GOT YA COVERED! – by WE ARE V3NOM

Build Title: GOT YA COVERED!

 

Class: N7 Destroyer Soldier

Map Difficulty Rating: This build has the potential for Platinum Gameplay

Power Evolutions:
Devastator Mode: Weapon Accuracy (4), Magazine Size (5), Max Shields (6)
Missile Launcher: N/A
Multi-Frag Grenade: Force & Damage (4), Force & Damage (5), Force & Damage (6)
T5-V Battlesuit: Weapon Damage (4), Power Damage (5), Weapon Damage (6)
T5-V Internal Systems: Durability (4), Shield Recharge (5), Fitness Expert (6)

Weapons:
The best weapon is the N7 Typhoon for this build. Not only does it deal massive dps, but it can pierce through light cover to help deal with the lack of a “curve move” to hit enemies that this build has. As for mods I suggest the extended barrel with either the stabilizer or magazine upgrade. You don’t need the stabilizer if you have good aim, but if your a good shot you can almost use this thing like a sniper rifle and hit from any distance with the help of the stabilizer and cover. Like I said just depends on how good you are at keeping it steady. If you don’t have access to the typhoon then I suggest either the Cerberus Harrier or Revenant, but really the best weapon is definitely the Typhoon for this build.
As for a sub weapon its your choice the beauty of this build is you don’t care about the cooldown at all. I tend to stick with a shotgun. If your concerned with crowd control the Reegar Carbine is a good weapon to knock enemies with no protection back, but I prefer the Piranha for its brutal damage potential. Good for when a bigger class of enemies show up and get to close. I usually kill brutes and ravangers in one full clip disarming the close quarters threat, and if a group of husks come running you can easily take them down with one shot each. I suggest you add the Shotgun Blade to help give your melee that extra little boost you will need when I describe the strategy otherwise you can add any other attachment you see fit to either weapon.

 

Gear:
For gear I tend to stick with the Warfighter Package. Since we didn’t pick the grenade capacity upgrade this deals with the shortcoming and gives you those few extra grenades you might need in a pinch, and it boosts your assault rifle damage. It really depends on your preference, but to do some serious damage make sure the gear and other bonuses focus on the assault rifle this is your pride and joy.

Strategy:
First off at the start activate Devastator Mode. I know everyone says never turn it off, but there are some rare moments to do so, but mainly only happen during missions. A good example is when you have to recover packages. Your great at this role, because even without devastator mode your sitting pretty at 825 Health and 1650 Shields so you can take some damage, but its a long walk to that drop off point while in slow mode so if you wish to turn it off to just walk a little bit faster it helps trust me otherwise keep that mode on your main job is damage and tanking.
As the name implies you want to draw enemies to you and cover your allies with lots of fire. This draws enemies off and towards you where your tanking skills will come in handy witch such a high shield boost, but unlike most tanks you can do some serious weapon damage. Best place for you to do some damage is where you can put your back against the wall where no enemies can flank you and when they pop their heads out or get behind thin cover just pop up and unload into them. The Typhoon is great because you don’t even have to pull the trigger to aim once you have played this build and used the gun so much. This is very helpful when you can find high cover, because enemies can barely hit you as compared to low cover where your upper half is exposed.
Stick with your Assault rifle most of the time with the constant Aim boost for Devastator mode you can hit from far and medium you should only switch to a close range secondary weapon when a tier 3 enemy is very very close to you like an atlus or brute. Best thing to do is stay in cover and do a quick burst of damage and stagger them allowing you to get up and run to another place of cover and to use your other weapon and deal damage while not being close for an instakill and not exposed for the minor enemies to pick away your shields and leave you open.
If you have a slow moving tier 3 enemy like an Atlas, Prime, Brute, or Ravanger moving towards you, but they got a lot of ground to cover then focus on them. As this is going on you will get the smaller enemies to appear and if your fighting a Ravanger its swarmers will love to come after you and do as their name implies. This is where grenades come in its best to shoot for a area where they can spread out and do what they are supposed to do STUN AND KILL MINOR ENEMIES! Don’t waste your grenades on the big guys you do so much weapon damage that the grenades are use to keep the pesky smaller guys from killing you while you duke it out with their leader. No one likes to be fighting a banshee and see “You were killed by a swarmer or canibel” This allows you to to not only throw everyone back, but while this is going on with how fast you can shoot with this build you can do some major damage to the big guy without being drained from smaller enemies. Best to aim for anything that can throw grenades so they don’t get the chance to make you have to leave cover. This is also a good smoke screen allows you to stun and move especially against invisible enemies like geth hunters and phantoms that just love to flank you out of nowhere.
Finally, but not to much a major part is when to use your heavy melee. This is one of the few heavy’s you can use when you are just revived so to help out your savior cover them with a shock wave foot stomp this gives you time to get positioned and helps out your partner so they can get to cover as well. Secondly this is a good way to deal with pesky phantoms. Get their barriers down and if they get too close then stomp. This not only does AEO damage, but knocks the phantom down from there you can finish them off with whatever weapon you have this is why I say stick with a weapon you can add melee too do that extra bit of damage.

