Double Bubble Justicar – by micah3sixty
Asari Justicar Adept
Biotic Sphere: Radius (4), Damage Reduction (5), Warp (6)
Reave: Radius (4), Recharge (5), Damage, Duration & Reduction (6)
Pull: (1), (2), (3)
Asari Justicar: Duration & Capacity (4), Headshot (5)
Fitness: Durability (4), Shield Recharge (5), Fitness Expert (6)
As far as weapons go, the higher cooldown rate % the better. A mid to high Carnifex, Paladin, Talon or Phalanx should keep your cooldown above 120% and give you plenty of stopping power with extended barrel and pierce mods. Your favorite shotgun or assault rifle can also work if you keep cooldown at or above 100%. Justicars depend on their weapon a bit more than Asari Adepts so max damage per shot while maintaining 100% or higher cool down seems to be a nice compromise.
This build gives you the most utility out of your unique Biotic Sphere, providing a large enough radius to encapsulate your squad with 30% reduced damage for hacking objectives or hunkering down, while still armed with warp and 10% increased damage/weakening to enemies who venture into your bubble, trap, or choke point. Thus the “Double Bubble” build name. Your maxed out health becomes essential when you take your bubble on the offense by spamming a mob with Reave, stacking it if distance to close is great enough, and then dropping your bubble on the Reaved (or Pulled) targets to detonate them.
On low level mobs (non armor/barrier/shield enemies), you can use Pull to lift a central mobster and then Reave them quickly to explode the lifted enemy which damages or kills him while also damaging and reaving the nearby mob which will then likely die before Reave runs out. Stack reave again for double measure if you want. On shielded enemies (non armor/barrier), Reave them, bring down shields with your weapon during cooldown and then Reave again and move on to next target as they will die from the stacked Reave. You could also use a Pull > Reave combo once you bring their shields down or drop your bubble on reaved/pulled mobs to explode up to 3 of them at once.
On Boss enemies (Banshees, Brutes, Primes, Atlases, Ravagers, Phantoms and Pyros) keep spamming Reave while using your weapon during cooldown and if it looks safe enough to charge in, drop your bubble and retreat, you can then detonate them once or sometimes twice depending on whether they get staggered out of the bubble and then enter it again getting warped, and then reave again for more biotic explosions. You can also drop your bubble in a choke point where they will have to go through it to get to you and then fall back to spam reave as the armored target moves through your bubble. If you can keep them in the bubble by circling them so they don’t immediately charge/walk out of it, your team can profit from the 10% damage weakening affect for all of their powers, combos, weapons and such. This tends to bring down the Bosses pretty quickly.
When you see one or more Phantoms, spam Reave while bringing down their barrier with your weapon during cooldown. The reave Radius evolution is very helpful at bringing down Phantom mobs who often travel in packs of 3 or more in Gold waves. As their barriers come down, they sometimes hide or cloak to recharge their barriers, which won’t happen as your stacked reaves continue to eat their life away, while increasing your damage reduction bonus 15% with this build. This is also a good tactic on Pyros who while moving slowly, are always advancing and travel in packs. Keep stacking reave until their health/armor is below 50% and then if distance to target is great enough, move on to other pressing targets. The greater the distance you begin this strategy, the less likely for them to ever reach you.
Defensively, drop your bubble anytime you’re not in a position to charge mobs or bosses to keep your damage reduction as high as 45% when stacked with active Reaves munching on enemies. On Gold, this gives you the luxury and time to duck and cover before Ravagers, Phantoms, Primes, Nemesis’ or Atlases drop you. Ravagers and rockets won’t drop your shields all the way or as quickly but you’ll still want to take cover before being overwhelmed. Having tried the both small and increased radius bubble, I can tell you your team will appreciate the breathing room to hold an objective/location while still being protected. It also allows for more enemies to fit in the bubble-of-death for increased damage and warp combos.
The Warp bubble evolution also seems to benefit from deterring enemies from entering or approaching from that path, sometimes routing them a different direction or piling up on the other side for easier Reave/Combo/Weapon spamming. Use this to your advantage to somewhat block or discourage enemies from sneaking up a back entrance behind you, but don’t ignore that flank entirely as sometimes they do still go through the bubble to get to you on a set path.
N00b Rating: (scale 1-5, 1 is easy for everybody!)
3. The Justicar is a Gold/Rare character so she may be difficult to unlock, plus the play style is significantly different from other Adepts that there is a learning curve to playing to her strengths. Going offensive with the bubble also exposes you to a lot more enemy fire, melees and insta-kills which takes practice knowing when your chances of charging in to drop your bubble are safe enough to make it out alive. That said, the high health/barrier of this Justicar build, plus the 30% damage reduction inside the bubble and 15% damage reduction from Reave give you a lot of forgiveness survive-ability to make mistakes with. Practice this build in Silver several rounds if you’re not willing to risk in Gold, or if you don’t have a group of friends to help carry you through Gold while learning the play style.
-edits by Lucien Midnight