Geth Combat Medic – by CoreyImperia

Build Title: Geth Combat Medic

Class: Geth Engineer

Map Difficulty Rating: This build has the potential for Platinum gameplay

Power Evolutions:
Geth Turret: (4) Shield Restore, (5) Restore Range
Hunter Mode: (4) Power Recharge, (5) Power Damage, (6) Damage
Overload: (4) Damage, (5) Neural Shock, (6) Chain Overload
Networked AI: (4) Damage & Capacity, (5) Power Damage, (6) Weapon Damage
Advanced Hardware: (1), (2), (3)

 

Weapons:
[UPDATE]: I’ve since revised my Geth Engineer, still keeping most things the same, aside from viable weapons. The Geth Plasma Shotgun with Spare Thermal Clip and High Caliber Barrel, Geth Plasma SMG with High Velocity Barrel and Heat Sink, M-11 Wraith with Smart Choke and High Velocity Barrel (or M-22 Eviscerator if you lack the Wraith), N7 Hurricane with SMG Recoil Systems and High Velocity Barrel and Cerberus Harrier with Piercing Mod and Extended Barrel. All of these weapons will work wonders on Gold; with the M-11 Wraith, Cerberus Harrier, N7 Hurricane and Geth Plasma Shotgun working more efficiently on Platinum.

 

Gear:
I will recommend equipment for each equipment slot. You’ll want to use Incendiary Rounds, especially on Gold or Platinum because this allows you to detonate Fire Explosions with Overload. This also further improves the damage the weapons do to armor. For weapon bonuses, use the rail amp respective to the weapon you are using. For armor bonus, I recommend Cyclonic Modulator because it gives you a percentage shield bonus based off of your base shields. This means your Geth Engineer will receive 750 additional shields (with Cyclonic Modulator III) giving it a total of 1,688 shields and 313 health. I would recommend using the new Responder Loadout gear, which at V gives you +10% Shield Recharge Speed and +3 Medi-Gel Capacity, hence Geth “Medic”; alternatively, use Stronghold Package for bonus Shields (+20%) and Shield Recharge Speed (+12%) at V.

 

Strategy:
With the title of Geth Medic, you’d assume this is a support class but it is a bit more complex than that. The Geth Engineer is an incredible class that can play the role of support and aggression at the same time with amazing efficiency. Personally, this is probably my favourite Engineer in the game and this is my favourite way to play it. I’ll touch on the power evolutions first and then get into the gameplay for the enemies before the complications of this build.
Before the match begins, turn on Hunter Mode. This will increase your Power recharge, Power damage and Damage in general. This gives the Geth Engineer the strongest Overload in the game. You are sacrificing half of your shields in the process however so you need to play smartly. Never turn Hunter Mode off unless you are soloing a wave with many boss-tier enemies remaining as this increases the survivability you have that most players need when soloing especially on Gold or Platinum. Your Geth Turret should always be near either you or your teammates to periodically restore shields. Restore Frequency is redundant, as you can just set down a new turret when you need to and this allows you to have the little extra amount of shields. The Geth Turret receives all passive power bonuses from Networked AI and Hunter Mode, so it is multi-functional but you’ll be using it as more of a safeguard. Overload allows the Geth Engineer to stun every enemy in the game because of Neural Shock and cause maximum damage possible while still affecting two targets. Coupled with Incendiary Rounds, Overload can detonate powerful Fire Explosions which shred armor and have a respectable radius and damage output.
The beauty of the way the class’s powers are evolved is that the Geth Engineer is viable for Unknown/Unknown because its Overload damages all targets and you can give your team support they may lack. Trooper level enemies with shields/barriers (Nemesis, Centurion, Phantoms, Geth Hunter, Geth Pyro, Geth Rocket Trooper, Geth Bomber, Marauder and Collector Captain even) will loses their protection very quickly. You can then proceed to ignite them with your weapon and explode the Incendiary effect with Overload. This is more effective with fast-firing weapons, as there is a higher chance for the ammo power to take effect.
Against boss-tier enemies (Atlas, Banshee, Geth Prime, Scion and Praetorian), the Geth Engineer has a little more trouble. Their shields/barriers can be stripped quickly but the armor possesses a problem. Your ammo and the mod (if using Geth Plasma SMG) allows extra armor damage but stick with teammates to take out these enemies. Brutes, Ravagers, Husks, Cannibals, Assault Troopers, Dragoons, Geth Troopers, Abominations and Collector Troopers should not be a issue but for the three armored units: be careful of Ravager poison which will down you very fast; be wary of the speed Dragoons possess and its easy to get overwhelmed by them on Gold, Platinum and even Silver; and be cautious of Brutes staggering moves and its sync-kill move. In fact, be careful of all sync-kill possessing enemies, losing an effective Geth Engineer can ruin entire teams.
There are a few things to get used to with this class. The main two are the balance of support and damage, and the lack of shielding. The Geth Engineer is a useful tool on Objective waves. Upload/Hack objectives can be smoothed out with the use of Geth Turret, healing everyone’s shields; and on the 4-Hack objective, can place a Turret nearby and do the objective or protect a teammate while they do it. Your healing advantages make you a great team medic and provided a downed teammate is isolated or sparsely guard, a Geth Enigneer can easily go and revive them. Your lack of shields is somewhat off-set by the Cyclonic Modulator (if you choose to use it). Without it, your shields will only be 938 and with Hunter Mode active, that becomes 563. With Cyclonic Modulator III (which Gold/Platinum Geth Engineers should be using), your shields are 1,688 and 1,313 with Hunter Mode active. Notice the difference? Nearly twice the shields with a Cyclonic Modulator III. (Edit: Hunter Mode’s shield penalty affects the class’s base shields not total shields, meaning the Geth only lose 375 shields.)

