Desto-tank7

Build Title:
Desto-tank7

Class:
N7 Destroyer

Power Evolutions:

Devastator Mode: Shield Recharge Delay (4), Magazine Size (5), Max Shields (6)
Missile Launcher: N/A
Multi-Frag Grenade: Force & Damage (4), Max Grenades (5), Grenade Count (6)
T5-V Battlesuit: Weapon Damage (4), Power Damage (5), Weapon Damage (6)
T5-V Internal Systems: Durability (4), Shield Recharge (5), Fitness Expert (6)

Weapons:
Recommended N7 Typhoon (w/ Piercing Mod and Extended Barrel) and N7 Piranha (w/ Shredder Mod and High Caliber Barrel). Veteran players may choose other types of weapon and customation if see fit.

Gear:
For permanent gear, please choose either Stronghold Package or Shield Booster. Other gears such as ammo and armor may vary based on your play style and situation.

Strategy:

Remember this phrase —> BETTER SAFE THAN SORRY <— Remember this phrase

The plan is simple, soldier. Activate Devastator Mode, find a weapon crate and refill your ammo, and follow someone (recommended those that stick to their covers – these people are smart S.O.B.). Once in position and enemies are approaching, get to cover and start firing at them…. Strip them dry from afar via assault rifle and blow them close via shotgun… Only use Grenade when enemy is close enough… Keep an eye on your ammunition and grenade count… If you got overrun, fall back to a new cover… You all know the drill, I think.

Fighting Cerberus… Get to cover close to someone, wait for enemies to show up, and nail them down one by one starting from the weakest (except Phantoms and Engineers AKA Turrets). If blinded by smoke, move to a new cover.

Fighting Geth… Same as Fighting Cerberus… Primary targets are Pyros and Hunters (NEVER allow these two *******s to get near you).

Fighting Reapers… Again, same as Fighting Cerberus and Geth… Primary targets are Revengers, Banshees and Brutes respectively… If Husks approach near, use Heavy Melee… If a Banshee grabs your ally, fire Grenades at its foots IMMEDIATELY… Also if a Banshee approaches you, RUN until it stops "teleporting" toward you.

Play smart, play safe, play together.

N00b Rating: (scale 1-5, 1 is easy for everybody!)
1.

Appearance: A16 B16 A16 2:B1 B1

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Hit and Run Shadow – by ARMAVQUE

Build Title:
Hit and Run Shadow – by ARMAVQUE

Class:
N7 Shadow Infiltrator

Power Evolutions:

Tactical Cloak: Duration (4), Melee (5), Bonus Power (6)
Electrical Slash: Damage (4), Detonate (This is quite optional though, both work in given situations. (This will be explained later)) (5), Damage (6)
Shadow Strike: Damage (4), Electrical Damage (5), Shield Drain (6)
N7 Shadow: Damage and Capacity (4), Power Damage (5), N/A (6)
Fitness: Take the first three ranks only

Weapons:
For this build, really anything moderately lightweight will work. I prefer the Carnifex, but It really comes down to personal preference. You will not use your weapon very often so it really should be that much of a worry.

Gear:
For gear something along the lines of an omni-capacitor or really anything that can provide power, tech or recharge speed. But this really come down to personal preference as you can tweak it to fit the way you want to use the build.

Strategy:

This is mainly a two step build, and those two steps are quite interchangeable. The first step is using your shadow strike. Find and enemy, and also find an escape route near the enemy so you can retreat to a safe distance. Use tactical cloak so you will remain hidden and so you can get a damage boost, and then use shadow strike on your unsuspecting target. Because you have bonus power, you will remained cloaked after you strike. This will create a dichotomy that leads into step two. From here, you need to make the judgement as to: A) If it is safe to uncloak, make another shadow strike on a same of different target to do some extra damage (this would uncloak and leave you vulnerable however). OR B) use what’s left of your cloak to retreat to a safe and reasonable distance away from your target or other enemies and then use electrical slash to detonate and get extra damage on you prey. This will result in high amounts of damage for single targets, if you apply good judgement and can make the right call as to when it is time to retreat and get yourself out of danger. This above strategy will really only be effective however when you can judge and predict a proper escape route to return to a safe distance, if this is not, however, an option, this class still has some utility. This is where the Spec 5 power of Electrical Slash comes into play. If things are getting hectic and you don’t think a Shadow strike would be viable at the time, then having shadow strike spec’d for recharge speed would be quite advantageous as you would be able to spam it in a pinch and keep enemies at bay in things such as doorways or choke points. However, should you choose detonate, then this will make electrical slash far more effective at detonating enemies set up by shadow strike, or at detonating enemies set up by team mates (if you friends are good teams players). This leaves of spec #5 of electrical slash wholly up to you as it can fit in well with different styles and points of play. Just remember that because this build lacks high ranks of fitness, extra caution should be utilized as playing stupid and getting yourself killed in the midst of a clump of enemies is doing more harm than good. But keep principles of good judgement in mind and this class can deal thousands of points of damage in one fell sweep

