Inducted to the Hall of Fame on Monday 20th May, 2013
COMMUNITY SCORE: 40 / 50
EDITOR’S SCORE: 40 / 50
TOTAL SCORE: 80 / 100
CAT6 is a private military corporation which takes its name from “Category 6”, the term used for soldiers who are dishonorably discharged from the Systems Alliance. CAT6 members are known to have histories of extensive criminal records, alliance and mercenary training and steroid abuse.
The Reaper war has caused the Alliance to search for help wherever possible, and has offered to overlook this soldiers record and consider reinstatement if he agrees to assist the war effort. CAT6 Infiltrators have extensive weapons training, utilize smoke grenades and can summon special drones that wreak havoc on enemy shields.
Character: Reinstated CAT6
Class: Infiltrator
Health: 600
Shields: 600
Base Melee Damage: 150 / 600
Heavy Melee: Disruptor Palm; activates a light-blue colored omni-tool that is pushed into its target. The melee attack can only strike one target and has a slow animation (roughly 3.5 seconds) but has a 60% damage reduction during its execution as well as a 15% chance to stun enemies, and a 30% chance to stun synthetics (reduced to 20% for Atlases and Primes).
Light Melee: Human light melee, the quick punch.
Heavy Melee Modifier: 1.0x against Health, 1.5x against Shields and Barriers, 0.75x against Armor.
Dodge: Combat Roll, standard human dodge maneuver
Mobility: Can dodge and take cover, no base movement speed penalty
Base Encumbrance: 30.00%
Stagger Resistance: Normal
Powers: Tactical Cloak, Smoke Grenade*, Disruptor Drone*, Splinter Training, Fitness
Tactical Cloak: Become invisible. Gain a massive attack bonus when breaking out of cloak.
Rank 1: Recharge Speed: 8 seconds, Duration: 4 seconds, Damage Bonus: 40%
Rank 2 (Recharge Speed): Increase recharge speed by 25%.
Rank 3 (Duration): Increase duration by 30%.
Rank 4 (Duration / Damage): Increase duration by 150% or Increase damage bonus by 40%.
Rank 5 (Melee Damage / Recharge Speed): Increase melee damage by 50% while cloaked or Increase recharge speed by 35%.
Rank 6 (Bonus Power / Sniper Damage): Use 1 power and remain cloaked or Increase sniper rifle damage by 25%.
Smoke Grenade: Drop a smoke grenade to conceal you and your movements. You cannot fire weapons while in the grenade’s radius. Boosts movement speed and reduces detection of you by enemies. You gain thermal vision while in the smoke.
Rank 1: Duration: 5 seconds, Radius: 10.00m, Movement Speed Bonus: 10%, Detection: -40%
Rank 2 (Max Grenades): Increase grenade capacity by 1.
Rank 3 (Movement Speed): Increase movement speed bonus while within the smoke by 5%.
Rank 4 (Radius / Duration): Increase impact radius by 50% or Increase the smoke duration by 50%
Rank 5 (Detection / Max Grenades): Decrease the chance for you to be detected within the smoke by an additional 40% or Increase grenade capacity by 2.
Rank 6 (Speed Boost / Regeneration): Increase movement speed bonus while within the smoke by an additional 10% or Upgrade the Grenade to restore your shields while within the smoke, it restores 100 shields per second and has a duration equal to the duration of the grenade.
Disruptor Drone: Summon a suicide drone which seeks out a target, locks onto them and dives into them causing shields and barriers to overload as well as stunning other enemies. Highly Effective (2.0x) against shields and barriers. Also detonates tech combos.
Rank 1: Recharge Speed: 8 seconds, Drone Shields: 500.00, Detonation Damage: 500.00, Detonation Radius: 3.00m, Stun Duration: 3 seconds
Rank 2 (Recharge Speed): Increase recharge speed by 25%.
Rank 3 (Shields & Damage): Increase drone shields and detonation damage by 20%.
Rank 4 (Shields & Damage / Electrical Effect): Increase drone shields and detonation damage by 30% or Add an electrical effect to the target which can be detonated, additionally they take 50% damage over 5.00 seconds.
Rank 5 (Shields & Damage / Mass Overload): Increase drone shields and detonation damage by 40% or Increase damage to shields and barriers by 75%.
Rank 6 (Twin Drone / Restore Pulse): Summon an additional drone which seeks out a separate target; both drones deal equal damage but both have their shields reduced by 50% or Restore the shields of allies by 60% when they are within the drone’s detonation radius when it detonates. Increase detonation radius by 50%. This restore ability does not affect you.
Splinter Training: Crime and honor have crossed paths multiple times for this soldier, in addition to the Alliance Training, these hardened splinter operatives demand battlefield control. More strength. Greater weapon and power damage.
