Kill it with Fire – by Beleghost

Build Title:

Kill it with Fire – by Beleghost

Class:

Vorcha Sentinel

Power Evolutions:

BloodLust: (4) Health Regeneration, (5) Power Damage, (6) Health Regeneration
Flamer: reach (4), damage (5), armor damage (6)
Cluster Grenade: (3)
Vorcha Resilience: (4) Damage and Capacity, (5) Power Damage
Fitness: (4) Durability, (5) Melee, (6) Fitness Expert

Weapons:

Reegar Carbine higher than III is recommended. You may use any secondary you wish depending on how much you value your regen rate. If you carry a secondary, a high damage, medium RoF weapon is recommended. The Harrier is my personal favorite with Carnifex as a close second.

Gear:

Anything that provides bonuses to Shield Total/Recharge Speed and/or Melee damage (especially melee damage mods on the shotty).

Strategy:

This is one of the simplest and IMO O-P builds in the game, especially after the recent flamer buff. Just run around spraying your reegar and flamer whip out groups of smaller enemies to get bloodlust going. Make sure you play some silver to get used to the dodging capabilities of the Vorcha as this is you method of survival. Every time I’ve ever died it was because I didn’t dodge an attack soon enough.

Avoid rockets, ravengers (ravengers can’t shoot you at point-blank for get right in their faces), and anything with higher instantaneous damage. If you much engage do so at very close range to avoid getting downed. You will not have to worry about low damage high DPS guys like geth pyros if you’ve built up enough bloodlust.

Avoid meleeing, leave that to the Krogan. You will notice that I did tell you to spec for melee and this simply because the Vorcha has utterly not need for shield buffs. They’re totally wasted on him.

Properly executed I’ve seen Vorcha literally carry their team on gold matches and are invaluable on Platinum. If you’re as tired of the N7’s as me, I highly recommend this guy.

Cluster Grenades is speced and why I prefer the Sentinel over the Soldier. It’s basically your “oh ****” response when overwhelming and in need of a quick stagger. Don’t use this frivolously. It’s the same reason they gave the soldier carnage. If you find you never use these, then just spec in weapon damage rank 6 on Resilience.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

I’d give this a 2.5 as the Vorcha is an amazing character but is very squishy at the opening of each wave when bloodlust disappears. Practice, practice, practice and practice your dodge on silver until you can do it in your sleep! The Reegar and Vorcha aren’t hard to get although if you have trouble, consult others about ways to farm credits.

Appearance: Black tattoos and red lights. Beyond that is irrelevant. The Vorcha is scary as hell to me. I definitely can relate to his crazy blood cry when I’m dealing with work drama.

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Disco Inferno

Build Title:
Disco Inferno

Class:
Vorcha Sentinel

Power Evolutions:
Bloodlust: Health Regeneration (4), Power Damage (5), Health Regeneration (6)
Flamer: Reach (4), Damage (5), Armour Damage (6)
Cluster Grenade: Force & Damage (4), Max Grenades (5), Force & Damage (6)
Vorcha Resilience: Damage & Capacity (4), Power Damage (5), Shotguns and Assault Rifles (6)
Fitness: n/a

Weapons:
Reegar Carbine or Piranha. Disruptor ammo if you have any spare.

Gear:
Engineering Kit

Strategy:

This build is made around flamer, which is a very underestimated power. It staggers, it has a great damage and it absolutely shreds armour. There are a few important factors you need to take advantage of:

· Take the reach upgrade at 4. That extra 5m doesn’t seem like much until you actually use it, then you realise just how many enemies hang out at the 12-14m mark. It’s a lot.

· You destroy health and armour but you’re useless against shields. Take a weapon that lets you strip them easily, like the reegar.

· There’s a pretty solid DoT that gets painted on targets after you’ve stopped flaming. My guess is 500 damage over about 8 seconds.

· If you cancel flamer partway through, it will recharge more quickly. Never use more than you need. Use the stagger to make a getaway and let the DoT finish targets off.

You want to get bloodlust going as quickly as possible. Spawns are the best target; throw a cluster grenade and follow up with a flamer, then run off and let the burning finish them. The trick is in the timing: you want them to die just as you hit the next group, to best keep bloodlust rolling.*

You’re an ambush class. The regeneration stops an isolated shot from being a death sentence but you still won’t hold up to concentrated fire. Flamer, stagger, run away before they’ve put themselves out.

It should come as no surprise that this class isn’t a long-range monster, though flamer with the reach upgrade actually lets you work at medium range. Use the burning to stagger, then use the stagger to close. You’ll do less damage to targets further away but they’ll always do the burny dance. Use that.

If you need to do a major damage dump, remember that flamer + cluster grenade will set off a fire explosion. FEs will only detonate if the target is killed, so it’s best to use against bosses with trash enemies hanging around near them. Both powers have decent area of effect, so prioritise the trash but if possible, hit both. Fire explosions [i]hurt[/i].

