Build Title: Guardian of the Three
Class: N7 Paladin Sentinel
Map Difficulty Rating: This build has the potential for Gold gameplay
Energy Drain: N/A
Incinerate: (4) Radius, (5) Burning Damage, (6) Freeze Combo
Snap Freeze: (4) Reach, (5) Cryo Explosion, (6) Damage and Weakness*
N7 Paladin: (4) Damage & Capacity, (5) Power Damage, (6) Weapon Weight**
Shield Mastery: (4) Durability, (5) Shield Durability, (6) Cryo Shield
*You can substitute Damage and Weakness for Tech Combo if you prefer.
**This depends on the level of you weapon, if it doesn’t allow for high recharge, go for Weapon Weight as listed above. If it does, go for the Weapon Damage.
Reegar Carbine with the combination of the following mods: Spare Thermal Clip, Shredder Mod, High Velocity Barrel, Blade Attachment, Omni-Blade (only use Omni-Blade or High Velocity Barrel if the Carbine is of a high level and do not use both together).
For the Gear bonus use either Shield Booster, Stronghold Package, Juggernaut Shield or Omni-Capacitors.
As for Consumables, use: Armor Upgrades: Shields, Power Recharge Speed (…if you’re short on levels on your the Carbine, making it a tad bit heavy), or Power Damage Increase. Ammo: Incendiary or Cryo. Weapon: Shotgun Rail Amp.
From most of my readings, the N7 Paladin is always used with a bit or a mastered Energy Drain. It is an awesome skill but it’s efficacy decreases when used against enemies without shields or anything not mechanical. (Actually, it makes the build all too easy for my taste and beats the design of the class which uses an Omni-Shield.)
So basically this is the design of a build that avoids the skill altogether. It focuses on staying in melee range weakening enemies in groups with freezing and cleaning them out with an Incinerate. In place of Energy Drain, it has the Reegar Carbine to burn-out shields in a wide area in melee. The shield is an awesome melee and de-buffing weapon and great for timely blocks. Thus the name Guardian of the Three: It’s a shield fighter who uses Fire, Ice, and Lightning!
Some general tips with the Class:
1) Use that Shield! It’s a bit hard getting used to but it is very very effective both for offense and defense. Just be wary that some attacks still penetrate the class’ defense namely Ravagers and Geth Hunters. Blocking these two foes spends a bit of the Paladin’s actual shield. Boss attacks break the Shield too but don’t panic just roll or set up another block. Best example of this is a Brute. The Brute’s charge will break that defense (and cost you some of your shields) on any difficulty but don’t fret. The delay of the break isn’t so bad and you can easily counter attack with weapon or skill before the Brute turns to face you again. In my experience the only thing you have to worry about now is instant kills (from Phantoms and Banshees).
2) Don’t forget cover/dodge completely. This build boasts the most defensive capability in the game right now since it has decent Shields for a Sentinel (a little over the normal Male/Female), an Omni Shield, Dodging, and Cover. Use all of them! The Paladin’s shield is not designed to answer all defensive needs but merely expands the class’ traditional options. Don’t try to block everything and I highly suggest not playing a hero for others. The Paladin of ME3 is not the chivalrous hero of lore. While it can draw fire in some situations it will not be your be-all.
3) Generally you just keep cycling between the two Tech Skills Snap Freeze and Incinerate. The latter is improved against frozen and chilled foes. This class can set up great combos for itself and for the team. It can also weaken boss armor to make things easier on later waves. Don’t forget that you wield the Carbine too. Use it too burn barrier and shields quickly in place of Energy Drain. It’s area of effect is pretty decent and given the ammo bonus it can also Freeze (Chill) or set enemies on Fire. (More opportunity for combos)
4) Snap Freeze can pass through walls, and given its evolved range, can “blind kill” enemies through a lot of obstacles without risking the Paladin’s life. It’s a pretty cheap trick but proves to be a life saver sometime. I can’t stress enough, still use cover to your advantage.
3 - It’s a pretty basic class to play. The hardest part is just getting used to the Omni Shield. If one can throw the fool’s notion at it’s an impregnable defense, one will realize how much potential it holds.