Archive for the Drell Vanguard Category

Biotic Ninja – by Collin

Posted in Drell Vanguard, MULTIPLAYER BUILDS, VANGUARD with tags , , , , , , , , , , on March 18, 2012 by Lucien Midnight

Build Title:

Biotic Ninja

Power Evoultions:

Charge:  Radius (4)

Pull:  Radius (4), Expose (5), Duration and Combo (6)

Cluster Grenade:  Radius (4), Max Grenades (5), Force & Damage (6)

Drell Assassin:  Damage & Capacity (4), Power Damage (5), Pistols (6)

Fitness: (1), (2), (3)


I’m of two minds here.  If you use my above build, I would say go with the Carnifex.  The capacity and pistols modifiers should keep you light.  If you want to play more conservatively (my preference) I would change out the final evolution from Pistols to Weapon Damage and rock an SMG.


There are actually two strategies with this build.  The primary function is to serve and a mobile, close range biotic assassin.  You would set up your initial attack preferably from a flank and fire off a Pull, followed up by Charge to trigger the biotic explosion.  The pull evolutions should enable you to decimate a tightly clumped group of enemies within one attack.  If there are still enemies standing, end them with a point blank cluster grenade.  Speaking of grenades, use these liberally.  You have more movement speed than any other race and you should exploit this.  Use grenades as long range novas and use them on protected enemies.  A charge + grenade can do some serious damage to a Banshee or Phantom.

The other strategy is a bit more conservative.  As I alluded to in my weapons brief, if you want to play more conservatively, instead of pistols for Drell Assassin, take damage and use an SMG.  Just as in previous games, SMGs are high rate of fire guns that are ideal for stripping shields and barriers if you lack an overload-like ability.  Once you’ve dropped their shields/barriers, follow through with your Pull > Charge > Grenade combo.  For this, I’d run with a Locust.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

5, no question.  This is a close range vanguard for optimum damage.  You have the grenades for a mid to close range nova but let’s be frank, Drell are squishy.  Learn to dodge, ESPECIALLY backwards.  Once you’ve fired off your combo DO NOT CHARGE AGAIN, backflip out of there and duck into cover.  You MUST capitalize on hit and run tactics, you can’t ‘tank’ like a human vanguard or asari.

-edits by Lucien Midnight

Color Scheme:

Be a stylish ninja, I like this color scheme:

PrimaryColor – A 16

HighlightColor – B 9

By using black (A 16) as the primary color, any highlight colors will show up much darker.  This will net you a nice dark red, perfect for the blood you will spill (hopefully more of your enemy’s!)

Cash Money – by Lucien Midnight

Posted in Drell Vanguard, MULTIPLAYER BUILDS, VANGUARD with tags , , , , , , , on March 16, 2012 by Lucien Midnight

Build Title:

Cash Money – by Lucien Midnight

Power Evolutions:

Biotic Charge: Radius (4), Power Synergy (5), Barrier (6)
Pull: Radius (4), Expose (5), Duration & Combo (6)
Cluster Grenade: N/A
Drell Assassin: Damage & Capacity (4), Power Damage(5), Pistols (6)
Fitness: Durability (4), Shield Recharge (5), Fitness Expert (6)


Use your favorite pistol. I like the Carnifex which is why i’ve selected Pistols (6) for the final rank in Drell Assassin. If you use a lighter pistol you could most likely afford to drop that evolution and spend the point on the first three ranks of Cluster Grenade for some backup damage in case you get stuck with your shields down. This class can also be spec’d to use a shotgun such as the Katana but perhaps i’ll add that build later. ;)


First you need to find group of enemies that are within 2 meters of each other. This happens most frequently when enemies first begin to spawn at the beginning of each wave, at certain choke points created by the map or your teammates, and in small rooms where hack objectives are located. When you see such a scenario it’s time for you to make that money…

I’ve spec’d pull and biotic charge to affect multiple enemies. The combination of these powers causes a biotic explosion, so hit multiple enemies with pull, then those same enemies with your biotic charge and viola! You’ve bio-blasted the crap out of them. This is very difficult to achieve, so make sure you aim and time your powers carefully. Don’t charge in, for example, on a good looking group of troopers if they are in front of two engineers, a turret, and an Atlas. You will certainly perish.

The Carnifex is excellent for headshots, but more importantly, it will help you remove shields from enemies. If you have a ton of ammo power upgrades, I’d definitely recommend disruptor ammo. Shoot at the head, take down those shields, pull, charge, BOOM. You will seriously mess up some enemies if you do it right.

N00B Rating: (scale 1-5, 1 is easy for everybody)

5. I’ve maxed out fitness to give the Drell a slightly better chance but his shields are only at 450 even with the upgrades. This class can do massive damage but you’ll probably end up bleeding out on the floor as a hot mess of guts quite often. Please post here and let me know if it’s even possible to use this class on a Gold run. Enjoy!


A8 A16 (Green Primary, Black Highlight)

-Lucien Midnight


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