Build Title: BBFF (Best Batarian Friend Forever)
Class: Batarian Sentinel
Power Evolutions: (Needs power reset) Blade Armor: NA Shockwave: Force & Damage (4), Detonate (5), Lifting Shockwave(6) Submission Net: Incapacitate (4), Damage & slow (5), Electric Field (6) Batarian Enforcer: Damage & Capacity (4), Power Damage (5), Damage & Ammo (6) Fitness: Durability (4), Shield Recharge (5), Fitness Expert (6)
Weapons: Set 1: Geth Plasma Shotgun X with Thermal Clip & High Caliber Barrel Set 2: Falcon X with Magazine upgrade & Extended Barrel, Any ammo that can set tech explosion like Disruptor ammo or Incendiary ammo
Strategy: This build emphasis on synergy with tech and biotic users. You’ll be quite resistant with a nice 1238 in health and shield. I discarded the blade armor, slow power recharge, only 20% reduction if you go on power recharge at the end, a little melee bonus, but since this build is to take advantage of your powers, I prefered to go full shield/health on fitness to compensate for the lost of damage reduction (what you lose in reduction you gain it in shield and life). So basically you’re a support class that pack quite a punch. With the electric field and the slow of the net, throwing it on a Geth Prime or an Atlas makes it a walking bomber with someone spamming drain or overload, the electric field does 162.50 damages every 1.50 for 4.80 seconds over 6 meters, that means exploding tech power every 1.50 seconds over 6 meters around your target (that’s why targets like Prime, Atlas, Ravagers, Pyros and Brutes are preferable). But this is not its only usage, it’s true that it’s not as effective as the stasis but if you know how and more importantly when to use it, you can stop phantoms (stopping it for a 4.80 seconds with a dot and immobilizing it for 8.80 seconds on the floor when the net wears off is very nice). That’s true that the net is dodged really easily, that’s what make the stasis better (that and the bubble), but the net has a homing ability, so you can easily catch those phantoms under cover or a marauder behind some entrance, these cases are the ones that make the slow activation of the power useful : aim the target’s focus, shoot, quickly move your cursor to let your power take the right path to the target. The other important thing with the net is to observe what your target is doing, shoot it when your target is in cover, or finishing dodging something else, climbing, flying, jumping or making some battle animation (like buffing an ally for the Marauder), or make the opportunity yourself, you have the Geth Plasma Shotgun, most of the time the first hit stagger the target. The last thing about the net, it can be used like a mine, if you don’t hit a target, it will just get stuck on the floor or a wall/box, and if someone pass close to it, it will be caught, so always threw one on the beginning of a wave on what you judge a frequented passage. Then, now, the biotic part, shockwave really shines on the sentinel batarian, because you have some survivability you can actually go close enough to use it. It stagger ennemies, pass through walls, make tech and biotic powers explode and in adition it lifts the targets without armor/shield so an adept can make them explode. It also is a big help when running to revive someone, with your shield and health, the time bought by shockwave can often be enough to get out both of you alive (my best example is reviving someone with 1 pyro, 2 hunters and a rocket launcher from afar on gold) I don’t have much more to say, didn’t play it very often for the moment, but I like the versatility, you make high damage and can camp entire wave in gold with you GPS and spare clip mod, you can help make a lot of explosions (with this build, your recharge time is quite low, 3.50 for shockwave and 4.38 for the net with a GPS VI). You can go revive your allies without too much worries thanks to your health/shield and shockwave, you can partially replace an infiltrator for objectives for the same reasons as reviving others, and you’re well equipped for camping. But don’t play the hero, health drop fast with 3 marauders even on silver, and even if you can do some melee from time to time, let it to krogans or batarien spec for it, you’re here to make things explode and reviving your team.
Note on the falcon : I put the falcon on alternate set because of two things, its stopping fire power that will let you land the nest without any difficulty, and the radius of its explosions with ammo.
With the area dot of the net and the area ammo effect of the Falcon, each time you successfully apply an effect on some mobs, they’ll explode shortly after, I can’t really try this strategy effectively
since I only have the Falcon 1, but I really think it can work, target the big slow armored target with the net, and hammer it with the falcon.