Welcome to ME3 MULTIPLAYER BUILD CATALOG! #1 Spot for Mass Effect 3 Multiplayer Builds and Strategy Guides

Featured

This website is a large catalog of character builds and strategy guides for Mass Effect 3′s Co-Op Multiplayer game mode. 

If you feel you have awesome Mass Effect 3 character builds, Mass Effect 3 Multiplayer related images, website creation skillz, or general suggestions for the webpage, please do not hesitate to contact me at me3imperia@hotmail.co.nz.

Please refer to the Build Submission Form section of the website if wanting to submit your builds. Builds that are incomplete or do to contain the necessary fields as outlined in this section cannot be posted. Continue to send in builds also, we are still accepting them.

Now you can Follow @ME3Midnight on Twitter! New builds are automatically tweeted along with important news updates. I’ll also tweet #ME3M community playdates where you can play with yours truly on XBOX Live. 

 

01/06/13 UPDATE: Hello folks. I have a very important announcement to make today! You might remember recently I asked for volunteers to help me continue the website while I focus on finishing my teaching certificate. Well, I selected a few of you who emailed me and let me tell you it’s been a world of help. You may have noticed the total number of builds skyrocket in recent months, and it’s entirely due to these honorable souls. I have been so impressed with the initiative of one volunteer in particular that I have decided to promote him to Editor. He will be providing you all with news and strategy updates as well as moar builds. Please note that an email address he controls will become the new email for build submission and comments/concerns. Please help me welcome CoreyImperia into his new position and thank him for all his hard work. Keep an eye out for his bio, which is now live!

Game On!
-Lucien Midnight-
GD Star Rating
loading...
Share

Character Competition: Winners

It is time to reveal the winners of our Design a ME3 Multiplayer Character Competition, thank you to all the entries and for everyone who took time to vote. After much deliberation and patience, it has come down to this. As said, thank you to all entries, but there can only be two winners.

Firstly, Best Concept:

Congratulations to Cr0nage and his concept of the Quarian Exile Adept, who scored a grand total of 86 of 100 for his efforts. As winner of Best Concept, look out for an email from me (me3imperia@hotmail.co.nz) to finalize details of your prize.

Congratulations to JayneeCobb88 and his concept of the Asari Ardat-Yakshi Sentinel, who scored a grand total of 82 of 100 for his efforts. You are our first runner up for Best Concept.

Congratulations to ZeroBetrayal and his concept of the Reinstated CAT6 Infiltrator, who scored a grand total of 80 of 100 for his efforts. You are our second runner up for Best Concept.

These three will be placed in the Hall of Fame.

Now, Most Creative:

Congratulations to justazaya and his concept of the Synthesized Human Vanguard, who, of the entries for Most Creative, showed a large amount of creativity as reflected by scores in Awesomeness Factor and Originality. As winner of Most Creative, look out for an email from me (me3imperia@hotmail.co.nz) to finalize details of your prize.

Congratulations to Cr0nage and his concept of the Quarian Exile Adept, who also showed a large amount of creativity and due to his scores in Awesomeness Factor and Originality. His concept is our first runner up for Most Creative.

Congratulations to Yacob360 and his concept of the Salarian Neutralizer Soldier, who also showed a large amount of creativity and due to his scores in Awesomeness Factor and Originality. His concept is our second runner up for Most Creative.

All contestants will receive emails with their concepts and comments within the next week. The winners of each category will receive an email by tomorrow, confirming their prize.

GD Star Rating
loading...
Share

Character Competition: Community Voting Closes

Thank you to all who have given their input on the eight submissions for our Design a ME3 Multiplayer Character Competition, the community votes have been tallied and all voting is now closed. The concepts will be removed from the site this week as I embark on the secondary voting process.

This includes putting the concepts up against five criteria:

  1. Effectiveness: whether or not I can see its capability in combat
  2. Originality: the “newness” of the concept as well as creativity
  3. Balance: how thought out and balanced the class is overall
  4. Concept: the thought and sensibility of the concept
  5. Awesomeness Factor: how amazing it would be if this concept existed

On Monday 20 May, I will announce the winners for Best Concept and Most Creative concept with a new post. The winners depend on the community score, my votes and what they entered the concept as (submitters had to decided between Best Concept, Most Creative or both, both did not increase their chances of winning). The winner, first runner up and second runner up for each category will be announced in the post. The three for Best Concept will have their scores revealed.

