Asari Dubstep by Wonder_Trunks

Build Title: Asari Dubstep

 

Class: Asari Adept

 

Map Difficulty Rating: This build has the potential for Gold Gameplay; if you’re very familiar with the Asari dodge mechanics, you could go Platinum

 

Power Evolutions:
Stasis: (1), (2), (3)
Warp: (4) Detonate, (5) Expose, (6) Pierce
Throw: (4) Force, (5) Detonate, (6) Force & Damage
Asari Justicar: (4) Damage & Capacity, (5) Power Damage
Fitness: (4) Durability, (5) Shield Recharge, (6) Fitness Expert

 

Weapons:
Any pistol, the harder hitting the better but you want to keep your recharge at 200%. Mods for the pistol should be the Power magnifier and (insert your preferred upgrade here, I use the High Caliber Barrel, just because).

 

Gear:
For the gear itself, Adaptive War Amp or anything that offers Biotic Power Damage or Power Damage. While not mandatory Warp Ammo will boost your damage significantly. You’re only using pistols so a Pistol Rail Amp for the weapon bonus, and either Cyclonic Modulators or Power Amplifier Modules for armor bonus.

 

Strategy:
Think of yourself as fast aggressive fire support, your big damage comes from your buffed detonations know your spawn points and pick a hiding spot with a clear view. you want to open each new mob with a shot from your pistol (with warp ammo) to soften them up, then warp-pistol or manoeuvre for CD, then pistol-throw to detonate. For smaller fare, pistol/throw kills anything without shields. You won’t be using Stasis a lot, it is more of an escape tool than attack or a tool for crowd control. also handy to stop that Phantom from wriggling about so you can shoot it in the face :P
the basic idea is you’re reasonably sturdy, so you don’t get one-shot killed by big ranged baddies, or if your jumped from behind (barring the usual sync-kill) you also stand a fair chance of actually getting out of the dog pile that inevitably converges on you when downed and on the bigger game found in Gold you can put out a good bit of damage.
Just remember; you can be quite aggressive with this build but cover is still your friend, try to keep a reasonable distance, keep moving and groove to your new Dubstep track generator.

 

Dubstep Sounds:
Pistol = ‘chiko’
Warp = ‘SHWWUORRRE’
Throw = ‘SHUDOM’
Stasis = ‘SHOwreeee
Detonation = ‘DOMBBOOEE’
Dodge = shwerer

Light unit (health only): chiko SHWWUORRRE shwerer or chiko SHUDOM shwerer or SHUDOM

Medium shielded target: chiko SHWWUORRRE shwerer shwerer chiko SHUDOMBBOOEE

Phantom or other slippery target: SHOwreeee chiko chiko chiko chiko SHUDOMBBOOEE chiko SHWWUORRRE chiko chiko SHUDOMBBOOEE

Heavily armoured unit / Heavily shielded unit: chiko SHWWUORRRE shwerer chiko chiko chiko SHUDOMBBOOEE shwerer (insert short running bursts then repeat as required)

Chaining together kills should get you some pretty phat beats :P

 

N00b Rating:
3.5 – Just for the fact you need to know when to back off and keep on the move while still being able to shoot-cast dodge/turn sprint spin-shoot-cast retain cover etc, can get a bit disorientating, especially if you start snapping to walls etc.

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Biotic Tag Team (Asari Base)

Build Title: Biotic Tag Team (Asari Base)

Class: Asari Adept

Power Evolutions:

Stasis: (1), (2), (3), Stasis Strength (4), Recharge Speed (5), Bubble (6)
Warp: (1), (2), (3), Detonate (4), Expose (5), Pierce (6)
Throw: (1), (2), (3)
Asari Adept: (1), (2), (3), Damage & Capacity (4), Power Damage (5), Pistols (6)
Fitness: (1), (2), (3), (4), (5)
More clearly laid out here: http://narida.pytalhost.com/me3/classes/#01QQDOJP2@0ZE@@@0@0@0@0

Weapons:

Any Heavy Pistol is well suited for this class due to the 30% reduction in weight. Your weapon choice should be mainly decided by who your partner in crime is. If you are running with something like a Vanguard or any quick biotic detonator, you want to go for maximum recharge (and might consider recharge for warp instead of pierce). If you are going with a slower detonator, like the Drell Adept, you can run heavier weapons. The key is to make sure recharge is insync with your partner. I run the Phalanx purely because my Carnifex is still a low level.

