Archive for the ADEPT Category

Drell Grenadier – by M3ga7ron

Posted in ADEPT, Drell Adept, MULTIPLAYER BUILDS with tags , , , , , , on March 19, 2012 by Lucien Midnight

Build Title:
Drell Grenadier – by M3ga7ron

Power Evolutions:
Reave: Radius(4), Damage Reduction(5), Damage and Duration(6)
Pull: (1),  (2), (3)
Cluster Grenade: Force and Damage(4), Damage Combo(5), Force and Damage(6)
Drell: Assassin: Damage and Capacity(4), Power Damage(5)
Fitness: Durability(4), Shield Recharge(5), Fitness Expert(6)

*Note* You can swap the Damage Combo(5) for Cluster Grenade to Grenade Capacity(5) instead. Also you can swap Damage Reduction(5) for Reave to Recharge Speed(5) if you feel the 10% is unnecessary

Personally for me, I use the Falcon with this character because it allows me to land pull on unprotected enemies without having to worry about em dodging it. Alternatively you can use any weapon you like, but try to keep the recharge speed as close to +200% as possible.

This build excels in small maps with tight spaces such as Firebase Glacier, all it take is Reave+Cluster Grenade to take out a group of enemies. When faced with unprotected enemies such as geth trooper, hit em with Falcon first before casting Pull on them to ensure that they don’t dodge it and cast Reave to finish the job. If you face a lone enemy with shields, take down the shield with your weapon first then do the Pull+Reave combo, but if you are facing a group with 2+ shielded enemies, you have the option of Reave+Cluster Grenade instead(If you want to save grenades, take down shields and pick em off with Pull+Reave).

N00b Rating: (scale 1-5, 1 is easy for everybody!)
2.5- This build requires you to actively search through ammo caches for grenades, also requiring you to land good grenade tosses. Take advantage of the fact that Falcon can stagger enemies. Ex. if you are up against geth, and there is a group of three to four pyros with one of them lagging behind, stagger the three in the front and wait for the 4th one to clump up, then Reave+Cluster Grenade to watch em all die to the biotic explosion. Other than that, this build is relatively simple to play, just play it like any other class.

ps. This build can take down Brutes with two Reave+Cluster Grenade combo on any difficulty.

-edits by Lucien Midnight

My Ex-Girlfriend – by P4NCH0theD0G

Posted in ADEPT, Human Adept, MULTIPLAYER BUILDS with tags , , , , , , , , , on March 16, 2012 by Lucien Midnight

Build Title:

My Ex-Girlfriend – by P4NCH0theD0G

Power Evolutions:

Singularity: Duration (4), Recharge Speed (5)
Warp: Detonate (4), Lasting Damage (5), Recharge Speed (6)
Shockwave: Radius (4), Reach (5), Lifting (6)
Alliance Training: Damage & Capacity. (4)
Fitness: Melee Damage (4), Shield Recharge (5)

Locust with Heavy Barrel and Clip Extension; Recharge Speed: +194%

Role: Support, Crowd Control, Biotic Boom, Let ‘em Fly.

  • On unshielded enemies (especially crowds): short to medium distance: Singularity + Shockwave: Biotic Boom; + any non-dead enemies will hang helpless in the air for a second or two.
  • On unshielded enemies (especially crowds): long distance: Singularity + Warp: Biotic Boom.
  • On shielded/armored enemies: Warp + Shockwave: Biotic Boom; with weapon fire in between.
  • Going Solo on shielded/armored enemies (Nemesis, Centurion, Marauder):Warp+Heavy Melee+Shockwave: Biotic Boom
  • On Big Enemies (Atlas, Brute, Banshee, Prime, Ravager): Warp+Weapon Fire+Shockwave: Biotic Boom and Stagger from Shockwave
  • To Show Off: Unshielded Enemy: Shockwave+Heavy Melee: Shockwave leaves them hanging in the air, Melee knocks them out of the ballpark (or just kills them with a Melee Upgrade) – but you need to look/aim at them before melee-ing.

The Radius and Reach upgrades for Shockwave make it easier to hit even distant warped or floating targets, the Lasting Damage on Warp gives you more DPS and more time to trigger Biotic Boom. The Locust is basically an assault rifle, just smaller with less weight and does a decent job against everything, preferably at a distance.


