Jon Grissom Graduate – by Dax928

Build Title: Jon Frissom Graduate

Class: Human Sentinel

Map Difficulty Rating: This build has the potential for Gold gameplay

Power Evolutions:
Tech Armor: (4) Damage & Radius, (5) Power Damage
Warp: (4) Damage, (5) Expose, (6) Recharge Speed
Throw: (4) Force, (5) Detonate, (6) Force & Damage
Alliance Training: (4) Damage & Capacity, (5) Power Damage, (6) Weapon Damage
Fitness: (1), (2), (3)

 

Weapons:
The Acolyte pistol; with Magazine Upgrade and Pistol Heavy Barrel (or High Caliber Barrel if you don’t have it). This’ll take out those pesky shields.

 

Gear:
Incendiary Rounds for Ammo, Pistol Rail Amp for Weapon, Cyclonic Modulator for Armor, and Thermal Clip Storage for Gear.

 

Strategy:
I like to label this class as defensive-aggressive. It has wonderful DPS, but at the same time makes no advances and relies on the enemy to make the first move due to its squishiness. To be as blunt as I can be, this class is a Phantom killer, and primarily used against Cerberus. The Acolyte rips off her shields with a direct hit and before she can even run for cover, a well-placed Throw can take her out in one hit. Now, someone can make the observation that you can do this with any class that has Throw, but with the Human Sentinel you can also take out armor faster than normal with Biotic Explosions from Warp-Throw combinations which gives you good damage against Armor (along with Shields/Barriers from the Acolyte). For example, after taking out its Shields in 4 or 5 shots from the Acolyte, combined with the decent bonus of Power Damage from Tech Armor, you can kill Atlases within a minute or two, let alone the spare seconds you get from making it stumble with Throws. Now I realize the overall appeal of Tech Armor is somewhat lacking and with this strategy you generally stay in cover. So now the question is why even have Tech Armor then? Now my opinion may differ from most on this, but the recharge penalty isn’t that bad, and the Power Damage buff helps a lot, especially with taking out that sliver of health the Phantom have after most Throws. And the 30% Damage Resist DOES help on the off chance you are hit by infantry or Atlas missiles, saving you a modest amount of Health/Shields. While I generally have no use for the Tech Burst from the armor, I have had the occasional situation where it saved my butt from proper timing. On the topic of weapon choice, I realize the Acolyte is a bit of an awkward gun to get used to, but once you do it’s ridiculously effective at taking shield and giving your powers a chance to cause plenty of chaos. Works fairly well against most infantry as well should you find yourself in a tight spot. Although, should those tight situations involve Dragoons, do as many Biotic Explosions as you can. Or to simply get some breathing room, use Throw to stumble them. As a final comment, this class (while powerful in its own right) is in NO WAY meant for soloing Gold. It can be taken down VERY quickly should you be under fire. You rely on either others drawing aggro (excuse my terminology) or constant evasion. Soloing Silver IS attainable, but rather hard from my experience.

 

N00b Rating:
3 - It is very well-rounded against all enemies and cover is not ENTIRELY a necessity if you are a fair dodger, but one you get hit you definitely will feel it due to this classes squishiness. That’s why you hit first and hit hard, whether you rip Shields/Barriers or tear off Armor with ease. And the Acolyte is a bit of a pain to get used to, but well worth it.
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The Pulse – by SciFiDownBeat

Build Title:
The Pulse – by SciFiDownBeat

Class:
Human Sentinel

Power Evolutions:
Tech Armor: Damage & Radius (4), Power Damage (5), Power Recharge (6)
Warp: Detonate (4), Expose (5), Pierce (6)
Throw: Force (4), Detonate (5), Force & Damage (6)
Alliance Training: Damage & Capacity (4), Power Damage (5)
Fitness: (1), (2), (3)

Weapons:
Anything that allows 200% Power Recharge, or as close to that as possible. That means SMGs and pistols only. Personally I find the Predator or the Phalanx pistols to suit my needs well, but if you don’t mind lowering your power recharge percentage, go ahead and use the Carnifex or the Paladin.

If you wanna go ballsy, reallocate your Fitness points to Weapon Weight (6) for Alliance Training and equip heavier guns, but this is not recommended unless you’re sure you’ll never get hit.

