Charge: Radius (4)
Pull: Radius (4), Expose (5), Duration and Combo (6)
Cluster Grenade: Radius (4), Max Grenades (5), Force & Damage (6)
Drell Assassin: Damage & Capacity (4), Power Damage (5), Pistols (6)
Fitness: (1), (2), (3)
I’m of two minds here. If you use my above build, I would say go with the Carnifex. The capacity and pistols modifiers should keep you light. If you want to play more conservatively (my preference) I would change out the final evolution from Pistols to Weapon Damage and rock an SMG.
There are actually two strategies with this build. The primary function is to serve and a mobile, close range biotic assassin. You would set up your initial attack preferably from a flank and fire off a Pull, followed up by Charge to trigger the biotic explosion. The pull evolutions should enable you to decimate a tightly clumped group of enemies within one attack. If there are still enemies standing, end them with a point blank cluster grenade. Speaking of grenades, use these liberally. You have more movement speed than any other race and you should exploit this. Use grenades as long range novas and use them on protected enemies. A charge + grenade can do some serious damage to a Banshee or Phantom.
The other strategy is a bit more conservative. As I alluded to in my weapons brief, if you want to play more conservatively, instead of pistols for Drell Assassin, take damage and use an SMG. Just as in previous games, SMGs are high rate of fire guns that are ideal for stripping shields and barriers if you lack an overload-like ability. Once you’ve dropped their shields/barriers, follow through with your Pull > Charge > Grenade combo. For this, I’d run with a Locust.
N00b Rating: (scale 1-5, 1 is easy for everybody!)
5, no question. This is a close range vanguard for optimum damage. You have the grenades for a mid to close range nova but let’s be frank, Drell are squishy. Learn to dodge, ESPECIALLY backwards. Once you’ve fired off your combo DO NOT CHARGE AGAIN, backflip out of there and duck into cover. You MUST capitalize on hit and run tactics, you can’t ‘tank’ like a human vanguard or asari.
-edits by Lucien Midnight
Be a stylish ninja, I like this color scheme:
PrimaryColor – A 16
HighlightColor – B 9
By using black (A 16) as the primary color, any highlight colors will show up much darker. This will net you a nice dark red, perfect for the blood you will spill (hopefully more of your enemy’s!)