If there’s an N7 Paladin on the squad, stick to them like glue. Snap Freeze and Flamer is just about the best short-range power pair around: they’ve got about the same range and recharge and the number of fire and cryo explosions you’ll set off is mindblowing.

Remember to keep killing. Without the bloodlust stack, you’re pretty much powerless. If everyone is focussing on a boss, don’t be afraid to shoot off for a second and hit up a group of troopers to keep the pain train rolling.

N00b Rating: (scale 1-5, 1 is easy for everybody!)
5. You’re incredibly lightweight and don’t really deal your damage upfront so you need to be constantly on your toes, staying close enough to do damage and bugging out the second enemies get you in their sights. If you can get beyond that, your potential for causing carnage is amazing.

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There Will Be Bloodlust – by Elan D.

Build Title:
There Will Be Bloodlust – by Elan D.  Credit to No Snakes Alive

Class:
Vorcha Sentinel

Power Evolutions:
Bloodlust: Regeneration (4), Power (5), Regeneration (6)
Flamer: Damage (4), Damage (5), Armor (6)
Cluster Grenades: Damage (4)
Resilience: Damage and Capacity (4), Power and Force (5)

Fitness: Health and Shields (4), Martial Artist (5)

Weapons:

I only feel that one weapon truly fits with this build, and that is the wonderful Reegar Carbine. Any other heavy shotgun would work as well. What this means is that while you won’t have a lot of long-distance viability, you’ll rip in CQC. And, as an additional bonus, being in range to use the Reegar means you are also in range to use Flamer, which is really what makes the Vorcha Sentinel rip at a whole new level, as you can shred shields and barriers with the Reegar and then immediately melt armor with Flamer. This advantage is compounded by outfitting the Reeger with the Shredder mod, which will literally rip through guardians.

If you want a bit more versatility, I’ve had good results with a scoped high-level Carnifex.

Strategy:

This build has a real close-quarters survivability that few can match. Basically, the strategy is to get your three stacked kills right away, which usually mean running up and heavy meleeing some enemies you can kill in one hit. Husks are best. Once you’ve got that one kill, your heavy melee can take out any level 1 enemies in a single shot (geth troopers, assault troopers, cannibals). You can blast anything with a shield (centurions, marauders, rocket troopers) with the Reeger to nearly instantly drain their shields, and then to save that precious ammo, just heavy melee them for the kill.

As far as upper level and boss enemies go, they don’t stand a chance. Flamer can take out Ravagers in less than 3 seconds, Brutes in just a second more. A single Reegar clip will de-barrier a Banshee, and then it’s just a matter of staying in that sweet spot beyond her reach but where you can still hit her. Atlases take a bit more, but if you can hop out from a corner, blast with Reegar or Flamer, and dive back, and you’ll be just fine.

The only thing you CAN’T handle with this build is burst damage, such as several Ravagers firing on you at once. It doesn’t matter how awesome your health regeneration is if all your health gets wiped in a second.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

3. The build has amazing survivability, but you really have to know how far you can be from enemies to hit, especially when eating armor with Flamer, it’s VERY easy to get caught in a Brute’s path, or to have a Banshee teleport behind you and grab you up. The Vorcha’s dodge gives you all the tools you need to stay out of the line of fire, so learn to use them well and you’ll be tearing things up in no time!

-edits by PunxsatownyPhil

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Vorcha Butcher – by Lad Stankfoot

Build Title: Vorcha Butcher

Class: Vorcha Sentinel

Power Evolutions:
Bloodlust: (4) Health Regeneration, (5) Weapon Damage, (6) Health Regeneration
Flamer: N/A*
Cluster Grenade: (4) Force & Damage, (5) Max Grenades, (6) Force & Damage
Vorcha Resilience: (4) Weapon Damage, (5) Power Damage, (6) Weapon Damage*
Fitness: (4) Melee Damage, (5) Martial Artist, (6) Melee Synergy
*If you really think you need Flamer, you could drop rank 6 of Vorcha Resilience and put those points into Flamer.

 

Weapons:
The M-358 Talon, and a heavy or medium shotgun of your choice. Your cooldown makes no difference, positive or negative, as you have no skills that would otherwise rely on it. As for weapon choice, the M-358 Talon with the Pistol Heavy Barrel or Pistol Extended Barrel and Pistol Piercing Mod is very effective against enemies with armor, like Brutes, Banshees, and Guardians. (More about killing these later.) The Talon is so important I consider it an essential part of my playstyle with this character. Any shotgun you have will suffice as a secondary weapon, though I like the M-300 Claymore as an anti-health counterpart for the Talon’s armor-shredding ability. I use the Shotgun High Caliber Barrel and the Shotgun Blade Attachment, though you can switch out the latter for an attachment of your choice. The Reegar is a good choice as well, with Shotgun High Caliber Barrel and Shotgun Shredder Mod. You can exchange the Talon for a Paladin or Carnifex with the same mods if you don’t have one.

 

Gear:
N/A; but Shock Trooper Upgrade is a good choice.