Those winners will then be notified via email. They have one week to reply to that email, where we will sort out the details of their prize. If they fail to reply, the first runner up in that category will be emailed and the winner forfeits. If they fail to reply within five days, the second runner up in that category will be emailed and the first runner up forfeits. The second runner up has three days to reply to the email. This process is not repeated again.

In addition, all contestants will receive an email from me with comments about their concept. I will write comments for each criteria and then general comments at the bottom. You will be able to see the scores I have given you. If you are unhappy with them, please do not take offense; I’ve tried to make the scores as fair as possible.

The Best Concept, First Runner Up and Second Runner Up will also be placed in a new section of the site known as the “Hall of Fame”. At this time, we will be having more contests, just not immediately. If anyone has an idea for a contest as well as any queries or ideas for the site, email me at me3imperia@hotmail.co.nz.

GD Star Rating
loading...
Share

Character Competition: Voting Opens

The one-week voting period is now open. From now until Monday 13th May at 3.00am, you may vote on whichever of the concepts you desire, or all eight of them. Contestants are not allowed to vote on their own concepts but they are permitted to give fair votes to other contestants.

To vote, post a comment on the concept explaining what you liked and what you didn’t like, followed by a rating of 1 to 5 (1 is awful, 2 is average, 3 is good, 4 is great, 5 is amazing). Then, rate that post that number of stars. Votes that aren’t supplemented with a comment cannot be counted. In saying that, your comment does not have to be extensive, a short 50 word or less comment would suffice.

If concepts are not voted on, those concepts will receive half of the possible voting score for the voting period, which is 25. The community will be able to give a maximum score of 50 to each submission (10 points for each star a post receives). The higher community score a concept receives, the better chance of success.

During my voting process in the following week, you can gain a maximum score of 10 for each aspect of voting (Effectiveness, Originality, Balance, Concept, Awesomeness Factor). This also totals to a possible maximum score of 50.

The winners will then be posted on the site a few days afterwards, and will be notified about their awards.

Good luck to all the contestants, may the best and most creative concepts win!

Synthesized Human Vanguard – by justazaya (PS3)

Quarian Exile Adept [Female] – by Cr0nage (PS3)

Batarian Technician Engineer – by Reeger50211 (Xbox360)

Asari Ardat-Yakshi Sentinel – by JayneCobb88 (Xbox360)

Quarian Bounty Hunter Engineer [Male] – by LordSitriCZ (PC)

Reinstated CAT6 Infiltrator – by ZeroBetrayal (Xbox360)

Salarian Neutralizer Soldier – by Yacob360 (Xbox360)

Yahg Runaway Sentinel – by Ask4Damien (Xbox360)

GD Star Rating
loading...
Share

Biotic Annihilator – by x-Lee_666-x

Build Title: Biotic Annihilator by x-Lee_666-x

 

Class: Asari Valkyrie Sentinel

 

Map Difficulty Rating: This build has the potential for Platinum Gameplay

 

Power Evolution:
Tech Armor: (4) Durability, (5) Power Damage, (6) Durability
Annihilation Field: (4) Impact Radius, (5) Movement Speed, (6) Drain
Warp: (4) Detonate
Asari Valkyrie: (4) Damage & Capacity
Fitness: (4) Durability, (5) Shield Recharge, (6) Fitness Expert

 

Weapons:
N7 Piranha shotgun with Extended Barrel mod and Shotgun Shredder Mod. This works for both Gold and Platinum, as my Piranha is level X. Alternatives would include any powerful and lightweight weapon. I optimize for close range only with this build.

 

Gear:
Bronze/Silver/Gold: Structural Ergonomics V Gear mod. This is to counterbalance the weight of the Piranha, reducing cooldowns by 15%. Platinum: Structural Ergonomics V Gear mod, Cyclonic Modulator III Armor mod or Adrenaline Module III Armor mod, Warp Ammo IV Ammo mod, Shotgun Rail Amp III Weapon mod. This will be explained later.