Gear:

Commando Package is especially powerful with this class, but you do have plenty of freedom in equipment choice.

Strategy:

This class is made for use with a teammate, therefore good communication is key. The purpose of this class is to set up the base for biotic explosions, and then have a teammate (such as a vanguard) set off the explosions. Unlike most Asari adepts, this one can take bigger hits and this is essential because this class should always be on the move. You want to keep a distance from enemies and let your teammate do the up-close work. By keeping a distance, you are better able to inform your teammate of the enemies you have set up for explosions than if you were caught in the action yourself. Make sure to maintain line of sight though because you must be able to drop your powers on the enemies so your teams damage output is significantly higher. As you Stasis or warp something, call out to your teammate so that they can quickly trigger your biotic explosion. This class shines in its ability to take out ground forces extremely quickly. Don’t forget that you have throw, so you can set off weaker explosions if your teammate has run off.

N00b Rating:
4, although the class is relatively simple to pick up, you need to be able to communicate with your teammate, and keep very high awareness of your surroundings, since you become the eyes and ears of your partner.

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Asari Pls

Build Title:
Asari Pls

Class:
Asari Adept

Power Evolutions:
Stasis:(4) Duration, (5) Recharge Speed, (6) Bubble
Warp: (4) Detonate, (5) Expose, (6) Pierce
Throw: (4) Force, (5) Detonate, (6) Force and Damage
Asari Justicar: (4) Damage and Capacity, (5) Power Damage, (6) Weapon Damage *
Fitness: N/A *(You could drop the last evolution of Asari Justicar in favour the first 3 in fitness)

Weapons:
Anything that gives you at least 150% recharge. The faster your recharge, the more efficient you will be. Carrying a weapon is more of a formality than a necessity. However, I do run a Carnifex X with Extended Barrel V and Piercing V. The only other useful mod would be Ultralight Materials for lower-level, heavier weapons. The Carnifex suits this build perfectly with its decent accuracy and range but still remaining effective at close range.

Gear:
For a gear bonus I tend to use Stronghold Package for some extra survivability and because I don’t run any points in fitness. However, if you place 3 points in fitness, anything that boosts your Biotic effectiveness such as Commando, Mental Focuser or Structural Ergonomics will work a charm.

As far as weapon, ammo or armour mods go, I rarely use any even on Gold but an Adrenaline Module works well as do Disrupter and Warp Rounds for enemy shields which will resist your biotic explosions.

Strategy:

Stasis: The way in which the Stasis damage calculations work are not inherently obvious. Damage done to Shields and Barriers does not count as actual damage whereas any damage done to Health does. The amount of damage an enemy can take whilst under Stasis is incredibly small so buffing it by 150% will make no difference. However, extending the duration to 10 seconds will help nullify the threat of Phantoms and Geth Hunters for a few more vital seconds. The cool-down on Stasis can also be unforgiving, especially given how easy it is to miss, thereby leaving you completely vulnerable for a few seconds. The Bubble evolution helps with this as enemies will just waltz right into its effect field, allowing you to shoot off their shields and then detonate them with a Throw. Effective use of Stasis can be a useful crowd control tool as well as making Phantoms vulnerable for sniper head-shots. Furthermore, it can be used to hold a choke-point and to stop enemies from flanking your group as well as freezing certain threats and allowing you to revive an ally. However, it is very important to remember that the more to use Stasis on the same enemy, the shorter the period it will remain frozen and the less damage it will take before the effects wear off. After using it 3 times on the same enemy, said enemy will become immune so be sure to make it count.

