Archive for the Turian Sentinel Category

Turian Blademaster – by PD ORTA

Posted in MULTIPLAYER BUILDS, SENTINEL, Turian Sentinel with tags , , , , , , on March 21, 2012 by Lucien Midnight

Build:
Turian Blademaster  - by PD ORTA

Power Evolutions:
Tech Armor:(4)Durability, (5)Melee Damage, (6)Durability
Warp:N/A
Overload:(4)Chain, (5)Recharge, (6)Shield Damage
Turian Veteran:(4)Damage+Capacity, (5)Headshots, (6)Fitness Expert
Fitness:(4)Melee Damage, (5)Martial Artist, (6)Fitness Expert

Weapons:
Since you’ll be upclose and personal alot of the time a shotgun is probably your best choice of weapon. While this is a Melee class, use of overload is important for dropping shields/barriers for quick Melee kills, so staying reasonably light is a good thing. The Disciple or Katana are good choices for this class, you can also add a blade to strengthen your melee even more.
As a back-up and so you can fight at all distances, go with a scoped heavy pistol (with the headshot bonus enemies go down quick).

Strategy:
Basically you’re the tank for the team. But don’t go “Full Krogan” and charge into a group of enemies solo Melee’ing away, while you may get out in one piece… you probably won’t. With a team backing you, you’re the spearhead destroying everything with your Overload, Shotgun and Twin blades (make sure to get a melee kill in early so the bonus kicks in).

Play the way your team does if you’re on an offensive team, lead from the front and take advantage of your close range abilties. If you’re on a defensive team hang back and use your pistol and wait for the enemy to come to you. Once they’re in range break out the shotgun and melee away. If you get swarmed by enemies and need to make a run for it explode your tech armor, it may buy you the time you need to escape.

Noob Rating: (scale 1-5, 1 is easy for everybody!)

2.5. This class is as easy or as hard as you make. It’s all about about knowing when to fight and when to take flight.

Turian Immobilizer – by elecbender

Posted in MULTIPLAYER BUILDS, SENTINEL, Turian Sentinel with tags , , , , , on March 13, 2012 by Lucien Midnight

Build Title:

Turian Immobilizer by elecbender

Power Evolutions:

Tech Armor: N/A
Warp: Damage (4), Expose (5), Pierce (6)
Overload: Chain Overload (4), Neural Shock (5), Chain Overload (6)
Turian Veteran: Damage and Capacity (4), Power Damage (5), Assault Rifles (6)
Fitness: Durability (4), Shield Recharge (5)

Weapons:

A high level Falcon is recommended for reduced cooldown but not required as you can use a power recharge bonus equipment.

Strategy:

The Falcon’s grenades stuns most enemies and this combined with Overload’s neural shock evolution basically makes most enemies not able to even shoot back. It also has the benefit of reducing the amount of grenades needed to kill an enemy such as Centurions, Phantoms, or Geth Rocket Troopers. Warp is there for a single target but most enemies may dodge the first Warp. If you see enemies, use Overload and just spam the Falcon. When the cooldown resets or you need to reload, use Overload again.

N00b rating: (scale 1-5, 1 is easy for everybody!)

2. This build is extremely friendly but works best with the Falcon which is a rare unlock.

-edits by Lucien Midnight

Popular Turian Sentinel

Posted in MULTIPLAYER BUILDS, SENTINEL, Turian Sentinel with tags , , , , , , on March 13, 2012 by Lucien Midnight

Build Title:

Popular Turian Sentinel

Power Evolutions: 

Tech Armor: Durability (4), Power Damage (5), Durability (6)
Warp: N/A
Overload: Chain Overload (4), Recharge Speed (5), Chain Overload (6)
Turian Veteran: Damage & Capacity (4), Power Damage (5), Damage & Stability (6)
Fitness: Durability (4), Shield Recharge (5), Durability (6)

Weapons:

Vindicator is the normal weapon for this build.

Strategy:

A decent rank Vindicator gives you the 200% recharge speed, and you more or less wander the map headshotting mobs and throwing out overload to stun a fair sized portion of the wave. The bonus damage reduction and shield size makes it pretty easy for you to get away from mobs and get to people that need to be rez’ed. Warp would be nice, but the people that are going to use the biotic explosions (Vanguards and Adepts) are going to have higher ranks of warp/stasis than you. Well, assuming you don’t gimp your survivability.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

2. You can take a lot of hits before something kills you, and the stun on overload lets you escape pretty easily.

- Thanks to Varthun for the write up!

-Edited by Lucien Midnight

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