Golddigger’s heaven- by Frozenballz

Build Title:
Golddigger’s heaven- by Frozenballz

Class:
Phoenix Adept

Power Evolutions:

Singularity: N/A
Smash: (1), (2), (3), Electrical damage(4), Force and damage(5),
Impact radius(6)
Lash: (1), (2), (3), Detonate(4), Damage over time(5), Shield penetration(6)
Phoenix training: (1), (2), (3), Damage and capacity(4), Power damage(5)
Fitness: (1), (2), (3), Durability(4), Shield recharge(5), Fitness expert(6)

Weapons:
The newly released Acolyte (preferably at rank X, but any will do) is the best choice to use for this class for farming Geth on Gold.

Gear:
I would suggest Mental Focuser V, that 12% bonus to power damage is good

Strategy:

This build is designed specifically for people who like to farm gold against geth.

It’s quite straightforward. You use the Acolyte to deshield everything. It staggers (short amounts but it helps), completely decimates shields (will take out a prime’s shield in 3-4 hits on gold after charged shots, everything else is instantly deshielded when hit by the acolyte shot), and thus is a very good weapon for stripping away the shields of before you lay on the hurt on those primes. Once the shield is down, you keep hitting the enemies through the walls
with the smash. the electrical evolution for smash will allow for tech burst spam, and will work well with other tech based characters as well (instead of conflicting between biotics and tech, thus interrupting each other’s combos), and smash in general does -alot- of damage as well, and can be spammed very quickly. Smash can travel through walls to hit enemies, so make use of that to always remain in cover but hitting them hard and fast. The key to this build is
utilizing those small spaces to lay on as much damage as you can in the shortest amount of time, or as Kirrahe says “Hold. The. Line.” You can also throw in the heavy melee to cancel smash, but quite franklyyou wont even need to do that, smash will kill everything off so fast.
Dont forget, smash can affect targets at higher/lower levels as well, so you can use that to your advantage to hit enemies that are say, one floor above/below you. Ideally, you want one person to use this build, the rest can be whatever they wish to be to cover the other bigger area- multiple people using this in the same area will result in
blocking, and thus you’d either get each other killed, or waste time and energy otherwise. and as always, good communication is key.

This build can single-handedly take on 2-3 primes at a time and kill them fast, and can hold a choke point solo while your team-mates watch your back from the other entrance.

Here is a video of a gold pug run i did with this build for you to give you an idea what i mean.

N00b Rating: (scale 1-5, 1 is easy for everybody!) 3.5
This build isnt that hard to use, but initially it will take some getting used to. make sure you always know where your enemies are, and know how far your smash can reach out to (that way you can hit them through walls etc). Ensure you always have a way back out (aka, your team-mates are watching your back) and help them out if they get overwhelmed, but dont forget to cover your point as well.

GD Star Rating
loading...
Share

COME OVER HERE – by Frozenballz

Build Title:
COME OVER HERE- *scorpion voice* – by Frozenballz

Class:
Ex-Cerberus Adept

Power Evolutions:
Singularity: N/A
Smash: Biotic combo (4), force and radius (5), impact radius (6)
Lash: Detonate (4), recharge (5), shield penetration (6)
Phoenix training: Damage and capacity (4), power damage (5), Pistols
and shotguns (6)
Fitness: Durability, Shield recharge

Weapons:
Your choice of weapons can range from anything such as the paladin,
carnifex and talon to the katana, eviscerator, reegar, disciple or if
you fancy it, the wraith/GPS/graal. (they have around 140-150% power
recharge). personally i prefer to be near max recharge so i use the
katana/paladin. use either or, not both since you want to be as close
to max recharge as possible.

Strategy:
Okay, the strategy with this build is that its more of a support build
that deals (very effectively) with foot soldiers (including phantoms)
than the elites such as brutes, atlases banshees and primes. With the
shield penetration, you can basically have massive crowd control
capabilities with the lash power, since you can pull troopers/phantoms
etc toward you, and render them incapacitated for a short duration,
during which you can either finish them off with a shot from your
weapon, or use a smash + heavy melee (to cancel smash animation early)
to initiate the biotic explosion as well (since lash as well as smash
both give biotic effects to targets, for smash you use the biotic
evolution)

any foot soldiers you see, you lash them all. any of them that get
pulled toward you and are not dead yet, you use the smash + heavy
melee combo to instakill them. this even works on phantoms, though be
wary with phantoms. I had a game where i used a lash, she used her
foot boosters to correct herself in mid air and proceeded to slash me
whilst in midair and assassinate me (i wasn’t host though, so was
prolly because of bad lag)

in terms of gear, you can use either the beserker package (damage
bonus to shotguns and melee, and you’ll be using heavy melee to cancel
the smash animation and its AOE as well), or the commando package if
you’re using a pistol (since that gives a bonus to pistol damage +
biotics damage).

N00b Rating: (scale 1-5, 1 is easy for everybody!)
3.5. Takes a bit of getting used to the animation lengths of smash and
lash, and how the mechanics work, but once you find a rhythm, its
pretty smooth thereafter.

-edits by Lucien Midnight

GD Star Rating
loading...
Share