Warp: The evolution of Warp serves two primary purposes. First of all, to maximise your Biotic Explosion damage and the Area of Effect. By setting off Biotic Explosions, especially on Altas’, you can hold choke-points, terminate large groups of enemies and quickly deal with substantial threats such as Brutes, Ravagers, Engineers, Phantoms etc. In fact, it only takes 2 Biotic Explosions and a few shots from your gun of choice to neutralise a Brute on Gold. The second reason for the chosen Warp evolution is as a utility. The Expose and Pierce evolutions act as a de-buff and allow your team to do increased damage to large threats such as Banshee’s, Atlas’ and Geth Primes.

Throw: Throw has been maximised for damage and force, allowing you to catapult weaker enemies into the sky box, briefly stun Atlas Mechs and do incredibly high damage with Biotic Explosions. The cool down on Throw is incredibly low and investing in shortening it is unnoticeable so it is best to invest in damage.

Asari Justicar: As as AsarI Adept, you will not be using your weapon a whole lot and so it’s best to put all of your points in Power Damage. There is no need to choose the final evolution that allows for increased weight capacity because as your weapons reach a higher level, they will become lighter and the points will be wasted. If you choose to drop any points in favour of fitness, the final evolution of Justicar is by far the most expendable.

Fitness: As stated above, you can possibly spare enough points for 3 levels. The Asari Adept is incredibly fragile and is the very definition of a Glass Cannon (excuse the cliché). However, even on Gold, I have found that the frailty of the character isn’t too much of an issue. Stasis allows you to get out of sticky situations and Biotic Explosions will decimate any large groups baring down on you.

The frailty of this class means that it is best to stick with the pack and preferably play with a well coordinated team. However, teaming up with one friend, either another Adept or a Sniper, will allow you to work together to quickly and efficiently deal with large groups, “Bosses” and agile enemies such as Phantoms and Nemesis’.

The Asari Adept is very effective against all three enemies. However, the effectiveness of Stasis against Cerberus will really allow you to excel as both a top scorer and a valuable team member. With Reapers, you will rarely find cause to use Stasis given the prevalence of Armour but your Biotic Explosions can tear through every level of enemy that you will come across, even on Gold. The Geth is definitely where the Asari Adept’s effectiveness begins to wane. The Geth Pyro is your worst enemy because it can quickly kill you and its shields are resistant to your explosions and its Armour makes it immune to Stasis. However, by using Stasis on Hunters and Rocket Troopers and spamming Warp -> Throw, you can still prove to be a valuable asset to your team, clearing out whole rooms in a matter if seconds and keeping large threats off your team. Brutes and Banshees can be easily kited providing that your team is taking the rest of the heat from other enemies in the area. Kiting leaves you exposed but a good awareness of your surroundings and clever dodging and Biotic Explosions will help you smash your opponents and stop a Brute from steam rolling your team.

N00b Rating: (scale 1-5, 1 is easy for everybody!)
5. As an Asari Adept you can expect to die a lot whilst still getting used to the finer points of this class. It will take some time to fully understand to the machinations of how it works and how to use it to its maximum potential. You will be playing a very fragile character that can really excel on Gold but getting to grips with how Stasis acts will cost you your life on more than one occasion when you misfire at a crucial moment. Furthermore, going toe to toe with Brutes, Banshees and Phantoms (which you will have to do a lot on Gold as your team may rely on you to handle them) often involves kiting rather than staying in cover, Even when you’ve mastered the class, it is still a very difficult one to use but being able to tear apart anything that stands in your way is well worth it.