 

Strategy:
The Vorcha Sentinel, along with the Vorcha Soldier are by far my favorite of the Rebellion DLC character kits. Their Bloodlust ability, specced for maximum health regeneration, allows for incredible survivability. This also features a stacking mechanic that increases movement speed, health regeneration, and melee damage. This makes for an incredible melee-oriented class suitable for both Silver and Gold.
When you begin the match, immediately turn on Bloodlust. You don’t need to and shouldn’t turn it off at any point during the match, as there is no detonation function like the other Sentinels’ Tech Armor or the Krogan Vanguard’s Barrier.  Your standard tactic is very simple: Use your heavy melee to begin your combo on trash mobs (including Cerberus Nemesis and Centurions, Reaper Mauraders, and Geth Rocket Troopers) followed by a flurry of standard melees if the target does not die from the initial blow. Like a Vanguard, be very leery of running into groups and biting off more than you can chew without your health being full. Don’t be afraid to use your evasion moves to get away and take a short breather in cover while your health comes back.
Finally, there are the enemy units that are a bit more dangerous than your standard Cannibal or Assault Trooper. These are the enemies with one hit kill abilities (Banshees, Brutes, Ravagers, Phantoms, and Atlases) or are simply tougher than their ilk (Guardians, Geth Primes, and Geth Pyros) or can simply dispense a turret that hurts like a freight train (the Combat Engineer). The large Reaper units, Geth Primes, and Atlases you either want to not engage at all or engage from the back with your gun while they are distracted by your squadmates. The most important vulnerable places on the Atlas are the exhaust fan on the back and the armor plating that can be destroyed on its shoulders and groin. (That’s right, shooting a mech in the groin does more damage. Who knew?) Since the recent patch, shots to the canopy also count as boss headshots, for an additional 40.00% damage.
For Pyros, Guardians, and even Primes to a lesser degree, take out your armor-piercing pistol and fire away at their vulnerable bits. For Pyros, this is the fuel tank on their back and for Guardians this is the letter box gap in their riot shield’s front. Getting behind a distracted Guardian and mauling him to death also works. Combat engineers are easy prey to you, as long as they do not have their turret nearby. If they do, either throw a grenade at it to soften it up or take out your pistol to blast it to bits before you pursue its attached Engineer. Every engineer (especially ones placing their turret) you see should be a high priority because any single sentry turret can and will chew up your entire squad if given the chance. Their backpacks, like a Geth Pyro, will explode if you shoot at them long enough and a few well placed Talon shots will do the trick nicely.
Finally, for Phantoms you do not want to duel them in melee range, as tempting as it may be. It is very possible that they will either down you or use their sync-kill on you, making you useless for the rest of the wave. Rather, back up a bit and take a moment to line up a solid headshot with your shotgun. Remember that phantoms need to have used a melee attack before they use their sync-kill and that one of their acrobatic evasion leaps counts as part of this required pre-finish melee. The same goes for Ravagers, whom you want to engage in melee even less, due to the fact that they almost always have an escort of trash mobs that can take you down quickly. Just like any other sync-kill unit, stay back and use your pistol to attack its damage multiplier zones. For reference, the easiest of these to access is the green stuff behind its central sac.
Also, even though you will be running like a fiend around the map for most of the game, it is important that you are a team player during objective waves. Revive teammates and help them in the hacking circle. If there is a nearby hack point, use it or protect the person who is. Stick with your team during the later waves and remember that you should be using missiles to protect the squad, not to speed along the wave. You can stop squad mates being killed by sync-kill enemies (Phantoms, Atlases, Brutes, Banshees, Scions and Praetorians) with missiles if you are quick, but the Banshee and Praetorian are the only ones this is truly feasible on thanks to the launcher’s draw time. Remember, you are very tough thanks to your constant health regeneration from Bloodlust and that you can exploit that to your advantage.

 

 

N00b Rating:
3 – Despite the mobile and aggressive style of this class it is critical that you play intelligently and make good decisions.

 

-Edits by CoreyImperia

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Wolverine – by J.Gal

Build Title:
Wolverine – by J.Gal

Class:
Vorcha Sentinel

Power Evolutions:
BloodLust: (4) Health Regeneration, (5) Weapon Damage, (6) Health Regeneration
Flamer: N/A
Cluster Gernade: (4) Force and Damage, (5) Max Gernade, (6) Force and Damage
Vorcha Resilience: (4) Damage and Capacity, (5) Power Damage, (6) Weapon Damage
Fitness: (4) Durability, (5) Shield Recharge, (6) Fitness Expert

Weapons:
Geth Shotgun with Thermal Clip, Damage mod, or shredder mod

Strategy:
Play it safe and always activate bloodlust at the beginning. Shields are low for this build but with BloodLust your health will regenerate very quickly which improves your overall survivability substantially and can forgive mistakes. In bronze you can also melee all your enemies except the bosses ie. Atlas, Banshees, or Primes.

N00b Rating: (scale is 1-5, 1 is easy for everybody!)
2. Anyone with this build can clear out a room with a either a cluster gernade or just using your shotgun

-edits by Lucien Midnight

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