 

N00b Rating:
3 - This class isn’t difficult to play and you have a lot of survivability but if you do lose your shields in awkward situations and your turret isn’t near, you will go down. The beauty of this class is with Neural Shock Overload, it is effective against all classes but has its niche against the shielded Geth and barrier-using Collectors. You need to remember to have your turret up always and while this class dominates the scoreboard, don’t forget about your team. You aren’t the Geth “Medic” just for show.

 

Appearance:
You can use whatever you’d like, I go: A16, A8, C16, 2:C16, A1.
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Meat Grinder – dcenker

Build Title: Meat Grinder – Unknown

Class: Geth Engineer

Power Evolutions:
Geth Turret: Shield & Damage (4), Armor Damage (5), Flamethrower (6)
Hunter Mode: (3)
Overload: Damage (4), Recharge Speed (5), Chain Overload (6)
Networked AI: Damage & Capacity (4), Power Damage (5)
Advanced Hardware: Durability (4), Shield Recharge (5), Fitness Expert (6)
                                                                                                                                 Weapons:                                                                                                                      Lightest assault rifle you have available (i prefer the M-8 Avenger X with Magazine Upgrade V and Piercing Mod V)

submachine gun of choice (I go with the Geth Plasma SMG with Ultra-light Mats IV (best I have) and Magazine Upgrade V)                                                                                 Alternate:  replace assault rifle with high end sniper rifle (Valiant I worked very well)
                                                                                                                               Equipment: I don’t use any for bronzes or silvers.  in gold, Weapon Rail Amplifier of choice.
Armor I go with Cyclonic (to make up for the Hunter Mode shield loss), Power Amplifier or Power Efficiency

Ammo Disruptor for Geth or Cerberus, Warp or AP for Reapers

Strategy: 
Turn on Hunter Mode ASAP.  Get your turret up into a known crowd area.  if you are sniping, you can pretty much stay stationary with a good observation point – just make sure you watch blind spots.  if you use the assault rifle, get mobile and get in their faces.  your goal is to spread absolute mayhem and chaos around your drone.  move the drone as necessary.  just lead with an Overload, then while he is stunned, snipe in the head or kill with your assault rifle – headshots still count.  use your Overload every time it becomes available.  stun within range of your turret if possible, as the flamethrower will add considerable DPS.
even with a low end assault rifle like the Avenger X, with Disruptor rounds, you can keep a target stunned and helpless.  whatever you do, make sure you have support – do not insert yourself into the middle of a large group of mobs, you have a very low damage tolerance.  on large targets, get cover, get your drone up near the target and continue to pelt it with both assault rifle rounds and Overload.  for Banshees, once you remove their Barrier, keep your drone in range – the same goes for Brutes, but without the Barrier concern.  focus fire on the canopy (atlas) or head (brutes) for maximum efficiency.  for Phantoms, again, range is key – get your turret down between yourself and the Phantom, get the Barrier down and let the flamethrower go to work.  if they kill the drone, get another one up.  whatever you do, with both Banshees and Phantoms, do NOT back yourself into one of the dead end corners – if they corner you, they can kill you very easily.
important to note: keep Hunter mode up at all times.  being able to track and shoot both Phantoms and Geth Hunters is invaluable.  get them uncloaked and vulnerable to your teammates fire ASAP.
                                                                                                                             Appearance:  appearance (this is for a great bronze or brass look, with appropriate lights): 16A, 18A, 18A, 1:18B, 1C
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Mega Geth, the Metalocalypse – By PresidentBrobama