Rank 1: Weapon Damage: 5%, Power Damage: 5%, Weight Capacity: 10
Rank 2 (Weapon & Power Damage): Increase weapon damage by 2.5% and increase power damage by 2.5%.
Rank 3 (Weapon & Power Damage): Increase weapon damage by 2.5% and increase power damage by 2.5%.
Rank 4 (Weapon Damage / Damage & Capacity): Increase weapon damage by 10% or Increase power damage by 10%, increase weight capacity bonus by 20.
Rank 5 (Power Damage / Headshots): Increase power damage by 15% or Increase headshot damage by 20%.
Rank 6 (Weight Efficiency / Weapon Damage): Decrease the weight of Shotguns, Assault Rifles and Sniper Rifles by 22.5% or Increase weapon damage by 12.5%.
Fitness: Boost health, shields, melee damage and durability.
Rank 1: Health & Shield Bonus: +15%, Melee Damage Bonus: +15%
Rank 2 (Durability): Increase health and shield bonuses by 10%.
Rank 3 (Melee Damage): Increase melee damage by 20%.
Rank 4 (Melee Damage / Durability): Increase melee damage bonus by 30% or Increase health and shield bonuses by 15%.
Rank 5 (Martial Artist / Shield Recharge): Increase melee damage by 75% for 30 seconds when an enemy is killed by heavy melee or Decrease shield recharge delay by 15%.
Rank 6 (Melee Synergy / Fitness Expert): Increase melee damage bonus by 30%, Increase weapon damage by 25% for 25 seconds after killing an enemy with heavy melee or Increase health and shield bonuses by 25%.
Strategy:
The Reinstated CAT6 Infiltrator gives us a different spin on a standard Human Infiltrator; instead of cryo, we have an electrical power and we have the first grenade which does not cause damage. The increase in base health and shields is meant to be reflective of the hardened battles the CAT6 has had to face: not only in the Alliance, but as a mercenary. The original idea was to have an Infiltrator class that adopted the traits of these enemies we fought in the Citadel DLC. Because we know that an organization like this exists, it makes the idea more plausible. Additionally, the multiplayer has evidence of the Alliance requisitioning assistance from unexpected sources (the Talon Mercenary, is the example that comes to mind).
Standard Tactical Cloak applies to the infiltrator, because I didn’t see the need to change it. You could effectively place a Sniper Rifle on him (such as the Black Widow), and take the Sniper Damage evolution. This would call for a no fitness build or one lacking Disruptor Drone; the choice is between being able to capitalize on all of the builds powers and having more bulk or using the strong heavy melee but less shield damage. I’d probably prefer a Cerberus Harrier or M-300 Claymore and then take Bonus Power, allowing you to pop off a Disruptor Drone and stay hidden.
Smoke Grenade provides an additional get-away strategy. Seeing the CAT6 Specialists from Citadel use smoke grenade inspired me to create something similar. As such, you gain thermal vision while in the smoke equal to the grenade’s radius. The grenade also decreases the chance for enemies to detect you; I really had to think about how this feature would work. They need to be significantly closer to you to detect you and you’ll be able to see them coming with thermal vision (this effect does not stack with Geth Scanner gear). Smoke Grenade struggles to find use because it’s very situational, but in the right situations (like a get-away when Tactical Cloak is cooling down or shield repair if you evolve it for Regeneration at rank 6) it becomes very useful. It reminds me of Lash, which is only really helpful maxed out. But it’s a handy tool to have.
Disruptor Drone was the blue suicide drone that the CAT6 Specialists could summon, and as such it’s use is to send it out to destroy the shields of herds of enemies (like grouped Phantoms) and to weaken boss shields. It can be upgraded to cause damage to multiple targets or to restore shields of allies (which doesn’t affect you, as you can use Smoke Grenades). If evolving Disruptor Drone for Twin Drone, you’d be best to go for maximum shields and damage. If evolving for Restore Pulse, you’d be best to use it as more of a utility, setting up combos and whatnot. Either way, the drone detonates tech bursts, cryo explosions and fire explosions.
What the Reinstated CAT6 lacks in terms of powers is armor-damage capabilities. Which can be acquired by using the right weapons and equipment. The M-300 Claymore with High-Velocity Barrel and Smart Choke with Incendiary Rounds would be helpful, it pierces armor with the barrel attachment and the incendiary rounds primes for fire explosions. A Cerberus Harrier with just Armor-Piercing Rounds, Extended Magazine and Extended Barrel would be more than powerful enough to assist the class. And a Black Widow with Warp Rounds, High-Velocity Barrel and Piercing Mod would be the go-to for those who like sniping.
I believe the CAT6 Infiltrator brings a unique skill set to the battlefield, and is a plausible character for the multiplayer. It has you bread-and-butter tactical cloak, a shield stripping ability like Arc Grenades (Quarian Male Infiltrator) and Smoke Grenades, to restore shields like Energy Drain (Salarian Infiltrator) and run away.
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