Build Title: Human Freight Train
Class: Human Soldier
Map Difficulty Rating: This build has the potential for Gold gameplay
Adrenaline Rush: (4) Hardening, (5) Duration, (6) Shield Boost
Concussive Shot: N/A
Frag Grenades: Damage (4), Max Grenades (5), Armour Damage (6)
Alliance Training: (4) Weapon Damage, (5) Power Damage, (6) Weapon Damage
Fitness: (4) Durability, (5) Shield Recharge, (6) Fitness Expert
N7 Typhoon (or a similar high-capacity weapon like the revenant). Secondaries are not necessary, but can be useful if you find yourself away for ammo crates all too often.
The War Fighter package works well here, but Thermal Clip capacity is useful because of the typhoons high rate of fire.
This soldier-build dishes out a surprising amount of damage and although not being a Destroyer, it is very capable weapons build for Gold runs. The main strategy here is relatively simple, but there are some finer points to understand regarding the choice of powers and the human soldier in general.
Firstly, this is a machine gun class, meaning that its main source of damage will be its weapon. It is based on the underestimated Human Soldier, and can also be built with the Battlefield 3 Soldier. I’ve chosen the N7 Typhoon as the primary because of its high damage, rate of fire and slight penetration capability, which helps to deal with enemies hiding from your sightline, taking down armoured units and dealing with Guardians. You will find a secondary redundant here, as frequent trips to ammo crates are necessary for your frag grenades too.
Adrenaline rush is speced out to make the soldier very durable, and to give a very strong damage bonus to weapon and power damage. An often underused part of the ability is that as it is activated, your entire magazine will be replenished. The N7 Typhoon benefits greatly from this, and enables you to send a continuous hail of bullets down range. The typhoons major drawback it’s wind up time, which resets when you go in and out of cover. Having the added toughness of adrenaline rush active reduces the need for cover and lets you continue to deal damage to the current wave. This toughness can also help in the revival of squadmates.
Frag grenades will soon become your best friend, sometimes eclipsing the capabilities of the Typhoon. When armour is around, these grenades can easily do more than 1500 points of damage to hard targets, helping your squad bring down Primes, Brutes, Ravagers, Scions, Praetorians, Banshees and Atlases much more quickly. Since you have 5 of these, frequent trips to ammo boxes and thermal clip packs become necessary for their sustained use. They can also be used for room clearing.
The rest of the build is pretty standard, with weapon damage, power damage for your grenade damage and shields to keep that Typhoon shooting. I’ve used this class many times before, and it has never let me down. I was surprised at the power a human soldier could exert, and how hard to kill he/she is. The combat roll that humans have isn’t bad either
I highly recommend using this build, and hope you enjoy mowing down everything in your paths.
3.5 – With only a few skills to master, this build is relatively easy to use effectively
Edits by CoreyImperia