Appearance: Black and Teal – A16 A10 A10 1:A11 B3

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Valiant Goddess – by Icy Breath

Build Title:
Valiant Goddess – by Icy Breath

Class:
Asari Adept

Power Evolutions:
Stasis: Strength (4), Bonus Power* (5), Bubble (6)
Warp: Damage* (4), Expose (5), Pierce (6)
Throw: N/A
Asari Justicar: Damage & Capacity* (4), Headshots (5), Weapon Damage (6)
Fitness: Durability (4), Shield Recharge (5), Fitness Expert (6)

* Choices may differ based on team mates, and comsumables

Weapons:
N7 Valiant (with level 5 damage mod + your choice)

Strategy:
This build is designed to take the N7 Valiant to its maximum potential.. Trap 1-3 infantry class enemies in your stasis bubble and dispose of them quickly with HEADSHOTS. Basic infantry should take 1 shot, shielded enemies will take 2, and the mighty phantoms will be disposed of with 3 quick headshots. Ideally your targets are killed after you first application of stasis, targets become immune after 3 applications.

When you’re finished clearing out the infantry use warp on bosses.
This will speed up their take down time for your team and hopefully setting up your fellow biotics for their own combos.

Become good with this build and dispose of enemies so quickly and efficiently that you could see the “20 headshots “award by the end of wave 4 on a good day.

Being the best phantom killer in the game is this builds’ niche as well as it’s motivation to abandon the powerful the warp/throw combo that most of the asari builds employ.

Gold Difficulty and Consumables: In order to maintain this build’s effectiveness on Gold Difficulty you will need to use consumables. To boost damage use high level headshot/sniper damage consumables, as well as the relevant ammo consumables. If you don’t, your damage will fall slightly short, and because of the “damage gate” you’ll need twice the shots to kill many enemies. The shield boost and power efficiency mods are also your friend, and you should be using your best versions on Gold.

On Silver/Bronze, you actually may want to avoid using consumables, since it could actually cause TOO much damage on infantry and knock shielded enemies out of stasis.

On Gold, your primary role is to keep allies safe from phantoms.

Because consumables are so important to this build, don’t use this as your first character to take on Gold. Use a different character while your learning how difficult gold is. Also not worth it if you farming Geth on Firebase white, or Geth in general.

Variations for Casual Players: Feel free to modify this build a bit if you want a more casual on Bronze and such. You could alter it to be more like the other warp/throw combo builds you’ll see on this page. Or, if your looking to become a different kind of headshot honcho, change this slightly build to add even more weapon damage and use it to turn a midlevel M-97 Viper into a viable weapon.

N00b Rating: (scale 1-5, 1 is easy for everybody!)
5. To be true to this build you will NEED the N7 Valiant, be a competent sniper, be aware of your surroundings, and hopefully have team mates who don’t knock over you stasis targets when your in the middle of sniping.

-edits by Lucien Midnight

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Asari Arcing Biotic – by E.O.

Build Title:
Asari Arcing Biotic – by E.O.

Class:
Asari Adept

Power Evolutions:
Stasis: N/A* (requires respec card)
Warp: detonate (4), exposure (5), recharge (6)
Throw: force (4), detonate (5), force (6)
Asari Justicar: damage and capacity (4), damage (5), Pistols (6)
Fitness: Durability (4), Barrier Recharge (5), Fitness Expert (6)

Weapons:
Carnifex with scope and damage modifier. Honestly the Geth shotgun too if you have it. Homing projectiles ftw, and it’s worth the weight.

Strategy:
At the risk of not having stasis to stop lower enemies, you lob globs of pure energy and can take some hits too. Lean on biotic explosions heavily, but also use throw repeatedly (with that 1.5 second recharge) to do crowd control on lower enemies if they begin to overwhelm. Greatest against reaper, equally great on Cerberus and Geth.

N00b Rating: (scale 1-5, 1 is easy for everybody!)
3. Takes some getting used to, and you really need to focus on arcing the biotic powers correctly, but once you do you are unstoppable.

-edits by Lucien Midnight

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