Build Title: GOT YA COVERED!
Class: N7 Destroyer Soldier
Map Difficulty Rating: This build has the potential for Platinum Gameplay
Devastator Mode: Weapon Accuracy (4), Magazine Size (5), Max Shields (6)
Missile Launcher: N/A
Multi-Frag Grenade: Force & Damage (4), Force & Damage (5), Force & Damage (6)
T5-V Battlesuit: Weapon Damage (4), Power Damage (5), Weapon Damage (6)
T5-V Internal Systems: Durability (4), Shield Recharge (5), Fitness Expert (6)
The best weapon is the N7 Typhoon for this build. Not only does it deal massive dps, but it can pierce through light cover to help deal with the lack of a “curve move” to hit enemies that this build has. As for mods I suggest the extended barrel with either the stabilizer or magazine upgrade. You don’t need the stabilizer if you have good aim, but if your a good shot you can almost use this thing like a sniper rifle and hit from any distance with the help of the stabilizer and cover. Like I said just depends on how good you are at keeping it steady. If you don’t have access to the typhoon then I suggest either the Cerberus Harrier or Revenant, but really the best weapon is definitely the Typhoon for this build.
As for a sub weapon its your choice the beauty of this build is you don’t care about the cooldown at all. I tend to stick with a shotgun. If your concerned with crowd control the Reegar Carbine is a good weapon to knock enemies with no protection back, but I prefer the Piranha for its brutal damage potential. Good for when a bigger class of enemies show up and get to close. I usually kill brutes and ravangers in one full clip disarming the close quarters threat, and if a group of husks come running you can easily take them down with one shot each. I suggest you add the Shotgun Blade to help give your melee that extra little boost you will need when I describe the strategy otherwise you can add any other attachment you see fit to either weapon.
For gear I tend to stick with the Warfighter Package. Since we didn’t pick the grenade capacity upgrade this deals with the shortcoming and gives you those few extra grenades you might need in a pinch, and it boosts your assault rifle damage. It really depends on your preference, but to do some serious damage make sure the gear and other bonuses focus on the assault rifle this is your pride and joy.
First off at the start activate Devastator Mode. I know everyone says never turn it off, but there are some rare moments to do so, but mainly only happen during missions. A good example is when you have to recover packages. Your great at this role, because even without devastator mode your sitting pretty at 825 Health and 1650 Shields so you can take some damage, but its a long walk to that drop off point while in slow mode so if you wish to turn it off to just walk a little bit faster it helps trust me otherwise keep that mode on your main job is damage and tanking.
As the name implies you want to draw enemies to you and cover your allies with lots of fire. This draws enemies off and towards you where your tanking skills will come in handy witch such a high shield boost, but unlike most tanks you can do some serious weapon damage. Best place for you to do some damage is where you can put your back against the wall where no enemies can flank you and when they pop their heads out or get behind thin cover just pop up and unload into them. The Typhoon is great because you don’t even have to pull the trigger to aim once you have played this build and used the gun so much. This is very helpful when you can find high cover, because enemies can barely hit you as compared to low cover where your upper half is exposed.
Stick with your Assault rifle most of the time with the constant Aim boost for Devastator mode you can hit from far and medium you should only switch to a close range secondary weapon when a tier 3 enemy is very very close to you like an atlus or brute. Best thing to do is stay in cover and do a quick burst of damage and stagger them allowing you to get up and run to another place of cover and to use your other weapon and deal damage while not being close for an instakill and not exposed for the minor enemies to pick away your shields and leave you open.
If you have a slow moving tier 3 enemy like an Atlas, Prime, Brute, or Ravanger moving towards you, but they got a lot of ground to cover then focus on them. As this is going on you will get the smaller enemies to appear and if your fighting a Ravanger its swarmers will love to come after you and do as their name implies. This is where grenades come in its best to shoot for a area where they can spread out and do what they are supposed to do STUN AND KILL MINOR ENEMIES! Don’t waste your grenades on the big guys you do so much weapon damage that the grenades are use to keep the pesky smaller guys from killing you while you duke it out with their leader. No one likes to be fighting a banshee and see “You were killed by a swarmer or canibel” This allows you to to not only throw everyone back, but while this is going on with how fast you can shoot with this build you can do some major damage to the big guy without being drained from smaller enemies. Best to aim for anything that can throw grenades so they don’t get the chance to make you have to leave cover. This is also a good smoke screen allows you to stun and move especially against invisible enemies like geth hunters and phantoms that just love to flank you out of nowhere.
Finally, but not to much a major part is when to use your heavy melee. This is one of the few heavy’s you can use when you are just revived so to help out your savior cover them with a shock wave foot stomp this gives you time to get positioned and helps out your partner so they can get to cover as well. Secondly this is a good way to deal with pesky phantoms. Get their barriers down and if they get too close then stomp. This not only does AEO damage, but knocks the phantom down from there you can finish them off with whatever weapon you have this is why I say stick with a weapon you can add melee too do that extra bit of damage.
2 – This build is all about practice and knowing the terrain your playing on. Your job is to draw fire to yourself to help your teammates out by making sure the heat is on you. On gold you should have no problem bring down smaller enemies 2 seconds apart from one another. The hardest part is knowing when your about to get overrun. While its hard to take you out you can easily be in trouble if two or more tier 3 enemies come your way.
Hey looks like Terminus armor…might as well make it the same color:
A16 B16 A16 1:B9 B1