 

N00b Rating:
2 – This build is all about practice and knowing the terrain your playing on. Your job is to draw fire to yourself to help your teammates out by making sure the heat is on you. On gold you should have no problem bring down smaller enemies 2 seconds apart from one another. The hardest part is knowing when your about to get overrun. While its hard to take you out you can easily be in trouble if two or more tier 3 enemies come your way.

 

Appearance:
Hey looks like Terminus armor…might as well make it the same color:
A16 B16 A16 1:B9 B1
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Turret Destroyer – by TheyCallMeKurt

Build Title:

Turret Destroyer – by TheyCallMeKurt

Class:

N7 Destroyer Soldier

Power Evolutions:

Devastator Mode:
(4) Shield Recharge Delay
(5) Rate of Fire
(6) Max Shields

Missile Launcher: N/A. People like to look at this and go “Missiles? Awesome!” and ignore the 50% shield loss. You can’t afford to lose any shield power. And, the missiles don’t fly straight at them, so if you’re in a tight spot, then half your shield capacity just flew into a wall. It’s just not worth it.

MultiFrag Grenade:
(4) Force and Damage
(5) Max Grenades
(6) Force and Damage

T5-V BattleSuit:
(4) Weapon Damage
(5) Headshots
(6) Weapon Damage

T5-V Internal Systems:
(4) Durability
(5) Shield Recharge
(6) Fitness Expert

Weapons:

I would use at two. The choice is yours, honestly, this class is fairly flexible, but here are some good options.
Pistols: I don’t feel like Pistols should be used, being you’re going to want to be tankish. However, if you feel it’s needed, or just prefer pistols, guns like the Talon w/ Barrel and magazine mod, or a Carnifex/Paladin with a Barrel and Scope mod would be good choices.
Sub-Machine Guns: I really don’t recommend anything for these except the Geth Plasma SMG for it’s already crazy rate of fire, and the fact that headshots are good things to do.
Assault Rifles: I like most of them. The Phaeston is my favorite, because it has a pretty good clip size and I can headshot well. Otherwise, guns like the Falcon are really fun to use. Add magazine and scope mods and you’ll have a good day.
Shotguns: I’ve been messing around with these because I feel like they should be used, but I’m not sure what to go with. I like the Geth Plasma Shotgun so far. The Pirahna is highly suggested by most people, but I don’t feel like it does a lot. Whatever you choose, be sure to add a magazine clip/Barrel/Shredder mod. I don’t suggest the barrel if you’re going to use a shotgun with crazy high power already.
Snipers: I haven’t really tried to use a sniper rifle for this class yet, but If I did, it would have to be the Raptor.

Gear:

I personally have been using the war fighter package, because it increases grenade capacity and assault rifle damage. I would use consumables that involve increasing assault rifle damage because it’ll probably be your main weapon, and ammo upgrades like disruptor ammo

Strategy:

You know how devastator mode’s description says you can be like a turret? Well turrets sit there, wait for enemies to come into line of fire, and then they win. A lot of people like to look at their high health and armor and think that they can rambo into anything they want, and it’s really just not the case. The best thing for you to do is stay behind cover, and wait. Some classes can fight any kind of enemy and that’s not this guy. Stay by your team, stay on a small map, and stay behind cover. For human-sized enemies, pop out of cover, aim for the head. The disruptor ammo will usually stagger them, and you can have fun from there. For groups of enemies, throw a grenade or two (you’ll have at least 5 if you use a capacity mod) and finish them with the Phaeston. For bigger enemies, just relax and take your time. Hopefully you’ll notice them from a distance, and everything will be fine. Throw a grenade, disrupt the heck out of them, reload. You’ll be by teamates, so no worries.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

3. This class takes getting use to. On Bronze or Silver, you can probably get away with being a little reckless, but on Gold and Platinum, you’re going to have a hard time. It’s easier to stay behind cover and pick them off. For maps, I would go with either glacier or white, and for enemies, probably Geth is the best way to go. Just know where your ammo boxes are, stay close to your teammates, and you’ll be fine. You might not get the highest score in the group, but you’ll know you helped, and you’ll enjoy that 60,000 credits and the end of the game.