N00b Rating: (scale 1-5, 1 is easy for everybody!)
3. While having tactical cloak spec’d for bonus power definitely gives you a better chance of escaping a sticky situation, you are still quite flimsy and are potentially going to be putting yourself in some risky scenarios. While this build definitely gets the job done on nearly any gold game, it is not for the faint of heart or those new to the Mass effect multiplayer scene. Bad judgement and not knowing when to fall back will land you and easy loss and will make you a burden for your team. However, if you make the right calls and strike when you calculate the odds, you will be a damage dealing machine that one a single enemy, has the potential to rack up thousands upon thousands of point of damage in a matter of seconds.

Appearance: Everything Black, all the time.

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Hurricane Crowd Control

Build Title:
Hurricane Crowd Control

Class:
Quarian Male engineer

Power Evolutions:

Tactical Scan: Power Damage (4)

Incinerate: Damage (4), Burning Damage (5), Armor Damage (6)

Arc Grenade: Damage (4), Electrical Damage (5), Shield Overload (6)

Quarian Defender: Damage & Capacity (4), Power Damage (5), Weapon Damage (6)

Fitness: Durability (4)

Weapons:
The N7 Hurricane is the bread of your build, providing ridiculous damage output and a high rate of fire in order to affect as many enemies with Disruptor Rounds as possible. SMG Recoil System helps deal with the high recoil accompanying the N7 Hurricane, and an SMG Magazine Upgrade allows you to churn out more bullets against tougher enemies such as Brutes and Banshees. No other weapon is necessary.

Gear:
Your gear bonus could either focus on increasing your grenade capacity or the effectiveness of the N7 Hurricane. I find the Barrage Upgrade works quite well to control the Hurricane and keep it churning out bullets. Your ammo bonus should be Disruptor Rounds at all times. The other bonuses aren’t as important.

Strategy:

The powers are the butter to the bread that is the N7 Hurricane in your build. Churn out as many bullets as possible against tight groups of enemies, then throw in an Arc Grenade or two to trigger multiple Tech Bursts and cause havoc. Tougher enemies like Ravagers, Phantoms, and Geth Primes should be scanned first to increase damage dealt against them. Enemies with armor should be Incinerated, and then finished with a flurry of Hurricane fire. Stay away from melee if possible.

N00b Rating: (scale 1-5, 1 is easy for everybody!)
3, the Quarian Male Engineer is ineffective in his early levels but once you obtain the right gear and weaponry, you can cause more pain than even the idolised Geth Infiltrator.

Appearance: I don’t have specifics, but I imagine a Darth Vader look to accompany the horror the enemies feel as they see your eyes fixated on them is beautiful.

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Use More Gun – by Magister Crow

Build Title:
Use More Gun – by Magister Crow

Class:
N7 Destroyer Soldier

Power Evolutions:

Multi-Frag Grenade: Force and Damage (4), Force and Damage (5), Grenade Count (6)

Devastator Mode: Weapon Accuracy (4), Rate of Fire (5), Damage Bonus (6)

T5-V Battlesuit: Weapon Damage (4), Headshots (5), Weapon Damage (6)

T5-V Internal Systems: Durability (4), Shield Recharge (5), Fitness Expert (6)

Weapons:
Typhoon at any rank, Cerberus Harrier if you don’t have that, and Revenant if you don’t have either. I suggest the expanded magazine and either extended barrel or piercing mod. The Typhoon needs the piercing mod the least, but can also benefit from it.

