Build Title: THAT Time of the Month
Class: Human Female Adept
Map Difficulty Rating: This build has the potential for Gold gameplay
Singularity: (1), (2), (3)
Warp: (4) Detonate, (5) Expose, (6) Pierce
Shockwave: (4) Radius, (5) Detonate, (6) Recharge Speed
Alliance Training: (4) Damage & Capacity, (5) Power Damage
Fitness: (4) Melee Damage, (5) Martial Artist, (6) Weapon Synergy
You’ll want to take the N7 Hurricane with SMG Recoil Systems and High-Velocity Barrel and the Acolyte with Melee Stunner and High Caliber Barrel (Heavy Barrel if you have a high-leved Hurricane). You’ll be using the Acolyte constantly and falling back on the Hurricane for armored targets.
In terms of gear: Incendiary, Warp or Armor-Piercing would be the way to go with this build. Incendiary primes Fire Explosions, Warp weakens armor and synergizes with biotics and Armor-Piercing deals extra damage to armor. Use Strength Enhancer for weapon bonus and Cyclonic Modulator for armor bonus. You could choose either Martial Biotic Amp for extra biotic damage and melee damage or Juggernaut Shield for extra melee damage and shields for your gear bonus.
All hail the mighty Human Female Melee Adept! This is one of the most unique and fun spins on the base human adept you could ever create, but by no means is it easy to use. Useable on Gold, this humble character uses the Human Adept Melee (which is really good) and biotics to draw things in, weaken them, knock them back and explode ‘em.
Leave Singularity at rank 3, while it is really good since the patch you are only using it to catch weaker enemies so you can keep your Melee Synergy going. Warp is a standard evolution; Detonate for stronger explosions, Expose for target weakening, and Pierce for boss damage. Shockwave is also pretty standard; Radius for a better chance to hit (because that extra 60cm is actually worth it), Detonate for incredible explosions and Recharge Speed for stagger spamming. You need full melee for the build’s Fitness. For the passive, take Damage & Capacity at Rank 4, this is to give faster recharge times since you’re carrying two weapons. Then more Power Damage.
You need to play this character in a certain way, as the difficulty rises her effectiveness lowers because melee is harder to pull off on Gold and very difficult on Platinum. You’ll find yourself using you melee up to wave six or seven and only against infantry (the except will be of course, Banshee’s or Primes on low armor). The thing that makes the Human Adept heavy melee awesome is that it does more damage against Shields, Barriers and Armour then Health, not many other characters can do that. Singularity is how you catch Abominations, Husks, Cannibals, Geth Troopers, Assault Troopers and Collector Troopers to begin your melee synergy. Your synergy enhances weapon damage, which we capitalize by using the Hurricane against bosses. Your Acolyte strips the shields of Maruaders, Collector Captains, Geth Hunters, Geth Rocket Troopers, Nemeses, Phantoms, Centurions and Combat Engineers so you can heavy melee them, or catch them with Singualrity and follow with Shockwave. Use Shockwave often to stagger enemies, its a lifeline and a comodity to the class.
Bosses require more… finesse. Heavy Melee attacks aren’t the best approach, even though yours does bonus damage, try to only use it as a finisher. Your explosions will get you through them (Warp and Shockwave). You can afford to finish Geth Pyros with heavy melee but avoid Ravagers in particular as their goo will shred you low shields and health. Brutes and Scions (and Ravagers) will succumb to explosions, but it is sometimes risky to use the heavy melee as a finisher. If you have a Weapon Synergy running, therefore the Hurricane should dispose of them quickly. The same goes for Altases, Primes, Banshees and Praetorians. You should be able to finish Banshees and Primes (as long as the Banshee is in its second stage (when it is throwing the warp-balls)) with heavy melee. Otherwise, stick with Hurricane and Explosions. Use the Acolyte to strip the Shields/Barriers first, then they should fall quickly.
This class is risky to say the least. Adepts often find themselves in close combat but this builds requires it at all times. She has Singularity to guard herself during objectives and can hold her own as long as you play carefully. She works well in teams of biotic users. The team can use explosions to stagger bigger enemies for her to finish off. You are very vulnerable, even with Cyclonics which at III bolster your shields to 1125 which is very low for Gold. You’re powerful, but fragile. So play it aggressive, but don’t throw yourself into the deep end without a exit strategy.
4.5 – Highly risky, and complicated. You need to know when to fight and when to flee, just because of your durability. You have weapons, biotics and melee to throw out at your enemies, it’s learning the right combination and when to use each. The risk factor increases when you play with randoms, and she works a lot better if worked into a team. Aside from that, she is an incredibly fun class to play, you can send Cannibals flying further than a Krogan Vanguard can!