Appearance:

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The Human-Krogan Punisher – by Mustang010

Build Title:
The Human-Krogan Punisher – by Mustang010

Class:
N7 Destroyer Soldier

Power Evolutions:
Devastator Mode: Weapon Accuracy (4), Rate of Fire (5), Max Shields (6),
Missile Launcher: N/A
Multi-Frag Grenade: Force & Damage (4),Force & Damage (5),Force & Damage (6)
T5-V Battlesuit: Damage & Capacity* (4), Headshots (5), Weapon Damage (6)
Durability (4), Shield Recharge (5), Fitness Expert (6)
*Take your pick.

Weapons:
Go with the Phaeston with armor piercing and magazine capacity mods and the Piranha with shredder and high caliber barrel. The Typhoon isn’t bad either, but a constant rate of fire is nice when the need for “snap shooting” arises.

Beyond that, as much as I adore the Cerberus Harrier AR, it simply does not have enough capacity for prolonged fights without EASY access to ammo resupply. The Revenant is okay at medium to short range, but accuracy is still an issue.

Gear:
Grenade Capacity or Warfighter, whichever gives you more frags (I use GC-V).

Strategy:
Almost as straight forward as the Missile Mech…only much straighter! Forget the missles – their almost useless because they’re so random and prone to swing out wide and hit walls at a cost of half your shields and low damage. Activate Devastator Mode, roam the battlefield when it suits you and shoot everything. The Phaeston is the best AR to thus far. Granted, the damage isn’t the highest, but the normal rate of fire + 25% makes it a solid weapon whether “raw” or modified with the ammo power of your choice. It’s great for general combat, but I prefer to get into cover and shoot at range as much as possible. Chew through boss defenses with the Phaeston at range, switch to the Piranha as they close in and burn them with its full auto RoF-modded burst. Watch Phantoms and their friends pile up in front of you! Other than that, headshots, headshots, HEADSHOTS. The Phaeston excels and starting at center mass then walking up to the head and staying there on full auto. The Piranha is great as a full-time, close-range primary weapon as well, just mind your reloads.

If you get jumped, need to hold your line, tactically fall back, or wish to give artillery support to your team, spam your multi-frag grenades as you wish, but I recommend saving 2 or 3 to launch at the feet of bosses at close range in order to stagger (or finish them) them and buy time to switch weapons when needed. I often finish second on the leader board playing as a support player that targets supporting infantry when bosses show up, but am fully capable of quickly taking down bosses alone–hence the 2-3 grenade reserve that I try to maintain. The high shield rating + 40% boost also allows me to provide revives that others may not.

He’s built for gold on any map with a team of randoms. I would imagine that coordination with others would make him “platinum viable.”

One final note: despite the name and high shields the 825 health does make him squishy so make smart use of cover.

N00b Rating: (scale 1-5, 1 is easy for everybody!)
2. The hardest thing about this build is knowing when to fall back or deactivate Devastator Mode in order to move faster when carrying that dern backback since you absorb a movement penalty when DM is on–which, aside from the shields, makes him more like a Krogan. (DM off usually = Piranha at the ready.)

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Desto-tank7

Build Title:
Desto-tank7

Class:
N7 Destroyer

Power Evolutions:

Devastator Mode: Shield Recharge Delay (4), Magazine Size (5), Max Shields (6)
Missile Launcher: N/A
Multi-Frag Grenade: Force & Damage (4), Max Grenades (5), Grenade Count (6)
T5-V Battlesuit: Weapon Damage (4), Power Damage (5), Weapon Damage (6)
T5-V Internal Systems: Durability (4), Shield Recharge (5), Fitness Expert (6)

Weapons:
Recommended N7 Typhoon (w/ Piercing Mod and Extended Barrel) and N7 Piranha (w/ Shredder Mod and High Caliber Barrel). Veteran players may choose other types of weapon and customation if see fit.

Gear:
For permanent gear, please choose either Stronghold Package or Shield Booster. Other gears such as ammo and armor may vary based on your play style and situation.

