Build Title: Geth Combat Medic
Class: Geth Engineer
Map Difficulty Rating: This build has the potential for Platinum gameplay
Geth Turret: (4) Shield Restore, (5) Restore Range
Hunter Mode: (4) Power Recharge, (5) Power Damage, (6) Damage
Overload: (4) Damage, (5) Neural Shock, (6) Chain Overload
Networked AI: (4) Damage & Capacity, (5) Power Damage, (6) Weapon Damage
Advanced Hardware: (1), (2), (3)
[UPDATE]: I’ve since revised my Geth Engineer, still keeping most things the same, aside from viable weapons. The Geth Plasma Shotgun with Spare Thermal Clip and High Caliber Barrel, Geth Plasma SMG with High Velocity Barrel and Heat Sink, M-11 Wraith with Smart Choke and High Velocity Barrel (or M-22 Eviscerator if you lack the Wraith), N7 Hurricane with SMG Recoil Systems and High Velocity Barrel and Cerberus Harrier with Piercing Mod and Extended Barrel. All of these weapons will work wonders on Gold; with the M-11 Wraith, Cerberus Harrier, N7 Hurricane and Geth Plasma Shotgun working more efficiently on Platinum.
I will recommend equipment for each equipment slot. You’ll want to use Incendiary Rounds, especially on Gold or Platinum because this allows you to detonate Fire Explosions with Overload. This also further improves the damage the weapons do to armor. For weapon bonuses, use the rail amp respective to the weapon you are using. For armor bonus, I recommend Cyclonic Modulator because it gives you a percentage shield bonus based off of your base shields. This means your Geth Engineer will receive 750 additional shields (with Cyclonic Modulator III) giving it a total of 1,688 shields and 313 health. I would recommend using the new Responder Loadout gear, which at V gives you +10% Shield Recharge Speed and +3 Medi-Gel Capacity, hence Geth “Medic”; alternatively, use Stronghold Package for bonus Shields (+20%) and Shield Recharge Speed (+12%) at V.
With the title of Geth Medic, you’d assume this is a support class but it is a bit more complex than that. The Geth Engineer is an incredible class that can play the role of support and aggression at the same time with amazing efficiency. Personally, this is probably my favourite Engineer in the game and this is my favourite way to play it. I’ll touch on the power evolutions first and then get into the gameplay for the enemies before the complications of this build.
Before the match begins, turn on Hunter Mode. This will increase your Power recharge, Power damage and Damage in general. This gives the Geth Engineer the strongest Overload in the game. You are sacrificing half of your shields in the process however so you need to play smartly. Never turn Hunter Mode off unless you are soloing a wave with many boss-tier enemies remaining as this increases the survivability you have that most players need when soloing especially on Gold or Platinum. Your Geth Turret should always be near either you or your teammates to periodically restore shields. Restore Frequency is redundant, as you can just set down a new turret when you need to and this allows you to have the little extra amount of shields. The Geth Turret receives all passive power bonuses from Networked AI and Hunter Mode, so it is multi-functional but you’ll be using it as more of a safeguard. Overload allows the Geth Engineer to stun every enemy in the game because of Neural Shock and cause maximum damage possible while still affecting two targets. Coupled with Incendiary Rounds, Overload can detonate powerful Fire Explosions which shred armor and have a respectable radius and damage output.
The beauty of the way the class’s powers are evolved is that the Geth Engineer is viable for Unknown/Unknown because its Overload damages all targets and you can give your team support they may lack. Trooper level enemies with shields/barriers (Nemesis, Centurion, Phantoms, Geth Hunter, Geth Pyro, Geth Rocket Trooper, Geth Bomber, Marauder and Collector Captain even) will loses their protection very quickly. You can then proceed to ignite them with your weapon and explode the Incendiary effect with Overload. This is more effective with fast-firing weapons, as there is a higher chance for the ammo power to take effect.
Against boss-tier enemies (Atlas, Banshee, Geth Prime, Scion and Praetorian), the Geth Engineer has a little more trouble. Their shields/barriers can be stripped quickly but the armor possesses a problem. Your ammo and the mod (if using Geth Plasma SMG) allows extra armor damage but stick with teammates to take out these enemies. Brutes, Ravagers, Husks, Cannibals, Assault Troopers, Dragoons, Geth Troopers, Abominations and Collector Troopers should not be a issue but for the three armored units: be careful of Ravager poison which will down you very fast; be wary of the speed Dragoons possess and its easy to get overwhelmed by them on Gold, Platinum and even Silver; and be cautious of Brutes staggering moves and its sync-kill move. In fact, be careful of all sync-kill possessing enemies, losing an effective Geth Engineer can ruin entire teams.
There are a few things to get used to with this class. The main two are the balance of support and damage, and the lack of shielding. The Geth Engineer is a useful tool on Objective waves. Upload/Hack objectives can be smoothed out with the use of Geth Turret, healing everyone’s shields; and on the 4-Hack objective, can place a Turret nearby and do the objective or protect a teammate while they do it. Your healing advantages make you a great team medic and provided a downed teammate is isolated or sparsely guard, a Geth Enigneer can easily go and revive them. Your lack of shields is somewhat off-set by the Cyclonic Modulator (if you choose to use it). Without it, your shields will only be 938 and with Hunter Mode active, that becomes 563. With Cyclonic Modulator III (which Gold/Platinum Geth Engineers should be using), your shields are 1,688 and 1,313 with Hunter Mode active. Notice the difference? Nearly twice the shields with a Cyclonic Modulator III. (Edit: Hunter Mode’s shield penalty affects the class’s base shields not total shields, meaning the Geth only lose 375 shields.)
3 - This class isn’t difficult to play and you have a lot of survivability but if you do lose your shields in awkward situations and your turret isn’t near, you will go down. The beauty of this class is with Neural Shock Overload, it is effective against all classes but has its niche against the shielded Geth and barrier-using Collectors. You need to remember to have your turret up always and while this class dominates the scoreboard, don’t forget about your team. You aren’t the Geth “Medic” just for show.
You can use whatever you’d like, I go: A16, A8, C16, 2:C16, A1.