Build: Turian Hellion
Class: Turian Ghost Infiltrator
Map Diffiuclty Rating: This build has the potential for Platinum gameplay
Power Evolutions:
Tactical Cloak: (4) Damage, (5) Recharge Speed, (6) Assault Rifle Damage
Stimulant Pack: (4) Max Shields, (5) Duration, (6) Weapon Damage
Overload: (4) Damage, (5) Neural Shock
Armiger Legion: (4) Damage & Stability, (5) Headshots, (6) Damage & Stability
Fitness: (1), (2), (3)
Weapons:
Cerberus Harrier with Extended Magazine and Extended Barrel; other Assault Rifles include the M-99 Saber with Extended Magazine and Extended Barrel but the Harrier is by far the best option. Sidearms are optional.
Gear:
Warfighter Package for Assault Rifle Damage and Stimulant Pack Capacity (because the loosely count as “grenades”), or Grenade Capacity for additional Stimulant Packs. It depends on how many you think you’ll need.
Strategy:
Move over Geth Infiltrator, the new king of direct damage is in town. With a stimpack active, coming out of cloak and aiming for the head, this bad boy can deal just over 10,000 damage in a single clip; enough to completely wipe a banshee’s barrier on gold difficulty! The procedure couldn’t be simpler: stimpack, cloak, hold down the trigger until it goes click.
Stimpacks are great both as a weapon buff and a survival aid. I like to keep mine versatile but it’s really a matter of taste. I’d recommend at least one evolution put into shields- you’re paper thin for a Turian and that boost can go a long way.
Here comes the big downside- combining the harrier with stimpacks means you’re going to have to be constantly tethered to an ammo box. Cloak + jetpack movement makes reaching one easy in a pinch but be very careful not to stray too far from home without a full ammo reserve. Words can’t describe how quickly you’ll burn through it. Thankfully, the candle that burns short also burns bright- that small ammo pool equals a lot of dead enemies.
The jetpack movement can be difficult to get the hang of. Your dodges carry you much further than usual and if you’re not prepared for that, you can overshoot cover and get yourself shot. Try a bronze game or two first, just to get used to the way he moves.
Finally, overload. You all know how it works. Good for stripping shields and giving you some breathing room. If you stick disruptor ammo on the harrier, you can tech burst for some CC capability. You can choose to spec out of it but it’s nice to have another tool on hand and stimpacks mean your effective shields work out ok without dumping a huge amount into fitness.
N00b Rating:
3 – Much like the Geth Infiltrator, limited health/shields do a lot to offset your massive damage output. Once you’ve figured out how to negate that with stimpacks, cloaking and massive dodges, the sky’s the limit.
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