Archive for the Drell Adept Category

Drell Grenadier – by M3ga7ron

Posted in ADEPT, Drell Adept, MULTIPLAYER BUILDS with tags , , , , , , on March 19, 2012 by Lucien Midnight

Build Title:
Drell Grenadier – by M3ga7ron

Power Evolutions:
Reave: Radius(4), Damage Reduction(5), Damage and Duration(6)
Pull: (1),  (2), (3)
Cluster Grenade: Force and Damage(4), Damage Combo(5), Force and Damage(6)
Drell: Assassin: Damage and Capacity(4), Power Damage(5)
Fitness: Durability(4), Shield Recharge(5), Fitness Expert(6)

*Note* You can swap the Damage Combo(5) for Cluster Grenade to Grenade Capacity(5) instead. Also you can swap Damage Reduction(5) for Reave to Recharge Speed(5) if you feel the 10% is unnecessary

Personally for me, I use the Falcon with this character because it allows me to land pull on unprotected enemies without having to worry about em dodging it. Alternatively you can use any weapon you like, but try to keep the recharge speed as close to +200% as possible.

This build excels in small maps with tight spaces such as Firebase Glacier, all it take is Reave+Cluster Grenade to take out a group of enemies. When faced with unprotected enemies such as geth trooper, hit em with Falcon first before casting Pull on them to ensure that they don’t dodge it and cast Reave to finish the job. If you face a lone enemy with shields, take down the shield with your weapon first then do the Pull+Reave combo, but if you are facing a group with 2+ shielded enemies, you have the option of Reave+Cluster Grenade instead(If you want to save grenades, take down shields and pick em off with Pull+Reave).

N00b Rating: (scale 1-5, 1 is easy for everybody!)
2.5- This build requires you to actively search through ammo caches for grenades, also requiring you to land good grenade tosses. Take advantage of the fact that Falcon can stagger enemies. Ex. if you are up against geth, and there is a group of three to four pyros with one of them lagging behind, stagger the three in the front and wait for the 4th one to clump up, then Reave+Cluster Grenade to watch em all die to the biotic explosion. Other than that, this build is relatively simple to play, just play it like any other class.

ps. This build can take down Brutes with two Reave+Cluster Grenade combo on any difficulty.

-edits by Lucien Midnight

The Reaver – by Totally_Mad_Rat

Posted in ADEPT, Drell Adept, MULTIPLAYER BUILDS with tags , , , , , , on March 13, 2012 by Lucien Midnight

Build Title:

The Reaver – by Totally_Mad_Rat

Power Evolutions:
Reave: Radius (4), Recharge Speed (5), Damage & Duration (6)
Pull: Radius (4), Expose (5), Duration & Combo (6)
Cluster Grenade: (1), (2), (3)
Drell Assassin: Damage & Capacity (4), Power Damage (5)
Fitness: Durability (4), Shield Recharge (5), Fitness Expert (6)


Anything with +200% power recharge speed. A light pistol or the Avenger if you need the firepower. You won’t be using it a lot anyway.

Biotic explosions. Reave is a unique power. Just like Warp it can either set up a biotic explosion or trigger it. The main combo is Pull+Reave. It deals an insane amount of damage and is the fastest to spam among all classes in MP. (Reave has faster recharge time than Warp). It works especially well against groups of unprotected enemies. However, you can’t Pull armored targets so whenever possible Pull+Reave against unprotected. Explosions will also hurt armored enemies nearby. Unfortunately, this combo is not always possible. Drell adept lacks the power to detonate Reave (other than Cluster Grenade) but he’s great in the partnership with other adept (not Drell), human sentinel or vanguard. Reave with upgraded radius can hit multiple enemies at once, not only setting up several biotic explosions but also dealing high damage combined. DPS against one target is low though. I don’t like to depend on grenades so I have Cluster Grenade at rank 3. If you want to use more Reave+Cluster Grenade combos, you can invest some more points in it instead of Fintess. Drell adept is extremely fragile regardless of Fitness level so it won’t make much of a difference.

N00b Rating: 
4.5. On the one hand, you really don’t need to aim. On the other hand, you’ll need to use powers tactically, have good enemy awareness, and work in a pair.  Almost any hit removes your barrier.

-edits by Lucien Midnight


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