Monster Mash – by Lucien Midnight

Build Title:
Monster Mash – by Lucien Midnight

Class:
Vorcha Soldier

Power Evolutions:
Bloodlust: Health Regeneration (4), Weapon Damage (5), Health Regeneration (6)
Flamer: N/A
Carnage: Damage (4), Recharge Speed (5), Damage (6) [if you only play Reapers only choose Armor Damage]
Vorcha Resilience: Damage & Capacity (4), Power Damage (5), Weapon Damage (6)
Fitness: Durability (4), Shield Recharge (5), Fitness Expert (6)

Weapons:
Krysae Sniper Rifle with Damage and Capacity Mods.

Gear:
I recommend using whatever buff you have for sniper damage as your permanent gear and your weapon upgrade. Sniper rifle rail amps will seriously upgrade your damage output. All the ammo powers are great with this weapon, but I personally enjoy Cryo rounds. You get a huge armor debuff for 2 seconds (50% at lvl 3) and you slow most enemies down and freeze others for better crowd control. I also like using the power recharge bonus for my armor upgrade. It allows me to use Carnage more often to reload cancel and take out enemies at close range.

Strategy:
This build is my current favorite because of its flexibility in a range of tactical situations. The Krysae Sniper Rifle, for example, is extremely efficient in long-range situations, but is also very forgiving if an enemy gets too close. It can take enemies out while they crouch in cover, will frequently allow you to decimate large groups of enemies at once, and holds a boatload of ammunition so you don’t have to frequently sacrifice a tactical position to run for ammo. The Vorcha itself has amazing health regeneration which allows you to recuperate from small amounts of damage more quickly than a shield can recharge so you can get back into the fight or escape a sticky situation. The Vorcha’s unique dodge allows it to easily avoid many projectiles (especially Geth rockets) by simply double tapping A. Should you be a crazy person and decide to melee enemies during a Gold match, the Vorcha’s heavy melee animation is very quick and will often give you the time you need for Carnage to recharge.

Because this build is so flexible, you can use it however you like. But here are a few tips to help you out:

1. Use Carnage to reload cancel so that you can continuously rain armor-piercing ice-missiles and fiery blasts at your foe. If Carnage hasn’t cooled down and you’re looking to reload just tap B while in cover and you can easily reload cancel that way.

2. Make sure you activate Bloodlust at the beginning of every mission and NEVER TURN IT OFF. You will die very quickly without it.

3. Use crowd control strategy and Cryo Rounds to keep enemies bunched together and staggered. You’ll get awesome multi-kills. In my opinion the Krysae is currently the best gun in the game [6/12/12]. I have finished FFBWG in under 19 min. with a team rocking these. We only used 1 missile. Primes went down before we could see them.

4. The Vorcha’s dodge animation moves it very quickly over a large distance. If you need to retreat or change positions, use this dodge to your advantage. The side and forward dodge are both great. You will regenerate health while dodging around so it’s a great way to stay alive in sticky situations.

5. If you are being overrun, hang onto Carnage because it will pretty much mess up anything that gets in your way at close range. Use it as a fourth bullet in emergencies.

6. The Krysae is not going to turn you into Rambo. The gun is awesome because it does so much area of effect (AOE) or splash damage to groups of enemies. Ignore a solo enemy with one bar of health if there is a group of enemies nearby. The weapon is meant for mucho damage to large crowds; every round that doesn’t hit more than one enemy is wasted damage. Let your teammates clean up the scraps.

7. The Krysae hardly has to be aimed to get enemies. However, you will find that by concentrating on being accurate and firing into groups at the right spot, you’ll be able to do vastly more amounts of AOE damage.

N00b Rating: (scale of 1-5, 1 is easy for everybody!)
2. The Vorcha needs to get a few kills and maintain kill streaks in order to keep up its health regeneration which makes up for its really crappy shields. If you get caught in cross-fire before bloodlust is fully engaged you will likely perish.

