Build Title: Guerilla Warfighter
Class: Drell Assassin Infiltrator
Map Difficulty Rating: This build has the potential for Platinum gameplay
Power Evolutions:
Tactical Cloak: Damage (4)
Homing Grenade: Damage (4), Fire Damage (5), Armor Damage (6)
Recon Mine: Radius (4), Damage (5), Invasive Scan (6)
Drell Assassin: Damage & Capacity (4), Power Damage (5), Weapon Damage (6)
Fitness: Durability (4)
Weapons:
Geth Plasma Shotgun with High Caliber Barrel and Spare Thermal Clip mods
Gear:
Shock Trooper Gear is best. Grenade Capacity, Omni-Capacitors and Engineering Kit all work well too.
Strategy:
This guy is king of the ambush. Recon mine affords the player the situational awareness to dominate and choose the precise time to attack, Tac Cloak gives freedom of movement across the battlefield and Homing Grenade provides massive spike damage. And should the odds look a little stacked against you simply detonate the Recon Mine for some softening damage and move to a more advantageous ambush site.
A quick discussion on the power evolutions: Drell remain alive through strict adherence to the wise words “don’t get shot”. Other drell NEED that last 10% movement speed at the end of Fitness but as this guy can ghost about the battlefield he has no need. Tac Cloak never seems to need faster recharge since I’m always attack cancelling out of it and this ain’t no melee build either. One would think that leaves sniper damage and power usage as the only viable choices. But I’ve found the targeting for Recon Mine to be rather wonky in a sniper scope and as this is our main damager, that’s a no go. Which only leaves power usage and the drell assassin has a way around that too. Homing Grenades are not an active power; they are a consumable, which means no decloaking during their use. And since Recon Mine is a time-delay ability, it too doesn’t drop you from cloak, neither deploying it nor detonating it. The drell assassin gets all of his power use during cloak for free. Add to the mix the charge mechanic of the geth plasma shotgun and you can get a free shot off by charging the weapon before cloaking.
There are two types of ambushes this guy can pull off depending upon how much time you have. The first hasty ambush works around the Recon Mine’s arming mechanic. 3 seconds after it’s fired, the mine can be detonated. Conveniently enough, Tac Cloak’s duration is a little over 5 seconds. A rapid cloak/deploy ensures the 3 second timer is complete during Tac Cloak and the Recon Mine can be detonated for a whopping 2600 damage over a 9 meter radius and the player can fire off a couple shots to down survivors while still retaining the cloaked damage bonus. The power cool down timer also now follows Tac Cloak instead of Recon Mine.
The prepared ambush comes into play when you have anticipated the enemy advance and already have a Recon Mine in place. Start by taking a shot at one or two shielded enemies, cloak, detonate the Recon Mine (weakened shields die along with unshielded), deploy another Recon Mine, fire a Homing Grenade, start shooting, detonate the new Recon Mine and get out while any remaining enemies are staggered and you probably need to recharge shields. Between the two Recon Mines and Homing Grenade one armored target can take 9100 damage and the rest can take 4100, not including weapon damage. Depending upon how fast you are this can be done in 8-10 seconds.
It’s also worth nothing that the Homing Grenades debuff armor and set up Fire Explosions while the Recon Mine’s invasive scan debuffs all enemies for your buddies. For some added umph! swap Recon Mine’s 4th and 6th evolutions.
N00b Rating:
3.5 – It’s really not that hard. The only people that have trouble are those that play every character like a tank.
GD Star Rating
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