Build Title: Jon Frissom Graduate
Class: Human Sentinel
Map Difficulty Rating: This build has the potential for Gold gameplay
Power Evolutions:
Tech Armor: (4) Damage & Radius, (5) Power Damage
Warp: (4) Damage, (5) Expose, (6) Recharge Speed
Throw: (4) Force, (5) Detonate, (6) Force & Damage
Alliance Training: (4) Damage & Capacity, (5) Power Damage, (6) Weapon Damage
Fitness: (1), (2), (3)
Weapons:
The Acolyte pistol; with Magazine Upgrade and Pistol Heavy Barrel (or High Caliber Barrel if you don’t have it). This’ll take out those pesky shields.
Gear:
Incendiary Rounds for Ammo, Pistol Rail Amp for Weapon, Cyclonic Modulator for Armor, and Thermal Clip Storage for Gear.
Strategy:
I like to label this class as defensive-aggressive. It has wonderful DPS, but at the same time makes no advances and relies on the enemy to make the first move due to its squishiness. To be as blunt as I can be, this class is a Phantom killer, and primarily used against Cerberus. The Acolyte rips off her shields with a direct hit and before she can even run for cover, a well-placed Throw can take her out in one hit. Now, someone can make the observation that you can do this with any class that has Throw, but with the Human Sentinel you can also take out armor faster than normal with Biotic Explosions from Warp-Throw combinations which gives you good damage against Armor (along with Shields/Barriers from the Acolyte). For example, after taking out its Shields in 4 or 5 shots from the Acolyte, combined with the decent bonus of Power Damage from Tech Armor, you can kill Atlases within a minute or two, let alone the spare seconds you get from making it stumble with Throws. Now I realize the overall appeal of Tech Armor is somewhat lacking and with this strategy you generally stay in cover. So now the question is why even have Tech Armor then? Now my opinion may differ from most on this, but the recharge penalty isn’t that bad, and the Power Damage buff helps a lot, especially with taking out that sliver of health the Phantom have after most Throws. And the 30% Damage Resist DOES help on the off chance you are hit by infantry or Atlas missiles, saving you a modest amount of Health/Shields. While I generally have no use for the Tech Burst from the armor, I have had the occasional situation where it saved my butt from proper timing. On the topic of weapon choice, I realize the Acolyte is a bit of an awkward gun to get used to, but once you do it’s ridiculously effective at taking shield and giving your powers a chance to cause plenty of chaos. Works fairly well against most infantry as well should you find yourself in a tight spot. Although, should those tight situations involve Dragoons, do as many Biotic Explosions as you can. Or to simply get some breathing room, use Throw to stumble them. As a final comment, this class (while powerful in its own right) is in NO WAY meant for soloing Gold. It can be taken down VERY quickly should you be under fire. You rely on either others drawing aggro (excuse my terminology) or constant evasion. Soloing Silver IS attainable, but rather hard from my experience.
N00b Rating:
3 - It is very well-rounded against all enemies and cover is not ENTIRELY a necessity if you are a fair dodger, but one you get hit you definitely will feel it due to this classes squishiness. That’s why you hit first and hit hard, whether you rip Shields/Barriers or tear off Armor with ease. And the Acolyte is a bit of a pain to get used to, but well worth it.
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