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Vorcha Shock Trooper – by Computiker

Build Title:
Vorcha Shock Trooper – by Computiker

Class:
Vorcha Soldier

Power Evolutions:
Bloodlust – Melee (4) Power (5) melee or regen (6) (depending on fitness)
Flamer – N/A
Carnage – Damage (4) incapacitate (5) damage (6)
Vorcha Resilience – Power (4) Power (5) Weapon (6)
Fitness – Durability (4) Martial Artist (5) Melee Synergy or Durability (6) (depending on bloodlust)

Weapons:
Cooldown does matter, keep it above 100%, ideally above 150%. 200% is nice to have as your power damage will be buffed so high that carnage will put out serious high-utility DPS. I enjoy using a scimitar X

Strategy:
Get one heavy melee kill.
From that one kill, you become extremely powerful.

Stacking bloodlust to full is very easy with a fully maxed carnage spam that gets +35% dmg from Vorcha resilience and another 15% from bloodlust. In between carnage, you have heavy melee that can do even more damage fully stacked up. High damage, and very quick attack.

You’re part tank, part artillery, part scrapper, and by weaving all three into combat you become incredibly effective.

In addition to getting bloodlust kills like a snap, carnage has incapacitate which is the perfect CC you need to melee safely without full durability/full regen. One other bonus, unlike krogan heavy melee, you CAN heavy melee while a mob is on the ground. On the krogan, it usually misses until they stand up, but the vorcha attacks downward so it hits em on the floor perfect.

One other handy technique is a quick carnage to a shielded foe to make him stagger, then lunge in for a heavy melee. On silver, this will take out any lieutenant in just 1 second flat.
Without flamer, you move much much more fast paced. Unlike a pure melee build, you have much more freedom to run out in the open to distract enemies from squishy team mates. You’re able to rack up the points while being a secondary agro puller for your teammates as well.

NOOB RATING: (scale 1-5, 1 is easy for everybody!)
2. You have great CC and regeneration so this build is very forgiving if you get hit a lot out in the open, and without flamer you’re constantly able to move, dodge, and weave around.

-Edits by Lucien Midnight

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Gavorn’s Bane – by Frozenballz

Build Title:
Gavorn’s Bane – by Frozenballz

Class:
Vorcha Soldier

Power Evolutions:
Bloodlust: health regen (4), weapon damage (5), health regen (6)
Flamer: reach (4), damage (5), armour damage (6)
Carnage: N/A
Vorcha Resilience: weapon damage (4), power damage (5), weapon damage (6)
Fitness: durability (4), shield recharge (5), fitness expert (6)

Weapons:
Reegar Carbine X. Best weapon/character class synergy, plus makes you feel like a bosslike pyromaniac. Use damage and ammo capacity mods for the reegar so you have more ammo per clip (aka more damage)

Strategy:
Its pretty simple. activate bloodlust, find a group, melt their faces down. with certain enemies you dont even need cover.

against geth, your main enemies to be wary of will be rocket troopers and primes, since their weapons hit extremely hard. 3 rockets will down you, but with max regen you can survive hunters, pyros and normal geth troopers as well. this can tank a get prime, and will usually kill it before it kills you (if you have max regen active)

the reegar will melt anything it sees, including phantoms (who basically become target practice). the only downfall is that it has super short range and hogs ammo, so know the locations of those ammo crates and use cover to your advantage. fire a blast of the reegar, followed by a blast of the flamer, which will basically melt everything. if you take too much aggro and are below 3 bars, find some cover for a couple seconds.

N00b Rating: (scale 1-5, 1 is easy for everybody!)
2.5, pretty easy build to play, extremely effective at close range, but a bit of common sense is required, as with all classes. you cant rambo into 2 primes, 3 rocket troopers and hunters and expect to live even with full regen. there IS a limit, remember :p

-edits by Lucien Midnight

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