Build Title:
Mega Geth, the Metalocalypse – By PresidentBrobama

Class:
Geth Engineer

Power Evolutions:
Geth Turret: Shields + Damage (4), Armor Damage (5), Flamethrower (6)
Hunter Mode: Power Recharge (4), Power Damage (5), Speed + Vision (6)
Overload: Chain Overload (4), Recharge Speed (5), Chain Overload (6)
Networked AI: Damage + Capacity (4), Power Damage (5), Weapon Damage (6)
Advanced Hardware: N/A

Weapons:
The Geth Plasma Shotgun is your foundation. You get an extra 10% bonus to this gun’s already huge damage from Networked AI.The Graal Spike Thrower can work if you have that at a much higher level than the GPShotgun (over 100% recharge).

Strategy:
It’s a simple four part strategy:
1. Glass Geth Canon: Always have Hunter Mode on, unless you’re the last surviving member of your team or you’re running away from a Banshee and think you might run into a clusterf**k of enemies.

2. Turret Awareness: Always have a turret up. Make sure it is close to enemies to get the extreme damage of the flamethrower on top of your already high DPS. With the armor damage bonus plus burning damage it burns away Brute/Banshee/Prime/Atlas armor like a yellow bar of butter. It also distracts a couple enemies from attacking you or your team, tanking hits with it’s enormous shields. If pinned down and your entire team is low on shields, try to put it close by for the shield recharge and it will still support with long range shots. The Turret recharges in less than 2 seconds so skip an overload/charged shot if you need, just keep one up.

3. Overload: Spam overload, it will stun low and mid tier organics and Geth (Neural Shock just knocks organic low tiers to the ground shortly, stun still happens without it, we skipped it for more spam and thus more damage). It won’t stun Pyros/Phantoms and up. This stun is your chance to charge up a Geth/Graal Shotgun shot or throw down a turret again (or, if you’re feeling lucky, a Geth Heavy Melee). Even on tougher opponents like Brutes/Geth Pyros Overload should be spammed for the extra bit of DPS and the chance to stun/damage lesser enemies around them.

4. Then Shoot Them (Duh): Try to ALWAYS charge your shots before firing on anything you aren’t sure you can kill in one shot (half health Assault Troopers aren’t worth the extra second). Remember that you can fire powers while holding a charged shot on the GPShotgun. The GPSG is practically a sniper shotgun. As long as the enemy is in your sights when you release the charged shot (red circle reticule indicates this) the shot WILL hit, even bending slightly to them if they move. You can handle Gold Phantoms easily if you distract with turret, Overload barriers down, then fire a charged Geth Shotgun blast directly into their chest.

You can now electrocute shields and barriers, melt faces and armor, and shred health at any range. You are Mega Geth, the Metalocalypse!

Examples:
Hunter Mode, see group of cannibals – Throw turret at them from around cover, go in, cycle overload and shotgun until dead. Hunter mode, see Atlas – Throw turret, cycle overload and charged shotgun blasts while refreshing turret if it goes out of the turret’s flamethrower range. Hunter Mode, see distant group of cloaked Geth Hunters (yay for Hunter Mode!) – Throw turret, shoot charged shotgun blasts into them cycled with overloads.

N00b Rating: (scale 1-5, 1 is easy for everybody!)
3.5. This all depends on how good you are at keeping a turret not only up at all times, but in the right place. You are SUPER fragile, but dish out more DPS than almost anyone. Practically farms Gold Geth runs, Great for Gold Cerberus; can work perfectly well in Gold Reaper with a good team. THE KING of Geth Gold farming builds, period; you will top charts.

