Build Title: Geth Playmore
Class: Geth Infiltrator
Power Evolutions:
Tactical Cloak: (4) Damage, (5) Recharge Speed, (6) Bonus Power
Proximity Mine: (4) Damage, (5) Damage Taken
Hunter Mode: (4) Power Recharge, (5) Power Damage, (6) Damage
Networked AI: (4) Weapon Damage, (5) Headshots, (6) Weapon Damage
Advanced Hardware (1), (2), (3)
Weapons:
High level M-300 Claymore with Smart Choke and High Caliber Barrel/Shredder Mod
Gear:
Shotgun Amp or Vulnerability VI for gear. Shotgun Rail Amps or Targetting VIs for weapon, Armor-Piercing for ammo (don’t use Shredder if you use this) and Cyclonic for armor.
Strategy:
This build is designed for maximum damage on Gold runs. It has the advantage of being effective against any enemy.
I see a lot of Geth Infiltrator builds taking the melee route, but on Gold you just end up dying a lot. This build focuses on weapon damage – hence the Claymore. A high level Claymore and high level Smart Choke mod are important here. With these, the Claymore can be used effectively at medium range. I go for the Shredder mod when fighting Cerberus (for those pesky Guardian shields), otherwise the Barrel mod. If you don’t know how to already, learn to reload cancel – quite important with the Claymore.
The key with this build is learning its limits. The strategy explained here is for Gold. The boost from Hunter Mode (which should always be active) and Networked AI give you significant weapon damage straight off. This is enough to one shot kill most unshielded enemies with a head shot. If they’re at longer range you might need to cloak first.
For shielded enemies, you can usually just cloak and head shot if they’re at close range for an instant kill. Otherwise, you can cloak, fire your Proximity Mine, then head shot.
Against bosses it’s similar – cloak, Proximity Mine, head shot, and repeat. The Proximity Mine is key here. With the Damage Taken option, everyone does 20% more damage against the target.
You are quite squishy, so be careful. Stick near your team and take cover between shots. Depending on the map, you don’t actually need to be locked in cover. You can stand out of view, cloak, move out and shoot, and then move back out of view before the enemy can shoot you.
Use Tactical Cloak to move around the map, heal teammates and do objectives as necessary. Bear in mind though that without Duration (4), you don’t have that long cloaked.
If you play it right, you can easily be placing first on Gold with this build.
N00b Rating:
4 – Learning your limits is important. Getting head shots all the time with the Claymore can also take some getting used to.
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