Strategy:
For those of you who claim that the Human Sentinel’s Tech Armor is absolute garbage, this is the answer. The idea behind this build is to sacrifice a little health and power recharge for another power, more power damage, and bigger biotic explosions.

You know the drill for the Human Sentinel: Warp, Throw, rinse, repeat. Aim for crowds, stick to cover, et cetera. The emphasis on this build is not just simply Thwarp, however. If you learn to use the Tech Armor well, it becomes a valuable resource in sticky situations.

One of the issues with the Human Sentinel is its glassiness of its glass-cannon quality. The Caster build (respec’ed with no Tech Armor) has 825/825 health/shields, which is certainly respectable. This build technically only has 625/625 h/s, but with the 25% damage reduction you get from Tech Armor, you get an effective h/s of 780/780, which is only a difference of 45 points (for a total of 90) between The Caster and The Pulse.

However, what happens when enemies approach you from where you can’t grab them? This is where The Pulse shines. The Caster can make a quick throw (which doesn’t save you from a swarm of enemies) and run, or try to set up a biotic detonation (which can take up a few precious seconds) and book it. Both of these things require you to peek from behind cover and expose yourself.

The Pulse can do both these things, but can also detonate Tech Armor. Detonating Tech Armor will save you when you need to make a quick getaway, and you don’t need to leave cover when you detonate. In fact, if you have low weapon weight, you can keep spamming the detonation and do reasonable damage and knockback, all without ever leaving cover.

In review:
- Warp-Throw to set up biotic explosions (aim for crowds)
- Stick to cover (!!!), and bring enemies out of it with Thwarp
- If you get swarmed, detonate Tech Armor behind cover

Remember, Tech Armor can be your friend if you let it. Get used to the split-second delay between Warp and Throw and you’ll have a ball.

N00b Rating: (scale 1-5, 1 is easy for everybody!)
3.5. You must consistently be getting off the Warp-Throw combos, and you must know when and when not to detonate your Tech Armor. As long as you play smart and keep aware of your surroundings, you should do fine.

Appearance:
A9 B9 A13 1:A16 C2

-edits by Lucien Midnight

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Human Sentinel Hybrid – by woah_geez

Build Title:

Human Sentinel Hybrid – by woah_geez

Power Evolutions:

Tech Armor: damage and radius (4)
Warp: detonate (4), expose (5), recharge speed (6)
Throw: force (4), detonate (5), damage (6)
Alliance Training: weight reduction (4),power damage (5), weight reduction (6)
Fitness: durability(4)

Weapons:
Carnifex is what I prefer but I think using a lighter pistol or an smg would work.

Strategy:
With the boost to tech armor on [3/13/2012 multiplayer balance update] this build is a little better but your casting time is going to be bad and you are going to be squishier than the caster build. However the tech armor ability lets you deal with some of your weaknesses better like phantoms or geth hunters.

When leveling these up prioritize throw and warp but don’t start running silver until you have some points in fitness.

Noob Rating: (scale 1-5, 1 is easy for everybody!)

3. This build relies Heavily upon biotic explosions like the caster build so doing huge damage is a given. However just like the other class carnifex is the best weapon and to make use of your tech armor you will need to be close to your enemies which is dangerous.

-edits by Lucien Midnight

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Human Sentinel Caster (The Poor Man’s Asari Adept)

Build Title:

Human Sentinel Caster (The Poor Man’s Asari Adept)

Power Evolutions:

Tech Armor: N/A* (*need to acquire a respec card to achieve this)
Warp: detonate (4), expose(5), recharge speed(6)
Throw: force (4), detonate(5), damage(6)
Alliance Training: weight reduction(4), power damage(5), weight reduction(6)
Fitness: durability(4), shields(5), durability(6)

Weapons:
Carnifex, I dont recomend using anything else.

Strategy:
Playstyle? Spam throw!  I’ll just note a few important things: Phantoms will own you but reapers are pretty easy with this build. While you don’t have stasis, you will be more durable than an asari adept and also have stronger biotic explosions.

Noob Rating: (scale 1-5, 1 is easy for everybody!)

3. The focus of the build is the powers which generally require less aim which allows you to do huge damage very easily with the explosions. However, if you want to take full advantage of this class you will need to hit your explosions around corners and over cover. The carnifex also requires head shots to be a good weapon.

-write up by woah_geez

-edits by Lucien Midnight

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