Build Title:
Big Brother – by TeaNinedy
Class:
N7 Slayer Vanguard
Power Evolutions:
Biotic charge: Damage and force(4), Power synergy(5), Barrier(6)
Phase disruptor: Damage(4), Efficient blast(5), Armor damage(6)
Biotic slash: (1), (2), (3)
N7 slayer: Damage and capacity(4), Power damage(5)
Fitness: Durability(4), Martial artist(5), Melee synergy(6)
Weapons:
Anything that hits hard, keeps the cooldown bonus close to 200%, and has a melee damage mod (pistols, shotguns, and assault rifles). The M-358 Talon modified with ultralight pistol materials and the meele stunner is excellent for this build.
Gear:
This build uses the Slayers barrier as a resource, so dps relates directly to barrier strength and recharge rate. It is highly recommended to use either shield booster or the stronghold package. For this build, the extra damage offered on most gear doesn’t stack as well as the bonuses offered by the shield booster and the stronghold package.
Strategy:
There are few things more gratifying in this game than the heavy melee this build brings to the table. It hits very hard, same base damage as the Krogan heavy melee, and with martial artist active, you can use it to teleport though a wall and one shot a fully shielded nemesis.
The heavy melee takes time to master because of four main factors. Firstly, the targeting is very touchy, and downright frustrating at times. It only hits enemies in a target window from approx 5 to 10m from the player. You can however target enemies through walls, and on higher or lower levels in certain places. Secondly, the teleporting animation gets stuck on some ground features and is particularly glitchy on ramps. Thirdly, this ability uses a small amount of barriers to activate, and if you don’t have any, it uses health. You can commit suicide by using it at the wrong time. Lastly, the Slayer leaves his sword hanging after a strike. The activation animation is very quick, but after you slice the enemy with a crisp swing of your sword, the animation takes a moderate amount of time to reset. This leaves the Slayer exposed to fire at a bad time. These are the main challenges on the learning curve towards mastering the heavy melee.
The best strategy to increase survivability it to pick away at enemies on the flanks, or stragglers, while using charge and shooting between melee attacks. It is very risky to use the heavy melee twice in a row. The charge, shoot, heavy melee combo is fairly safe, and will kill any enemy (less bosses and ravagers) even without martial artist active. The charge power evolution 6 (barrier), ables the Slayer to sustain this for a while; however, he is not a tank, so be sure to take cover and re-asses your surrounding after having killed a few enemies.
Although the melee attack is by far the most appealing aspect of this build, the Slayer is far from a one hit wonder.
The charge can only one shot husks, but will stagger everything except a shielded atlas or banshee, and downright launch a Cerberus trooper in to outer space. As stated above, this power is also your life line to restore shields. Use it often; however, use it wisely… If you are being pinned down by fire, forget the charge, just be patient and let your barrier recharge. If you are killing something that can one shot you, immediately backwards teleport out of melee range after the charge, but this practice should only be used when cover isn’t a viable option.
Use phase disruptor on armor and targets out of your weapon range. The damage of phase disruptor is great, even higher after a charge or melee kill, and it’s AoE. It will kill a brute or ravager in about six well placed shots. It’s a targeted power, and not diminished by range. It can be used as a biotic sniper rifle in the hands of a good shooter. This is another power that uses the Slayers barriers. With power evolution Efficient blast (5) the Slayer can fire up to 3 shots before his barriers are consumed. If taking fire, be sure to only fire 1 or 2 before taking cover again, else you risk dipping in to your precious health bar. Pair this power with a charge to a close enemy, finish it off with your weapon, then quickly fire off another 3 round salvo to that ravager in the distance.
Biotic slash is a great skill with just 3 ranks. Its use is situational with this build, mainly to kill numerous enemies though a wall. The main drawback to this power, it cannot be used from under cover, and it has a long activation animation, so you’re best to only use it when no enemies have you in their line of sight.
Enemy shields and barriers on bosses are a problem for this build but it doesn’t feel like a problem in game. One easy way out is to equip disruptor ammo because the Talon’s base damage against shields is fair, with the ammo mod the damage is pretty good. Another option, is to go with the Disciple shotgun and Acolyte pistol weapon combo, which maintains a 200% cooldown at rank X. The damage and range of the Disciple is less than the M-358 Talon, but is good enough to be the Slayers go to weapon. Switch to the Acolyte pistol to quickly make short work of a banshee barrier or atlas shield. Last option, let your teammates do it. There are so many classes and weapons that strip shields, it rare to be in a group without one.
Mobility on the battlefield is great. The quick strafe is a medium range teleport, works in all four directions, and blinks through cover and walls. This ability also uses the Slayers barriers as a resource, so it’s safest to use after a charge or prior to taking fire.
N00b Rating: (scale 1-5, 1 is easy for everybody!)
4. This build is fragile, and the powers and melee attacks are hard to master. There are vulnerability issues with the animations and in the Slayers barriers being used as a resource for the heavy melee, phase disruptor, and his quick strafe teleport. You have to take cover and be very aware of your health bar and surroundings before engaging in a teleporting, sword wielding, killing frenzy… but oh boy, do those moments ever feel good when timed properly. This build is completely viable for silver and gold missions in the hands of the right player. I have not tested this build on platinum.
Appearance:
Orange camo – it matches the Slayers sword and his M-358 Talon.
A16 B4 C16 3:B3 C1
-edits by Lucien Midnight
GD Star Rating
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