 

Strategy:
Across all difficulty levels, the basic strategy with this character is to devastate enemies at close range. Activate Tech Armor, activate Annihilation Field, then run in close to enemies, hit them with Warp, parry with the Piranha, and repeat. This class is good for crowd control, and excels greatly in one-on-one close range combat. The Tech Armor is only to give the Biotic Annihilator an added 50% damage reduction bonus, essentially making your character twice as hard to kill. Because of this, the Tech Armor is really what makes Annihilation field usable, and is the basis of effectiveness with this character. I will have this on for the whole match, as the detonation of the Tech Armor is not very powerful, being ranked for damage reduction. The Tech Armor also slows power use, so rank six of the power can really go either way, I just prefer the added damage reduction over the alternative of increased power recharge time. To mitigate the added cooldown time of the Biotic Annihilator‘s powers, I always use the Structural Ergonomics V Gear mod. The Warp power does not need to be ranked too high, as it is only needed to detonate the biotic primer from Annihilation Field. I have Warp ranked to level 4 to get the 50% bonus to force and damage of biotic explosions. Annihilation Field is ranked to: have a larger radius, give the Biotic Annihilator added movement speed, have increased duration (90 seconds), drain the shields of enemies to replenish your own. Annihilation
Field’s increased movement speed will let you get enemies in and out of the Field’s enhanced radius quicker, for more biotic explosions, and plus, everyone likes to run faster. Having Tech Armor and Annihilation Field ranked this way adds to the durability of the Biotic Annihilator, making you much harder to kill due to damage reduction(Tech Armor) and quick shield regeneration(Annihilation Field). The increased radius also can set up more enemies for biotic explosions that are best detonated with a teammate with Shockwave. In general, the larger Field also makes priming BE easier. The equipment mods listed for Platinum difficulty are mainly to increase the effectiveness of the Piranha shotgun. The Shotgun Rail Amp III, and Warp Ammo IV make the Piranha much more powerful. Also, the added damage bonus from Warp Ammo will be in effect when firing on nearby enemies affected by the Annihilation Field. The Piranha is also used to fill the lengthened recharge speed of Warp after a Biotic Explosion. Step by step example: Lone Geth Pyro. With Tech Armor and Annihilation Field active, sprint over to the Pyro. Get close enough for Annihilation Field to take effect, and hit the Pyro with Warp. After the Biotic Explosion, move away so the Pyro is out of the Annihilation Field’s radius, and then move back in while bullying and stunning the Pyro with the Piranha until Warp recharges/magazine is empty. Finish off the Pyro with another Biotic Explosion or more Piranha shots. Only use melee to stun a single enemy when the Piranha needs to be reloaded. For a group of enemies, do the same thing as you would with a single enemy. The only difference would be to retreat when necessary to allow your shields to recharge. The Biotic Explosion will stun nearby enemies, making them all vulnerable to the Piranha, and depending on the amount of enemies in the group, you might not even need to move back and forth for the Annihilation Field to take effect, as you only lose the priming effect on the enemy detonated. This build is effective on all enemy types and all enemy characters, but is most effective against the Geth, as there is no risk of being sync-killed (except if you play on Platinum). Caution should be taken when playing Collector, because as a close range specialist, Praetorians and Possessed Abominations are dangerous and numerous. You could solo Gold with this build, but Platinum would be very difficult. The Biotic Annihilator is best used as the spearhead of a two man group, with your teammate covering you from nearby. This build is a driving force on Gold. The best support for the Biotic Annihilator would be a team of a Batarian Slasher, a Drell Vanguard or Adept, and character with throw or another Biotic Annihilator. If you can, avoid teammates with Tech Burst primer powers, as these can be a major troll on your flow, since tech powers take priority of detonation over biotic primers, causing you to waste Warp on a relatively weak Tech Burst instead of a powerful Biotic Explosion, potentially getting you killed. Seriously, Tech powers ccan get you killed! With the Biotic Annihilator, it is important to remember to be aggressive, but to be smart. DO NOT take on too many enemies or risk getting cornered or downed. Only experience can help you gauge the situation and the tactics needed with this character.

 

N00b Rating:
3.5 – It takes experience to effectively use the Biotic Annihilator effectively.
GD Star Rating
loading...
Share

Hawkeye – by JayneCobb88

Build Title: Hawkeye

 

Class: Talon Mercenary

 

Map Difficulty Rating: This build has the potential for Platinum gameplay

 

Power Evolutions:
Cain Trip Mine: (4) Damage, (5) Armor Damage, (6) Damage
Concussive Arrow: N/A
Armor-Piercing Arrows: (4) Damage, (5) Armor Damage, (6) Arrow Count
Elite Mercenary: (4) Power Damage, (5) Power Damage, (6) Power Regeneration
Fitness: (4) Omni-Bow Damage, (5) Shield Recharge, (6) Omni-Bow Damage

 

Weapons:
Primary: Acolyte with Melee Stunner and Power Magnifier
Secondary: A shotgun with Omni-Blade and High Caliber Barrel

 

Gear:
There’s a huge game play choice to be made here. Take Grenade Capacity or Shocktrooper for the ability to spam Cain Trip Mine on bosses. Use Geth Scanner to place Trip Mines more tactically on the fly. Hydraulic Joints or Juggernaut Shield allow you to one shot Dragoons using Armor-Piercing Arrows. Stronghold Package in conjunction with Shield Power cells can greatly increase survivability.
If a weapon enhancement is used, equip Strength Enhancers.