-edits by Lucien Midnight

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Gethly Hallows – by TheGothic Rainbow

Build Title:
Gethly Hallows a.k.a. Seth The Not So Squishy! – by TheGothicRainbow

Class:
Geth Engineer

Power Evolutions:
Geth Turret- Shield +Damage (4), Armor Damage (5), Flamethrower (6)
Hunter Mode- (3)
Overload- Chain Overload (4), Neural Shock (5), Chain Overload (6)
Networked AI – Damage and Capacity (4), Power Damage (5), Weapon Damage (6)
Advanced Hardware- Durability (4), Shield Recharge (5)

Weapons:
Three words- Geth. Plasma. Shotgun. X if possible because of the weight reduction and use the Thermal clip and High calibre barrel mods. Seriously, this thing is overpowered enough as it is but in the hands of a Geth it is frankly obscene the amount of damage it can output. Completely mental in bronze and silver and still extremely powerful in gold it regularly makes me laugh as I murder things even at long range with 1- 2 hits! get it before the nerf lol

Strategy:
This build is capable of very high damage output like all shotgun engineer builds, with the chain overload/electric ammo tech combo (stolen from HE) and turret keeping mobs stunned/ freaked out/ basically ignoring you whilst you decimate them with the shotgun. You are a great utility class capable of blocking off entire corridors/corners of the map as a support or capturing objectives if your team doesn’t have an infiltrator because of the turret’s ability to regenerate your shield whilst causing mobs to aggro it rather than you. Use discretion with the turret placement, sending it out to camp spawn points obviously does max early damage and debuffs with the flame whereas keeping it next to you or the person capping an objective will help with shield regeneration.

Quick note on Hunter mode- as I’m sure you are already aware it allows the user to see through walls and do slightly more damage slightly quicker with the tradeoff being halved shield strength. Frankly in bronze this doesn’t matter in the slightest, feel free to charge around hitting pretty much everything in the face. On silver, as long as you use cover intelligently and and don’t play rambo with the vanguards its also ok to leave it on all the time in my experiance.
Gold is where things get interesting however, Leaving HM on here will pretty much ensure that the first stray rocket or phantom to hit you will turn you into so much scrap metal so I tend to ONLY use it when in cover supporting my teammates and pretty much acting as a spotter. let people know about/deal with incoming stealth mobs and that phantom (there is always one) sneaking up on the sniper from behind something…Take it off if you are forced to move from the camp or are about to be flanked, the less time you spend eating dirt the more time you can spend owning everything on the map lol

N00b Rating: (scale 1-5, 1 is easy for everybody!) 
2. Once you get your head around the slight learning curve of when to use Hunter mode and where to place the turret this becomes a really easy and fun build to play.

-edits by Lucien Midnight

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Riot Control Bot – by theBreadSultan

Name:
Riot Control Bot – by theBreadSultan

Class:
Geth Engineer

Power Evolutions:
Geth Turret: Shield Restore (4) Restore Range (5) Restore Frequency (6)
Hunter Mode: (1), (2), (3)
Overload: Either (4) Neural Shock (5)
Networked AI: Weapon Damage (4) Power Damage (5) Weapon Damage (6)
Advanced Hardware: Melee Damage (4) Martial Artist (5) Fitness (6)

Weapons:
Primary: Any pistol or Shotgun with melee damage mod (Geth Plasma Shotgun for Canon Build)

Secondary: Geth Pulse Rifle (keeping it Canon)
*Note you can bring any weapon you like as cool downs are not really an issue for this build.

Strategy:
This build is designed to take advantage of the Geth Engineers powerful area of effect perma-stagger melee attack.

Once the enemy is located (preferably a bunched up group) fire the turret into the group while running head first towards them. Feel free to do a snazzy James Bond roll is they are shooting at you. As soon as you get in the middle of them activate your heavy melee and hold it down till all the enemies have been killed. You should have your healing turret placed in such a way that it is restoring your shields while you do so.

Be aware that some enemies may initially be staggered out of the range of your melee. For maximum effect try to trap the enemy on a wall or cover. Once you have your first heavy melee kill (and martial artist is activated) you will be killing standard enemies in one hit.

Use the Overload as a stagger / shield drain attack.

Hunter Mode does still give you advantages at level 3 but not enough to warrant normal use. So only activate it if you are taking down bosses. i.e Banshee or Brute and not taking fire.

Oh, and remember to spam the turret wherever you go!

Noob Rating: (scale 1-5, 1 is easy for everybody!)
3. Only because you do have to be aware of a few things.

1. That melee drains your shields (which is why the turret is essential)
2. Much like a Vanguard this is a high risk high reward strategy. If your not careful you will go down.

Having said that there is something insanely satisfying about charging a group of Pyro’s head on taking them all out in seconds. Possibly one of the most fun methods of playing any character in my opinion. Having Overload with Neural shock gives you an “Oh Crap” move and gives you the flexibility to command the battlefield and provide support to your team.

On Bronze The Noob rating drops to 1.

-edits by Lucien Midnight

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