Strategy:

Remember this phrase —> BETTER SAFE THAN SORRY <— Remember this phrase

The plan is simple, soldier. Activate Devastator Mode, find a weapon crate and refill your ammo, and follow someone (recommended those that stick to their covers – these people are smart S.O.B.). Once in position and enemies are approaching, get to cover and start firing at them…. Strip them dry from afar via assault rifle and blow them close via shotgun… Only use Grenade when enemy is close enough… Keep an eye on your ammunition and grenade count… If you got overrun, fall back to a new cover… You all know the drill, I think.

Fighting Cerberus… Get to cover close to someone, wait for enemies to show up, and nail them down one by one starting from the weakest (except Phantoms and Engineers AKA Turrets). If blinded by smoke, move to a new cover.

Fighting Geth… Same as Fighting Cerberus… Primary targets are Pyros and Hunters (NEVER allow these two *******s to get near you).

Fighting Reapers… Again, same as Fighting Cerberus and Geth… Primary targets are Revengers, Banshees and Brutes respectively… If Husks approach near, use Heavy Melee… If a Banshee grabs your ally, fire Grenades at its foots IMMEDIATELY… Also if a Banshee approaches you, RUN until it stops "teleporting" toward you.

Play smart, play safe, play together.

N00b Rating: (scale 1-5, 1 is easy for everybody!)
1.

Appearance: A16 B16 A16 2:B1 B1

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Use More Gun – by Magister Crow

Build Title:
Use More Gun – by Magister Crow

Class:
N7 Destroyer Soldier

Power Evolutions:

Multi-Frag Grenade: Force and Damage (4), Force and Damage (5), Grenade Count (6)

Devastator Mode: Weapon Accuracy (4), Rate of Fire (5), Damage Bonus (6)

T5-V Battlesuit: Weapon Damage (4), Headshots (5), Weapon Damage (6)

T5-V Internal Systems: Durability (4), Shield Recharge (5), Fitness Expert (6)

Weapons:
Typhoon at any rank, Cerberus Harrier if you don’t have that, and Revenant if you don’t have either. I suggest the expanded magazine and either extended barrel or piercing mod. The Typhoon needs the piercing mod the least, but can also benefit from it.

Piranha as a backup with the smart choke and shredder mod.

Honestly, you really just need an assault rifle and something that hits hard. This guy is my official weapons tester. Cooldown is not a factor in the slightest for this class, so make it as heavy as you need.

Gear:
I HIGHLY suggest gear in the following order: Barrage Upgrade, Warfighter Package, Grenade Capacity, Densified ammunition. If you don’t have any of these, something to boost your shield or assault rifle damage is good. Avoid melee damage and power boosters. You won’t be using them.

Strategy:

This class is a beast of a fighter. Turn on Devastator mode once you start and leave it that way. Two things to be cautious of with this are you are a bit slower and you can’t dodge. The first…wont’ matter all that much. You’re more or less stationary with this class. The latter, on the other hand, can be a serious problem when faced with melee insta-kill enemies, especially banshees, brutes and phantoms.

The benefits, however, far outweigh the drawbacks. With the Typhoon at I and devestator mode on, you can negate the shields of an Altas and then some with one clip. Brutes will not survive a single Piranha clip. These were also tested on Gold.

My advice is to memorize where ammo boxes are. Your increased RoF will easily chew through any weapon you strap on, and you will need to resupply more often. If your team is camping out somewhere, know the ammo spots and hit them often.

Your job in a nutshell is to lay down fire. Using the Typhoon gives you good accuracy at any range and rips through most anyone except heavy armor, and even then you should can do enough damage to deal with it. In enclosed areas, the Piranha will make short work of anyone. I mean anyone. However, even with the smart choke, it’s a close range only weapon.

Multi-frag grenade is situational. The two situations are having a few too enemies up close or clustered enemies at a slight range. The grenades spread out in a cross pattern and lose almost any usefulness at range. In enclosed areas or point blank, they will stagger and do heavy damage to almost any enemy. At slight range, you can use them to clean up weaker mobs.

Your melee with this class is…not the best. The heavy is a small AoE that causes some stagger. It’s useful for getting out of a sticky spot, but don’t expect too many kills. Your ‘light’ melee is a backhanded omniblade. It’s actually slower than your heavy (like a geth). Overall, use the heavy melee if you get surrounded (which shouldn’t happen too often) and then run. I’d avoid the light melee. Except maybe just to look cool.

N00b Rating: (scale 1-5, 1 is easy for everybody!)
2. The fact is, this build is extremely easy to use. Don’t fall asleep, but I’ve seen some variation of this build everywhere used extremely effectively.

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