Devastator Mode: Shield Recharge Delay (4), Magazine Size (5), Max Shields (6)
Missile Launcher: N/A
Multi-Frag Grenade: Force & Damage (4), Max Grenades (5), Grenade Count (6)
T5-V Battlesuit: Weapon Damage (4), Power Damage (5), Weapon Damage (6)
T5-V Internal Systems: Durability (4), Shield Recharge (5), Fitness Expert (6)
Recommended N7 Typhoon (w/ Piercing Mod and Extended Barrel) and N7 Piranha (w/ Shredder Mod and High Caliber Barrel). Veteran players may choose other types of weapon and customation if see fit.
For permanent gear, please choose either Stronghold Package or Shield Booster. Other gears such as ammo and armor may vary based on your play style and situation.
Remember this phrase —> BETTER SAFE THAN SORRY <— Remember this phrase
The plan is simple, soldier. Activate Devastator Mode, find a weapon crate and refill your ammo, and follow someone (recommended those that stick to their covers – these people are smart S.O.B.). Once in position and enemies are approaching, get to cover and start firing at them…. Strip them dry from afar via assault rifle and blow them close via shotgun… Only use Grenade when enemy is close enough… Keep an eye on your ammunition and grenade count… If you got overrun, fall back to a new cover… You all know the drill, I think.
Fighting Cerberus… Get to cover close to someone, wait for enemies to show up, and nail them down one by one starting from the weakest (except Phantoms and Engineers AKA Turrets). If blinded by smoke, move to a new cover.
Fighting Geth… Same as Fighting Cerberus… Primary targets are Pyros and Hunters (NEVER allow these two *******s to get near you).
Fighting Reapers… Again, same as Fighting Cerberus and Geth… Primary targets are Revengers, Banshees and Brutes respectively… If Husks approach near, use Heavy Melee… If a Banshee grabs your ally, fire Grenades at its foots IMMEDIATELY… Also if a Banshee approaches you, RUN until it stops "teleporting" toward you.
Play smart, play safe, play together.
N00b Rating: (scale 1-5, 1 is easy for everybody!)
Appearance: A16 B16 A16 2:B1 B1