Build Title: Angel of Darkness
Class: Asari Huntress Infiltrator
Map Difficulty Rating: This build has the potential for Platinum gameplay
Power Evolutions:
Tactical Cloak: (4) Damage, (5) Recharge Speed, (6) Power Damage
Dark Channel: (4) Damage, (5) Slow, (6) Pierce
Warp: (4) Detonate, (5) Expose, (6) Pierce
Asari Huntress: (4) Weapon Damage, (5) Power Damage
Fitness: (1), (2), (3)
Weapon:
I recommend the M-11 Wraith with High-Velocity Barrel and Smart Choke. You want weapons with heavy damage but that are not too heavy themselves. Because there is that convenient bug which means non-DLC weapons like the Wraith are not affected by the weight penalty, you can get away with having a high-level Wraith with the High-Velocity Barrel. If you do not have the Wraith, use another shotgun like the Eviscerator with the same mods or the Geth Plasma Shotgun with Spare Thermal Clip and High Caliber Barrel. I’d also recommend the Cerberus Harrier with Extended Magazine and Piercing Mod, but I do prefer the Wraith on her. You might benefit from taking the Acolyte with Heavy Pistol Barrel (High Caliber Barrel if you don’t have that) and Ultralight Materials with you, but that is completely up to you.
Gear:
I recommend Warp Rounds, for more damage against targets affected by Biotics and as compensation for a lack of Weapon Damage (which I’ll talk about later). For your weapon bonus you’ll want Shotgun Rail Amps (unless using the Harrier, the Assault Rifle Rail Amps) and for your armor bonus you’ll need Cyclonic Modulators or if you are feeling risky, Power Amplifier Modules. As for the gear itself, I use Adaptive War Amp for the increase in Biotic Damage.
Strategy:
The Asari Huntress was a very interesting character to say the least, she was an Infitrator that had biotics. This means a different playstyle. Especially because you cannot use her in the same ways you’d use other Infitrators as she is soley based around Powers. I’ll go over the build, then the factions and end with the difficulties she has.
When she was first released, we thought her Tactical Cloak was bugged because when you fired weapons in it, it did no more damage. But strangely, this is what BioWare wanted. It only affects Powers and Melee, and by taking Damage its a massive 120% Damage bonus to Powers. Recharge Speed on Tactical Cloak is better because this isn’t a melee build. At Rank 6 you have the choice between Bonus Power and Power Damage; I go for Damage because I want maximum Damage for the Powers, and this brings it to 160%. Bonus Power is definitely viable if you want to be ‘safer’ as in throw of explosions cloaked; but overall I think the extra Power Damage is better in the long run. For Dark Channel, having the Damage is overall better than the Duration: Dark Channel already lasts 30.00 seconds, and that extra damage-over-time has you thieving kills the whole match. Slow is about the best ability on Dark Channel, especially when you’ve got it on bosses, Brutes, Dragoons and Phantoms. Finally, Pierce for extra Armor and Barrier damage. On Warp it is the standard you-should-always-use spec; Detonate as it is her detonator power, Expose to weaken everything and Pierce for extra Armor and Barrier damage. On her passive, I go for Weapon Damage then Power Damage; the reason I do not take Damage & Capacity is because she doesn’t need the capacity and the power Biotic Explosions aren’t affected by any power damage bonuses you have, because you have two level 6 powers, you create a level 12 explosion. Finally, three in Fitness because she’s squishy. Still squishy, but better than 500/500.
As most biotics are, she is best against Reapers or Collectors, fairs well against Cerberus and sometimes struggles with Geth. Only because both of her biotics have a 0.5 damage multiplier against shields. This is another reason we went for maximum damage on Tactical Cloak, to help overcome this and make her more useful against other factions, hence how she can do Platinum. Troopers fall to Dark Channel, your weapon and explosions (if they survive long enough, as a Dark Channel then a Wraith shot should kill most weaker troopers). Anything armored like Geth Pyros and Dragoons sometimes stagger when hit with biotics, and Dark Channel and Warp will easily tear their armor away. Phantoms will fall pretty easily if you leave them to die to Dark Channel, but once Dark Channel is on them your weapon causes more damage to them. Explosions love Ravagers, Scions and Brutes as it annihilates them. Dark Channel has a field day on Swarmers, jumping through all of them and then into the Ravager. Scions are susceptible to Wraith shots on the tumors which greatly weaken their armor if you break them. This is hard to do without Armor-Piercing Ammo, but you have High-Velocity Barrel so you should be fine. These enemies aren’t particular tough to kill, though Ravager slime is deadly to this class (with 625 health and 625 shields I mean). As for the big bosses, Banshees and Praetorians are the easiest. Use your Biotic Explosions with Wraith shots in-between. You’ll normally find that Dark Channel will finish them off eventually if you keep shooting them or keep applying explosions. Altases and Primes resist half of your biotic damage with their shields, but take 2.25 times more damage when its down to armor, work with your team to get their shields down and then ravage them with bullets and explosions.
This class relies heavily on powers, this prevents you from taking heavy weapons which reacts poorly on your overall DPS (high DPS is essential for Platinum); but the Wraith or Harrier both compensate for that. Her cloak disguises her for 5.20 seconds, not enough for objectives and it gives no bonus to weapon damage yet that will still break cloak, so be careful. Finally, she’s frail. Even with Cyclonic Modulator IV (which gives +150% shields), she only has 1375 shields and 625 health, which isn’t much compared to other classes. So be careful and make the best decisions. Stay with your team for protection for objectives and use Cloak often to hide from harm. You also have the neat Asari dodge to use, but be aware of the fact it drains your shields and if they are drained, it resets the Shield Recharge Time.
N00b Rating:
3.5 – The Asari Huntress takes a little getting used to, and I’ve found times where I think I’m playing an Adept and totally forget about Tactical Cloak so be careful not to do that. On top of that, she is frail like most Asari you don’t Fitness spec but she has the added benefit of Tactical Cloak for quick get aways. You’ll find yourself making more Dark Channel kills and Biotic Explosion kills than anything else and because you can debuff enemy speed and armor, you’re an assest to any Gold or Platinum team. Just be aware of your awesome dodge mechanic and how it drains your shields.
GD Star Rating
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Angel of Darkness - by CoreyImperia, loading...
I believe that Bioware has confirmed that the tactical cloak is bugged. I find it fine the way it is, but there it is. Extremely good character and the wraith is a great weapon on her. Incendiary rounds are also a good choice because of a bug that causes DoT from incendiary ammo and warp to stack in a weird way causing extremely high DoT from warp.
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If it is bugged and they fix it with an update or a patch, I’ll update the build asap. But thank you for letting me know, I had no idea that she still may be bugged. Agreed, Incendiary is an awesome choice; but Warp Rounds is more tailored to working with the team as it presents that nice armor debuff and +100% damage when either Dark Channel or Warp affect an enemy. Either are excellent options though. The M-11 Wraith with Asari characters is becoming a very excellent combination I must say…
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