 

Strategy:
The Talon Merc has been greatly improved since being rebalanced. His heavy melee is now just as fast as his light melee, Killing Spree (5) is no longer a necessity for a melee build, AP Arrows now get 3 arrows per quiver, his grenade regeneration time has been cut by more than half and shooting his bow from left handed cover no longer has such serious hit detection issues. With all that being said, we simply must play him as a melee character since he’s just so unique.
Cain Trip Mine – It’s your crowd control and defensive ability. Instead of using it to destroy enemies coming straight at you I recommend using your limit of 3 mines to fortify a piece of terrain. Place the mines so their beams cross hallways, doorways, ramps, ladders and any other choke points that provide access to where you are. A single mine will kill ANY foot soldier, warn you of approaching enemies and give you the opportunity to replace the mine. Eventually you’ll be overrun. Simply fall back through the unexploded mines and head for another location you can fortify. Enemies will hit the rest of your mines as they pursue you, providing you with enough time to set up the next deathtrap. Another effective way to employ Trip Mines is to shoot them in the path of or at the feet of bosses. Wait for the 3 second arm time and BOOM or keep on shooting more than 3 mines. Deploying more than 3 mines at a time will cause your mines to start exploding one at a time, starting with the oldest.
Concussive Arrow – While it is great fun to launch enemies out of the map with a single shot, ultimately this ability is a gimmick. Armor-Piercing Arrows will kill infantry just the same while weakening armor and doing WAY more damage to bosses.
Armor-Piercing Arrows – Your bread and butter. Always refresh your stock of arrows at the beginning of a wave. Don’t forget that shooting an armored target lowers its damage reduction by 50%. With an Omni-Blade equipped, both melee damage and AP arrow damage is increased by 50%, allowing Hawkeye to one shot nearly any mook. But the heavy melee still takes a second to employ and at close range we need a way to buy that time. The Disciple will stagger anything but the biggest boss, fires quickly, has respectable damage, is the lightest shotgun and is decently accurate. Attaching the High Caliber Barrel increases the likelihood of the Disciple staggering its target. The Acolyte adds 25% melee damage, buffs power damage, is super light, trashes boss shielding and stuns infantry while stripping their protection, which sets them up for a one shot follow up from the AP arrow enhanced Omni-Bow. AP arrows’ one shortfall is they don’t penetrate cover making Guardians a bit of a pain. Counter this with either level 1 AP Rounds, level 1 Drill Rounds, cryo ammo and aim for the feet or lure the slow moving enemy into a trip mine.
Elite Mercenary – Hawkeye dishes out his damage mostly with his powers so focus on Power Damage. Maintaining a light weapons load and taking Power Regeneration (6) permits a very fast 17 second grenade recharge. That’s 1 AP arrow every 6 seconds. This makes his grenade supply nearly endless, without taking trips to ammo boxes. The biggest tactical edge this gives Hawkeye is his ability to strongpoint anywhere on any map. Freed of the need to tether himself to an ammo box or run wildly about the map bouncing from box to box, Hawkeye can focus on setting up and maintaining his defensive perimeter. This increases his survivability immensely.
Fitness – Omni-Bow Damage is a no brainer but be sure to skip Killing Spree. You’ll still one shot mooks with the Omni-bow and anything bigger is going to take 2 or 3 shots anyhow. Shield Recharge reduces the recharge time to almost 3 seconds which is the time it takes for the shield gate to reactivate. Other than trip mines, the shield gate mechanic is your biggest defense but it requires at least 1 point of shields to work so getting that gate back up sooner is far better than 25% additive damage that amounts to nothing.

 

N00b Rating:
3 – He’s very easy to use because there is no need to think about power combos. But he’s hard to use because he is pretty squishy. But then he stands up pretty well when he remains in cover and Trip Mines are used as a defense instead of an offense. Just know where some good strongpoint locations are on every map.
GD Star Rating
loading...
Share