  • Singularity+Shockwave for Crowd Control
  • Shockwave to Stagger the Big Enemies
  • Shockwave to give a second for revives or stop stompers
  • Shockwave to open up guardians
  • Singularity BEHIND a guardian for easy kills
  • Biotic Booms to take down shields, Big Enemies and for the AoE effect
  • Warp against Barriers and Armor
  • Setup or detonate Combos for Teammates

Generally engage from medium to long distance, make smart use of Biotic Booms (that’s why the Recharge Speed Upgrades) and support your team. Close Quarters is possible, but not advisable against more than two enemies.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

1. You have a power for almost any situation and can spam in a pinch!

-edits by Lucien Midnight

Glassari – by Dee V3

Posted in ADEPT, Asari Adept, MULTIPLAYER BUILDS with tags , , , , , , , , , , on March 14, 2012 by Lucien Midnight

Build Title:
Glassari – by Dee V3

Power Evolutions:
Stasis: Strength (4), Bonus Power (5), Bubble (6)
Warp: Detonate (4), Lasting Damage (5), Pierce (6)
Throw: Force (4), Detonate (5), Force & Damage (6)
Asari Justicar: Damage & Capacity (4), Power Damage (5), Pistols (6)
Fitness: N/A


Carnifex/Phalanx/M-3 Predator(Scope & High Caliber Barrel or Piercing Mod)


Biotic Combos is your best friend here. Stasis is used as backup with this build and with the 30% chance of not triggering cooldown it can be really helpful to trigger instant Biotic Explosion. You wanna use cover as often as possible. With 500/500 in life a shot from anything will be really damaging.

N00b Rating:

3. It’s not the easiest of builds for most people because of the lack of health. If you’re not good when it comes to running and dodging you will go down a lot with this build. But its very fun once you get the handle on it. Wrecks reapers, murders cerberus and destroys Geth.

-edits by Lucien Midnight

The Reaver – by Totally_Mad_Rat

Posted in ADEPT, Drell Adept, MULTIPLAYER BUILDS with tags , , , , , , on March 13, 2012 by Lucien Midnight

Build Title:

The Reaver – by Totally_Mad_Rat

Power Evolutions:
Reave: Radius (4), Recharge Speed (5), Damage & Duration (6)
Pull: Radius (4), Expose (5), Duration & Combo (6)
Cluster Grenade: (1), (2), (3)
Drell Assassin: Damage & Capacity (4), Power Damage (5)
Fitness: Durability (4), Shield Recharge (5), Fitness Expert (6)


Anything with +200% power recharge speed. A light pistol or the Avenger if you need the firepower. You won’t be using it a lot anyway.

Biotic explosions. Reave is a unique power. Just like Warp it can either set up a biotic explosion or trigger it. The main combo is Pull+Reave. It deals an insane amount of damage and is the fastest to spam among all classes in MP. (Reave has faster recharge time than Warp). It works especially well against groups of unprotected enemies. However, you can’t Pull armored targets so whenever possible Pull+Reave against unprotected. Explosions will also hurt armored enemies nearby. Unfortunately, this combo is not always possible. Drell adept lacks the power to detonate Reave (other than Cluster Grenade) but he’s great in the partnership with other adept (not Drell), human sentinel or vanguard. Reave with upgraded radius can hit multiple enemies at once, not only setting up several biotic explosions but also dealing high damage combined. DPS against one target is low though. I don’t like to depend on grenades so I have Cluster Grenade at rank 3. If you want to use more Reave+Cluster Grenade combos, you can invest some more points in it instead of Fintess. Drell adept is extremely fragile regardless of Fitness level so it won’t make much of a difference.

N00b Rating: 
4.5. On the one hand, you really don’t need to aim. On the other hand, you’ll need to use powers tactically, have good enemy awareness, and work in a pair.  Almost any hit removes your barrier.

-edits by Lucien Midnight

Asari Warrior – by eschaeron

Posted in ADEPT, Asari Adept, MULTIPLAYER BUILDS with tags , , , , , , , , , on March 13, 2012 by Lucien Midnight

Build Title:

Asari Battle Adept – by eschaeron

Power Evolutions:

Stasis: strength (4), recharge speed (5), bubble (6)
Warp: detonate (4), damage (5), recharge (6)
Throw: force (4), detonate (5)
Asari Justicar: damage & capacity (4), damage (5)
Fitness: shields (4)

Phalanx with damage and ammo mods. It gives you 200% cooldown, is a perfect ‘oh ****’ weapon as it is quite accurate even without a scope and can fire a lot of bullets in a short time, and is ideal (for a pistol) to strip shields and barriers. Aim for the head.


