Archive for the Quarian Infiltrator Category

Basic Quarian Infiltrator

Posted in INFILTRATOR, MULTIPLAYER BUILDS, Quarian Infiltrator with tags , , , , , , , , on March 13, 2012 by Lucien Midnight
mass effect 3 multiplayer quarian infiltrator build

Reaver 102's Basic Quarian Infiltrator

Build Title:

Basic Quarian Infiltrator

Powers:
Tactical Cloak: Damage(4), Recharge Speed (5), Sniper Damage (6)
Sticky Grenade: (1), (2), (3)
Sabotage: Duration (4), Recharge Speed (5), Berserk (6)
Quarian Defender: Damage & Capacity (4), Headshots (5), Weapon Damage (6)
Fitness: Durability (4), Shield Recharge (5)

Weapons:

Sniper Rifle of your choice and optionally an smg with light weight materials modification if you feel you need a sidearm.

Strategy:

The Quarian Infiltrator is probably the hardest of the infiltrators to play as you lack any ability to assist in lining up head shots or stripping defenses.  You rely on cloak to provide the extra damage to power through defenses on silver and bronze for clean kills, be prepared to have to fire multiple shots on gold to strip defenses. Sticky grenades are just extra damage but they still pack a punch so don’t forget about them, use them to kill dangerous targets such as brutes, phantoms, atlas, and ravagers.

Where the Quarian Infiltrator differentiates its self from the other infiltrators is that it has an ability called sabotage.  Sabotage either causes weapons to backfire, stunning enemies who fire upon a target and dealing a small amount of damage, or hacking, which temporarily converts synthetic enemies to fight for you.  Usage of this power will vary depending on the enemy you face.  For reapers only the cannibals are affected by the backfire making this faction the hardest of the three to face, to beat the reapers you will be relying on cloak and your sniper rifle to see you through.  Against Cerberus everything is affected but avoid wasting it on shielded humanoids as they ignore the backfire if the defenses are up, highly recommend allowing engineers to set up their turrets and then hacking them.  Hacking an atlas is also useful but it lasts for half the duration and will become immune after 3 hacking attempts, use it sparingly to either buy you time or when the moment is right and there are enemies in front of the atlas that is approaching you.  Against Geth everything becomes hacked by this skill, trivializing the faction, hack everything and often but beware of diminishing returns, usually though the enemies should be cleared before this ever becomes a problem just remember what you have hacked do not ignore them for long.

I consider it an all comers build capable of handling Geth on any difficultly.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

4. While its a bit harder to use on Cerberus and Reapers compared to the other infiltrators, the quarian infiltrator trivializes the Geth.  This class requires the ability to headshot consistantly.

- Thanks to Reaver102 for write up!

-edits by Lucien Midnight

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