Build Title: Say Goodnight!
Class: Male Quarian Infiltrator
Map Difficulty Rating: This build has the potential for Platinum gameplay
Build Title: Arc Champion
Class: Quarian Male Infiltrator
Power Evolutions: Tactical Cloak: (4) Damage (5) Recharge Speed (6) Sniper Rifle Damage Tactical Scan: N/A Arc Grenade: (4) Damage (5) Max Grenades (6) Armor-Piercing Quarian Defender: (4) Damage & Capacity (5) Headshots (6) Weapon Damage Fitness: (4) Durability (5) Shield Recharge (6) Fitness Expert
Weapons: Widow, Black Widow, Kishook Harpoon Gun, Krysae Sniper Rifle w/ Spare Thermal Clip V, Extended Barrel V
Gear: Gear Bonus: Grenade Capacity Increase, Sniper Rifle Mod, or Vulnerability VI (depending on what you have unlocked) Armor Bonus: Power Efficiency Module 2 or 3 Ammo Bonus: Armor Piercing Ammo 3 Weapon Bonus: Sniper Rifle Amp 3
Strategy: The standout feature of this character is the grenades. It’s essentially a form of overload but it works on a much more universal level. They are great for crowd control and make for an easy way to get a killstreak or quickly take down the barrier of a Banshee. What is the best part about the grenades? You don’t lose your invisibility when you throw them. That’s right, you can throw seven grenades in a row and you will stay cloaked. This is great for sneaking up on Phantoms or other enemies that don’t come charging at you.
This character is excellent from a distance, just like the regular Quarian Infiltrator, and it is also formidable up close. The playing strategy that works best slightly depends on the equipment you have unlocked. I personally prefer the Black Widow for its increased clip capacity, but whatever sniper you are comfortable with should be fine. In using the Black Widow and the N7 Hurricane, my power recharge is +2%, which isn’t great, but I didn’t encounter any significant problems. The power efficiency module also helps with the recharge if you’re carrying a heavier weapon.
This character works amazing against Geth. The Arc Grenades will take down packs of Pyros like there’s no tomorrow. The grenades also do a great job of seeking out those pesky Hunters. And, since the grenades are designed for both Shield and Armor penetration, they do fairly well against Geth Primes. I’ve also tested this character out on Cerberus several times. With a decent team, we took down a gold mission no problem. I ran into a little trouble against the Phantom packs, but other than that this character did great.
Alternatively, I have discovered that a shotgun also works very well with this character. If you have been fortunate enough to unlock the Reegar Carbine, you can lay waste to virtually anything in a matter of seconds. Equipped with the Shredder Mod and the increased Capacity, the Carbine can blow (literally) through Phantoms, Guardians, and Atlases. Arguably, this strategy may even work better than with the sniper. You may expose yourself more so there is slightly more risk, but it’s worth it. Being able to take down Phantoms in a matter of seconds is a huge plus! Given that this character is equipped with a shotgun instead of a sniper, you should change the powers accordingly. Instead of (6) Sniper Damage, I would recommend doing Tactical Scan to level 3. I haven’t found this power to be that useful, but it can come in handy against larger enemies, such as Atlases, Brutes, and Geth Primes.
This character is, quite discretely, a powerhouse, and it works on a universal level. Against Geth you should have no problems at all, and Cerberus shouldn’t give you too much trouble. Reapers are the only enemy I haven’t tested on Gold, so I can’t offer too much incite there. All in all, give this build a shot. You won’t regret it!
N00b Rating: Sniper Build 2.5: Those who have used an Infiltrator before will feel right at home with this character. The addition of grenades makes this character much easier to use while also being more of a threat. Shotgun Build 3.5: Getting up close and personal with an Infiltrator might take some getting used to, but once you’ve accommodated yourself, you will be reaping the rewards!
Appearance: A16, A7
-Edits by Bryan
Flotilla Defender – by Invellous
Male Quarian Infiltrator
Tactical Cloak: (4) Damage,
Tactical Scan: (4) Weapon Damage, (5) Movement Speed, (6) Damage
Arc Grenade: (4) Radius, (5) Electrical Damage, (6) Armor-Piercing
Quarian Defender: (4) Weapon Damage, (5) Power Damage, (6) Weapon Damage)
Fitness: (4) Durability,
Any one of these Weapon Loadouts will compliment this Build nicely. Use the weapon you are most comfortable with. I swap between the Claymore, and Geth Plasma Shotgun. The Talon is an effective choice even at lower levels.
Claymore – High Caliber Barrel & Shredder Mod
Reegar – Shredder Mod & Spare Thermal Clip
Geth Plasma Shotgun – High Caliber Barrel & Spare Thermal Clip
Talon – Piercing Mod & Magazine Upgrade
This Build plays like most Shotgun Infiltrator Builds. However unlike the Geth, Salarian, and Human Infiltrators you will not be using your damage increasing Power (Tactical Scan) as often, due to the length of its animation. Instead you will be using your Arc Grenades. Their huge Radius and stunning capability will leave large groups of Enemy Units stunned, and ripe for the pickings. They also deal massive damage to armored ‘Boss’ Units. Speaking of armored ‘Boss’ Units, such as Brutes, Ravagers, Banshees, Atlases, and Primes are the units you will want to use your Tactical Scan on. Tactical Scan will increase both your damage and your Team’s damage on the target by a respectable 25%. Tactical Scan will also ‘highlight’ the target, making it visible through walls, and cover.
Make sure to keep ample amounts of Grenades on your persons as they increase your lethality. As you move about the Map make sure to hit ever Ammo Box along the way. Save your Thermal Clip Packs for when you really need them. It is unwise to waste them trying to get that last hit on a ‘Boss’ Unit. Equipping a Grenade Capacity Gear Bonus will further increase your lethality, as well as the value of your Thermal Clip Packs. Gear that increases weapon damage is worth less due to your ability to kill most enemies with ease.
When finding yourself faced with a group of enemies that you have hit with your Arc Grenades I find it is best to aim for any enemy without Shields, or Barriers. Allowing the Damage Over Time effect to takes its course on enemies without Shields, or Barriers. As well as giving other Team Mates the opportunity to hit the remaining enemies with Tech Powers to create Tech Bursts.
When it comes to using Tactical Scan if you do not want to risk getting hit during the animations you can simply get into cover, and use it. Tactical Scan does not take you out of cover, and with its short Cooldown you will not be out of the fry for very long. Again this is better used on the more durable enemies.
N00b Rating: (scale 1-5, 1 is easy for everybody!)
3. The greatest learning curve a Player will face is learning how to use their Grenades, and how to run the Map to keep their them in supply. As well how to use their weapon without the massive Damage Bonus they may be accustomed to from Playing a Geth, Salarian, and or Human Infiltrator.
A1, A16, A16, Stripe 2, A4, A1
-edits by Lucien Midnight