Piranha as a backup with the smart choke and shredder mod.

Honestly, you really just need an assault rifle and something that hits hard. This guy is my official weapons tester. Cooldown is not a factor in the slightest for this class, so make it as heavy as you need.

Gear:
I HIGHLY suggest gear in the following order: Barrage Upgrade, Warfighter Package, Grenade Capacity, Densified ammunition. If you don’t have any of these, something to boost your shield or assault rifle damage is good. Avoid melee damage and power boosters. You won’t be using them.

Strategy:

This class is a beast of a fighter. Turn on Devastator mode once you start and leave it that way. Two things to be cautious of with this are you are a bit slower and you can’t dodge. The first…wont’ matter all that much. You’re more or less stationary with this class. The latter, on the other hand, can be a serious problem when faced with melee insta-kill enemies, especially banshees, brutes and phantoms.

The benefits, however, far outweigh the drawbacks. With the Typhoon at I and devestator mode on, you can negate the shields of an Altas and then some with one clip. Brutes will not survive a single Piranha clip. These were also tested on Gold.

My advice is to memorize where ammo boxes are. Your increased RoF will easily chew through any weapon you strap on, and you will need to resupply more often. If your team is camping out somewhere, know the ammo spots and hit them often.

Your job in a nutshell is to lay down fire. Using the Typhoon gives you good accuracy at any range and rips through most anyone except heavy armor, and even then you should can do enough damage to deal with it. In enclosed areas, the Piranha will make short work of anyone. I mean anyone. However, even with the smart choke, it’s a close range only weapon.

Multi-frag grenade is situational. The two situations are having a few too enemies up close or clustered enemies at a slight range. The grenades spread out in a cross pattern and lose almost any usefulness at range. In enclosed areas or point blank, they will stagger and do heavy damage to almost any enemy. At slight range, you can use them to clean up weaker mobs.

Your melee with this class is…not the best. The heavy is a small AoE that causes some stagger. It’s useful for getting out of a sticky spot, but don’t expect too many kills. Your ‘light’ melee is a backhanded omniblade. It’s actually slower than your heavy (like a geth). Overall, use the heavy melee if you get surrounded (which shouldn’t happen too often) and then run. I’d avoid the light melee. Except maybe just to look cool.

N00b Rating: (scale 1-5, 1 is easy for everybody!)
2. The fact is, this build is extremely easy to use. Don’t fall asleep, but I’ve seen some variation of this build everywhere used extremely effectively.

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N7 Terminator – by JayneCobb88

Build Title:
N7 Terminator – by JayneCobb88

Class:
N7 Destroyer Soldier

Power Evolutions:

Devastator Mode

(4) Shield Recharge Delay

(5) Magazine Size

(6) Damage Bonus

Missile Launcher

Nothing. Half the time the missile hits a wall and the other half the enemy dodges. Takes entirely too long to fire and on the off chance it hits the missile even maxed for damage will barely do more than concussive shot and with a far less reliable stagger.

Multifrag

(4) Force & Damage

(5) Force & Damage (will rely upon equipment to increase grenade numbers)

(6) Grenade Count

T5-V Battlesuit

(4) Weapon Damage

(5) Power Damage

(6) Weapon Damage

T5-V Internal Systems

(4) Durability

(5) Shield Recharge & Speed

(6) Fitness Expert

Weapons:
Primary – Cerberus Harrier with Stablization & Magazine Size

Secondary – N7 Piranha with Shredder and Smart Choke

Gear:
Use whatever mod you possess that will increase the number of grenades the most. Add a weapon mod to whichever weapon you will be using the most. Use either armor piercing or warp ammo. Depending upon your play style, either use an Adrenaline Module to counter act the Devastator Mode movement penalty or Cyclonic Modulator to tank better.

Strategy:
Turn on Devastator Mode and leave it on.

Shoot it until it’s dead.

If it gets too close, Multifrag it.

When equipping, have one gun for mooks and one for bosses. No need to worry about recharge rate.

This build is all about the set up.

That’s all there is to it. Be a tank and dish out damage.

N00b Rating: (scale 1-5, 1 is easy for everybody!)
3 – The only reason this isn’t a 2 is because a player must have some grenade capacity increasing equipment to make Multifrag more viable.

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