Biotic detonations, mainly. You’re a bit more sturdy than the standard adept, so when encountering lone troopers, just gun them down. Be wary that your warp cooldown is somewhat long (compared to throw), but the damage upgrade allows you to use it as a primary attack.

Never take cover, use line of sight instead (unless faced with atlases, rocket troopers or ravagers). Your biotic dodge allows you to avoid their projectiles (harder against ravagers).

N00b Rating:

3.  This build does a bit less damage than other Asari Adepts, but you gain that in durability and versatility. You’re still very much squishy, however, so stick to your teammates.

-edits by Lucien Midnight

Asari Glass Cannon – by banthracis

Posted in ADEPT, Asari Adept, MULTIPLAYER BUILDS with tags , , , , on March 13, 2012 by Lucien Midnight

Build Title:

Asari Glass Cannon – by banthracis

Power Evolutions:

Stasis: strength (4), recharge speed (5), bubble (6)
Warp: detonate (4), exposure (5), recharge (6)
Throw: force (4), detonate (5), force (6)
Asari Justicar: damage and capacity (4), damage (5), Pistols*(6)
Fitness: (1), (2), (3)*

* if you have a high level carnifex or paladin (190% or more cooldown) forget pistols and just grab 3 ranks of fitness.


Carnifex or Paladin if you have them. If not, any heavy pistol that will keep you over 180% recharge speed. Dmg + scope mods.


Designed mainly for gold. Strategy is to just cause detonations non stop. For non-armored targets, stasis bubble throw/warp detonate, for armored, warp into throw detonate.
Stasis strength over duration as I’ve found this to be more useful. Better chance of having stasis affect still around for detonates, rather than target having fallen over by time CD is up.
For warp, recharge over pierce since warp is just to setup explosions and is only up for ~2 seconds anyway.

During power CD if you don’t need to hide, you can do 2-3 headshots to remove protection before a detonate.

Build works well regardless of enemy type.

N00b Rating: (scale 1-5, 1 is easy for everybody!)

4. Takes a bit of practice getting used to the power, hide playstyle and having very little HP/barriers. Also need a higher level of carnifex or Paladin for this build to really shine, but once you get to the point of biotic explosions every 2 seconds, it’s worth it.


-edits by Lucien Midnight

Basic Asari Adept

Posted in ADEPT, Asari Adept, MULTIPLAYER BUILDS with tags , , , , , , , on March 13, 2012 by Lucien Midnight

Build Title: 

Basic Asari Adept

Power Evolutions:

Stasis: Duration (4), Recharge (5), Bubble (6)
Warp: Detonate (4), Expose (5), Pierce (6)
Throw: (1), (2), (3)
Asari Justicar: Damage and Capacity (4), Power Damage (5)
Fitness: Durability (4), Barrier Recharge (5), Fitness Expert (6)


Anything that give you near 200% recharge speed. I personally like using an Avanger X since, just comes down to what I want to use since the majority of the same I rarely shoot with my weapon.


Pretty much simple, place your bubble at choke points and you will CC up to 2 targets. Follow up the targets you hit with a warp (if it is a large group) or throw (smaller group just 1 or 2 targets). For single targets if you have room just warp and throw the target to trigger a biotic detonation. Armor targets cannot be cc’ed with stasis so just put distance between you and them and warp/throw spam. Biotic detonation is the bulk of you damage, further more the damage from biotic detonations scale with difficulty. The main thing to worry about running this is that you are squishy (i.e: 1 granade will 100 – 0 you if your within range on gold), don’t try to tank mobs and take cover whenever you can. Always watch your surroundings and be careful not to let things flank you or get too close to you. If enimies get too close and you need to get away, stasis it and move. Further more your roll skill drains your barrier, it’s not much, but if you spam it, it does add up.

Noob Rating: (scale 1-5, 1 is easy for everybody!)
2. Depends how aware you are of your surroundings. 5 if you get tunneled vision, 1 if you know what is going around you. Always keep track of what is around you or you will be spending a good chunk of time on the ground.

- edits by Lucien Midnight
- thanks to kingtrouble for the write up!


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