Archive for the Krogan Sentinel Category

Krogan Panzer – by clerkenwell

Posted in Krogan Sentinel, MULTIPLAYER BUILDS, SENTINEL with tags , , , , , , , on March 14, 2012 by Lucien Midnight

Build Title:

Krogan Panzer – by clerkenwell

Power Evolutions:

Tech Armor: Durability (4), Melee Damage (5), Durability (6)
Lift Grenade: Radius (4), Max Grenades (5), Damage and Radius (6)
Incinerate: N/A
Krogan Berserker: Weapon Damage (4), Headshots (5), Weapon Damage (6)
Rage: Durability (4), Martial Artist (5), Fitness Expert (6)

Weapons:

Primary: A big, heavy shotgun. I like to stick to my Krogan roots and carry the Claymore. Put a Blade Attachment on it.

Secondary: A big, heavy sniper. I like the Widow.

Strategy:

Obviously your recharge speed is going to suffer horribly with this weapon loadout, but that’s why you ignore cooldown powers completely (just Incinerate for this class). The spec emphasizes durability, and with 1600 shields, 1200 health, and 40% damage reduction (70% while raging) this is the most durable build in the game. It also emphasizes increased weapon damage giving your heavy hitting weapons a significant boost. With a sniper and a shotgun you’re deadly at any range, but the build is most fun when you’re smacking things around. Take the time to carefully build yourself into a rage, picking off lone, weaker enemies. Husks are especially great for this. Once you’re in Rage mode, you can take a ridiculous amount of punishment. I haven’t tried it on Gold yet, but on Silver, you can easily charge a pack of Geth that includes 3 Pyros and multiple Troopers and come out with your shield intact. You can charge a turret, eat missiles, one-shot Centurions, Marauders, etc. with a heavy melee. The toughest part is recognizing when you’re finally outmatched and should beat a quick retreat and start thinning the ranks with your Widow. Always keep in mind that you can wreak havok at any range, don’t be too eager to rush into melee.

N00b Rating (scale 1-5, 1 is easy for everybody!)

2. This is, quite simply, the most durable build in the game. The only difficulty comes in mastering your chosen weapons and learning to recognize when you need to retreat. It’s very easy to get carried away!

-edits by Lucien Midnight

They’re Dead! – by Tyrf

Posted in Krogan Sentinel, MULTIPLAYER BUILDS, SENTINEL with tags , , , , , on March 14, 2012 by Lucien Midnight

Build Title:

They’re Dead! – by Tyrf

 Power Evolutions:

Tech Armor: Durability (4), Melee Damage (5), Durability (6)
Incinerate: Damage (4), Burning Damage (5), Armored Damage (6)
Lift Grenade: N/A
Krogan Berserker: Weapon Damage (4), Headshot (5), Weapon Damage (6)
Rage: Melee Damage (4), Martial Artist (5), Fitness Expert (6)

Weapons:

Primary: Falcon Assault Rifle to stagger enemies as you approach to melee (also good for groups you can’t approach at all) with clip size attachment. Alternatively, you can use the spike thrower or Geth plasma shotgun instead of the Falcon AR.

Secondary: Backup Pistol, with melee attachment

 Strategy:

Basically, most of the enemies with Armor probably shouldn’t be melee’d (Banshees, Atlas, Brute, Turrets, Primes, Pyros…okay, all enemies with Armor probably shouldn’t be melee’d), so keep your distance and use incinerate on their armor when it comes up.

Avoid running into groups of more than two enemies. Use an AR shot + Heavy Melee combo to kill stragglers or any enemy that gets too close.

N00b Rating: (scale 1-5, 1 is easy for everyone!)

3.5.

Follow

Get every new post delivered to your Inbox.

%d bloggers like this: