damage (5), Damage (6)
Fitness: Health & Shield (4), Shield Charge Delay (5), Health & Shield (6)

Any single-shot sniper rifle will work.  I prefer the Widow, as the build deals damage almost exclusively via the rifle.  The black widow should also work, although I do not have one in the multiplayer.  I would recommend using either a cyclonic modulator or adrenaline booster on gold difficulty; the cyclonic modulator synergizes with energy drain extremely well and makes this build almost unkillable.

Strategy: (for geth)
The central idea of the build is to maximize tactical cloak sniper damage while also maximizing survivibility.  In practice, this is very simple:  use the third-person camera to acquire a target, activate tactical cloak, scope the target, activate energy drain, and fire.  There is enough time to ED (energy drain) one target and attempt a rifle shot on another, but this can easily cause you to miss the shot if the targets are not adequetly grouped or are too close to your firing position to be able to pull your mouse between them fast enough.  You should try to execute your shot volleys as fast as possible, as firing outside of cloak is not going to deal sufficient damage to do what you want to do in almost all cases; however, if you have to deal with a spastic enemy or random screen shake don’t feel like you’re a bad player for hesitating to make sure you land that shot.  It’s always slower if you miss and have to reload.  Tactical cloak still provides all of its utility and mobility benefits, and does not need to be explained.

The effect this tractic has, overall, is that you can continue firing on the enemy when other classes ordinarily could not.  You can afford to soak hits and even bleed your entire shield while taking a shot or repositioning as long as you are ready to land an ED in your next shot cycle.  Not only are you harder to kill, but your overall damage output increases dramatically.

Try to avoid using energy drain while uncloaked.  The cooldown will be very long, especially if you are using any of the heavier sniper rifles.  There will be times when all you have time to do is cloak, drain and run (or, cloak, run and drain), but learning when it’s time to retreat is something that will make you a much, much better player.

It should also be obvious that this build is intended for use against the geth.  I have not tried using it against cerberus or reaper forces, but I expect it to not work very well.  Keeping the ED shield up as close to 100% of the time as possible is very crucial.

Note: after the [03.13.2012 multiplayer balance update] buff to the geth hunters I was unable to kill them with a single TC=>ED=>Widow headshot, as their shield was just barely high enough to absorb the ED.  It’s highly recommended that you play with someone using chain overload, both for the shield softening as well as the potential tech burst spam – remember, energy drain has a small AoE (area of effect, a.k.a. splash damage) by default.  The QI (Quarian Infiltrator) also synergizes well, as does the human soldier, krogan sentinel, and salarian engineer.  classes with lots of screen shaking biotic power spam are hard to play with unless you can afford to position yourself away from them; these classes aren’t the best against the geth anyway, so it should be a moot point.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

4.5. I’d say something along the lines of 4-5.  Every missed shot is an enormous damage loss, and faster twitch reflexes will mean more accurate shots (and therefore more total damage and fewer active threats) over time.  You can play safely at a lower skill level, but the overall effectiveness is going to be reduced if you do not use ED to keep yourself in the fight and continue firing when other classes would be forced to take cover.  Practice makes perfect, though, so if you feel like you aren’t contributing just keep playing.  Any class that puts a high emphasis on making snap judgements and quick headshots has a wide range of effectiveness based on individual player skill, but it’s a range anyone willing to to spend some time playing can improve along.

-edits by Lucien Midnight

Human Sentinel Hybrid – by woah_geez

Posted in Human Sentinel, MULTIPLAYER BUILDS, SENTINEL with tags , , , , , on March 15, 2012 by Lucien Midnight

Build Title:

Human Sentinel Hybrid – by woah_geez

Power Evolutions:

Tech Armor: damage and radius (4)
Warp: detonate (4), expose (5), recharge speed (6)
Throw: force (4), detonate (5), damage (6)
Alliance Training: weight reduction (4),power damage (5), weight reduction (6)
Fitness: durability(4)

Carnifex is what I prefer but I think using a lighter pistol or an smg would work.

With the boost to tech armor on [3/13/2012 multiplayer balance update] this build is a little better but your casting time is going to be bad and you are going to be squishier than the caster build. However the tech armor ability lets you deal with some of your weaknesses better like phantoms or geth hunters.

When leveling these up prioritize throw and warp but don’t start running silver until you have some points in fitness.

Noob Rating: (scale 1-5, 1 is easy for everybody!)

3. This build relies Heavily upon biotic explosions like the caster build so doing huge damage is a given. However just like the other class carnifex is the best weapon and to make use of your tech armor you will need to be close to your enemies which is dangerous.

-edits by Lucien Midnight

Human Sentinel Caster (The Poor Man’s Asari Adept)

Posted in Human Sentinel, MULTIPLAYER BUILDS, SENTINEL with tags , , , , , , , , on March 15, 2012 by Lucien Midnight

Build Title:

Human Sentinel Caster (The Poor Man’s Asari Adept)

Power Evolutions:

Tech Armor: N/A* (*need to acquire a respec card to achieve this)
Warp: detonate (4), expose(5), recharge speed(6)
Throw: force (4), detonate(5), damage(6)
Alliance Training: weight reduction(4), power damage(5), weight reduction(6)
Fitness: durability(4), shields(5), durability(6)

Carnifex, I dont recomend using anything else.

Playstyle? Spam throw!  I’ll just note a few important things: Phantoms will own you but reapers are pretty easy with this build. While you don’t have stasis, you will be more durable than an asari adept and also have stronger biotic explosions.

Noob Rating: (scale 1-5, 1 is easy for everybody!)

3. The focus of the build is the powers which generally require less aim which allows you to do huge damage very easily with the explosions. However, if you want to take full advantage of this class you will need to hit your explosions around corners and over cover. The carnifex also requires head shots to be a good weapon.

-write up by woah_geez

-edits by Lucien Midnight


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